[quote=@Double Capybara] Proposal: Give demi-gods double the might, or at least some extra might, so they are not affected by these really long turns. Of course, that only applying to the demis who are played as main characters, not to the ones god players have. [/quote][quote=@Muttonhawk] With how long the turns are, I can see this being an issue. I would be willing to give the base might of main PC demis a boost depending on what they want to do with it. [@BBeast], [@Antarctic Termite]? Thoughts? [/quote] This sounds like a reasonable measure to improve their activity over the very long turns. [quote=@Kho] While we're at it, I think the Acts of Creation level-up system has worked very well so far in Godspeed. I propose incorporating it into Mk.II as of next Turn. [/quote][quote=@Kho] While there is the fact that the Godspeed system is indirect and pretty much 'free', the asking price is really in 'creativity' (literally, in-game, but also on part of the player). For a level 9 god like Gadar/Belru-Vowzra, actually coming up with things to spend 18 Might on to get to level 10 is going to be difficult. In order to avoid Cyclone's 'hurrdurr I dump all on byg webin hurrdurr' we can also incorporate the 1-Might 'Hero Weapon' and 2-Might 'Divine Weapon' dichotomy Godspeed establishes. Weapons created before now can continue to exist as very powerful legendary weapons (in fact, stopping their production will ensure their value is not saturated further). [/quote] While I agree that the Acts of Creation level-up system is a very good system, it is also completely different to the existing system. The change is not minor; it will change the way the game is played. I am reluctant to authorise such a radical change to the system half way through the game. Also, imposing a hard limit on the strength of single items at this point would be unbalanced, as those who already have powerful legendary weapons will receive no further competition. [quote=@KabenSaal] I did. But I will post for you as well. Fluffy dog person. A large group of Shaman want more, for their people. Dealing and binding with Djinn does not cut it anymore, and so they all gathered around a ritually prepared girl and sacrificed themselves so their essence was siphoned into the woman. Some Shaman had Djinn, some had just dealt with Djinn for a long time. the large number of Djinn-touched souls mingled inside her and condensed into a strange spirit of great power, making the woman host a Demi-God. [/quote] This is an origin story (one which might need some adjusting, since we require some divine influence to create a Demigod). Tell us more about the character. Who is this woman? What is her Domain and Portfolio? What will she do?