[center][h1][i][b][color=A52A2A]Dremmick Valswei[/color][/b][/i][/h1][/center] [hr] Dremmick was just about to sneak out when he saw a portal start to open up. [color=A52A2A]'That would sure beat sneaking my way out of the country,'[/color] he thought. He would have to run as soon as he went through the portal, however, if he had a bargaining chip, it might make it easier should he be caught. He scanned across the great hall and saw a number of bodies both seraphim and Nero soldiers. At that moment, he had an idea, he needed to get the fallen seraphim back on their feet, though he didn't have time to apply field medicine, and he could then use them as his bargaining chips. Dremmick drew his sword breaker and pulled his hood down enough to shield his eyes from any of the seraphim. With a short quiet chant, he summoned up his necromancy magic, making his right arm glow a pale gray color. He then made his way into the fray, hopefully taking the Nero by surprise, since he was coming from behind them in the first place. He would start with the few archers, since they would be a pain while trying to run. His plan was to use his sword breaker to catch or deflect blades, and use his necromancy to rip the life force out of the warriors, which would make his arm glow more the more he collected. As he would fight, he would replenish the life force of those fallen, as long as their bodies were enough in tact enough to move, just enough so that they could escape, because he didn't have enough time to fully heal all of them. After telling them to move for the portal, he would then disperse the remaining gathered life force, removing the glow from his arm, and escape with them. Hopefully, then, he may be able to slip away from the chaos at the other end of the portal. Hopefully seeing their fallen comrades alive and well enough to make it to medical treatment should keep them busy enough for him to slip out noticed.