[@KabenSaal] My goodness it's been a while since I've seen you. I hope you're well. Just for your information, we have developed a Divinus spin-off called [url=https://www.roleplayerguild.com/topics/171413-godspeed]Godspeed[/url] which is some weird fusion of a Free and Advanced roleplay, designed to have a significantly lower barrier to entry than Divinus but retaining all the godly fun. Existing magic systems from memory: Shamanism (elementals): Covered by Cyclone. Shamanism (nature): Basically druids. Native to Mesathallassa. Talk to Capy. Spiral Script: Wizardly magic used extensively by urtelem (stone people). Works through the written word (except their written word is super complicated and geometrical). Details [url=http://divinus-ii.wikia.com/wiki/Urtelem#Magic]here[/url]. Tounic Calligraphy: Used extensively by the Rovaick. Carefully written symbols from the language from which the Codex of Creation was written manipulate reality. Winds of Change: Zephyrion's essence which leaked across Galbar at some point. Currently only used by urtelem to supplement their own magic. Astartean magic: Occasionally we get mortals who are naturally proficient in magic due to the very dilute essence of Astarte distributed to the mortals of Galbar long ago. Their magic is generally quite personalised. Ogre sorcerers are one such example, although we get the occasional weak spellcaster in the other races (it was once mentioned that some hain shamans had the power to attack elementals with magic, although not necessarily effectively). Destruction magic falls under this category. Azibo magic: The Azibos of the Rovaick have a tendency towards magic. Grotling slave magic: Grotling Overseers are able to dominate the minds of slaves. Alchemy: This is what happens when you attempt to perform chemistry in a universe where magic and the occult is actually a thing. Not only do you get chemistry, but all those alchemy things which us Earthlings would call superstitious or fanciful actually work here on Galbar. Can make magic potions. The art of alchemy is used primarily by Sculptors. The Occult: Some places have developed knowledge of occult rituals which provide some magical effects, although typically at some sacrificial cost. I plan to explore magic with one of my characters.