[hider=Lancer- I Believe the Term is "Shishou"] [img]https://images7.alphacoders.com/724/724419.png[/img] Name: [b][color=ed145b]Scáthach[/color][/b] Titles: Queen of the Land of Shadows, Witch of Dun Scaith, Lord of Spirits Class: Lancer Gender: Female Birth and Death Dates: ? ? ? Alignment: Neutral Good [u][b]Personality[/b][/u] A woman brimming with pride and confidence in her power, with a perfect understanding of the exact difference between herself and the mediocre. Although no one can deny her status as a queen once she claims it, her usual demeanour is more like a “teacher” to her allies and a “warden” to her enemies. Since this event is a rare chance to exist in the world for a time, she is able to accept calling a mage “Master” and conforming to other rules of the Grail War and world as a whole, although she is not willing to become some slave. Indeed, Lancer, who is aware of her status above normal people, has already decided to use he greatness to the benefit of the masses, being the “strong” who must protect the “weak.” Of course, she has her own desire in mind, as well. Lancer has a keen eye for the qualities of people. She will never be left confused about her own actions, and can see through the motivations and personalities of others. Her specialty in this case is determining the potential of the person in question and whether or not they are mediocre. This is an important ability for Lancer, who has little patience for those lacking courage. Naturally then, her favourite people are those with great courage. Not just a foolhardy warrior too confident in his strength, but a warrior possessing the same extreme quality she once saw in her greatest pupil. She will begin speaking like a teacher too easily if she meets an ally with potential in the modern world, but will remember herself before she goes too far. Lancer’s wish, whether from the grail or in battle, is to find the one who can truly and finally kill her. ...If there's any chance, she hopes that person will be her beloved student. [u][b]Bio[/b][/u] In Celtic mythology Scáthach or the Land of Shadows. Throughout her battles, Scáthach eventually ceased being human and started to be closed off from the World, unable to die as a human. She was known to be a master of combat and runes who many sought out for apprenticeship. At the age of sixteen, the hero Cú Chulainn traveled to the Land of Shadows in search of fame, and she became his mentor, guiding him in her arts and eventually granting him his favorite demonic spear, Gáe Bolg. She lamented, however, that she was too late in bestowing him that weapon as she had already reached the level where it was impossible for her to be killed by such a thing. Her sadness was made only greater as she used clairvoyance to foresee her pupil's demise but was forced to let him return to the world anyway. Eventually, the Land of Shadows itself became completely cut off from the mortal world, fully becoming a land of the dead. Still existing unto modern times and unable to become a Heroic Spirit on the Throne of Heroes, Scáthach has not ventured outside of the Land of Shadows for two thousand years. Unable to die, she can only wait until the time the World and its outside finally disappear. ...Well, that's how it ought to be. Just this once, perhaps as a "reward" for dutifully protecting her domain, she has been projected into the Lancer class. While she is not living exactly, Scáthach will retain her memories from this experience and cannot enter spirit form, though the latter may be supplemented with runecraft or wisdom. Although immortal, she can be "killed" as a Servant, at which point she will return to Dun Scaith. If it's a truly unparalleled attack, however, there is a chance it will be sufficient to end her completely, thus fulfilling her fondest wish. [u][b]Parameters[/b][/u] Strength: [b]B[/b] Endurance: [b]A[/b] Agility: [b]A[/b] Mana: [b]C[/b] Luck: [b]D[/b] [b][u]Class Skills[/u][/b] [b]-Magic Resistance A:[/b] Lancer can cancel spells of A-Rank or below targeting her, no matter what High-Thaumaturgy it is. In practice, she is untouchable to modern magi, so it would not be an exaggeration to title her a 'Magus Killer'. [u][b]Personal Skills[/b][/u] [b]-God Slayer B:[/b] A skill held as the gatekeeper of the Land of Shadows who kills divine spirits daily. Lancer gains a plus modifier when attacking Divine Spirits, wraiths, and Servants with the divinity skill. [b]-Primordial Rune:[/b] On a completely different level from the runes modern mages use, this is an incredibly powerful art spread about by the Norse god Odin. Even if it sounds like an unbelievable claim, it is accurate to say that Lancer is as capable with magecraft as she is with a spear. Most notably, her runes can be used for high-power attack, defence, healing, support skills, and parameter boosting, but there are countless combinations to write them in that can produce many different effects. [b]-Wisdom of the Haunted Ground A+:[/b] The wisdom of the abyss, consequently acquired by transcending mankind, killing gods, and being left behind at the Outside of the World. Excluding those