[hider=Percival] [b]Name:[/b] Percival [b]Title(s):[/b] Knight of Responsibility, Grail King, King of The Round [b]Class: [/b]Lancer [b]Alignment:[/b] Neutral Good [hider=Appearance] [img]https://i.imgur.com/wbDKhtr.png[/img][/hider] [b]Weapon:[/b] **** [b]Parameters:[/b] STR: B+ CON: B AGI: B MGI: C LCK: EX [b]Class Skills:[/b] [b]Magic Resistance:[/b] B Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. A high rank for the Lancer class born from his legend and various encounters in life. If he were in a different class then perhaps an even higher rank akin to those who are dragons could have been reached. [b]Personal Skills:[/b] [b]Revelation: [/b]- (SEALED) His mentality is no longer that of the fool. The glen that was his childhood is left behind, even if those memories will always stay as a part of him. Common Sense is attained and maturation is completed. However Lancer's viewpoint is also fixated upon the next stage. It would be easily possible to hear a guiding voice towards the future to find the most optimal course. But that is not the place of Lancer. Standing alone, he rejects the guidance and has chosen to stand alone by himself. As such this skill is sealed. Similarly it is too early to press upon mankind the next stage. No matter the tragedies of the modern age it is a mistake to do anything but wait until humanity is ready for the Age of Will, slowly introduced into that which will allow it to take responsibility for itself and ascend to independence away from the planet that is the cradle of their birth. Salvation must not be given, nor must the world be saved. For humans are those who must overcome their sins and reach their destiny in the ocean of space themselves. The only help then that they will get from Lancer is a promise of absolute certainty. One could say it is a blessing of certainty. As long as mankind faces down its own sins and the cruelty of the world, doing their best to strive for a better tomorrow… Someday it will come. Someday they will surely colonize the stars. This is the era where the worth of mankind is measured by the individual. The number of humans has reached to a point where it is overflowing. Consuming. Yet paradoxically the course of mankind and the world is not determined by heroes, or one man, but instead by the trends and consensus of mankind’s growth. The stars upon the modern stage then are not those who struggle against the world and its limits, nor the masses. But instead those who simply wish to defend their everyday lives. [b]Whom Does the Grail Serve?:[/b] - The question that marked the end of the journey, the destined question that he was meant to ask. Claim your birthright, heal the land, right all wrongs. Arriving at this stage you are truly the Grail King. The serpents (evils) are slain, penance is achieved and his story and self is complete. The fall of Camelot does not matter, for even if he is a player in that tale it is not his story. The flaws of Lancer no longer exist. The imperfect blade was reforged into a peerless sword. The mystery of the Grail Castle and the culmination of Lancer's journey has evolved from a near-perfect ability to heal to an absolute complete one. Heal the land, heal the body, heal the spirit. The karma of the maimed king and his line is fixed. [b]Miracle Breaker: [/b]EX A skill that is akin to a merging of the Miracle and Pioneer of the Stars skill, while also standing opposed to both. The end result of a tearful journey. All experiences, good and bad are explored to discover the one true path that balances sorrow and happiness. Curses and Blessings are two sides of the same coin. With the full completed status of Lancer it is no longer about the love held to him by others, but rather a skill that draws upon his own existence. The adventure of growth that has reaped tragedy is now over. The growth of a child is filled with many mistakes, and now having come into his own as an adult who stands alone he looks to guide others just as he had been guided himself. All things are born with a flaw, and yet to grow is to accept and strive to exceed that flow. To journey towards completion and fulfillment. The penance for the tears that were shed by his life comes now. The ability to overcome the impossible is strengthened greatly. LCK is boosted for Lancer and others as Lancer encourages others to reach towards the golden path that they hold the potential for. - The rest of the information on this skill is hidden for now. [b]Noble Phantasm:[/b] [b]Name: [/b]Percival - The Sapling That Left The Glen [b]Title:[/b] Spear of Growth [b]Rank:[/b] A [b]NP Type:[/b] Anti-Unit [b]Range:[/b] 1-30 [b] Maximum Number of Targets:[/b] 1 [b]Description:[/b] Shining bright like a kaladieoscope of possibility. The journey of Percival is sublimated into the spear that has stood and grown with him. In a sense the spear is part of Percival himself. This is a spear that comes at the end of growth. As a weapon it is that which cleaves through all support and ties, confronting only the one who stands before it. Against its thrusts one stands alone, taking responsibility for one’s survival. Support from blessings and luck from an exterior source, such as the gods or even a loving far-away witch are unable to aid one's self against it. In a way it is like an offensive version of the bounded field created by the spear held by the fastest hero. Standing alone himself, this spear invites others to do so themselves. But is this truly the final sum of his journey? [/hider] [hider=Lancer] Name: ?????? (Lily) Class: Lancer Gender: Male Appearance: A beautiful beautiful boy. Although it is a bit hard to tell as one is distracted by how atrociously laughable his outfit is. Untanned skin as a savage wears, a sack for a hat that covers up his