[@Pikmin Eye] Apparently deciding he was done here, Martin picked one of the carts (probably in the back) to be shoved through the caverns. Eventually Anton considered them ready to move, and the order was given to push the carts. Anton led the way, looking back and forth with Clauncher ready to fire at any point anything moved for them. It got to shoot some Bubble Beams at wayward Durants, which scattered as they advanced. Soon enough, there was an opening to the left, which they were going to walk straight past. Martin took the moment to slip away. Now, it was impossible to slip away without being seen by at least the other grunts pushing the same cart, but it was at least possible to slip away without being seen by someone who’d actually act because of it. Martin could sneak off, and the confused rest of the crew could but assume he had something important to take care of and continued pushing, probably to report later why exactly they were falling behind the rest and possibly with nobody remembering the person that was missing. Regardless, Martin successfully slipped away and, back in the darkness of the Vast Underground, he threw out an Escape Rope. -1 Escape Rope. The rope went taut, connecting to seemingly nothing, and then Martin was pulled. The pull drew him straight out of the caves and transported him to right outside the keycard door which Trubbish had shown him. He was back among the factories of Worldedge City’s Industrial District, including this supposedly abandoned factory that Team Virtue had obtained for themselves. No people around, just a couple Grimers. So, what would Martin do from here on out? [hider=Suggestions to actions, Worldedge City]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i]also 6.3. Any of the notable places unique to the various districts. 7. Martin Specific; Keycard Door. [i]A door lost within the alleys of the Industrial District, which Trubbish pointed out to him. Can be opened by a keycard.[/i] 8. Abra Teleport. [i]350P, and an Abra will teleport you to the other side of Mt. Edge.[/i][/hider] [hider=Worldedge City Districts][hider=Worldedge City Overall][center][h2]Worldedge City[/h2] [url=https://i.imgur.com/8ZLKznC.jpg][img]https://i.imgur.com/KASoclW.png[/img][/url][/center] A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City. Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named. It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or [i]yourself[/i] due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city. The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.[/hider] [hider=Higher Southern Worldedge City, Mystical District][center][h3]Mystical District[/h3][/center] [hider=image+description][center][url=https://i.imgur.com/Kx5DRyq.jpg][img]https://i.imgur.com/6K078uZ.png[/img][/url][/center] The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to [i]float[/i] in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.[/hider] Notable Places: 1. Pokémon Gym. [i]Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there.[/i] 2. Worldedge Floating Stadium. [i]Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups.[/i] 3. The Villas of the Rich. [i]Not that there’s much you could potentially do with them, but they’re here.[/i] 4. Orlando’s Spiritual Dojo. [i]A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them![/i] 5. Marilyn’s Divination. [i]Tell her where you’re going next, and she can divine your luck and what to look out for when there![/i] 6. Gym Leader’s Home. [i]… So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.[/i][/hider] [hider=Middle Southern Worldedge City, Information District][center][h3]Information District[/h3][/center] [hider=image+description][center][url=https://i.imgur.com/yYS9F7J.jpg][img]https://i.imgur.com/nEimYrv.png[/img][/url][/center][sub][sub]No, they’re not exclusively witches around here.[/sub][/sub] A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.[/hider] Notable Places: 1. Gossiping Cafés. [i]If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn![/i] 2. Sir Know-Em-All. [i]A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them![/i] 3. Professor Dunstan’s Lab and Residence. [i]A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel?[/i] 4. World Library. [i]With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably.[/i] 5. Isson Museum. [i]Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners![/i] 6. Move Tutor Mansion. [i]A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.[/i][/hider] [hider=Lower Southern Worldedge City, Industrial District][center][h3]Industrial District[/h3][/center] [hider=image+description][center][url=https://i.imgur.com/Rb8A6Rp.jpg][img]https://i.imgur.com/adpHIlh.png[/img][/url][/center] There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.[/hider] Notable Places: 1. Factories. [i]Produces everything from Pokédolls to furniture, and who-the-heck-knows.[/i] 2. Abandoned Factories. [i]Produces everything from Grimers to street thugs, and who-the-heck-knows.[/i] 3. Warehouses. [i]Storing items from factories, some more well-used than others. Some opens by keycards.[/i] 4. Request Center. [i]A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right?[/i] 5. Sketchy Entrances. [i]… The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them![/i] 6. ???. [i]Trigger a “random” event. Not sure why you’d be walking down here, but.[/i][/hider] … Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels… [hider=Mt. Edge looms…][center][url=https://i.imgur.com/WYM4Ji0.jpg][img]https://i.imgur.com/ODLSjYu.png[/img][/url][/center][/hider] To reach the Northern Districts, Martin will need a teleport Abra or walk through the tunnels of Mt. Edge. But if he reads about them or teleports! [hider=Higher Northern Worldedge City, Residential District][center][h3]Residential District[/h3][/center] [hider=image+description][center][url=https://i.imgur.com/DQ81qiy.jpg][img]https://i.imgur.com/64XiFXo.png[/img][/url][/center] On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…[/hider] Notable Places: 1. Practice Park. [i]A little park in the residential district where children can catch low-level Pokémon and train for the real thing.