[hider=1st Lieutenant Ingram Shaw] [center][img]https://i.imgur.com/RS7idKR.jpg[/img] [h2]1st Lieutenant Ingram Shaw[/h2][/center] [color=orange]Age:[/color] 27 [color=orange]Sex:[/color] Male [color=orange]Profession:[/color] Walker Pilot [color=orange]Rank:[/color]1st Lieutenant O-2 [color=orange]Personality:[/color] Cool and level headed, yet confident and daring, Ingram is a the personification of a career pilot. A generally good natured man with strong feelings of camaraderie towards teammates, Ingram is fairly friendly, though not the most outspoken. He pushes and competes with his team with a combination of casual boasting and jabs, but is all business with a splash of sarcasm when on a mission. Prideful and loyal, Ingram cares little for politics and regulations and puts the survivablity of himself and his team above all else. While not short tempered, Ingram can be explosive when properly riled up, and can make brash decisions during these times. Casually boastful of his abilities, Ingram has a can-do attitude towards most tasks, but like most hotshot pilots, occasionally bites off more than he can chew and has a tendency to be overconfident. [color=orange]Skills:[/color] An aerospace pilot through and through, Ingram is an excellent fighter pilot, being awarded an ace while in the Aerospace Corps with 23 confirmed kills to his name. [color=orange]Weakness:[/color] Like many pilots- especially aerospace pilots, Ingram has a tendency for overconfidence, and is almost too sure of himself. Also, as a recent transfer into the Walker Corps from the Aerospace branch, his experience with the bipedal form of his walker is relatively limited. [color=orange]History:[/color] A Fed AW pilot, Ingram Shaw is the youngest of three, and heir to the Shaw Industries, a rather prominent name as the designer and producer of a variety of ship based weapon systems, as well as a small dabbling in Walker technology. Though the youngest, Ingram, much like his older siblings had a fairly rigid childhood, their parents seeing their lives fit to control however they well pleased. The Shaw children were taught at the most prestigious private schools, and given extensive private tutoring. Though the quietest of his siblings, Ingram's relatively warm demeanor and youth always served to bring people to his side. From birth it was known that Ingram wouldn't be the one to inherit the family business, not with two older siblings. Instead, he was to choose between a career in politics, or in the military. Being a young impressionable child born in close proximity to military personnel- due to the contractor status of their family, and raised with stories of heroic pilots, Ingram chose the later. Ingram earned excellent grades in school, and quite easily received a scholarship to the Virginia Military Institute, one of the oldest and most, if not [i]the[/i] most decorated military academies in the Sol System. The Virginia Military Institute was an extremely competitive place, success in this academy meant you were destined for greatness in military service as a true commander of the military. Failure, or even mediocrity meant you would find yourself in vitally important, but utterly boring staff and support positions. Ingram proved that he had what it took and more time and time again. Scoring high on aptitude tests, Ingram was given his choice between pursuing service as a Naval officer aboard combat vessels, or joining the Federation's Aerospace Corps- a military occupation with one of the highest washout rates of the Federation military. He chose the latter. Put through rigorous physical and mental training, Ingram showed he was able of tactical thinking, leading his class-unit to the top during competitive field training exercises. Pitted against instructors and other teams of students, Ingram and his unit competed in simulated wargames, training them in both in-atmo and space combat tactics. Graduating near the top of his class, Ingram was inducted into the 101st Aerospace Squadron at the age of 21. A capable and talented aerospace pilot, Ingram started his career with moderate success, but wouldn't receive any particular noteriety until 83 CE during the 'Siege of Cerol'. During a pirate raid on a remote lunar city, three transliners full of civilian passengers were taken hostage, their attack catching the Federation garrison with its pants down. Responding to a call for aid, the 101st Aerospace Squadron was scrambled and deployed to the moon to support the Fed garrison in rescuing the civilians and driving off the pirate forces. During the battle, Ingram's squadron leader was shot down as they were swarmed by large numbers of pirate fliers. Managing to rally the remains of his squadron, Ingram would regroup with the depleted garrison squadron and lead them on a counter