I know there is already a game or two but I'm still hoping to get this one running. I'm just looking for a small dedicated group to begin with, with the possibility of growing the numbers later. The idea is that it will take place during the early days of discovering 'Perks' with less than 20% of people having them. This will be about how the world and you adapt to this new phenomenon. I would like a very loose based stat system that just shows a characters strengths vs weaknesses. Where characters can develop but aren't good at everything. (Open to ideas) So yea, let me know if you are interested and any ideas/suggestions. Ooh lastly I was thinking 1st generation- you were one of the first to develop powers. No one taught you anything about it. You are older, wiser and have better control of your quirk than the younger generations. You start in a more prominent position and might have a bit of fame/connections already but your quirk will never be as strong as the later generation. 2nd gen - In the middle, you have had a quirk for a little while, whether you have shared this info or not is another story. Your parents probably had one. Perhaps you have already had time to think what this means for you and started preparing. 3rd gen - You know about quirks from TV and possibly your parents but you wouldn't have done much training or prepping for it since as of only a few weeks ago you were just another ordinary teen. While you have little control over it now, your quirk holds high potential. Police force is subtly against all quirk users while no laws exist yet. There are radical groups in support and against.