[centre][h1][colour=darkorange]𝔖𝔢𝔦𝔥𝔡𝔥𝔞𝔯𝔞[/colour][/h1] [img]https://i.imgur.com/5CqKZfK.png?2[/img] [color=darkorange][i]Seihdhara of the Red Hair, The Crimson Goddess, The Bear Mother, The Flame Eternal, Whose Beginning Is Tears and Teaches Laughter[/i][/color] Level Three Goddess of War(Martial Combat) Six Might & Two Miracles [img]https://i.imgur.com/o5T6T0Q.png[/img][/centre] [sub][i]Time: Takes place SEVEN MONTHS after the Day the Gods Came[/i][/sub] Now that Seihdhara considered it, creating an entire sub-species to hunt down another sub-species she had accidentally created might not have been the most efficient way of going about things. But it was done, and now she had to find where that sullied had taken poor Dwynen. With golden dust floating about her and her crimson curls trailing behind, she sped across the heavens in search of the little faery and eventually found herself once more near Aella's cabin. But Aella was not there. Things were different now though - there was a huge tree with alluring red fruit. The goddess plucked one fruit and inspected it. Was it just her or was there... a voice? A squiggle settled on the fruit and buried its mandibles in. Seihdhara laughed and stroked the little thing's delicate wings. But it quickly became apparent that something was amiss, for the squiggle quickly blackened and turned on the goddess, biting her finger. Squealing in surprise, Seihdahra released the red fruit and pulled her hand away from the creature. Before she knew it a host of little fae - who had been hiding between the tree's red leaves - were upon her, pulling at her hair and pelting her with pieces of fruit. [color=f7941d][i]'Why you!'[/i][/color] The goddess cried angrily, immediately inspiring fear in Kap Gam's corrupted creations and causing them to flee. And now she could hear the tree's whispers more clearly and could see the poor creatures that had been lured in, corrupted, and now could not break away from the alluring voice of the tree. Had Larwen made this? She was about to approach the tree's trunk for inspection when head snapped to the side and she felt it. In the distance: war. The goddess drew deeper into Larwen's territories and soon came upon a small host of unsullied, with little makeshift spears in their hands, struggling with one of Larwen's monstrosities. 'Tingalina! From the side!' One was shouting. 'Its eye! Get its eye!' But even with their weapons, they were clearly outmatched and soon the hundred or so unsullied made to escape. But one was caught by the Zalsarix and shouted and struggled. 'Tingalina is caught!' Came the cry, but Seihdhara had already descended and, gripping the Zalsarix's arm and twisting it in such a manner as to force it to release the faery, freed the distressed fae. The Zalsarix croaked something illegible and shrunk back, and Seihdhara let it go and watched it flee. Cheering, the unsullied host surrounded the goddess and, all of them carrying her, took her back to Elabeen and Fylmira. The Lord and Lady immediately recognised the goddess and told her of their plight, and how even with the aid of mighty Brentylwith they suffered at the hands of the Morig. [color=f7941d][i]'And where is Brentylwith?'[/i][/color] The goddess asked. 'He ventured forth at dawn and we have not seen him since. He will surely return soon.' But Seihdhara, though she pitied the faeries their plight, had to find her Dwynen. [color=f7941d][i]'To defend yourselves successfully, you must understand the ways and laws of war,'[/i][/color] the goddess declared, [color=f7941d][i]'Brentylwith has taught you to hunt your foes with weapons, but that is not enough - one must know how to use that weapon, war requires warriors. But the skills of a warrior are not enough, for warriors must organise themselves well to succeed and attain victory in the fray.'[/i][/color] And the goddess approached Elabeen and Fylmira and taught them these things, and she taught them to many others too. Then Seihdhara left and continued her search for Dwynen. [hider=Summary]Seihdhara begins her search for Dwynen. She comes upon the Tree of Temptation and plucks a fruit. Before she an eat of it, she is attacked by a number of corrupted creatures and scares them off with a [b]Warcry[/b]. She then notices that there is war going on and goes to investigate, and finds Tingalina and a host of unsullied fighting a Zalsarix. Tingaline is caught and Seihdahra rescues her, before being carried off to see the Lord Elabeen and Lady Fylmira. Brentylwith is not around, but Seihdhara properly teaches the faeries the concept of [b]Hunting[/b] (which they have somewhat developed already with the sullied-unsullied conflict), [b]Warriors[/b], [b]Armies[/b], [b]Battle[/b], and [b]Victory[/b]. [indent]Warcry - A distinct sound made to inspire terror in one's foe and increase one's morale. Hunting - The concept of using strength or weaponry to bring down game, developing techniques to do so, developing certain training methods and so on. Warriors - Distinguishable 'warrior' class whose duties in peace are hunting and patrolling, and in war are the protection of the community and defeat of its foes. More proficient than others in the use of weaponry and fighting unarmed. Armies - Warriors organised into large hosts to realise the strength of large numbers working together, just like a hunt. Battle - Great numbers concentrated in one location are more powerful and can overcome the enemy, particularly if those greater numbers strike out at vulnerable locations. With time, people realise that pitting their greatest numbers possible against the foe's greatest number is the quickest way to remove all obstacles to victory. Victory - The defeat of one's foes and successful protection of one's communtiy or self.[/indent] [hider=Might]Six Might & Two Miracles[indent]Domain(Portfolio) to teach all things: Warcry Domain(Portfolio) to completely teach sullied and unsullied: Hunting Domain(Portfolio) to teach sullied and unsullied: Warriors Domain(Portfolio) to teach sullied and unsullied: Armies Domain(Portfolio) to teach sullied and unsullied: Battle Domain(Portfolio) to teach sullied and unsullied: Victory[/indent] 6 Might & 2 Miracles Remaining 2.5/6 Acts of Creation.[/hider][/hider]