[@Dark Light][@UltraCraftGames] As mentioned, relics would initially be inactive. What ability and name it would get would depend on the circumstances your character is in or based on your character's actions. Let's say one starts of with a simple [b]DAGGER[/b]. If frequently used for killing, it could transform and gain the name [b]BLOOD SEEKER[/b]. Once attaining its name, abilities then would be assigned to the relic. Initial abilities would be simple and could either be something that affects the wielder (an increased sensitivity to the scent of blood) or an ability of the relic itself (able to repair and resharpen itself when exposed to blood). So the general/pending format would be something like this: [QUOTE][b]Name:[/b] Blood Seeker [b]Appearance:[/b] A serrated foot-long dagger possessing a white edge and a distinct dark red hamon. [b]Power:[/b] [LIST][*]Able to reform itself using the iron harvested from the blood of its victims [*]Grants the user an increased sensitivity to the scent of blood[/LIST][/QUOTE] The more a relic is used and the stronger its wielder becomes, the better the abilities become. Hopefully that makes things a bit easier to understand?