[hider=Nadijah, She Who Stabs] [center][h1]Nadijah[/h1][img]https://s7.postimg.cc/3jwtd8lff/nadijahedit2.png[/img] [/center] [hr] [u][b]Name[/b][/u] [indent]Nadijah of the Razordancers; second daughter of Farajah, the One-Eyed Watcher of the Valley. Yes, the full title is very important [/indent] [u][b]Species[/b][/u] [indent]Very aggressively[i] Gerudo[/i][/indent] [u][b]Gender[/b][/u] [indent]Female[/indent] [u][b]Appearance[/b][/u] [indent]Nadijah is a striking sight to behold - literally, because you will probably notice the weapon she's thrusting your way before anything else. Tan and built with lean muscle, she stands at 5'9'' and carries herself with the poise and pride befitting a warrior - most of the time, anyway. It doesn't take much to make her drop into a battle pose even when one isn't needed. She doesn't carry much in the way of clothes, her heritage ensuring that she needs little protection even in the hot summer sun of the desert. She does have a cloak on her person for when she needs to keep a lower profile or shield herself from the cold (or her understanding of cold, anyway - please don't let her ever see snow) but in general she finds armour and heavy clothing constricting. And anything that makes her movement less fluid, must go. One would think that the many weapons she carries around would be more a hindrance than another layer of leather, but her priorities are rather set in stone. Her twin scimitars, bow and dagger mean the world to her, and if she could have strapped her warhorse to her back to carry it around on her journey, she would have. No, really. [i]She would have.[/i][/indent] [u][b]Personality[/b][/u] [indent]Nadijah is first and foremost a warrior of her tribe, duty-bound to protecting her land and people come what may. She's prideful and matriotic, and is liable to react violently to any perceived insult towards her country or kin. Xenophobic and mistrustful of 'outsiders' - particularly those of voe variety - she is difficult to approach and even more difficult to befriend. Not that you'd likely [i]want [/i]to befriend her, anyway; she's callous, hot-headed and lacks the common courtesy not to voice unpleasant opinions out loud in polite company. With that said, she's well aware that she is on a mission of reconnaissance at the moment, and knows that beheading random townsfolk for looking at her and her heritage with disdain is harmful to her duty. As such, she is attempting to tone down her violent tendencies and crudeness, lest she start another war. She's--- just not always successful at it. But though she's ridden with faults, she is no monster. She fiercely cares for her own and is willing to risk her life for a cause she believes in. And though she holds no love for foreigners, she at least holds an immense amount of curiosity towards them, being both willing and eager to learn about them and theirs. True, this willingness stems from the thought that one should know their enemy to best fell them, but it is still arguably a better attitude than closing your ears and eyes from anything new or different. Of course, as often is the case with Nadijah, she takes this curiosity a tad too far. Rude and intrusive questions aren't uncommon of her, and neither is downright poking, prodding or snatching things that she wishes to examine closer. So keep your fancy gadgets and especially unique weapons far from her unless you want her to repeatedly smash them on a wall to see whether they'll break. (If they do, she'll consider them boring and give them back, at least).[/indent]​ [u][b]Background[/b][/u] [indent]​​Nadijah's story doesn't much differ from the others of her generation. She was a child born unto the doorstep of war, her mother a renowned warrior, her father a mere flicker of a presence within a society not meant for his kind. Come with the dusk, gone with the dawn, Nadijah never asked for his name, and her mother never cared to tell. The young Gerudo's first few years were spent in normalcy that she cannot recall. Her first memory proper is of fire; in the sky, on the heads of braced arrows, and in the eyes of her mother and sisters. The world burned, red-hot with hate. She was handed a blade all too heavy for her hands and told that soon enough she, too, would become a part of the pyre. And a part of the pyre she became. Hers were menial tasks at first; practicing for the years to come, repairing weapons, gutting game, washing wounds, laying rest the dead - and taking shelter when the