[u][center][h2][b]Universal Attack List[/b][/h2][/center][/u] [center] Here is an index of all universal attacks broken down by Zones. Certain attacks can be used (or cant be used) by certain characters and that will be highlighted in brackets Also if any attacks require different dice rolls they will be mentioned here too. Each attack has its own dice value: eg (d6 or d10) and a list of effects that come with it. [b]Counter Test[/b] indicates a bonus or penalty to how easy it is for your opponent to counter this move. If the number is -1 it means that it is easier for your opponent to counter as they will get a point taken off their counter test. A +1 would be a harder to counter move and the extra point reflects that. [b]Blocking Penalty[/b] describes attacks that are easier to block with a + value. So if your attack has a +2 blocking penalty, the number will be added to the opponents block roll. A minus value such as -2 would have the opposite effect to describe a harder to block attack. [b]Status Effect Chance[/b] is the possibility of inflicting a status effect on your opponent, simply roll one dice to take the test. If the effect is (Stun 5+) that means you will inflict stun with a roll of 5 or above. [b]Combo Ender[/b] means you don't have the option to follow this attack up with another one (not even a special move). And that your combo chain will always end with this attack. [b]Non Repeatable[/b] means you will not be able to use this attack more than once in a combo chain. This is to demonstrate the move being taxing or difficult. [h3][b][Zone 4 Attacks][/b][/h3] At Zone 4 this is where the longest range attacks are. The pool is fairly limited as combos are hard to put together from such a long range. Expect there to be a lot of damage and counter penalties as a trade off for keeping a safe distance. [hider=Zone 4 list] [b]Jousting Side Kick:[/b] [i]A long range kick to the body of an opponent, Cannot be used by Callie.[/i] (1d8) -1 to counter test [b]Longfist Punch:[/b] [i]A long range snap punch to the head. Cannot be used by Sven or Ivy.[/i] (1d4) +1 to counter test [b]Sniper Jab:[/b] [i]Long range jab to the head Can only be used by Callie.[/i] (1d6) (Stun 6+) (Injury Bonus) [b]Long Overhand:[/b] [i]A long range straight punch to the head.[/i] (1d5) (Stun 6+) -1 to counter test +1 Blocking penalty [b]Front Snap Kick:[/b] [i]A quick kick to the opponents face. Can only be used by Han, Ryo Ji and Jacqui.[/i] (1d7) (Fury +5) +1 to counter test. [b]Palm Thrust:[/b] [i]A long range strike with an outstretched palm. Can only be used by Sven, Han, and Ivy.[/i] (1d5) (Stun 6+) [b]Spinning Back Kick:[/b] [i]A powerful turning kick that covers a long range to the opponents body. Can only be used by Ryoji, Han and Anastasia[/i] (1d8+1) (Injury Bonus) -3 to Counter test [b]Jumping Roundhouse Kick:[/b] [i]A very flashy and fast kick to the opponent's head. Can only be used by Han.[/i] (1d8) (Stun 6+) Counter test -1 [/hider] [h3][b][Zone 3 Attacks][/b][/h3] This is the meat of the attack list. Most attacks are thrown from here. Remember some attacks have knock-back, which will put the opponent back into zone 4 if successful. [hider=Zone 3 list] [b]Straight Arm Punch: [/b] [i]The most basic of all attacks.[/i] (1d6) [b]Hard Swing:[/b] A brawling hook type punch. cannot be used by Han or Ivy (1d7) (+1 Blocking Penalty) [b]Side Kick: [/b] A regular kick to the body (1d7) -1 Counter Test [b]Snapping Jab:[/b] A fast punch to the head. Can only be used by Callie and Jacqi. (1d6+1) [b] Hard Overhand:[/b] [i]A heavy punch thrown with extra torque.