luxurious locks. Combined with that is an innocent-feeling disposition that leaves Lancer looking not as a legendary hero, but instead as a extraordinarily funny fool! With a rare sort of purity, he does not seem to realize or care about how his presentation strikes others. While he is not quite an actual child, the aura he gives is just like one. He is a growing boy at the beginnings of a transitional age whose spirit is yet untouched by the passages that all people encounter in their lives. Alignment: Chaotic Good Personality: A simple youth. To him life is an adventure, and he does what comes to mind. A mind untainted and uncolored by preconcieved notions. In a sense he is one who sees what is in front of him with his only influence truly being his own thoughts. In a sense a youth driven by his own feelings and notions, like a certain Paladin. History: ??? Weapon: Wooden Javelin Parameters: STR: C+ CON: C AGI: C MGI: D LCK: B+ Class Skills: Magic Resistance: B Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. A high rank for the Lancer class born from his legend and various encounters in life. If he were more mature and in a different class then perhaps an even higher rank akin to those who are dragons could have been reached... Personal Skills: Evaporation of Sanity: B++ A disappeared reason and lack of common sense. To begin with Lancer at this stage in his life was one completely divorced from the civilization and conduct of normal humans. While it is a skill that evokes connotations of lost sanity and reason. The reason for Lancer holding this skill instead of a sort of mental pollution is the comparison to his older and completed self. Carelessly chatters about matters important and trivial. Secrets that should be kept, weaknesses that must be hidden can be spoken of. Forgetful, or perhaps rather, uncaring of things that some may consider important. It can be said that Lancer simply holds a different set of values from a normal human to begin with. This skill represents in a way his distance from human civilization, and his nature as a youth similar to a certain hero of kids from a mountain shining goldenly. Or a certain assassin who descended from the mountains to meet with various witches. Furthermore it serves as a sort of revelation. One is able to feel the optimal course without basis. Of course in combat the penalties of auditory and visual interference are reduced like the Instinct skill. However… sometimes at odds with his own desires sometimes he will therefore be guided into taking actions that seem to bring only terrible consequences. But at times even those end up beneficial in the long run, albeit at a cost. What a troublesome result! A skill born of his mentality more than something held by his soul. To tap into this sixth-sense, one cannot utilize his physical body, or inherit his spiritual foundation. It could instead be compared to the sight of the King who stands at the pinnacle of all legends. Tearful Journey to the End: EX A story of love and tragedy, of blessings and curses. A status representing his life and journey. Lancer is a fool who holds one of the greatest loves and blessings in the world. In other words a skill about Lancer’s incompleted status (Lily) and the nature of his journey and story. What is clear is that this skill represents the ability for Lancer to reach towards a growth during the Grail War, and also boosts his luck. Essentially it is like Saber Lily's skill that represents her as someone who will grow to become the legendary King of Knights. Flawed Restoration: B+ The ability to heal rendered from a part of Lancer’s legend. In a sense it is a mixture of the philosophy of the far east that repairs objects in a way that does not erase its history (Kintsugi), instead exhibiting its breaks and flaws as part of itself even as it is repaired to become a renewed functional whole. Along with the view of the familiar of the Romanav family that sees weakspots. The healed whole only clashes with, and as such, emphasizes the small imperfections. In a sense it can simply be said to be a powerful method of healing that leaves flaws more apparent, whether it be a physical breakpoint or some other sort of fault. Due to its place and nature in the story of Lancer, it goes beyond the restoration of the flesh or objects in what it covers and can effect the spiritual as well. Name: Fool’s Garb Rank:D NP Type: Anti-Unit Range: - Maximum Number of Targets: 1 Description: A sackcloth for his fair face and sunny hair. He came wearing the dressings of a fool. His strong body was hidden by bindings and his legs covered in undressed and untanned calf skin like a savage. Truly, to look upon him was to see a farce, a fool. A trappings that hid a gifted and beautiful youth in hopes to preserve him and hide him from the world. A Noble Phantasm that helps to obscure the identity of Lancer. Name: Unknown. A Wooden Javelin (Stick) Rank:??? NP Type:??? Range: ??? Maximum Number of Targets: ???? Description: Information is hidden due to Lancer's first Noble Phantasm. What it does is unknown, but it appears to be a wooden stick in the form of a javelin that is a Noble Phantasm. However it doesn't seem to be too impressive... [/hider] [hider=Horsemask]Name: Tlilpojuan Dozequis Perellenosanchez Title(s): Horsemask Sensei, Obsidian Black Onyx (Black Demon God) Appearance: [img] https://cdn.thisiswhyimbroke.com/images/horse-head-mask1-300x250.jpg[/img] (Rare times the mask isn’t on [img]https://em.wattpad.com/3aa3a26f7708c48dae0ea82891dd2d54235af0b2/68747470733a2f2f732d6d656469612d63616368652d616b302e70696e696d672e636f6d2f373336782f33642f66612f62622f33646661626231333962316239363033653931343032383832633736306264352e6a7067?s=fit&h=360&w=360&q=80[/img]) Gender: Male Age: 35 Alignment: Runaway