[/i] 2. Pokémon Day Care. [i]For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~[/i] 3. Little Cup. [i]A small stadium for battling. Levels 15 and lower, only.[/i] 4. Champion Estate. [i]The Champion supposedly lives in this mansion here. It looks abandoned.[/i] 5. Creator’s Apartment. [i]You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open.[/i] 6. House of the Crone. [i]Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”[/i][/hider] [hider=Middle Northern Worldedge City, Commercial District][center][h3]Commercial District[/h3][/center] [hider=image+description][center][url=https://i.imgur.com/Avr3hre.jpg][img]https://i.imgur.com/Avr3hre.jpg[/img][/url][/center] Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though![/hider] Notable Places: 1. Worldedge Department Store. [i]Products from all over Isson gather, right here. The largest store of Isson.[/i] 2. Worldedge Trade Station. [i]A place where people can come trade Pokémon and items with people from all over![/i] 3. Pokémon Groomer. [i]For a price, you can have some professionals treat your Pokémon like royalty~![/i] 4. Psychic Train. [i]Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only.[/i] 4.1. Justroad City/Gentlevale City/Witchpeak City. [i]500P[/i] 4.2. [s]Bigfjord City[/s]/Freecape Town/Raremine Town. [i]1000P[/i] 4.3. Redcoast City/Rainrock City/Pureplain City. [i]2000P[/i] 5. Freecape Ferrymen Phone. [i]A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price.[/i] 6. Food Stands. [i]Hot dogs to ice creams. Pretty good.[/i] 7. Inventor Russel’s Store. [i]Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.[/i][/hider] [hider=Lower Northern Worldedge City, Entertainment District][center][h3]Entertainment District[/h3][/center] [hider=image+description][center][url=https://i.imgur.com/7t8g4vJ.jpg][img]https://i.imgur.com/xkAIZeO.png[/img][/url][/center] In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.[/hider] Notable Places: 1. Worldedge Game Corner. [i]Only play with as much you’re willing to spend![/i] 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. [i]You can waste the rest of your money here, on whatever you want![/i] 3. PokéMania! [i]Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~[/i] 4. Contest Clarity. [i]Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~[/i] 5. Deep Dark Depths of Worldedge. [i]This city feels like it goes on forever! How far does it go…?[/i] [s]6. A place you’re too young to visit…[/s][/hider][/hider] [i]Connected areas: [/i] Route 10. [i]South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops.[/i] Route 13. [i]West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant.[/i] Mt. Edge. [i]The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past.[/i] Route 18. [i]East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.[/i] [hider=Worldedge City, Known Pokémon]Common: #63 Abra (tame) #96 Drowzee Uncommon: #574 Gothita #577 Solosis #605 Elgyem Rare: #63 Abra (wild) #576 Gothitelle [hider=Industrial Sector Factories] Common: #88 Grimer #96 Drowzee #568 Trubbish Uncommon: #41 Zubat #109 Koffing #574 Gothita Rare: #63 Abra (wild) #576 Gothitelle [/hider][/hider] __________________________ [@Joshua Tamashii] Amelia hurried in the garden, something which confused many of the bugs that had otherwise been enjoying a quiet evening. She retrieved all her Pokémon and ran for where she last saw Shedinja, and there the Shed Pokémon still resided. It had no reaction when Amelia picked it up, no indication that it felt any way or the other as it seemingly let itself be carried by the young girl. Then, Amelia headed to intercept the presence she had felt. On account of having felt it on a range, and that it didn’t exactly move quickly, Amelia had time to run and intercept at the door. There, right outside the garden… [hider=There stands][center][url=https://i.imgur.com/O6cxixH.jpg][img]https://i.imgur.com/9lXKmUX.jpg[/img][/url][/center] Angelique has stopped, slowly turning her head to look down on Amelia at the door of the Bug Garden. As far as Amelia could tell, she was exactly the same as last time they met, the same clothes, the same hairstyle and the same expression, capable of sending chills through even the toughest of individuals with her presence alone. This particular street of Raremine Town was conspicuously empty, like all life-forms inherently knew to avoid the area when Angelique treaded upon it, or perhaps she had made deals with spirits to keep them out of her way. Regardless, here she was. She wasn’t alone. Behind her hovered a large, golden sarcophagus, eerie in its presence, a dark and hungry will burning within, excited for whatever its mistress would command it to do next. [center][url=https://cdn.bulbagarden.net/upload/f/f8/563Cofagrigus.png][img]https://i.imgur.com/EokGkos.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #563 – Cofagrigus, the Coffin Pokémon. They hide within ancient ruins, where it captures grave robbers that mistake them for real coffins with their ghastly hands. Those captured within are said to be turned into real mummies and then left. It is covered in gold, and it likes eating gold, not necessarily for sustaining itself.[/i][/color][/center] As perhaps goes without saying, this Pokémon was far, far beyond Amelia’s current ability to handle. Angelique stared coldly at Amelia, not saying a word. Her body and head had only turned partly, she hadn’t cared enough to turn more than her eyes entirely towards the one that had intercepted her. So. Angelique had temporarily stopped. What now, Amelia?[/hider]