New section [Buildings, Items, and Goods] Added Herbalist items. More inbound... Edit #1: Added Caster items. [hider= Buildings, Items, and Goods] [u]Herbalist[/u] [b]Healing Solution I[/b] Heals someone for 100 Health but adds 50 toxic. Crafting Requirements [list] [*][Healing Solution I] [*]Solvent [*]Tier I Herb [/list] [b]Healing Solution II[/b] Heals someone for 250 Health but adds 100 toxic. Crating Requirements [list] [*][Healing Solution II] [*]Solvent [*]Tier II Herb [/list] [b]Healing Solution III[/b] Heals someone for 600 Health but adds 200 toxic. Crafting Requirements [list] [*][Healing Solution III] [*]Solvent [*]Tier III Herb [/list] [b]Healing Solution IV [/b] Heals someone for 1,500 Health but adds 400 toxic. Crafting Requirements [list] [*][Healing Solution IV] [*]Solvent [*]Tier IV Herb [/list] [b]Soaked Bandages I[/b] Cures bleeding and heals someone for 100 Health but adds 50 toxic. Crafting Requirements [list] [*][Soaked Bandages I] [*]Bandages [*]Tier I Herb [/list] [b]Soaked Bandages II[/b] Cures bleeding and heals someone for 250 Health but adds 100 toxic. Crafting Requirements [list] [*][Soaked Bandages II] [*]Bandages [*]Tier II Herb [/list] [b]Soaked Bandages III[/b] Cures bleeding and heals someone for 600 Health but adds 200 toxic. Crafting Requirements [list] [*][Soaked Bandages III] [*]Bandages [*]Tier III Herb [/list] [b]Soaked Bandages IV[/b] Cures bleeding and heals someone for 1,500 Health but adds 400 toxic. Crafting Requirements [list] [*][Soaked Bandages IV] [*]Bandages [*]Tier IV Herb [/list] [b]Frost Solution[/b] Adds frost damage to a weapon for the rest of the engagement. Frost damage scales based on 25% of the weapons raw damage. Crafting Requirements [list] [*][Frost Solution] [*]Solvent [*]Frost Herb [/list] [b]Toxic Solution[/b] Adds toxic damage to a weapon for the rest of the engagement. Toxic damage scales based on 25% of the weapons raw damage. Crafting Requirements [list] [*][Toxic Solution] [*]Solvent [*]Toxin [/list] [b]Scorch Bomb[/b] A canister of scorch beetle fluids and nails with a fuse attached, can be used in combat as a grenade or placed in traps for explosive aoe damage. Small Explosion, 100 damage. Crafting Requirements [list] [*][Scorch Bomb] [*]Nails [*]Scorch Beetle Fluids [/list] [b]Flash Bomb[/b] Causes aoe stun damage. Stun 100, 5 meter radius. Crafting Requirements [list] [*][Flash Bomb] [*]3 Source Runes [*]Igniter [/list] [u]Caster[/u] [i]Tier O[/i] [b]Source Rune[/b] Pulses with energy, used in crafting recipes. Crafting Requirements [list] [*]Blank Rune [/list] [i]Tier I[/i] [b]Projectile Rune[/b] Cast a projectile at a single target dealing 25 raw damage to target. D20 1-5 Failure, 6-20 Success. Failure damages caster. Crafting Requirements [list] [*][Tier I Runes] [*][Projectile - Rune] [*]Blank Rune [/list] [b]Shockwave Rune[/b] Deal 10 raw damage to all in a 5 meter radius around you and push them back 2 meters. D20 1-5 Failure, 6-20 Success. Failure implodes, only harming caster. Crafting Requirements [list] [*][Tier I Runes] [*][Shockwave - Rune] [*]Blank Rune [/list] [b]Heal Rune[/b] Heal Target by 25% max health. D20 1-5 Failure, 6-20 Success. Failure heals caster. Crafting Requirements [list] [*][Tier I Runes] [*][Heal - Rune] [*]Blank Rune [/list] [b]Grow I Rune[/b] Causes the target Tier I Resource Point to drop double resources on the next gathering attempt. Crafting Requirements [list] [*][Tier I Runes] [*][Grow I - Rune] [*]Blank Rune [/list] [b]Strengthen Rune[/b] Target gets a +2 bonus to their roll results for the remainder of the engagement. D20 1-5 Failure, 6-20 Success. Failure Strengthens caster. Crafting Requirements [list] [*][Tier I Runes] [*][Strengthen - Rune] [*]Blank Rune [/list] [i]Tier II[/i] [b]Grow II Rune[/b] Causes the target Tier II Resource Point to drop double resources on the next gathering attempt. Crafting Requirements [list] [*][Tier II Runes] [*][Grow II - Rune] [*]Blank Rune [/list] [b]Haste Rune[/b] Target becomes Hasted. D20 1-5 Failure, 6-20 Success. Failure Haste caster. Crafting Requirements [list] [*][Tier II Runes] [*][Haste - Rune] [*]Blank Rune [/list] [i]Tier III[/i] [b]Grow III Rune[/b] Causes the target Tier III Resource Point to drop double resources on the next gathering attempt. Crafting Requirements [list] [*][Tier III Runes] [*][Grow III - Rune] [*]Blank Rune [/list] [i]Tier IV[/i] [b]Grow IV Rune[/b] Causes the target Tier IV Resource Point to drop double resources on the next gathering attempt. Crafting Requirements [list] [*][Tier IV Runes] [*][Grow IV - Rune] [*]Blank Rune [/list] [i]Tier V[/i] [b]Grow V Rune[/b] Causes the target Tier V Resource Point to drop double resources on the next gathering attempt. Crafting Requirements [list] [*][Tier V Runes] [*][Grow V - Rune] [*]Blank Rune [/list] [/hider]