offensive, their force managing to take down a pair pirate ships and a half dozen enemy fighters before the raiders gave up the ghost and committed to a retreat. In the aftermath of the battle, Ingram and his surviving squadron members were awarded commendations for valor. Picked out for his stellar performance records, Ingram was handpicked by General Adrian Hall to join the Federation's experimental AW Raptor program. Integrating into the Walker Corps was a challenging, but fairly smooth process. Ingram has been recently transferred to Horizon. [color=orange]Equipment:[/color] Ingram still owns and wears his 101st Squadron bomber jacket, though the Walker Corps patch has also been stitched into the opposite shoulder. In addition, Ingram typically carries an L7-S pistol, a carton of cigarettes as well as a pilot's survival kit and gear. [/hider] [hider=FAW-022 Raptor, Designation: Sparrowhawk] [img]https://i.imgur.com/CwLJ5Bq.jpg[/img] [h2]FAW-022 Raptor Custom, 'Sparrowhawk'[/h2] [color=orange]Base Model:[/color] FAW-022 Raptor [color=orange]Designation:[/color] Sparrowhawk [color=orange]Appearance:[/color] Sleek and aggressive, the Sparrowhawk shares the appearance of the standard FAW-022 Raptor, with its main difference being the presence of additional upscaled thrusters for increased airspeed and mobility. Cosmetic difference include white and orange panels as opposed to the standard 'Federation grey' of most Raptors. While in its walker form, wings and nose of the fighter form are stored in the back, with its thrusters positioned to allow for enhanced mobility while on the ground. A personal touch made by Ingram is a modification to the cranial unit: a retracting visor that gives the head unit the appearance of a knight's helmet- to protect the sensitive cranial sensors of course. [color=orange]Armaments:[/color][list] [*][color=orange]GAU-11 50mm Rotary Autocannon[/color] - The standard armament of the FAW-022 Raptor is the menacing GAU-11 Rotary Autocannon. Mounted in a detachable gun pod centerline underneath the aircraft, the 7-barreled GAU-11 delivers a precise, withering hail of API-DU (Armor Piercing Incendiary, Depleted Uranium) shells at their target at a rate of 4,200 rounds per minute. With a 1,400 round combat load, the FAW-022 carries enough ammunition for 10 2-second trigger pulls. While in its bipedal form, the fire rate can be toggled to a more manageable 2,100 rounds per minute, allowing pilots to better conserve ammunition. Two additional gun pod magazines are typically stored in the legs of the walker. The end of the barrel can deploy a H4 Heatknife in close quarters. [*][color=orange]FAW-022 Light Combat Shield[/color] - A section of the Raptor's fuselage in its aircraft configuration is converted into a small arm mounted shield, providing the Raptor with a modest but narrow degree of defensive coverage while in its bipedal mode. The shield can shift down so the 'point' of the combat shield extends a bit past the hand actuators and in a pinch be used as an emergency melee weapon. [*][color=orange]G-161/A Vulcan[/color] - Mounted to the right side of the FAW-022's cranial unit is a six barreled 20mm vulcan for anti-personnel and point defense duties. Firing 20mm shells from a 800 round internal magazine, this provides the FAW-022 with an effective, but limited source of point defense against enemy infantry, missiles and light vehicles while in bipedal mode. When in aircraft mode the cannon is located on the underside of the Raptor, offset to the left. [*][color=orange]Federation Ballistics H4 Heatknife x2[/color] - The standard Federation issue combat heatknife. Ideal for close quarters when the 'continuum of force' has been reduced to hand to hand combat. For optimum performance, the leading edge, 'pointy end', should be applied to the enemy and thrust into vital regions. This should be repeated as necessary. One heatknife is stored in the hip, while another is stored within the GAU-11. [*][color=orange]GDOTS Advanced Countermeasure System[/color] - Designed to combat anti-air systems, the GDOTS ACS is a state of the art protection system designed to better protect the steep investment that is a FAW-022 Raptor. Alongside standard chaffe and flare launchers, the GDOTS ACS also includes a short range ECM pod and a counter-launcher- essentially a miniature missile launcher, that detects oncoming heat signatures and launches guided munitions to counter and neutralize the oncoming threat. [hr] [*][color=orange]Variable Missile Launcher System[/color] - Each of the Valkyrie's wings hold two hardpoints from which to launch munitions from, along with a hardpoint within a small munitions bay in the side fuselages, and two in the main bay within the fuselage- for a total of 8 hardpoints. The missiles vary and can be swapped out as the mission entails. Of its 8 hardpoints, only the two in the side fuselages can be used while in bipedal form.