Interest Thread for Reference - https://www.roleplayerguild.com/topics/172395-maa-jhick-fantasy-medieval-rp/ooc [@tex] [@Lord Orgasmo] [@UltraCraftGames] Okay, three players + me as the GM/Another Player I will NOT assign your social class or race, you can combo any of them together. You want to have a Noble Kobold? Go for it. You can have as many characters as you wish, but I recommend no more than two. However, you don't always need to have them around, you can have characters pop in, and then leave, just make sure you let people know that's what you're doing. Not all adventures end the way they began afterall :) Something I forgot to include in the thread, you can have pets. However, if you want something dangerous (eg, something similar to a Jurassic Park Velocir Raptor, you'll need to be a powerful mage/wizard) [hider=Example social types] (All except Enslaved can be an Adventurer/Traveller - the social type is just their wealth status) Nobility Upper Class Middle Class Lower Class Enslaved (can be owned by Nobility, Upper Class and in rare cases, Middle Class) [/hider] [hider=Playable Races: ] Humans Elves (Dark, Forest, Golden, etc) Drast (Lizardmen types, multiple species/sub-species) Kobolds (more Lizards) Beastmen (Humanoid/Werewolf looking beings, wear clothes/armor) Other Races (Ask me) For race appearance during character creation, you can use any pictures off the internet that match. Eg, for Drast, you can use Argonians, Dragonborn, Iksar, whatever. [/hider] [hider=NPC Races:] Wild Animals (Intelligence Varies) Dragons (Very intelligent) Goblins (Below average intelligence) Ethereals (Very Intelligent, basically made of pure Maa’jhick, any race can become one) Demons (Similar to Ethereals, just evil af) Undead (Intelligence varies) Elementals (Unintelligent) Golems (Unintelligent) Plants (Unintelligent) [/hider]