[center] [hider= Deep Undercover] [img]https://i.pinimg.com/originals/d5/25/5c/d5255cf14846b0087cdce5699a574004.jpg[/img] [b]Name:[/b] Officer Marcus St Paul [b]Age:[/b] 27 [b]Fighting Style:[/b] Roughouse Judo [b]Nationality:[/b] Canadian-American [b]Height:[/b] 6' [b]Weight:[/b] 182 [hider=Stats] [b]Combo Chain:[/b] 1 [b]Power:[/b] 6 [b]Toughness:[/b] 7 [b]Speed:[/b] 3 [b]Technique:[/b] 9 [b]Strength:[/b] 8 [b]Charisma:[/b] 6 [/hider] [hider=Abilities] [i]Handcuff:[/i] While health is above 60 Grip is very difficult to break. Grapple and Hold Rolls +2 [i]Iron Cop:[/i] Is immune to 'Dizzy' state. [i]Disrespect:[/i] While health is above 40, you may put your opponent in a state of fury automatically once per round. [/hider] [b]Overview:[/b] A proud cop from a proud family of cops. Marcus was always willing to go the extra distance to challenge himself in his department. So he took one of the riskiest undercover roles as possible in the violent area of Neo-City's South Side. Although he carries a fire-arm Marcus despises death and has instead built upon his childhood martial art of Judo, mixing in street fighting to better suit his current environment. He would rather stop and drop his opponents with technique before using a deadly weapon. In and between major cases, Marcus finds himself in street fighs with those who want to prove themselves against him. With a large reputation on his block, he has found he has a taste for keeping that rep as the toughest around. [h3][b]Special Attacks:[/b][/h3] [i]Street Sweeper[/i]: A fast and effective leg sweep tripping throw. Will instantly ground an opponent. Damage varies on surface of the floor. (1d8) (Scramble Adv) (Area Bonus) [i]Dirtnap[/i]: A wrist trap followed by a heavy over shoulder throw that grounds both Marcus and the opponent. The initial wrist trap can be used to counter a punch. (1d8) (Injury Bonus) (Scramble Neutral) [i]Charlie Horse:[/i] A dirty and heavy punch to the back of the opponent's leg. (2d6) (Injury Bonus) (Stun 4+) (Berserk 5+) [i]Biker Crank:[/i] A wrenching modified arm-bar grappling attack. (3d4) (Arm Damage) Hold Success +2 [i]Stomp The Yard:[/i] A heavy, dual purpose foot stomp that can be used to trample an opponents foot as a surprise attack. Or as a follow up on a downed opponent. (1d10) (Injury Bonus) (Stun 3+) (Berserk 5+) [h3][b]Keys To Victory:[/b][/h3] Marcus is best when he is up close and personal. Roughhousing in the closest of quarters and making it a brutal streetfight. Utilise his grappling skills to throw your opponent around the arena into hopefully hard walls, floors and anything else around. His striking is very limited (1 combo chain) and is best used as a 'surprise' tactic when option are running out. [/hider] [/center]