[@KabenSaal] What's up. Been a while since I last talked to you in Horde of Evil/Dungeon Keepers. Shamanism is still relatively limited, though. So that we're on the same page, I'll give you a brief rundown of the two types I've established (in Mesathalassa there are 'shamans' that are completely different, ask Capy about them). The god of change originally created the djinn (aka elementals), which are entities of varying intelligence, personality, and power. These djinn are sort of like nature spirits and they each correspond to a certain aspect of the world (like water or fire, but some are more obscure like sound in the case of Murmur or treesap in the case of some djinn called dryads). There's a wiki page that you may find helpful: http://divinus-ii.wikia.com/wiki/Elementals_(Djinn) Shamans are basically just mortals that have learned to deal with djinn. Human shamans exist in two regions: Rukbany with its nomadic tribes of horsemen, and Vetros with its Egyptian/Hebrew/Sumerian culture of cities along the river. In both places the shamans are functionally the same; they learn the language of the gods so that they are able to communicate with djinn, which they then use to buy favors through offerings or worship or whatever the particular djinni in question wants. These shamans [u]have no power inherent to themselves[/u] unless they manage to permanently bind some lesser djinn to their will, but even then, though a shaman may throw a fireball at you it's not because he's a firebender. It's just because he has a few firedjinn buddies helping him out. The other notable shamans are the ogre sorcerers. There's only about ten of them, but they're each vastly more powerful than their human counterparts. Whilst the humans try to make peaceful pacts and buy favors, the ogres use rituals and can enslave djinn through sheer force of will. Not sure what you're planning, but I hope that spiel was of some use to you.