[hider=Daelin Calso] Name: Daelin Calso Age: 27 Appearance: Daelin is a man with weathered features, always with five o'clock shadow and baggy eyes. His eye color is a light gray and he has dirty blond hair. He has a scar from the corner of his forehead leading into his messy hair. He is lithe and muscular. Personality: Daelin jokes about almost everything whether it's funny or not. It may be that he's trying to seek some kind of humor in a job where he's used to losing companions to the beasts. Height: 6'1" Race: Human Home Nation: Arcadia, born and raised. Magical Capabilities: Arcane. Daelin uses only minor tricks and has never dabbled in advanced magic. Telekinesis is his most prominent go to trick, used primarily in combat for retrieving weapons or tricking enemies. He has never been able to lift very much and his mana capacity is fairly low. History: Daelin Calso, pathfinder and forward scout. At least that's what he is now. Used to be that he started as a woodsman's boy, chopping down wood with his father in the forest on the edges of Arcadia. A dangerous profession with the abhorrent dangers around. Hiring guards was a must but it also made gathering wood from outside lucrative. Of course that was until his father's luck ran out. A great big ol' beasty got a taste of daddy o's leg and the man never walked again. Daelin was forced to become the man of the house and what better way than to enlist in the military. Describing his past work experiences and ability to track animals made him an obvious pick as part of a scout party. He's been an Arcadian knight for eight years and despite being a respectable, hard working soldier shows little ambition for rising in the ranks.[/hider] [hider=Rem Vano] Name: Rem Vano Age: 56 Appearance: Rem has long red hair, parted away from his face and tucked behind his ears. He has a big, pointed nose and a slightly wrinkled forehead. His eyes are green and he has a short, bright beard. The garb stories witness him in is a mantle made out of the bark from a tree that makes his shoulders look far broader than they actually are and a cloak of patched furs drapes around. Personality: Blunt but wise, Rem is a talkative individual. He seems to speak to everything, adding an air of mysetery and madness to him. Height: 5'9" Race: Human Home: A hidden cottage in the wilds. Magical Capabilities: Gaian Moving the landscape, commanding the plants and speaking to beasts is part of Rem's staple magic. History: Rem Vano is a relatively young druid as far as druids go. He's been in the wilds for little over a decade now. He associates often with travelers, appearing as a kindly stranger to those that respect the forest. The time he spent before that was in exploration of magic and debating its practices and uses. From Arcadia to Marrenfell, to Kell he researched and pondered on the nature of things. Everything he found had a limit. People treated magic less as a respectable force of nature and more as something to be manipulated, abused and used against one another to get gain. Orders of priests and their healing magics seemed the most attractive but they had their own problems serving entities with ulterior motives, especially Berganfont. That drew Rem to the ancient rites of the druids, to the order that still existed even if it were reclusive.[/hider] [hider=Kanna Astorian] Name: Kanna Astorian Age: 89 Appearance: Kanna is a lovely depiction of eldin charm. She has bright green eyes and long black hair. Her slender features are always accentuated by an extravagant dress. Personality: Kanna is most often bold and provacative. Her mood and personality seem to change just as easily as if she were to change a mask. Her ability to act and grandstand are exceptional. Underneath all the lies and the act she is incredibly insecure with an agenda always on her mind. Height: 5'9" Race: Eldin Home: Kell Magical Capabilities: Psychic Kanna is secretly one of the foremost experts in psychic magic. Her very presence can alter a person's mood if she applies the right pressure of power. Few of her tricks can be used to actually hurt someone, rather augmenting states of mind or making them see things that aren't there. Given enough time and effort she is able to brainwash people, even making them think they are other people themselves. History: Kanna was born to a highly esteemed family of the eld. The Astorians were known for their moral uprightniess and they did their best to provide everything necessary for her, hoping she would make for a good healer or some other beneficial role to society. Their hopes did somewhat come to fruition. She learned from some of the greatest tutors money could afford. Politics, theater, magic, business. She was well-educated and had a great mind for trade and business but she saw issue with the morals of her family. Where they saw profit in doing good she saw loss. She anticipated events no one else had. There was an obsessive, almost psychotic need to know things, to explore between the lines in her mind. She never had chances to leave Kell, it was dangerous outside when you had few means to actually defend yourself. Death was not in her plans so she played idly by, gathering resources and contacts, learning more and hatching plans for her masterstroke. What exactly is her masterstroke? Her goal? To unite all nations under one banner, whether it was hers or a puppet nation it didn't matter. Unity was needed for the foreseeable future and any evil needed to get there was worth it. After all, what was evil other than a disagreeable act to the ignorant? Living in walls wasn't survival. A world where giant walls no longer needed to be built was a paradise to look for and could be achieved in no other way than through absolute unity. [/hider] [hider=Vetch, the Hand of Kanna] Name: Vetch Age: 36 Appearance: Vetch is likely one of the ugliest of the eld alive. He is bald and pale with abnormally large ears. His blood shot, red eyes bulge out of his head. On top of that his jaw is crooked to the side and it looks like at one point his nose was broken and healed improperly. He favors longcoats with hoods to keep his head and face covered. An old injury forces him to hobble with one foot but it doesn't slow him down as much as you'd expect. Personality: Disturbingly calm and absolutely obedient to his master, Kanna. Vetch would do the extreme for her. He seems to always be dire and grave in his speech and mannerisms. Height: 6'3" Race: Eldin Home: Kell Magical Capabilities: Water Elementalist Vetch is a capable elementalist using water and ice, two sides of one facet. Many of his techniques mirror bladed weaponry. Mist is one his favored spells, allowing him to slip in and out of locales while people think it's simply a natural part of nature. History: At a young age Vetch was adopted from an orphanage along with several other children to a noble family known as the Astorians. Of course no one actually knew the Astorians were involved in the adoption. The children just seemed to disappear. No one ever missed them. Vetch was infatuated with Kanna, the leader of the noble house. She was kind and benevolent to him as none other. While she spent personal time with many of them she never had to use her power to affect his mind. He was willing to be her tool, to learn from her, to be tutored and molded. The other children weren't as willing, but they came around eventually whether they wanted to or not. Vetch became a trusted right hand servant to Kanna, performing tasks that would normally put her at risk. He is in generally kept secret from the public and acts as a subtle agent. [/hider]