[@Guy0fV4lor] They can't just immediately absorb something or stretch themselves out so much as to consume something whole, the way the protagonist of [i]That Time I Reincarnated as a Slime / Tensei Shitara Slime Datta Ken[/i] does. But yes, given enough time, room, and if the prey has been beaten down enough that it can't struggle, they could potentially envelop and consume something of roughly equal size. Digesting it would probably take a long time, though, and leave the slime slow, fat, and vulnerable in the meantime. [@Gobby] All the essentials are there, once the IC/OOC/Character topic is up you can go ahead and add Mr. McPufferston to the appropriate tab. You were spot-on with the description of a Pixie, which I was hoping would be the case since the six starters I picked are either very easy to envision or popularly known monsters. [@Tatsu] The Wisp and Fanged Lizard both have ranged attacks, but the lizard is closer to a middle ground--it's not as strong in direct combat as Goblins or Dire Rats, but it isn't a leaf in the breeze like the Wisp either. However, the Wisp's magic is more directly damaging than the Lizard's status attacks--a Lizard would have to wear an enemy down with poison, or immobilize them with paralysis over time. The Wisp could, if it had enough energy, simply blast something a few good times and be done with them. Another limit to consider, however, is ammunition--the Wisp will not be able to cast spells endlessly, as just like in most games spells use up Magic Power, MP. The Lizard may exhaust its stamina over time, but very rarely would it actually have to wait for its poison sacs to refill. [@UltraCraftGames] I actually had not thought of this monster, so sure it can be one of the Wisp's evolutions, or possibly somehow a slime if I could make that overlap work. The requirements for unlocking it will probably be things themed around the general behavior of the Beholders and what passes for their "culture" throughout the lore of D&D--learning more about magic, specifically any eye-themed abilities, adapting to dark and underground environments, learning at least two different magics and then learning to cast more than one spell at a time...maybe developing split personality syndrome and then becoming paranoid, insane, and xeno-genocidal, etc (maybe just kidding on that last group). [b][color=red]To those who are also working on characters, I am going to wait until we have most characters in the Character Tab of a main thread before I examine your Past Lives in detail and award some carry-over skills or bonuses. This way people won't be able to predict what I'm looking for to qualify for certain skills. I've got a long workday today so I will make a VERY tentative statement that the IC will be up sometime tomorrow evening. Thanks for bearing with me thus far.[/color][/b]