Working on a healer of some sorts... Kokiri? Sheikah? idk edit: Writing a Kokiri's background is harder than I thought... there's no beginning, middle, and present- not in the normal sense anyway. They don't age and they live for centuries if not longer, so its like harder to map a character's progression throughout the years. Edit 2, electric boogaloo: here's my take on a kokiri. Made a couple of narrative liberties and have established her as an adoptive 'daughter' of Talon Lon Lon- let me know if that's no bueno. Also, forwent a list of spells for a description of her magical capabilities. Let me know if you want an actual spell sheet style thingymajig [hider=Phanna] [img]https://i.imgur.com/Lh23z3I.jpg[/img][center] [h3][color=palegreen]Phanna Lon Lon[/color][/h3][/center] [color=palegreen][b]Name:[/b][/color] [indent]Phanna[/indent] [color=palegreen][b]Race:[/b][/color] [indent]Kokiri[/indent] [color=palegreen][b]Gender:[/b][/color] [indent]Female[/indent] [color=palegreen][b]Personality:[/b][/color] [indent]Naive and innocent, Phanna is an incredibly well meaning, if somewhat scatterbrained kokiri. Generally upbeat and positive, her happy-go-lucky attitude has a habit of rubbing off on others, and her empathetic nature allows her to easily pick up on the emotions of others. Though generally sheltered from the world, Phanna has at least a basic degree of common sense, and while often not picking up on the subtleties of deeper conversations, does not mindlessly rush headlong into dangerous situations. Caring and generally concerned about the well-being of others, Phanna finds purpose in her ability to help others. While selfless and amiable, Phanna spooks rather easily and in general is rather shy around new people, though she relates and opens up to children and other small-folk more easily. Despite being centuries old, Phanna still maintains a bounding playfulness and youthfulness but can be clumsy and lacking in awareness. [/indent] [color=palegreen][b]Bio/History:[/b][/color] [indent]Phanna's earliest memories are centuries ago, long before the Hyrule-Gerudo Wars. She, like most kokiri, spent her days in the safety of the Kokiri's sanctuary, endlessly playing games with other kokiri- and occasionally pulling pranks on Mido. Alongside their almost mandated play sessions, Phanna also tended to the Great Deku Tree alongside other chores- such as tending to their food bearing gardens, and planting trees to replace the aging and dying ones in the forest. This cycle went on for decades, punctuated by welcoming new Kokiri into their village as they appeared. Life was quiet and simple, but fun and peaceful. Though Kokiri were ageless, and time had no particular meaning within the forest, Phanna was still considered one of the 'older' kokiri, and as the decades went by, she picked up more and more responsibilities within the little community. Though the Kokiri were an ageless race, they were still mortal, and suffered from the same scrapes, cuts and bruises other mortal races did. Phanna became the sanctuary's healer, brewing potions, applying poultices, and casting magic to aid the ails of her fellow kokiri. As she grew into her role as the sanctuary's healer, she piqued the attention of Fado, who took interest in her magical abilities. Though Fado was among the 'oldest' of the Kokiri, he and Phanna became fast friends, and he taught her many uses for her magical abilities. From healing her friends, to using magic to [i]defend[/i] her friends if necessary from skulltulas and corrupted deku scrubs. Luckily, the more dangerous forest creatures never ventured very close to the Kokiri sanctuary, as it was protected by the Great Deku Tree, and its small cohort of Kokiri guardians. As the war between Hyrule and the Gerudo broke out, the Kokiri were largely unaware, only tipped off by the fading health of the Great Deku tree, alongside a few of their own venturing outside the forest. It would only be from Fado that Phanna learned about the horrors of the war, as he began making regular and longer trips outside of the forest. As more and more of Fado's tales reached the forest, Phanna's heart went out to those who were harmed by the conflict. Eventually, these feelings would spur Phanna to venture out of the forest herself, to give aid to those who needed it most. Donning garb that Fado brought back, Phanna grabbed her belongings and set off out of the Kokiri forest, and into Hyrule proper, where she found herself in an entirely new world. This new world was populated by people that looked like her- but much bigger, and was a lot larger than the small sanctuary she had spent the past few centuries in. After a few days of aimless wandering, Phanna was found and picked up by a young woman named Malon from the nearby ranch who mistook her for a child orphaned by the war, and brought her back to their ranch. Phanna would spend the next few years at the ranch, adopted by the ranch as one of their own. Slowly integrating into Hylian society, Phanna worked at the ranch, tending to the animals, as well as the many passersby, as Lon Lon ranch had become a premiere stopping point for many during the war. Its proximity to Castle Town and reputation for fine warhorses made it the go-to stopping point for for travelers and soldiers returning from and leaving for the frontlines. The Lon Lon Ranch was made even more popular by soldiers as rumors of injured and sick men becoming healed seemingly overnight started spreading, though Talon attributed these rumors to the healthy properties of Lon Lon milk and his kindly daughters. The soldiers would eventually stop coming, as the war came to a stop, and a treaty was declared. However, despite the treaty, much of Hyrule was still recovering from the war, after a few years rumors of war on the horizon were whispered once again. Hyrulian military officers and government officials began penning out the terms for the purchase of more warhorses, and the slow and subtle movement of troops began again. Malon, now an adult began assuming more responsibilities at the Ranch, and would started making trips to Castle Town- her kid sister in tow. [/indent] [color=palegreen][b]Talents and Traits:[/b][/color][list] [*][color=palegreen]Magically Adept[/color] - Skilled in the use of magic, with literal centuries of practice under her belt, Phanna is a capable wielder and slinger of spells. Though capable of minor offensive magics, most of Phanna's abilities come in the form of healing, relieving, and aiding the sick and wounded. Phanna can easily mend minor wounds, and while not instantaneous, can relieve illness and accelerate the healing process of more major wounds. Phanna can also cast minor wards to protect her allies or herself from minor attacks. [*][color=palegreen]Potions and Good Nutrition![/color] - With her skills in herbology and medicine, Phanna is capable of whipping up healing potions and soothing poultices, provided she has the right ingredients. [*][color=palegreen]Unimtimidating[/color] - Small and diminutive in stature, Phanna's childish persona and innocent face makes her less likely to be perceived as a threat by others, and as such often ignored. It also makes it easier for her to get out of trouble and smile her way through the reservations of bigger-folk. [*][color=palegreen]Fairy Guardian[/color] - For as long as she can remember, she's been followed about by a green fairy named Eld. He's stuffy and overly serious, but he means well and is plenty smart. [/list][color=palegreen][b]Weaknesses:[/b][/color][list] [*][color=palegreen]Smol[/color] - Phanna's small and diminutive stature gets in the way of a lot of things. She possesses the physical strength of a child- and the inherent fragility that comes with it. Her shorter stature means she has more difficulty keeping up with taller folk and she also has trouble reaching things that are high up. [*][color=palegreen]No place for kids[/color] - Despite being several centuries old, at least by her count, her appearance means she can't go places that kids aren't welcome- at least not without attracting attention to herself. [*][color=palegreen]Naive[/color] - Sheltered and naive, Phanna can be at times blissfully unaware, and doesn't pick up on more subtle social cues very well. Without the incessant nagging of her guardian fairy, Phanna is liable to walk into situations that she shouldn't. [/list][color=palegreen][b]Attributes:[/b][/color] [color=palegreen][b]Attack:[/b][/color] 0 [color=palegreen][b]Magical Attack:[/b][/color] 5 [color=palegreen][b]Speed:[/b][/color] 3 [color=palegreen][b]Defense:[/b][/color] 1 [color=palegreen][b]Intelligence: [/b][/color] 2 [/hider]