[/i] (1d6) (Knockback 4+) Blocking Penalty +1 [b]Straight Low Lunge:[/b] [i]A Punch to the body.[/i] (1d6) [b]Body Jab:[/b] [i]A quick punch to the body.[/i] (1d4) (Injury Bonus) +1 Counter Test [b]Body Kick[/b] [i]A quick roundhouse kick to the body. Cannot be used by Callie.[/i] (1d7) (injury bonus) +1 Blocking Penalty -1 to Counter test [b]Knife Hand Strike[/b] [i]A chopping attack to the opponents head. Can only be used by Han, Ivy and Ryo-ji.[/i] (1d3) (Stun 5+) [b]Chambered Punch[/b] [i]A straight punch to the head with a twist at the end thrown from the hips. Can only be used by Ryo-ji, Anastasia and Ivy.[/i] (1d6) (Injury Bonus) -1 Blocking Penalty -1 Counter Test [b]European Hook[/b] [i]A hook punch thrown with proper technique. Can only be used by Callie, Anastasia and Marcus.[/i] (1d6) 1-Blocking Penalty [b]Eastern Uppercut[/b] [i]A flashy rising uppercut to the chin that lifts the user into the air. Can only be used by Ryo-ji, and Han.[/i] (1d6) (Knockback 5+) (Dizzy 6+) -3 Counter Test -2 Blocking Penalty [b]Charging Clothesline[/b] [i]Attack used with outstretched arm to opponents head, can only be used by Sven and Marcus[/i] (1d6+1) (Knockdown 5+) (Combo Ender) -1 Counter test [b]Flying Knee[/b] [i]A Lunging Knee attack towards the opponents head can only be used by Han and Jacqui.[/i] (1d7+1) (Dizzy 6+) (Combo Ender) -2 Counter Test [b]Axe Kick[/b] [i]A heavy heel drop to the opponent's head. Can only be used by Han, Ryo-ji, Anastasia and Sven.[/i] (1d8) (Injury Bonus) (Stun 6+) -2 Counter Test [b]High Kick[/b] [i]Regular kick to the head. Can't be used by Callie.[/i] (1d7) -1 Counter Test [b]Low Kick[/b] [i]Kick to the legs of the opponent.[/i] (1d6) (Injury Bonus) -1 Counter test +1 Blocking Penalty [b]Shin Smash Kick:[/b] [i]An aggressive 'soccer kick' to an opponent's shins. Can only be used by Jacqui and Anastasia.[/i] (1d7+1) (Injury Bonus) -2 Counter test [b]Ankle Biter Kick[/b] [i]An even lower version of the low kick. Can only be used by Anastasia and Marcus.[/i] (1d5) (Injury Bonus) (Stun +6) -1 Counter test -1 Blocking Penalty [b]Wild Haymaker[/b] [i]A very heavy swinging punch to the opponent's head. Can only be used by Marcus, Jacqui and Callie.[/i] (1d7) (Dizzy +5) (Combo Ender) -1 Counter Test [b]Push Kick[/b] [i] A front kick used to increase distance from opponent.[/i] (1d6) (Knockback 4+) (Combo Ender) -1 Counter Test -+1 Blocking Ability [b]Spear Hand[/b] [i]A strike to the soft parts of the head area with outstretched fingers. Can only be used by Han and Ivy.[/i] (1d5) (Injury Bonus) Blocking Penalty +2 [b]Smash Punch[/b] [i]A part uppercut, part hook, thrown with bad intentions to the opponents head. Can only be used by Jacqui, Marcus and Callie.[/i] (1d6) (Stun 5+) (Non Repeatable) Counter Test -1 [b]Chopping Hook[/b] [i]An aggressive swing to the opponent's torso. Cant be used by Ryo-ji, Ivy or Sven.[/i] (1d5) (Injury Bonus) (Stun 6+) (Non Repeatable) Counter Test -2 [b]Tornado Heel Kick[/b] [i]A flashy Spinning Hook Kick to the opponents head. Can only be used by Ryo-ji, Han and Jacqui.[/i] (1d8+1) (Dizzy 5+) (Combo Ender) Counter Test -3 [b]Football Tackle:[/b] [i]A charging grapple attack from a distance, cant be used by Ivy or Han.[/i] (1d4) (Scramble Neutral) [b]Double Leg Takedown[/b] [i]A textbook wrestling takedown attempt. Can only be used by Jacqui, Sven and Anastasia.[/i] (1d2) (Scramble Adv) [b]Scissor Leg Snatch[/b] [i]A sneaky sliding attack to the opponents feet, using legs to trip and drag them to the floor with you. Can only be used by Han and Anastasia.