[center][h1][i][b][color=A52A2A]Dremmick Valswei[/color][/b][/i][/h1][/center] [hr] Dremmick spun around at hearing the thumping of bows firing off arrows. Unable to bring his blood magic out in time to block the arrows from hitting his horse, he instead hung off the side off it, blocking the arrows with his back. Two arrows hit him in the thick boiled leather chestpiece he wore. It was enough to stop the arrows from doing any major damage, but the still pierced about a centimeter in. He rolled off the horse and into the water, not registering that his hood had fallen back, showing his head from the nose up for the first time since he has been with this group. He was facing off two of the bandits coming in on horses, pulling out his large karambit and rope dart. He started spinning the dart around as the first bandit rode up, taking a clumsy swing with his sword. Dremmick threw his dart out in front of the bandit and rolled low under the attack, the dart however, went into the man's neck, and he instantly tried grabbing at it. Dremmick pulled on the rope, yanking the man off the horse, dislodging and catching the dart as it returned to him. The horse seeemed to go straight to land and ran off, not caring for its fake master. The second rider he was facing has a bow and was sitting up in his stirrups, knees bent to adsorb the shock of riding for a steady shot. Dremmick sheathed his knife and prepared three crimson throwing knives with his blood magic in his right hand, bandages turning red at his hands at it's use. This time, when planned to throw his dart, he didn't aim for the rider, he was going to throw it at his horse's front legs, tripping it up and sending the rider sprawling before he could fire his arrow. However, the horse fell before he could throw it, launching the rider a bit past Dremmick. When the bandit stood up, he was hit by the three crimson throwing knives, one hitting him in the leg and the other two in the chest. Dremmick looked to the horse as t scrambled to get up right and noticed something in one of it's hooves. [color=A52A2A]"Caltraps,"[/color] he shouted, [color=A52A2A]"Get the horses out of the water!"[/color] He turned to face more bandits that were coming from behind them, the way they came, when everyone heard a roar and it started to get dark. Confused, the other bandits were caught off guard looking for the source in the now darkness, only to hear another bandit scream as the catlike monster attacked, but Dremmick ignored it for now and moved in, sliding between them. When he spun around to face their backs, he swept his hand in front of himself, and when ever his hand lined up with one of the bandits, a crimson spike darted out of his palm and back in, stabbing the three in rapid succession, creating a hole in the bandages at his palm. Each of the bandits dropped fairly quickly, and Dremmick pulled some of their life energy from them, making his arm glow a pale grey again. With this turn of events, he wasn't sure what was going to happen. There were still more bandits that he could make out at a distance, his eyes quickly adjusting to the darkness, though not yet tuned to it completely, but his focus was now on the water spirit that came out of the lake to calm the large cat monster. Dremmick clicked to his horse, to bring it back to shore and quickly check it for wounds and caltraps, healing anything with his stolen life energy, and keeping an eye out for any more fighting or whatever was going to happen with this new threat. After dispersing the life energy, casting away the glow, he pulled the arrows from his back and tossed them on the ground, using his magic to stop the bleeding, but careful not to actually heal himself. Thanks to the darkness, however, he could see something glowing a little ways past the stream, like a fire. He wasn't sure what it was, but he didn't want to stick around and find out.