[hider=Berserker of Mount Ooe] [center]Name: Shuten Douji [img]https://kaabhouse.files.wordpress.com/2017/03/play-46-shuten-douji.jpg?w=700&h=[/img] Title(s): Ibuki Douji, King of Mount Ooe Class: Berserker Gender: Female Birth and Death Dates: ????-995 Alignment: Chaotic Evil[/center] Personality: A soft spoken woman who maintains an elegant and welcoming manner. A demon who revels in the fires of destruction and eats humans alive. Shuten Douji is seemingly a paradox that extols the merit of beautiful things but engages in only baser and ugly ideas... But the reality of her existence is far more simple and consistent than it appears. She enjoys all things that she deems beautiful or entertaining and will destroy anything between herself and the enjoyment of them. A violent creature ruled by absolute decadence and hedonism who can be summed up simply by "As long as I am enjoying myself then everything is alright, isn't it?" Supposedly this too is why she answered the call of the grail. Appearance: Short in stature and lithe of build. Her flesh is pale as the moonlight, except for the color in her cheeks and the red at the tips of her horns, and her hair as dark as the night sky. She drapes herself in an open Kimono that draws attention to her form rather than hiding it. Her shoulders are always heavy with the weight of numerous gourds and jugs filled with sake, and she is never seen without her red lacquered drinking vessel. Bio: Some say she was the child of Yamata-no-Orochi and a witch that lived at the base of mount Ibuki, others that she was the bunrei of Kuzuryuu, though either way it is beyond dispute that she bears the blood of dragons and gods. Regardless of the nature of her birth she wandered aimlessly (and namelessly) through the countryside taking as she desired until she came upon the palace of Oni at Mount Ooe. Here the ruler of the palace, Ibaraki Douji, recognized her status and dubbed her "Ibuki Douji" as well as granting her equal ranks and privileges to herself. So it was that she took up residence on the mountain as its new king. The name "Shuten" (meaning little drunk) would come later, as her propensity to gorge on sake above and beyond even the other oni became known. Revelry among oni-kind filled every hour. Should she ever want for anything, be it booze, meat, gold, women, men, or even more frivolous things like clay pots and paintings, Shuten and the oni at her command would descend upon Kiyoto and simply take it. When neither took her fancy there was a game of cat and mouse between the King of Mount Ooe and the little Golden Boy. Life had become paradise on earth, endless bliss day in and day out. ...Until a certain little golden boy came back home with his cow and ruined everything. [center]Parameters: Strength: A* Endurance: A Agility: A Mana: A*+ Luck: C Mad Enhancement is factored in to base parameters above A* represents a bonus rank that exceeds the lettered ranking system Class Skills: [/center] Mad Enhancement B: All parameters are raised by one rank but sanity is forsaken, or so it should be. (Un)Fortunately by the standards of humanity an Oni's very state of being is profoundly mad from the outset and so there is no mental decay imposed by this skill. [center]Personal Skills:[/center] The Scent of Alcoholic Fruit A: A skill derived from Fascination and Charisma, that combines both. A target can be made dead drunk from a sigh, a tone of voice, or even a gaze that possesses the aroma of tipsiness, similar to being enchanted. In the case of beings that do not have the means for magical defense (common people and animals), their thoughts end up melting in an instant in Shuten Douji's presence. Even in the case of Servants, her nature as a dragon can charm them if they have no way to defend against it. In the end, it is also possible to trick the target into Insanity. Oni Kind A: A skill that represents the power of an Oni-Kind demon. A mix of several skills, such as Natural Monster, Charisma, Monstrous Strength, Mana Burst, and so on. Battle Continuation A+: The ability for the continuation of combat. Combat is possible even after receiving a decisive fatal wound, even if her head is decapitated, as it is based on the folklore where she attacked Minamoto no Raikou. Divinity C: One's aptitude as a divine spirit, as the child of Yamata no Orochi Shuten Douji is a demigod, however her nature as an oni reduces her inherent divinity. (I know I am one over, but these are her canon skills. Will cut divinity if desired) [center]Noble Phantasms: Name: Multitude of Colors Title: Providential Oni Poison Rank: B Type:[s] Anti-Army[/s] Anti-Unit Range: [s]1~50[/s] 1-2 