[hider=Lynn] Name: Lynn Meditrina Age: 20 Bloodline: Lassa / slightly sol Appearance: Tanned skin from being on land with red eyes and hair with various shades of blue ranging from light to faded colors. She has a spiral horn at the top of her forehead just past her hairline and two large finned ears, accompanied by a finned tail and fins at her calves. Her hands and feet are both webbed with the webbing on her hands reaching the first knuckle away from the palm. She were's little cloths as she spends a lot of time in the water or basking in the sun, her Sol heritage calling for more sun than others of her bloodline. Due to this fraction of sol heritage, she can breath air and walk on land with fairly normal looking feet, save for the webbing. [hider=face][img]https://cdn.discordapp.com/attachments/354788583519027200/449061580307693569/hm3-beta_3.png[/img][/hider] Attire: A large flowing sleeve that goes past her hand and can be pinned up at her elbow if she needs to. A bikini top and a decorative cloth sash that goes with another cloth piece that acts as an undergarment. various intricate silver jewelry around her neck, arm, top of her sleeve, tail, and right thigh. She wears no shoes. [hider=full picture][img]https://cdn.discordapp.com/attachments/354788583519027200/449061584225173505/undo.png[/img][/hider] Gear: She has a very heavy solid steel staff that has two thick enchanted glass orbs on the ends full of water. Lifting it for her doesn't require much as she really lets it float next to her or rides it around like a witch on a broomstick, manipulating the water in the staff. She also carries extra water around with her in a small tank behind her with a water rune inside of it to generate more water through magic, hanging from a belt and made of the same type of glass as the orbs on her staff. Physique: 5'3" and curvy. She is well gifted and has a small waist with eye catching hips atop sturdy legs. Her strong legs and tail, as well has her fins make up for her [i]assets[/i] which would normally make someone slower when swimming. Abilities: Siren's song - Can put to sleep or calm enemies or wildlife. Hasn't practiced in this as much as most people her age but is still adept at it as she has been singing since she was young. Can calm or put to sleep most people or wildlife save for severely strong willed opponents and larger dragons. Water manipulation - can control water within 30 feet of herself, but not skilled enough to manipulate blood, or pressurized it enough to cut through objects. Spells: Water healing - using water can heal ailments and injuries with time and focus. She has to practice on new ailments to learn how to heal them properly. This is more of a static out of the fight heal as it is stronger and has the ability to heal grave wounds given the time. Water bandage - like water healing but more of an on the field first aid. she can put a patch of water that will heal wounds over time or stabilize an ally till proper care can be taken. she can use multiple ones at a time. Water barriers - can make a heavy barrier of water to defend groups of people. The smaller the barrier the stronger and vise versa. Unless the attack is stronger than the barrier, it blocks both incoming and outgoing physical and elemental attacks. Barriers take a massive drain on her magic and are used as last resorts against large attacks Enchantment of water - can put various enchantments on water such as increasing speed, strength, endurance, or concentration. Can only enchant a few drinks at a time and the person must consume the enchanted drink to take effect, much like a potion. Birthplace: Tearia Extra Info: -Familiar with Tearian technology -likes to sing, and does it well. [/hider] [hr] [hider=Dremmick] Name: Dremmick Valswei Age: 23 Bloodline: Dragon / Nayu Appearance: Black, short, and messy hair with a close cut and thin beard that goes along the edge of his jaw. He has a stern face with hazel eyes with slit pupils that hold a piercing gaze. Its not that he's always angry, it just seems to be his neutral face. His whole right arm is ragged looking and closer to a red-black shade than the rest of him and reached the base of his neck, his right pectoral, his right shoulder-blade, and down a few ribs. This gruesome sight would at first seem like a terrible wound, but upon further more professional inspection, would reveal an evil taint, which seemed to be spreading further across his chest. This is the caused by necromancy and where he pulls his blood magic from. His horns, if he still had them, would have grown from his temples and swept back with his hair, however, there are just two stumps there now, cut away so that his heritage would be easier to conceal. He also has a a draconic tail that he hides in his sash that goes around his waist, and two scars on his back where his wings used to be. [hider=face I