[/i] (1d5) (Scramble Dis) (Injury Bonus) [b]Body Snatcher[/b] [i]A charging body grip attempt using both arms in a wide 'snatching' arc. Can only be used by Sven[/i] (0d) (Clinch Adv) [/hider] [h3][b][Zone 2 Attacks][/b][/h3] Zone 2 is where all the most damaging strikes are thrown, this is where fighters leave everything in the ring and where the majority of Knockouts happen. Fighting here is risky but the payoff can be immense. This is also where the majority of grappling moves are attempted which adds to the risk/reward of this zone even more. [hider=Zone 2 List] [b]Short Uppercut[/b] [i]A quick rising punch to the chin. Cant be used by Sven or Ivy.[/i] (1d6+1) (Stun 5+) (Non repeatable) Block Penalty +2 [b]American Hook[/b] [i]A short range hook punch thrown with proper technique. Can only be used by Marcus, Callie and Anastasia.[/i] (1d5) (Injury Bonus) Counter Test +1 [b]Tiger Palm[/b] [i]A short palm thrust to the opponents head. Can only be used by Han, Ivy and Sven.[/i] (1d4) (Stun 4+) Counter Test +1 [b]Gut Punch[/b] [i]A hard underhand fist to the torso.[/i] (1d6) (Stun 6+) [b]Forearm Smash[/b] [i]A ferocious attack to the head with the lower par of the arm. Can only be used by Sven, Anastasia and Marcus.[/i] (1d8) (Injury Bonus) (Dizzy 6+) Blocking Penalty +2 [b]Elbow Strike[/b] [i]An attack to the head with the end of the elbow.[/i] (1d6) (Injury Bonus) Block Penalty +1 [b]Spinning Back Elbow[/b] [i]A riskier and more aggressive elbow attack with the torque of the backspin. Can only be used by Jacqui and Anastasia.[/i] (1d8) (Knockdown 5+) Counter Test -3 [b]Snapping Knife Hand[/b] [i]A quick but powerful side chop to the face with edge of the knife hand. Can only be used by Ivy and Ryo-ji.[/i] (1d7) (Stun 5+) Block Penalty +3 Counter Test +1 [b]Kidney Shot[/b] [i]A hard hook punch to a vulnerable part of the torso. Can only be used by Callie and Marcus.[/i] (1d6) (Knockdown 6+) (Non repeatable) (Injury Bonus) Block Penalty +2 [b]Knee To The Body[/b] [i]A close range knee to the torso.[/i] (1d8) Block Penalty +1 [b]Buckle Kick[/b] [i]A heavy angled low kick to the legs. Cant be used by Han, Sven or Callie.[/i] (1d4) (Knockdown 5+) (Non-repeatable) [b]Headbutt[/b] [i]A quick head attack to the opponents face. Cant be used by Ivy, Ryo-ji or Han.[/i] (1d4) (Dizzy 4+) (injury Bonus) Counter Test -2 [b]Necktie Grapple[/b] [i]A grapple clasping hands around the back of the opponent's neck. Can only be used by Jaqui and Sven.[/i] (0d6) (Clinch Adv) [b]Tie Up[/b] [i]A basic body tie up. Cant be used by Ivy or Callie.[/i] (0d6) (Clinch Neutral) [b]Wrist Cuff[/b] [i]A snatching attack on the opponets wrist, holding it at a painful angle.[/i] (0d6) (Injury Bonus) (Clinch Neutral) [b]Hip Toss[/b] [i]A technical throw that puts both fighters on the floor. Can only be used by Marcus and Sven.[/i] (1d6) (Scramble Neutral) [b]Shoulder Throw[/b] [i]A powerful throw with a lot of momentum that smashes both fighters on the floor. Can only be used by Marcus and Ryo-Ji[/i] (1d10) (Scramble Disadvantage) [b]Guard Pull DDT[/b] [i]A snap reverse bulldog slam that damages the oppoonents head but leaves them on top of you. Can only be used by Sven and Anastasia.[/i] (1d8) (Injury Bonus) (Scramble Disadvantage) [b]Southern Suplex[/b] [i]A snap version of the T-Bone Belly to Belly suplex which lifts, swings and slams the opponent on their back. Can only be used by Sven and Jaqui.[/i] (1d3) (Scramble Advantage) [b]Hook Kick Takedown[/b] [i]A Kick that grasps at the opponents head and pulls them to the ground in one motion can only be used by Ryo-Ji and Han.