[b]Name[/b]: Gnurk Goldtooth, Ringmaster of the Mist Goblin Circus [b]Sex[/b]: Male [b]Race[/b]: Goblin [b]Age[/b]: 56 [b]Appearance[/b]: A middle-aged green-skinned and red-eyed goblin which usually dresses in worn travel clothes and a cloak. His face also has intricate carvings to symbolize his status as shaman and he possesses a golden tooth. [b]Religion[/b]: Vakarion and Althaea. He does not find this incongruous since Trickery and Drama go by the hand. He also pays homage to other gods. [b]Backstory[/b]: Gnurk was born as the 135th childe of Gnark of the Misty Fen, a nondescript goblin king in some godforsaken swamp in Ainsmenland. He spent his early years by trying to do as best of what he could from the wholly undesirable position of an species being far down in the pecking order in the world. Unusually for a goblin, he was rather more thoughtful than his peers, and more than often that helped him escape from certain death at times. His intelligence did not go unnoticed, as the shaman of his tribe, Zeldre, took him as an apprentice. He would probably not beat one of his siblings at becoming the chieftain, but being the shaman was always a desirable spot in the tribe. Until the raid happened, and he was taken from his tribe amidst a sea of goblin blood, with few if any survivors being processed as slaves. Gnurk was relatively lucky on the auction. All of them were purchased in bulk for an eccentric wizard in need of expendable manpower. The crazy magician eventually saw through the Goblin and realized that he was quicker on his mind than the others, so he made him play scouting aide in his ventures seeking ancient artifacts. There were many hazards, but he managed to live long enough to outlive his otherwise unpredictable master. His many years and eccentricies had caught up to the wizard, and the tower was crumbled by a punitive expedition of knights under a certain king's orders. Heavily wounded, and chased like vermin, Gnurk ventured in the dark cellars of the wizard, in desperation to save his life. It was when he found the Vanishing Agora, one of the most enigmatic divine relics in the world. An ancient city inside a crystal globe. Gnurk somehow managed to activate the relic, and escaped death by taking refuge inside. What he found inside was a large central space, surrounded by temples dedicated to the Pantheon. Each god had one temple, and all of them were equal in size and craft. Solemn for the benevolent deities in one side, and twisted for the Shaituns in the other. And in the centre, the biggest temple, consigned to the god of chance Vakarion. All the buildings seemed that they had seen better days, and statues were crumbled and cracked, and yet, they were even more breathtaking, as if they were meant to be in this state. And then the guardian spirit of the place presented himself. Calling himself the Night Raven, he once was a mortal, that in his hubris, called himself a trickster superior to the God of Chance, and claimed that not even the gods themselves would be able to rule his Fate. Vakarion's ire bound him to be an eternal guardian of a place that he himself created as a practical joke, the most grandiose and yet at the same time, small city. He also decided to reward the first mortal who ever reached the city inside the globe with the ownership of said city, to rule and see as they were fit. He also grumbled under his breath "choke on it, filthy goblin". But hard feelings aside, Gnurk had a world-shattering revelation and decided to turn over a new leaf on this second chance at life. Ideally, he wanted to get back his tribe, but he realized that such a kind of lifestyle would only bring fresh trouble. He decided to create a wandering troupe, instead, taking advantadge of the goblin's low upkeep, and recruited half a dozen haggard survivors to start his own kind of business. One that didn't imply raiding or being pests to other races, but actually by entertaining them and trading with them. Although he was sad that he did not find any other goblin who could understand his foresight, they were tractable enough to actually make competent workers. The Mist Goblin Circus started small, but thanks to having the Vanishing Agora in their possession, the Circus gained a good reputation, albeit if mysterious and semi-legendary among wanderers and smallfolk. A troupe of goblins that instead of raiding cattle, would offer entertainment for the masses, lodging for the travellers, and aid and trade for adventurers even in the strangest of places. Needless to say, despite not being shining examples of bravery, the Mist Goblin Circus has pledged to help against Htraknu. [b]Motivation[/b]: The Vanishing Agora is a coveted treasure, and sooner or later, it would be targetted by the dragon himself. Besides, if the world status suffers, so will their way of living in a sense. [b]Magic[/b]: Gnurk was trained as a Shaman in the unholy rites of goblins. He can use magic, but it requires blood and sacrifices. Among the things he can do are: [list][*]Elemental explosive tags (for traps or direct use, fire, ice and lightning) [*]Healing of wounds [*]Wards and curses that either enhace magical defenses or cause unnatural ailments. [*]Becoming a Worg, a black, red-eyed wolf of intimidating size. He can also use a ritual sacrificed wolfskin for that purpose. [*]Becoming a Red-Eyed Raven, by employing feathers from a ritual sacrificed raven or crow. [/list] [b]Skills/Strengths[/b]: Gnurk is much more literate and skilled than the average goblin. Having been trained as the son of a chieftain and a shaman, he does have management and leadership skills, as well as some tactics and battle prowess (with ranged weapons). He is also a good healer and animal tamer, and he can make wild beasts obey him at the crack of a whip or otherwise. Gnurk is also fairly cultured and knows about the lore of the world and can even talk several tongues. He even remembers how to do house chores, but he hasn't needed to do it in decades. He is decent at scouting aswell. [b]Weaknesses[/b]: Being a goblin, and a middle aged one at that, does not favours for his physical prowess. He also struggles to face his opponents rather than running, because of the ingrained instinct to flee present in goblins. [b]Gear[/b]: [list] [*]Whip [*]Blood Flasks [*]Sling [*]Sacrificial dagger [*]Transformation items (Pelt, Feathers) [*]A tamed large wolf which he uses to ride on. [*]The Vanishing Agora, a veritable small city with temples, an inn, a blacksmith and some fields with crops. All of it inside a nigh-indestructible crystal sphere. It also houses Gnurk's house. Denizens include: [list] [*]Night Raven: A spirit in the shape of a raven tasked to guard the place. Tends to be rude for his own amusement. [*]Goblins (12): The Mist Circus Troupe. They run around the town. Haven't figured out how to use the forge yet. [*]Tame Wolves: Used for tricks. [/list] [/list] [b]Other[/b]: Did anybody said MOBILE BASE?