used as a reference][img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSGdTzMFi-OxIhBp8S2vZXeBF_UhCdFz3Nld3lU1UX4t6_CHo7c[/img][/hider] Attire: He wears a large black hood that covers most of his face when worn save for his eyes. When the hood is down, it distorts the silhouette of his shoulders and hangs loosely about his head, nearly covering the whole neck and almost reaching the lower end of his jaw. He has a cotton shirt he wears under a layered leather vest, both of which are sleeveless for ease of movement. His whole right arm is covered in bandages up past the shoulder, covering up the dark arm entirely. A dark red sash is wrapped around his waist with the loose ends hanging at his left hip. It tops off a dark gray loose fitting pants that have a few random patches here and there for having to fix various imperfections in the fabric. The pants ended tucked into some leg wraps that ran from his upper calf, just below the knees, to the ankles, in which it run under the foot to keep secure. As for his feet, he wears some cloth shoes the leave the large toe separate and leather pads on the bottom for grip and protection. [hider=reference clothes/gear] Note that the description above is slightly different but the weapons are mostly the same with the addition of a ring on the end of the handle for the knife.[img]http://fc05.deviantart.net/fs71/i/2012/014/c/d/desert_assassin_by_parkhurst-d4mdszk.jpg[/img][/hider] Gear: [list] [*]A rope dart, normally rolled up and hanging from the front left of his sash. [*]A large karambit, sheathed at his back, just above his butt pack (explained below), drawn right handed. [*]A sword breaker, sheathed at his back as well, bundled with his karambit and drawn left handed. The bundle is held onto the back of the vest. If you don't know what a sword-breaker is, this is a good example:[hider=warning, the picture is a bit bigger than I thought.] well...for pc maybe.[img]http://spi3uk.itvnet.lv/upload2/articles/54/549459/images/_origin_Dunci-nazi-un-citi-3.jpg[/img][/hider] [*]He has a heavy canvas cloth harness that runs between his shirt and vest. It holds up what could be considered a leather belt with a built in butt pack with three pouches. The middle contains a roll of bandages, a small surgical blade, a bottle of alcohol (sometimes in drink form if no pure alcohol is available), and a tourniquet. His left smaller pouch holds various vials of crushed herbs or liquids for medicinal uses and antidotes. Finally the right pouch holds a notepad, charcoal pencil, a tiny small vial of ink, and a pen. This pack sits just above his sash, though it tends to hang over it in the back. [*]The notepad contains information gathered on Dremmick's travels, mostly of few important details to remember and plenty of info on plants along with their various uses and properties such as what is poisonous and what can be used medically. [/list] Physique: A little thinner than average with a lean build. His right arm however (the one wrapped in bandages), looks to be eerily thinner than his left. Abilities: His build helps in giving him a light and solid frame with superb muscle control, agility, and dexterity. Has knowledge of medicine and first aid. Spells: Necromancy - the ability to siphon, absorb, and distribute life force between bodies. Blood magic - the ability to move, use, and replicate his own blood for medical uses or to form objects. Objects can range from weapons, projectiles, light barriers, etc. This is channeled thought his necrotic right arm and upon the running out of magic energy will it will start to feed off of life force. Overuse of this magic will cause the necrotic curse at his arm to spread as he would need to siphon life force and apply it to himself and further his decent into a lich. Blood Rituals - The use of divine blood for various magic effects on a target. Draws a seal on the ground in blood, then stamp another seal onto the target. [hr] [i][b][u]Acquired Equipment[/u][/b][/i] [hider=Sacred Bark Light Armor] [img]http://img04.deviantart.net/ce8d/i/2010/196/4/5/wooden_elf_armor_by_dunkeljorm.jpg[/img] Sacred Bark Light Armor - A very light weight set of armor made from sacred tree bark and wool. The bark on its outer layer catches sharp projectiles and is made from a tree bark known for being one of the least penetrable trees. It does not however have an advantage over slash attacks. [/hider] [hider=Old Dagger of Aki][img]http://www.epilogue.net/sites/default/files/imagecache/gallery_med/images/06/23/10172_1149652800.jpg[/img] Old Dagger of Aki - An old, chipped yet still refined dagger. It serves little purpose as a dagger and rather is a ceremonial piece left from an old assassin turned Taxis hero who died long ago. When hit against another stone it sparks aflame and stays on fire until put out. If held too long the wielder may be burned. [/hider] [/hider]