that are characteristic of certain heroes, almost all Skills can be practically demonstrated at a proficiency of B~A Rank. Also, only to those who she truly acknowledged as heroes, she can teach such Skills to them too. A Skill she often employs during combat is “Clairvoyance” for the foresight of combat situations. Even in the Ulster Cycle, she often predicted the future according to this foresight; even the last moments of her favourite pupil, Cú Chulainn. [u][b]Noble Phantasms[/b][/u] Name: [b]Gáe Bolg Alternative[/b] Title: Soaring Spears of Piercing Death Rank: B NP Type: Anti-Unit Range: 5~40 Maximum Number of Targets: 50 people Description: Two spears forged from the bones of a terrible sea monster. Although similar, neither of them are identical to her pupil's spear, as they are both one step older. Once the true name is called there are two possible techniques which can be used individually or in immediate succession. The first is a close-ranged thrust which, should it make contact with the enemy, will immobilize them by pinning them in a spot in the air. The second possible application is a thrown attack guaranteeing the target's demise. As opposed to her student's thrust which inflicts an instant kill by manipulating cause and effect and relying on the enemy's misfortune, this attack brings about "certain death" simply by virtue of its extreme speed, accuracy, and damaging power. Name: [b]Gate of Skye[/b] Title: Gate to the Magical Realm Brimming with Death Rank: A+ Type: Anti-Army Range: 2~50 Maximum Number of Targets: 200 people Description: The privilege of Scáthach as ruler of the isle of Skye. She can temporarily summon a massive gate to the Land of Shadows which sucks in all life forms in range. If the target fails to resist it with their Mana or Luck stat, they'll be sucked into the gate and instantly killed. Even if resisted, the targets' mana is rapidly pulled from their bodies, an effect which can be quite damaging to spiritual beings such as Servants. Scáthach can choose to exempt specific individuals from being drawn into the gate. [/hider] [hider=Master- Bug Type Gym Leader] [img]https://wallpapersmug.com/large/53eb9b/aki-adagaki-cute-anime-girl-blue-hair.jpg[/img] Name: Reiki Matou Gender: Female Age: 22 Alignment: Neutral Good Rank: Fes Objective for the Grail: To create a paradise by eliminating all evil and sorrow in the world. The method Zouken has chosen to achieve this is unknown to her, so in practice her objective is "Obtain the Grail, then contact Zouken." [hider=Command Seal] [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRHchrfkH8yIBZBxeaBdZmQ8kzXQNIEYrFZNHJiuxNM47RKWxdi[/img] Red and divided into thirds. [/hider] [u][b]Personality[/b][/u] Naturally since Zouken is her greatest inspiration she has only kindness and goodwill for her friends, family, and even strangers, with her pride as a magus coming second to her spirit as a person. Despite having a good heart, she has grown used to the "gross" and "scary" nature of the family magecraft to the point where she is able to accept something like devouring wild animals to sustain her worms. When she was younger she was often outspoken and wanted to simply mobilize the Matou as a force to correct every wrongdoing in sight, but she has matured to the point of accepting that the war to decide everything will be a bloody and treacherous affair. In other words, she has been doing mental exercizes to prepare herself for the act of taking another human life. With that said, she hopes to avoid the war becoming an absolute bloodbath beyond the necessary deaths of Servants. Having been raised from birth with the Holy Grail War in mind, Reiki is prepared to accommodate a prideful hero without sabotaging her chances at victory. [b][u]Bio[/u][/b] A child born into the Matou with strong circuits and affinity for their signature worm familiars despite the decline that is beginning to gnaw on the family. Her relationship with her "grandfather" Zouken quickly surpassed that with her parents due to his superior teaching methods and the sense of justice they shared, and eventually he revealed his true role in the family as her ancient ancestor made immortal through exceptional worm techniques. She quickly became enamoured with her still-living ancestor's dream of a perfect world. Given time, she may have the capacity to transcend the human body as Zouken has, but such a thing will be unnecessary if the utopia of their dreams can be achieved, so instead she has simply prepared to battle for the creation of that world. --- Number of Magic Circuits: B (If you count the worms inside her body, then the value is much greater.) Quality of Magic Circuits: B --- [b][u]Magecraft[/u][/b] Elemental Affinity: Water Crest: Its name has changed over time and the practice of passing on their crest has long since ended, but the family that makes use of crest worms is over 400 years old. The Basics: All simple magecraft which one would study within their first few years at the clock tower. Of course, having been trained at home by Zouken, the style may be slightly different. In particular, if Reiki is for