Here are the first few paragraphs on the magic system. There is a lot more. [hider] The conceptual description mentioned earlier, that being that magic is the state of being capable of manipulating the currents of power within the Ethereal Realm to cause effects according to one's own will, remains the same. However, as is any good science, magic is divided into multiple **types** and [b]classes[/b] based first on what sort of effect they have and the complexity of that type overall, and secondly based on the application of these effects. The [b]Types[/b] of magic, which may also be referred to as the five schools of magic, are as follows in order of complexity. >[b]Elemental magic[/b] >[b]Nature magic[/b] >[b]Manifest magic[/b] >[b]Ethereal magic[/b] (Usable by master mages/named characters only) >[b]Dimensional magic[/b] (Usable by master mages/named characters only) We may get into these in greater detail later, but to summarize them, Elemental and Nature magic are self-explanatory, Manifest magic is using magic power to create a specifically physical effect, (Such as a sharper sword, or a full magic sword at all.) Ethereal magic is magic which interacts specifically with the Etherium...such as transfering objects or oneself, fully or in part, between the two realms, or seeing through the Ethereal Realm, light and dark magic is a part of this, we'll explain later...and lastly, Dimensional magic, which is the creation, manipulation, travel between and interaction with lesser dimensions. This includes time manipulation on a small scale, which will be explained. The [b]Classes[/b] of magic are based on the three overarching methods of using magic, that being through: >[b]Casting[/b] >[b]Enchanting[/b] >[b]Summoning[/b] For a brief explanation, casting is simply the act of creating an effect through magic. Enchanting is the act of **binding** an effect to an external object, to be performed when the activation conditions are met, (Such as "Always" or "When this pressure plate moves" or "When anyone supplies this spell with energy"). Summoning is the weird one. It is the act of creating a magical construct that can exist on its own, independent of the user's conscious will creating it. Now, the summoner can direct the summons according to his will, or he can give it its own will from the amply supply of free primal souls within the Etherium so that it can perform its tasks without his direction. [b]Fueling and measuring magic.[/b] No matter what, the law of conservation of energy still applies. In order to create an effect, one must be capable of providing enough energy for that effect to be created. In some cases, one can use magic in different ways to conserve energy...using materials from the environment to make a sword from thin air is far easier than trying to create the sword from literal thin air, which is at the level of impossible...but the energy to create the effect is always required. Over time, a mage increases his powers and thus his personal store of energy to draw on, but they do not need to merely limit themselves to their own power. Most things with physical energy may have that energy drawn on by a sufficiently skilled mage A mage can draw a small amount of energy from plants before they are drained, which might mean that weeding one's backyard is a matter of just casting a fireball with the energy from the weeds. More practically, most gems have varying abilities to contain magic within them, and thus may be charged up and used as batteries in the future. But the energy must always come from somewhere. Magic is measured in luminars, the amount of magic required to create a candle's flame for an hour. This is of course a very small measure, but mages use the metric system, and kilo-luminars are a thing. [/hider]