[hider=I think it's done] [hider=Name of Ship:] Officially: Whitestar 21 Unofficially: Ahel [ah-hel][/hider] Home Universe/Name of Franchise: [url=https://youtu.be/BtrUhIuEqdY]Babylon 5[/url] Role: Fast attack [hider=Physical Description/Image:] [img]https://www.b5tech.org/isa/whitestar/wsglory.jpg[/img] [/hider] Physical Size: length= 475.6 m [hider=Armament/Complement:][list] [*]Weapons: [list] [*]1 Quantum Discharge Beam Cannon (Primary) [*]2 Neutron Cannons (Secondary) [*]2 Twin Fusion Cannons (Tertiary)[/list] [*]Defenses [list] [*]Magnetic Discharge Beams [*]Vorlon defense system[/list] [*]Auxiliary Craft [list] [*]5 [url=http://babylon5.wikia.com/wiki/SA-23E_Mitchell-Hyundyne_Starfury]SA-23E Mitchell-Hyundyne Starfury[/url] fighters[/list][/list][/hider] History of the Ship: Whitestar 21 was built in secret by the Minbari in 2260. It survived the Second Shadow War, and the Earth Alliance Civil War. Afterwards it became an Anla’Shok training vessel. It was modified to carry the more agile Starfury fighters, as their superior maneuverability matched that of the Whitestars themselves. [hider=Notable Crew:] Crew Name: Marcus Jonathan Ivanova Crew Role: Captain [hider=Crew Description:][img]http://kohaislame.com/wp-content/uploads/2017/04/Men-With-Long-Hair.jpg[/img] Marcus is an accomplished Ranger. Having proven himself capable as a ship's commander against a group of raiders. He carries his own denn’bok having gained the approval of a F'hursna.[/hider] Crew Name: Ashann ra Tha'domo Crew Role: Sech’Na (unofficial title of the senior instructor.) [hider=Crew Description:][img]http://bilder.wunschliste.de/epg/b/babylon-5-die-feuerprobe-2_b.jpg[/img] Ashann has been with the rangers since they’re reformation for the second shadow war. He was part of the original crew assigned to Whitestar 21; Upon hearing the ship was being used to train young rangers Ashann volunteered to leave Tuzanor to provide instruction. [/hider] Crew Name: Da’Toth Crew Role: Shok’Nali [hider=Crew Description:] [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS0YK5v5nn4wAHjVqAXant8lAVwbqc0unyjyogZXERckGIz-8bv[/img] Da’Toth carries a K’tok, preferring it over the denn’bok. She has been friends with Marcus since he saved her life. She vowed to repay him one day and has followed him since seeking a way to fulfill her oath. [/hider] [/hider] [b]Optional, but helpful:[/b] [hider=Unique Technology:] [list][*]Adaptive Hull: The hull of the White Star has the ability to adapt to attacks on it. Once a specific attack has been used against the ship, the hull will adapt to that attack and any attack of that type that is encountered will only be at twenty percent effectiveness in the next engagement. Variable frequency weapons such as variable frequency lasers can be reset to do full damage once this is discovered. The adaption also takes about ten hours to be completed. [*]Advanced Sensors: The White Star has sensors that are a mixture of Vorlon and Minbari Technology. They are capable of detecting and targeting both Shadow and Vorlon ships. These sensors are so powerful that when set to maximum have been known to interfere with the electronics aboard less advanced starships, effectively jamming their systems. [*]ECM: The White Star, like all Minbari ships is fitted with ECM. This ECM prevented targeting systems from Earth Alliance ships from being able to lock on during the Minbari war against the Humans. This ECM give an advantage over the scanning and tracking systems that when active it would prevent some of the races from achieving a positive weapons lock. [*]Jump Engines: Jump Engines are on-board devices that allow ships to create their own jump point in space. Jump points allow transit between normal space and [url=http://babylon5.wikia.com/wiki/Hyperspace]hyperspace[/url] occurs through the use of a "Jump point." A Jump point is a large energised vortex that punches a hole between the dimensions and allows objects to pass from one side to the other. Jump points are strictly one way. An outgoing jump point for a ship that is about to enter hyperspace is yellow in color, and incoming jump points for ships re-entering normal space are blue. If one jump point is opened inside of another, the staggering release of energy would almost instantly cause an enormous explosion. For safety reasons, jump points are normally opened only in deep space, away from any potential navigational hazards and ships as any ship that makes contact with the outer edge of the vortex is either instantly destroyed or severely crippled; Though with sufficiently accurate targeting information it is possible to open a jump point within, and safely transit into, a planetary atmosphere. However, due to the massive release of energy involved, doing so in a highly combustible atmosphere will cause a suitably large explosion and shock wave. [/list][/hider] Crew Size: [hider=50] 1 Shok’Na (Captain) 1 Shok’Nali (First Officer) 15 Anla’Shok (Rangers) 3 Sech (Teachers) 30 Trainees [/hider] Class: Medium Cruiser Faction/Operator/Owner: Anla’Shok [hider=Completely useless, but fun, fluff] Last meal served: Swedish Meatballs Last mechanical failure: Launch cradle for Wyvern 3 “frozen” in closed position; Preventing launch of all Starfurys. Fuel reserves (roughly): Indefinite. The ship uses a Minbari gravimetric crystalline power source. Motto: Ker’may de’wa’zha. (Roughly “To search for a peaceful future” in english) Weird error that's always just unimportant enough to never fix: Captain's chair squeaks when it rotates. Last two crewmembers to get in a fight: An argument between a Narn and Drazi over a Kratah game escalated into a short fist fight. Alcohol reserves (or local equivalent): The Captain maintains a bottle of Vodka in his desk. Various Rangers maintain their own stashes. Snark reserves (roughly): Mid to High. History concerning the existence of AI: An artificial intelligent personality that was installed onto the Babylon 5 mainframe computers shortly after completion in 2256. The A.I. was an experiment and proved a complete failure, as the "personality" was stubborn, uncooperative, and "emotional." It was was quickly disabled. Culture regarding the existence of aliens: The crew is made up of a variety of races, they do their best to work together as they have been trained. So they are generally accepting. Crew jumpiness from 1-10, with 1 being a beach vacation and 10 being any part of the movie [i]Alien[/i] right before it attacks: 4-6 (Training/schooling affects everyone differently.) [/hider][/hider]