some reason forced to resort to using dead animals as familiars, they will be of the finest construction and functionality. Familiar Mastery: Reiki is constantly receiving information and relaying commands to and from her worms on a level that would be impossible for one without experience, and if she personally focuses on a group they can fight with a startling degree of precision. While a Heroic Spirit is not something that can be consciously commanded in that sense, they still benefit from a strong contract and mental connection. Absorption: A dangerous method of completely breaking down matter and energy and consuming it through physical contact. Probably the deadliest technique available to Reiki since it is also possible to utilize through adding it to familiars and other magecraft. After all, it is a method which ignores "durability" in the conventional sense as it removes any matter it overlaps with, making surviving it into a matter of evasion or resistance to magecraft. Binding: A form of magecraft for use primarily against spirits. It can prevent their movement and force them to do Reiki's bidding via contract. As a familiar master, Reiki is capable of severing the contract between a target familiar and its master before forcing a new one between herself and the target. Healing: Different from the worms' interaction with flesh. Reiki, who has been preparing to support a Servant for many years, can cure wounds quickly even at range. Water Magecraft: Spells to manipulate water. The normal offensive method of a torrent of water lacks power in Reiki's case, but she is effective in the ways of hydration and dehydration, being able to condense water from the air in various positions, hydrate herself, or quickly dehydrate others. [u][b]Equipment[/b][/u] Imperious: A brass ring on Reiki's right hand inlaid with a glimmering orange stone. Through its use, the binding magecraft of the Matou can be extended to humans, essentially allowing for a form of mental interference which relates to the impulses of the mind to the body rather than conscious decision making. The wearer can forge contracts with humans if both parties agree, which can force another to do Reiki's bidding or provide her with mana. Unlike a self-geas scroll, however, this contract is something over which the wearer holds power, so it cannot truly be considered an equal and safe bargain. Ravenous: A silver ring on Reiki's left hand inlaid with a shining black stone. Through this, it is possible to fire largely ineffective black mana projectiles to which the Matou quality of "absorption" can be added with especial ease and effectiveness. Even if their speed and number is subpar, they carry a low cost and can deal large damage by simply "removing" the area struck. The ring itself can also act as a "processing plant" which can remove harmful attributes of that which is consumed by its projectiles before passing it on to the wearer. Crest Worms: The signature familiars of the Matou family, and the method through which their arts are passed down. Worms which consume magical energy both directly and through the conversion of flesh and blood. Reiki carries a large number of them inside her body to act as artificial circuits, which would be dangerous if she lacked control over them. Many variations are possible, and in preparation for the war much of the stock has been turned into blade-winged insects which fly at high speeds and strip flesh like piranhas. It is possible for a group of worms to take on the exact form and texture of an object, a technique which Reiki takes to the point of being able to create a walking talking replica of a person, indistinguishable from the real thing but able to release into a mass of worms at a moment's notice. Perhaps the most potent application available in this war is the ability to insert worms into a person and allow them to breed and move through the body until it can be used like a puppet even in death, a technique which can even be used on magic circuits and spiritual beings due to the worms' ability to interact with mana. [b][u]3 Families Benefits[/u][/b] -Reiki resides in the home of the Matou family. Being a permanent residence of powerful magi it should go without saying that the protections surrounding it far surpass those which a mage entering Fuyuki would be able to set up around their base. -The Matou possess considerable monetary wealth, which Zouken has given her leave to dip into without restraint if she can find a use for it that will actually affect her chances of victory in the war. -By sending her worms to consume a large part of the local wildlife, Reiki has bred a network of familiars blanketing Fuyuki while the pit in her basement overflows with reserve troops. -Reiki has summoned her Servant months in advance, allowing the two to cultivate a relationship and add a measure of powerful ancient rune magecraft to the manor's defences. -Zouken has contacted one of his old associates, allowing a certain Italian homunculus to be called in to watch the dog, water the plants, and defend Matou manor from violent assaults by power-hungry mages. [/hider]