heavens exploded with sound and colour. But as the years grew, so did the scope of her responsibilities. There was blood on her hands before she saw her tenth summer, drawn from the arm of a man with hair as golden as the sun. A [i]foreigner[/i], she thought. [i]An outsider[/i], she was told as her hand was guided for another stab, [i]unwilling to talk[/i]. By the end of the night, he spoke plenty. Years held little meaning in war, and at some point, Nadijah stopped counting them. She told time by births and deaths, by the amount of able warriors and the frequency of hot, dry winds that heralded a season of drought. The elder Gerudo would often shed bitter tears over loved ones lost to strife, lamenting the harshness of life in the Valley. Nadijah never understood. To her, this was simply life. The only kind she'd ever known. And then, one day, the world stopped burning. But she never did.[/indent] [u][b]Weaknesses[/b][/u] [indent][b]Strike first, think-- actually, just strike again[/b] - Nadijah cares little for diplomacy, and even less for idle chatter. It's not that she is dumb, it's just that recklessness is carved into her very soul. She knows, in theory, how to plan out a quiet, stealthy assassination and carry it out with utmost care. She knows how to observe an enemy's weak spot before striking to avoid unnecessary injury. She does. It's just that... at times, once blades start to sing just so, she[i] forgets [/i] - and throws herself into the fray with reckless abandon. [b]What sorcery is this[/b] - Magic is weird. Magic is[i] creepy,[/i] and she would rather stay the hell away from it. And no, it's not because she discovered early on that she had absolutely no affinity for it. No, not at all. She definitely [i]meant [/i]to burn her hair that one time, and the merchant's ware that other time; all she sold were crude counterfeits, anyway. With that said, she [i]can [/i]conjure fire to this day - but you probably don't want her to, considering she has no control over it. [b]Me, myself and definitely not you[/b] - By teamwork, you mean the way a blade serves as an extension of arm and soul, yes? Oh, or perhaps you mean the unique bond between a warrior and her mount, carrying her off to countless battles? No? Wait, you mean, working together with another person...? Well, her Gerudo sisters[i] are [/i]capable, so if need be, she would not min-- teamwork with [i]outsiders?! [/i]Are you out of your damn [i]mind?![/i] [b]Curiosity killed the cat(ty) Gerudo[/b] - Though she doesn't like to admit holding any curiosity or interest towards the outside world, she... does. Badly. And she's entirely unsuccessful at hiding it. She's bound to stick her nose where it doesn't belong, prod at the wrong people or examine[i] that one very suspicious lever that everyone keeps screaming at her not to approach,[/i] because how can she[i] not.[/i] And when something bad inevitably happens, well, that's [i]your[/i] fault for not adequately warning her.[/indent] [u][b]Strengths[/b][/u] [indent][b]Float like a butterfly, sting like a motherfucker[/b] + Nadijah may not have been blessed with much of a strategic mind, but point her at an enemy you just want[i] gone[/i], and she's on the task like a flock of cuckoo scorned. Stealthy and fast on her feet with strength and skill to spare, she attacks like a bladed hurricane. At least, if hurricanes had a perpetual scowl and a foul mouth. [b]If it's sharp, it'll do[/b] + Some children play with dolls, swing wooden swords or chase after hapless hens. Nadijah's first toy was a dagger, and the first game she played was gutting game her elders had caught. She can utilize most anything as a weapon, particularly if the object is sharp. She may not always know [i]the[/i] correct way to use a new weapon she has only just seen, but you can bet she will find a way to make it deadly in a matter of minutes. [b]Ultimate Edgelord[/b] + Throw her in a pit of bones or have her watch an execution up close; she will not so much as flinch. She was warborn, living and breathing blood ever since she was old enough to understand the concept of battle. She has seen things, heard things and [i]done [/i]things that would make most grown men shiver or soil. Some would say her cruelty and callousness is a weakness - she doesn't understand how it could be anything but a strength. [/indent] [u][b]Attributes:[/b][/u] [indent][b]Attack:[/b] 4 [b]Magical Attack:[/b] 0 [b]Speed:[/b] 5 [b]Defense:[/b] 1 [b]Intelligence:[/b] 1 [/indent] [/hider]