[hider=Edward Marsh] [b]Name:[/b] Edward "Ed" Marsh [b]Theme:[/b] [hider=Go to the Light] [youtube]https://www.youtube.com/watch?v=JtPNH6VBBWg[/youtube] [/hider] [b]Gender:[/b] Male [b]Species:[/b] Rat-Man (Immature) [b]Appearance:[/b] [hider=Dire Rat Appearance] [img]https://i.pinimg.com/originals/7d/50/89/7d5089da6bf0f8ee94f04f89d7836b92.jpg[/img] [/hider] [hider=Rat-Man Appearance] [img]https://vignette.wikia.nocookie.net/torchlight/images/8/8c/Ratlin.jpg/revision/latest?cb=20110105040021[/img] [/hider] (Rather than a dark brown, the fur is still a bluish-gray and his eyes are still similar but a lighter shade of brown.) [b]Goals:[/b] -Discover and explore this strange world. -Find Answers why he was summoned. -(Bonus) Get back home. [b]Past Life:[/b] Ed is determined, intelligent, kind, but is perhaps a little too trusting. This is to be expected from somebody with his position. He was born in a middle-class family in some nondescript town. Life was uneventful for most of his early life. He was doing very well in his primary and secondary education and was on his way to getting his degree. He had a good number of close friends, and his family was quite proud of him and his achievements. Life was good and his future was a bright one, and whatever hardships or problems he encountered, he faced with a positive outlook that he could overcome it. He lived with little worry until he was about 20 years old, at that point, life changed. During a pub crawl in celebration of his friend's recent graduation, a simple misunderstanding with other patrons in the pub turned into a heated argument that transformed into a violent brawl. Ed managed to hold his own during the fight, but barely had any time to react when a forceful blow with a stool hit him in the back of the head. Ed dropped like a sack of bricks and that was the end of him. [b]Abilities[/b] [hider=Current Skills] [list] [*][b]Alert I (1.35)[/b] [list][*]-Though this skill is limited by the strength of your senses and does not sharpen your senses on its own, it allows you to become more aware of your surroundings. Without conscious effort, you will pick up on signs in your environment more easily, especially if they present some form of danger to you. Essentially this is an anti-ambush skill.[/list] [*][b]Beast Sense II (2.95)[/b] [list][*]- I (A bundle skill applying to all physical senses) - Starting skill. [*]II (Passive sensory range increased. By actively focusing on one (1) sense, you can further increase that sense's sharpness.)[/list] [*][b]Dynamic Eye (1.15)[/b][list][*]- A Special Vision skill, Dynamic Eye expends Stamina to allow the user to sharpen their kinetic vision. For a single instant, time seems to slow, granting better reactions against incoming attacks--especially projectiles traveling over a distance--or allowing the user to better respond to other things. At this Rank, however, no other Skill can be used in conjunction with Dynamic Eye if it is not a pre-established passive skill, such as using a buff beforehand. It uses much more Stamina than one might expect.[/list] [*][b]Rabid Fit (2.1)[/b][list] [*]- I Fly into a mindless rage, and destroy the enemy! A sudden burst of fury grants you increased strength and damage, but you’ll become more vulnerable to damage yourself.[*]- II Your rage grows in strength! Your attack power increases slightly more. While you are still extra vulnerable to damage, you gain a temporary increase to resistances for certain status effects, like Sleep or Confusion.[/list] [*][b]Smash (1.6)[/b][list] [*]- A Physical Skill that consumes Stamina instead of MP. One blunt type attack deals increased damage.[/list] [*][b]Warcry (1.05)[/b] [list] [*]- A mighty battlecry that focuses all attention towards you.[/list] [*][b]Breath Control (1.0)[/b][list][*]- I Through cardiovascular exercise and breathing techniques, the efficiency of your lungs has increased. You can hold your breath for longer, and breathe more steadily even under great effort or stress. Stamina usage for most physical Skills is reduced for one minute after this Skill is used. If this skill is used after a battle, Stamina restoration is sped up for one minute. [/list] [*][b]Harder (1.0) [/b][list][*]- Clenched muscles or hardened flesh can be an effective shield--your base defensive stats increase! By gaining at least one rank in Faster, Stronger, and Better, Skill Synergy will occur to increase the rank of Physical Conditioning.