Maximum Number of Targets: [s]100[/s] 1 [/center] Originally the poisonous sake drank by Shuten-douji because of Minamoto no Raikou and the Four Heavenly Kings, which lead to her downfall. Now that she became a Heroic Spirit, this poisoned sake has sublimated into the general existence of Shuten-douji. The “sake’s” single purpose to her is to pollute the surroundings with poison. By manipulating its concentration, she can bestow an absolute buffet of negative statuses. At a high enough concentration it decomposes all of the living body, leaving nothing but a few bones behind. The gourd for the sake, carried in a pouch, is said to be a cage to lock up her spoils and thus an object of fascination for Shuten-douji, In this incarnation however, as a Berserker, this noble phantasm has been sealed into the form of her sword. While it can no longer be activated by invoking its name the blade itself once drawn forth from the gourd is constantly coated in the divine poison that can kill even gods, and its effects are the same. Don't lick it. [center]Name: My name is Ibuki Douji Title: Bunrei of the Malevolent God Rank: A Type: Anti Army Range: Self-50 Maximum Number of Targets: 8[/center] The blood that runs through Shuten Douji's veins is indisputably that of a god, and as legends spin through time eternal the whispering of the masses accumulates upon them like so much moss. Such it is that even though Shuten herself makes no comment affirming her heritage it is believed thusly that she is the godsend of Yamata No Orochi, the eight headed divine dragon and in the throne of heroes it is made so. With the spilling of that blood is unleashed its namesake. Erupting from her wounds in her flesh and and the gore spilled upon the ground in place of her own life blood are myriad fanged and venomous heads- fascimiles of the divine dragons own form made mannifest. Persistent and vicious they exist to kill all enemies, even to and beyond the last drop of her blood. Should her death come to pass then there would be nothing holding that exquisite blood in place, and the playful nature of the Oni would no longer bind the malevolent dragon to its whims. [/hider] [hider=Mobile Fighter G(randma) Gundam] [b]Name:[/b] Koume "Baba" Kurojishi [b]Title(s):[/b] The Lioness [b]Appearance:[/b] A little old lady, barely four feet tall due to the pronounced hunch in her back. She has rheumy eyes, three teeth, and ghost-white hair worn in a single braid that drags the ground for three feet behind her. She wears a white yukata with golden reeds along the bottom edge and a jet black lion on the back. [b]Gender:[/b] Female [b]Age:[/b] 213 [b]Alignment:[/b] True Neutral [b]Rank:[/b] Pride [b]Objective for the Grail:[/b] Produce a viable heir. [b]Command Seal:[/b] Three interlocked gears. [b]Personality:[/b] A bitter and rotten old lady, the archetypal and dreaded cantankerous old hag to a T. She is reclusive and withdrawn, so extremely in fact that it has reached the point she literally spends most of her time inside of her favored puppet rather than interacting with the world. The only caveat to her outright refusal to even entertain the world at large is a profound kindness towards children, a remnant from certain inconsolable regrets. [b]Bio: [/b]The current acting matriarch and only surviving member of the Kurojishi family of magi, The family lineage traces back to the 10th century, where the founder of the family was instructed in the arts of magecraft by one of the imperial Onmyouji who was in turn instructed by none other than Abe no Seimei. With these arts a lineage of yokai exterminators emerged, though no great heroes in any right. This tradition would carry on from generation to generation until such things were simply no longer enough of a problem to require dedicating the family's existence to them. From there they became withdrawn, masquerading in normal society as shrine keepers as they maintained their family's magic tradition. In the seventeenth century, with the arrival of new technology from foreigners, a new magical foundation was born at the hands of the Kurojishi family. The creation and perfection of Karakuri as a foundation of magic became the sole focus of the family over the next few hundred years, however tragedy therein would doom the line. --- [b]Magic Circuit Switch:[/b] The sound of a wooden peg being hammered in to place by a wooden mallet. [b]Number of Magic Circuits:[/b] C [b]Quality of Magic Circuits:[/b] B --- [b]Elemental Affinity:[/b] Wood [b]Magecraft:[/b] [i]Basics-[/i] Exactly what you would expect, things like self-reinforcement, the creation of bounded fields, scrying, and so on. [i]Spiritual