[center] [hider= Dangerous Delinquent] [img]https://78.media.tumblr.com/898cf5e472311cd0793816d7814e97cd/tumblr_ows6xnqmht1wt7ek9o1_500.png[/img] [b]Name:[/b] Jacqi 'Jackknife' Quan [b]Age:[/b] 18 [b]Fighting Style:[/b] MMA [b]Nationality:[/b] Chinese-American [b]Height:[/b] 5'4 [b]Weight:[/b] 146 [hider=Stats] [b]Power:[/b] 6 [b]Toughness:[/b] 3 [b]Speed:[/b] 7 [b]Technique:[/b] 5 [b]Strength:[/b] 5 [b]Charisma:[/b] 8 [b]Combo Chain:[/b] 4 [/hider] [hider=Abilities] [i]Never Back Down:[/i] Does +2 strikes from Clinch and Scramble Disadvantage when health is below 50 [i]Smart Mouth:[/i] Can randomly cause Fury, Berserk or Break once per round. [i]Lockpick:[/i] Can reverse one grapple hold to a hold of her own once per match. [/hider] [b]Overview:[/b] Jacqi was born to fight, her parents speculated that's she probably has the same 'gene' as her scrappy cousin Han. Thrown out of every school she every attended for fighting. Jacqui has now all but given up on education to pursue prize fighting. Using the money to maintain her independence from all authority figures. She hopes to win enough money to start her own fight club, so she can do what she loves every day. [h3][b]Special Attacks:[/b][/h3] [i]Triangle Trap[/i]: A counter grapple Triangle choke that can be attempted from any position on the ground as a response to an escape attempt or an offensive grappling move. [i]Kick & Pick[/i]:A roaring roundhouse kick that transitions into ankle pick takedown from the [u]outer orbit[/u] or a double leg takedown from the [s]tight circle[/s]. [i]Rain Down Hell:[/i] A 3 punch 'ground and pound' strike followed by a devastating top elbow strike. Can only be used from the mount on the ground. (1d8)x3, (2d8) (Injury Bonus) [i]Locker Combination:[/i] A combination of a low leg kick and a knee to the body followed by a very fast dirty boxing uppercut. Can only be used in the clinch. (1d6),(1d6+1),(1d8) (Injury Bonus) (Dizzy 2+) (Fury 4+) [i]My Anaconda:[/i] A surprise rolling anaconda choke from the clinch, grounds both opponents and is effected by the floor and anything in the way of the roll. (2d6+1) (Head Damage) (Scramble Disadvantage) [i]Supergirl Punch:[/i] A fast flying over hand punch that closes the distance between the two combatants. Can only be used from Zone 4 (1d10+1) (Knockdown 3+) [h3][b]Keys To Victory:[/b][/h3] Jacknife's true strength is with her versatility. She can pose a threat from any distance and aspect of combat, and has a plethora of moves and techniques to creatively keep your opponent guessing. Her stats are not super impressive though and she is a little bit of a glass cannon with her low toughness and hitpoints. So you don't want to take too many chances. Although her high charisma makes her taunting abilities an attractive gamble. [/hider] [/center]