[b]General Template: Ascot[/b] [b]Name:[/b] Ascot (Insert Last Name Here) [b]Age:[/b] 13 - 14 [b]Appearence[/b] [img]http://img716.imageshack.us/img716/3333/raj3.png[/img] [b]Personality:[/b] Ascot cares for people, to the point where it can get him hurt. He values his friendships, being willing to go to great lengths for even relatively new friends. While he has the fears and insecurities of someone his age, he can overcome them if people are at stake. You do not hurt innocents around Ascot, nor should you threaten to, because Ascot will fight, and he will give his best. [b]Magical powers/ Physical Abilities:[/b] Varies with every RP, but Ascot is either a Mage-Fighter, or an ordinary boy with basic martial arts or weapons skills. When having magic, Ascot prefers a mix of divinatory and combative powers for use in his quest, due to the fact that he might have to quest with only one companion or so. As an ordinary boy, Ascot prefers to use [url=http://en.wikipedia.org/wiki/Eskrima]Eskrima[/url], although if he has a wealthy origin, he would use western weapons styles, preferably with a sword or mace. However, Ascot's greatest strength is his way with people, something that emerges when he has no powers at all, or doesn't feel the need to use them. His kindhearted, emphatic nature allows him to form bonds very easily, as long as those people allow themselves to make such connections. No matter how powerful he is, Ascot always has friends or family contacts who are better than him in some way, but are willing to help him. He also has a limited descriptive/deductive ability when it comes to people, as well as a keen interpersonal perception that makes him hard to lie to. [b]Flaws:[/b] Ascot is rarely on the level of his compatriots; he tries to be, but in the end, he still needs them to accomplish his goals. Not merely that, but he cannot plan worth a dang[i] [/i]most of the time, and even when he could plan, said plans are in need of improvement from his compatriots. He tends to lose most of his battles with other PCs, with his victories rare and few. Not merely that, but his deductive abilities, as mentioned, are limited, and sometimes lead him to ridiculous conclusions. Ascot also has a surprising amount of coldness for 'the enemy', but that can be suppressed. [b]Side:[/b] The most morally light grey party and faction. [b]Bio:[/b] Differs with every RP, but, basically, Ascot is a child genius character created to defy the sterotype that child geniuses must be either technogeeks, manipulative bastards, or socially inept (which I am IRL, but that's a different story). He's smart, and has a great store of knowledge, and he has a basic descriptive/deductive ability, but most of his knowledge his based on history and literature, meaning that his deductive abilities sometimes lead him to wild conclusions based on the stories that he reads. However, he compensates for his failings due to his most defining trait, the trait that keeps me coming back to him despite repeated warnings about my attachment to him: his bullheaded kindness. You see, Ascot's intelligence allows him to comprehend the enormity of such things such as losing one's parents or losing one's home, and that moves him to keep trying to help those that he encounters (assuming that they're not jerks to him), and going out of his way to try and succeed in whatever quests he's in in general, because he also knows the importance of his quest to the world/multiverse. While he can be sidetracked by losses and setbacks, in time, he manages to get over them, and abandon what false priorities that he acquired and go back to what is important: helping others. His intelligence also allows him to understand whatever companions he has, as well as give them what they need to hear. In RPs on AH.com*, Ascot fared badly on his first RPs due to mistakes I made, which I will not elaborate on. But, in later games, such as Tarnished Futures One and Dark Shadows: A Gothic Roleplay, he managed to be a dynamic and interesting character due to realizing his limits, and working better with others. RPs on Roleplayer Guild, on the other hand, especially [URL=http://www.roleplayerguild.com/topics/963/posts/ooc]KH:Signs of Zodiac[/URL],and Torn Across the Rift One**, have Ascot embark on a path to character development, starting out as a character who was weak compared to the others, yet who manages to form connections with others due to his dynamic personality, and, while staying weak, managed to attain a confidence that allows him to face life-threatening challenges without fear. On [url=http://creativefreedomrpg.com/viewtopic.php?f=18&t=40747]Torn Across the Rift Two[/url], on CreativeFreedomRPG, Ascot's still an underdeveloped character, but is shaping up to be a 'talker', someone who's trying to gather together the various PCs scattered throughout the place, and put together their stories. *Note: the RPing section on AH.Com can only be seen by [i]members only[/i]. **Torn Across the Rift: Original Version, can no longer be accessed due to Roleplayer Guild getting a reboot.