[/i] (1d8) (Scramble Disadvantage) [/hider] [h3][b][Zone 1 Attacks ][/b][/h3] This is where the majority of throws are executed from . because of the tight space of a standing grapple it is difficult to get the appropriate leverage for effective striking. This is where grapples are at a huge advantage. The Scramble is similar in regards to striking and the main place where dangerous holds are executed from. The two states will have their own lists. The ADV,NEU and DIS highlights which position the move can be used from. [hider=Zone 1 Clinch List] [b]Dirty Boxing Uppercut[/b] (ADV) [i]A close range clinch strike to the chin can only be used by Marcus, Callie and Anatsasia.[/i] (1d4+1) (Combo Ender) [b]Blind Punch[/b] (ALL) [i]An fairly wild swing with no real target, will randomly hit the head or the body.[/i] (1d3) (Injury bonus) [b]Neck Chop[/b] (ADV,NEU) [i]An open hand strike at the opponents neck. Can only be used by Sven.[/i] (1d6) [b]Struggle Shin[/b] (DIS) [i]A close quarters kick to the opponents shin.[/i] (1d4) (Non repeatable) [b]Temple Smasher[/b] (ADV) [i]A close range elbow swing to the side of the head. Can only be used by Jacqui and Anastasia.[/i] (1d4+1) (Dizzy 6+) (Combo Ender) [b]Short Knee[/b] (ALL) [i]A quick clinching knee to the mid section.[/i] (1d3) (Injury bonus) (Non repeatable) [b]Rabbit Punch[/b] (ADV,NEU) [i]A dirty boxing clubbing over the back of the opponents head. Can only be used by Callie and Anastasia.[/i] (1d4) [b]Osoto Gari[/b] (ADV,NEU) [i]The most well known Judo Throw can only be used by Marcus and Ryo-ji.[/i] (1d6) (Scramble Adv) [b]Heaven and Earth Throw[/b] (ALL) [i]A throw that actually creates distance from your opponent. Can only be used by Ivy and Han.[/i] (1d5) (Zone 3) [b]Power Slam[/b] (ADV) [i]A scooping slam attack that puts the opponent on the floor. Can only be used by Sven.[/i] (1d10) (Scramble Neutral) [b]Pull Drag[/b] (NEU DIS) [i]A simple take-down, dragging the opponent to the floor by the torso.[/i] (0d) (Scramble Neutral) [b]Bully Headlock[/b] (ADV) [i]A front headlock hold that is often used in school yards can only be used by Sven, and Anastasia.[/i] (1d3) (Head Damage) [b]Flying Armbar[/b] (ADV) [i]A flashy armbar attempt by attempting it standing. Can only be used by Jacqui.[/i] (1d6) (Arm Damage) -1 Success Hold [b]Tornado Kneebar[/b] (ADV) [i]Grabing the opponents leg and spinning the to ground to pull them into a kneebar. Can only be used by Sven and Anastasia[/i] (1d6) (Leg Damage) (Scramble Disadvantage) [/hider] [hider= Zone 1 Scramble List] [b]Inside Punch[/b] (ALL) [i]A Punch to the opponents body on the floor[/i] (1d3) [b]Inside Knee[/b] (ADV, NEU) [i]A knee from a close grapple while on the floor[/i] (1d3) (Injury Bonus) [b]Ground And Pound[/b] (ADV) [i]The classic downward strikes from the mount. Can only be used by Jacqui, Anastasia, Sven and Callie.[/i] (1d8) [b]Bottom Elbow[/b] (DIS) [i]A vicious elbow from the bottom to the opponents face. Can only be used by Jacqui.[/i] (1d6) [b]Floor Choke[/b] (ADV,NEU) [i]An aggressive headlock from the floor can only be used by Sven, Anastasia and Marcus.[/i] (1d6) (Head Damage) Success Hold -1 [b]Armbar[/b] (ADV, NEU) [i]Simple and classic arm submission move. Can only be used by Jacqui, Marcus and Han.[/i] (1d3) (Arm Damage) [b]Texas Cloverleaf[/b] (ALL) [i]Wrestling submission on opponents legs using legs. Can only be used by Sven and Anastasia[/i] (1d6+1) (Leg Damage) Success Hold -3 [b]Triangle Choke[/b] (DIS) [i]Head Triangle choke from the bottom. Can only be used by Jacqui.[/i] (1d4+1) (Head Damage) [b]Ankle Lock[/b] (ALL) [i]A rolling ankle crank. Can only be used by Anastasia[/i] (1d3) (Leg Damage) Success hold +2 [/hider] [/center]