[quote=@Dusksong] [@Balthazar007] Oh awkward, pretty sure I'm the worst offender there with the times. I just assumed that finding one Pokemon per "time of day" would work, ie one during noon, one in the afternoon, and one at night. One Pokemon works fine for nighttime excursions, but if Dana finds one around noon/the afternoon and then just calls it a day, I feel like it's kinda awkward, especially if it's one of the common pokes. Basically, one Pokemon per day works, but time-wise that sounds like the trainers are getting nothing done. Unless all Pokemon are super rare, which doesn't seem likely since they're pretty much all top-of-the-food-chain terrors to the local people and animals. // edit: but will abide by the rule for sake of the RP [/quote] I honestly don't mind if you run into multiple 'commons' per day sometimes, just not every single day. A common Pokemon isn't as normal as a pigeon or squirrel or other common city animal. Yes, they have a better chance of survival than their Earthling counterparts, but they don't breed super quickly. Unlike less developed Earth creatures, they aren't just out to eat and reproduce. They have human level intelligence, which means they are more likely to pursue other interests and be more picky when selecting a mate. All that being said, if persistent trainers can find 2 'common' Pokemon per day, those same trainers will only be able to find 2 'rare' Pokemon per week. In conclusion, I'm not setting any hard restrictions. I'm just asking that everyone be a little conservative. [quote=@Dusksong] [@Balthazar007] Double post due to another question: so, if you look at PP, how would Morning Sun (PP 5) compare against Tackle (PP 35) calculation-wise? Does Morning Sun do better (despite it being a healing move first and foremost)?? [/quote] I'm afraid there isn't an easy answer to that question (based off your choice example of Morning Sun). But I will try... First off, it's important to note that if I see an advantage or disadvantage, I will either increase or decrease a move's effectiveness in multiples of 25% depending on the circumstance. Tackle (by itself) results in a [b].35 multiplier[/b] against the user's level. But since it's a damaging move, if the user is a Normal-type, the user may also get a STAB boost. This STAB boost will bring it up to a [b].525 multiplier[/b] (a 50% advantage). Morning Sun (by itself) results in a .9 multiplier. But since it's not a damaging move, it's never going to get a STAB boost. And since it's not a move that targets the opponent, it's also never going to have a type advantage. Furthermore, if you were to send out an undamaged Pokemon and start with a healing move, I would find that pretty silly and would dock you 50% for nonsense. This would bring the move down to a .45 multiplier... And now, we find a case where Tackle is actually a stronger move than Morning Sun. To make a long story short, just use moves that make the most sense given the situation. I notice these things, and they effect the dice roll. EDIT: Also, I see why you asked both of these questions. You opened with Morning Sun in your most recent post. Given the information above, I'm sure you don't want me to dock you 50% for using a move designed to heal when your Cherubi had all night at the HQ to get healed. If I were you, I would change the date of your post to be the same day as your last post (perhaps just later in the day after tireless frustrated searching, just don't do this all the time); that way your Morning Sun would serve its purpose of healing your Cherubi. Or you could choose a different move entirely... I'll wait for your reply to this post before I reply to your IC post.