Evocation-[/i] The summoning, binding, and manipulation of spirits. For the Kurojishi family this has been used primarily to bind wraiths to the physical forms of the various physical contraptions as a power source or to imbue them with certain natures. [i]Houjutsu- [/i] A widespread magic foundation encompassing divination, astrology, calendar making, fortune telling, exorcism, and the creation of Shikigami. Paper tags are often employed as talismans for these arts. [i]Karakuri-[/i] The creation of clockworks, usually from interlocking wooden parts with a driving spring. A normal karakuri is just that, a simple gadget that moves at the command of its assembly to repeat one exact action over and over until its driving spring wears out- though they have been used as everything from expensive complicated toys to automated assassination devices. The karakuri created by experienced magi are complicated devices that bend the normal rules of physical interaction between components to achieve complicated modular tasks that would be absolutely impossible for their already impressive mundane counterparts. Functionally such they serve as something of a counterpart to the golem of kaballic tradition though it is a much much younger magical foundation. This is the specialty of the Kurojishi family since the 17th century when they pioneered the craft and the current matriarch is arguably the absolute authority on the craft. [b]Crest: [/b]Instead of a crest the Kurojishi family has passed down their tradition through the inscribed wisdoms within a singular Karakuri that belongs to the head of the family, which has been in use for seven generations. [b]Weapon:[/b] [i]The Great Black Lion with Seven Heads-[/i] The Mystic Code that defines the Kurojishi family's labors as magi. A massive multi-layered charcoal black karakuri puppet in the shape of a man that stands eleven feet tall, constructed from the consecrated wood of an ancient shrine, hardened in the flames of the shrines destruction. Each of its limbs contains the wraith of a great priest who once presided over the shrine. It is the functional proof of mastery that is wielded by the head of the family, and to become the new acting head control of it must be forcefully wrested away from the current master. At such time as a new master arises the old acting head is then entombed alive inside the puppet, to become one with it as their spirit is drained away to further reinforce its core. So far seven heads of the family have met this fate, hence its name. The puppet consists of three layers which could be considered to each be a powerful Mystic Code in their own right, with each layer built to function as a natural boundary field. If a layer is cast off voluntarily it can be done in pieces and those pieces can be recalled as needed, dispelling and re-enabling the boundary field based on the completion of layers. [i]The Pelt-[/i] The hulking outer layer, as stated above it stands eleven feet tall, and is a thick armor. It wields a great kanabo that is almost its size again, crafted from the gate of the shrine. It is so expertly fitted and articulated that even in its most extreme and prolonged of motions it provides no gaps in its armor large enough for you to fit so much as a pin through. It is even more thoroughly reinforced than the rest of the puppet and while it bears numerous scars none are deep enough to glean the components beneath. It is something of a ponderous thing, owing to its bulk, but it is certainly faster than it appears. [i]The Flesh-[/i] The defining shape of the puppet, a seven and a half foot tall bipedal clockwork. It wields a katana five feet in length which is stored inside of the handle of the Kanabo that the Pelt wields. It is comparably lithe, though it has enough bulk to prevent any components to be exposed directly except near the joints- though all of its plates are slotted to allow opening as desired. While it has far less durability and armor than the Pelt, without its bulk it obtains a mind boggling speed, flexibility, and precision that no normal human could ever hope to match. [i]The Heart-[/i] A spindly series of twelve limbs sprouting from a central canister, each with a razor sharp grasping claw at the end and so many joints that they are omni-directional. Three of these limbs are packed into each of the four normal limbs of the Flesh to allow their movement. Originally this was where the previous head of house would be interred upon the transfer of power, but it has been modified from a coffin of certain death into a prolonged life support system. [b]Exceptional Benefit:[/b] Three days early summoning.[/hider]