[/list] [*][b]Faster (1.1)[/b][list] [*]- Your base physical speed is increased! By gaining the skills Harder, Better, and Stronger, Skill Synergy will occur and you will gain one rank of Physical Conditioning.[/list] [*][b]Stronger (2.725)[/b][list][*]- Your base physical strength is increased. Gaining: Harder, Better, and Faster, to gain 1 rank of Physical Conditioning. [*]- II Further increase your base physical strength.[/list] [*][b]Muffle (2.45)[/b][list][*]- I Sneaking is easier and you are harder to detect while sneaking. [*]- II You are now even more effective at remaining unseen passively. Activating this skill by using Stamina will noticeably reduce, but not eliminate, the sounds of your movement. [/list] [*][b]Use Light Equipment (--)[/b][list][*]- You can use small tools, and lighter forms of armor, weaponry, and other items.[/list] [*][b]Use Medium Equipment (--)[/b][list][*]- Use equipment that, by comparison to your own body, could be considered medium in weight or size.[/list] [*][b]Dexterous (1.55)[/b] [list][*]- Your practice with fine manipulation and using your fore-paws, as well as the natural physical strength of a Dire Rat, has earned an unusual skill for your species! Your paws can now be used to manipulate small objects and tools, though you still aren’t strong enough yet to “wield” weapons or pick up very large things.[/list] [*][b]Monster Analysis (1.7)[/b][list][*]- Gain basic biological information about a monster by actively observing it.[/list] [*][b]Magic Analysis (1.0)[/b][list][*]- You may now analyze magical energies or objects to learn their most basic magical characteristics. Less effective on Materials and Monsters unless they are magical in nature.[/list] [*][b]Overwork (1.55)[/b][list][*]- Push through, break the limit, and--probably need a nap later. Expend Stamina to increase physical abilities. At this Rank, skill auto-cancels when Stamina is empty. [/list] [*][b]Mental Resistance (1.1)[/b][list][*]- Take less damage from Psychic-type spells or skills, and have a better chance of resisting mind-altering effects such as Confusion or Hypnosis. This counts as an Elemental resistance for the purposes of Magic Resistance.[/list] [*][b]Focus (1.0)[/b][list][*]- By spending at least 30 seconds focusing before using an offensive Skill or Spell, you can increase its damage or range. At this rank, it is comparable to increasing the power by one rank (eg Mana Orb I to Mana Orb II) while also increasing the MP cost by half again (spend 1.5x Mana Orb I's cost)[/list] [*][b]Mana Strike (1.0)[/b][list][*]- I Infuse a physical attack with non-elemental Magic to increase its damage. The attack's physical type of damage is unaffected, but Magic damage is simply added. Thus a creature with Slash Resistance would still take the Magic Damage if this Skill were used with a sword. Like Mana Orb, this technique is malleable and often a starting point for other forms of enchanting skills.[/list] [*][b]Point Strike (1.0)[/b][list][*]- I With a discerning eye, take aim at an opponent's weak point and concentrate your own power into a single point of attack. Slightly increase the power of any attack, and gain an increased chance for a Critical Hit. Using this Skill in conjunction with other attack Skills, however, may cause it to lose effectiveness.[/list] [*][b]Strengthen (1.0)[/b][list][*]- I Using magical energy channeled through your muscles, temporarily increase your base physical strength! Though it consumes more mana than many other beginner spells, its boost is equivalent to the passive skill Stronger I. At this Rank, this skill lasts roughly one minute.[/list] [/list] [/hider] [hider=Unusable Skills] [list] [*]Material Analysis (0.6) [*]Tremor Sense (0.05) [*]Telepathy (0.2) [*]Mana Shape (0.8) [*]Shield (0.5) [*]Mana Shell (0.5) [*]Soil Manipulation (0.7) [*]Crafting (0.8) [*]First Aid (0.1) [*]Meditate (0.5) [*]People Sense (0.4) [*]Plant Analysis (0.2) [*]Swift Swimmer (0.4) [*]Charm (0.05) [*]Repel (0.025) [*]Stealth Kill (0.3) [*]Blunt Resistance (0.1) [*]Prehensile Tail (0.6) [*]Minor Heal (0.05) [*]Iron Gullet (0.4) [*]Taming (0.2) [*]Suppress Presence (0.6) [*]Inspire (0.3) [*]Pierce Resistance (0.2) [*]Double Skill (0.1) [*]Deception (0.3) [*]Lucid Dream (0.2) [*]Stone Shot (0.05) [*]Mana Sense (0.1) [*]Flame Aura (0.1) [*]Guidance (0.2) [*]Intimidation (0.2) [*]Charisma (0.3) [*]Slash (0.1) [*]Cleave (0.2) [*]Blood Drain (0.1) [*]Spiritual Awareness (0.1) [*]Sensory Resistance (0.1) [*]Fire Resistance (0.05) [/list] [/hider] [b]Transformations:[/b] Dire Rat >>> Rat-Man [b]Inventory:[/b] -Gnarled Stick -Vine Belt (Contains Items) [/hider]