[list] [*][color=orange]AIM-150X Serpent Missiles[/color] - A common, but effective short-range missile launcher system used by the FAW-022. Loaded in clusters of 3 missiles per hardpoint, these fast, highly maneuverable AA missiles pack a surprising punch, able to make sharp turns, and capable of knocking most aircraft out of the sky with a single missile. Like most short range missiles, the AIM-150X uses a continuous rod warhead as opposed to a traditional explosive charge- expelling steel rods in a wide circle upon detonating, effecitvely tearing aircraft apart. While not particularly devastating when compared to an AGM, these fast locking guided missiles are more than capable of crippling an aircraft's flight capabilities, essentially spelling death for other fliers. Against ground targets, it is rather lackluster in damage when compared to other heavier missiles as a result of its type of charge, but is still serviceable against soft targets. Serpent Missiles are impact safe, allowing them to be safely carried under the wings. [*][color=orange]AIM-210 Copperhead Missiles[/color] - An advanced long ranged missile system designed to be used from beyond visual range used by the FAW-022. Loaded as a single missile per hardpoint, these long range missiles lack the maneuverability of their smaller cousins, but are faster and more powerful. Easily capable of downing an Aerospace craft in a single hit- even a near miss can cripple a fighter. While its explosive charge is potent and [i]can[/i] be used against ground targets, the lack of a shaped charge and a means to penetrate armor renders it ineffective against hardened ground targets. Copperhead missiles are impact safe, allowing them to be safely carried under the wings. [*][color=orange]AIM-240/B Cobra Missiles[/color] - A robust Air-to-ground missile launcher system used by the FAW-022. Loaded as a single missile per hardpoint, these powerful AGM missiles pack a mean punch and are designed specifically for targeting ground armor, enemy walkers and other ground based assets. Like Serpent missiles, the Cobras are impact safe, allowing them to be safely carried under the wings. [*][color=orange]H-770 Python ground attack rockets[/color] - A simple, yet effective air-to-ground dumbfire rocket system used by the FAW-022. Loaded as a hexagonal launcher sporting 12 rockets per hardpoints, these unguided rockets are designed to overwhelm enemy positions and defenses, softening them up for allies on the ground. While the explosive charge they carry is not enough to penetrate through modern armor, the rockets are still capable of disrupting or destroying external support systems, and even compromising said armor through continuous fire. The these rockets are impact safe, allowing them to be safely carried under the wings. [*][color=orange]AIM-99 Hornet Swarm Missiles[/color] A limited deployment swarm missile system used by the FAW-022. Loaded in a launcher unit sporting four missiles per hadrpoint, these short ranged, multi-purpose missiles are designed for a wide variety of targets, with varying effectiveness. The hornet missile is a high speed, highly maneuverable missile that splits into 4 micro-missiles upon reaching .5km of the target. These micro missiles fly in an erratic pattern, to avoid and confuse active point defense systems. The speed and number of the micro-missiles typically guarantees at least one or two of the warheads hit when faced with most traditional countermeasures- but is not infallible. Each individual warhead is has approximately 30% of the destructive force of a Copperhead or Cobra missile, and sports a small shaped charge and a tungsten penetrator. Like it's cousins, hornet missiles are impact safe while not in use. [*][color=orange]A92X Javelin Pile Bunker[/color] - A modern day take on the traditional medieval knight's lance, this experimental weapon delivers potent, one use power to a single AW. Loaded on one of the wing hardpoints in place of a missile, the A92X is a multi-part pile bunker consisting of three main parts. The primary part is the lance tip itself, which consists of a superdense alloy tip with a bursting charge meant to penetrate armor. The main part is the lance head itself, which consists of a shaped explosive charge detonating shortly after penetration from the lance head itself. The final part of the Pile Bunker is the resuable lance handle, which serves as a base for additional lance hafts to be attached to. [/list][/list] [color=orange]Weakness:[/color] Like its bretheren, the Sparrowhawk is lightly armored compared to other types of Arsenal Walkers, and relies on its speed and mobility to prevent damage. [color=orange]Pilot(s):[/color] Ingram Shaw[/hider]