So we are about to begin what will soon become our first combat. In order to make things a little bit more game like we're going to have turn orders which really just means a post order. Deadlands doesn't really have a lot, at least not that I've found, about who goes in what order so I'm just looking at relevant-ish stats for now. The way Deadlands proper is run, like at a table and in person, is that everyone draws a card from a deck at random and then they act in the order of highest card. We could try that too with me just picking random cards for everyone if that sounds good. But for now... In the post I'm about to make a Big Fucking Cougar will make the first "move." A move is not necessarily an attack it can also be movement or an action such as reloading, clearing a jammed weapon, falling back, crouching, or saying something much longer than a syllable or so. So we will go in move order and at least at first lets do PMs to figure out whats going to happen. When it's your turn PM me what you want to do so we can make sure that everyone is doing roughly the same amount of stuff per turn taking into consideration abilities and whatnot, and we'll figure out if it misses or if it hits and if it hits how effective it is. This will also help keep things clearly in sequence so folks are clearer about where everyone is. In time I'm confident we can all kind of figure out how to share the story and actions so that only a move order is needed, but lets try it out like this a bit. Move Order for this encounter is : [color=darkorange][b][u]Big Fucking Cougar[/u] - [u]LeBlanc[/u] - [u]Kaufmann[/u] - [u]PAUSE[/u] - [u]Blackburn[/u][/b][/color] So ElGappa if you can send me a PM with what you want to do, then we'll figure out how much of that is reasonable for you to do as your turn and how effective it is, at which point you can write up your post. This is pretty experimental so any input on what does and doesnt work and how it might work better is verrrry much appreciated. I kind of wish there was an Initiative skill or stat. I'm basing this off of Agility and any relevant stats, for this encounter I'm looking at Fighting, Shooting, and Survival. I'm also trying to take into account positioning, which is simple enough for this but not so much in the future probably.