Stampede Rank: Frame (What is the Mage Association?) Objective for the Grail: N/A. Perhaps money, a method to better increase the channel/connection to the invoked god. In the end he simply is participating to achieve the “Most western” of experiences. The wish in the end does not matter to him that much. Command Seal: A swirl similar to a diffuse cloud taking form into various things, or perhaps a not so well done latte art. It seems to be a mixture of a horse, and a compass) Personality: A passionate man, a silly man, a foolish man. All of these descriptions are the utmost truth when it comes to Tlilpojuan. A fool who went west and ended up in the east. In a sense the fact that he met Tohsaka Nagato and became his greatest pupil and one of his closest friends was natural. He does not think too hard on certain things, he does not consider the value of certain things too much. Yet he pursues what he sees as beautiful and achieves excellence in his own way. He is gifted, and he pursues said gifts through fortune and a untethered set of values. Sometimes a bit lazy, he is like a questionable uncle who comes to mooch off you and crash at your place while at the same time telling you stories and teaching you tricks to make it feel like it was worth his visit. Bio: A man born to a family of native americans who were priests and shamans of the Aztec Empire. A half-blood with a father who was a charming european. A black sheep and shame upon his family twice, as instead of holding onto the pride of being the defender and guides of their people and holding a grudge over the lost dominance, glory and land of the past. Or continuing their path. Tlilpojuan instead turned to admiration, finding the stories, creatures and knowledge of the western world that was brought to the new world fascinating. A man who looks only at the present and future, unconcerned with the grudge of the pasts, he left his home despite the talent he held in his family arts, taking a family heirloom that was the head of the best horse of the most famed of Conquistadors (devil of the west) with him. However someone should have told him that the west was in fact east of his homeland. Instead of going to Europe he ended up in Japan. Both due to his ignorance, and also due him being exploited by a naval captain who essentially shangai’d him as a capable hand on his crew for a trip to the exotic east, before stranding him there and being paid for it (albeit meagerly) Truly a cheat upon cheats. Yet fortune favored Tlilpojuan, and he met with a man named Tohsaka Nagato. A man on a similar wavelength, the two became great friends, and the younger foreigner became a disciple. So the youth looking for a western experience became a person who lived and learned of the east, of magecraft and the fist. While already holding knowledge of the supernatural and being a sort of practitioner to begin with, it was in the martial arts of the Tohsaka family that Tlilpojuan found his talents truly laid. Becoming the successor to the Tohsaka style, Tlilpojuan allowed his friend and master to focus upon the ritual known as the Holy Grail War without regrets. Living in Japan he turned to dedicating himself to martial arts, even as he also at times traveled to have truly “Western” adventures. But now that the Second Grail War is descending upon Fuyuki he returns to meet his pupil, the current heir of the Tohsakas, and also participate in the Grail War himself as a master for the truly most “Western” of experiences. Magic Circuit Switch: The rush of the wind, fast and fierce enough to tear and lacerate the skin. But is it because of the winds ferocity, or because the one who stands against it is moving at such a speed? Number of Magic Circuits: E(quine) Quality of Magic Circuits: E(quine) While his circuit quality is by the standards of a magus, rather terrible. It is worth noting that they are a special abnormal composition that best fits connecting with spirits.. --- Elemental Affinity: Fire. Origin: Dysibasis (A greek portmanteau that holds the meaning of journeying to the west, or a sundown journey.) Magecraft: Shamanism The act of communing with, and invoking spirits and gods. While different parts of the world hold various traditions that have different quirks, conduct, rituals and focus due to their culture spheres it is overall a somewhat common type of magecraft. Furthermore it is a discipline that opens ones self (body) to spirits. In the case of Tlilpojuan it was primarily used in the construction of his iconic mask. His family held the arts of allowing themselves to be possessed by heroes and gods, holding even a few bunreis in their family in the past. Theoretically he can imbue objects, and people with boons and animal spirits. But it is not a discipline he makes too much use of, or really thinks on. Naturally he could enter a trance state as well. What a waste. Crest: N/A Weapon: Xiuh(colt) Kingly Western Renewal (Byakko/Autumn) Westflame Renewal Fist. His body. Rather than a joke it is the truth. A practicing martial artist, Tlilpojuan has gained more than friendship in the strange land of the East that he believes is in fact the West (and from a certain perspective he is indeed correct). More than just learning the Tohsaka Martial Arts, he has become a master who advances beyond his teacher. A worthy successor who is transforming what he learned into his own new style, utilizing his own abilities to elevate it into something that indeed represents him. A fool who came to a new land and took on a new life. A man who looked towards the west as the origin of advancement/civilization. His form as he strikes invokes the flames and season of change that are rooted in the culture he left, and the culture he now is surrounded by. At times it is almost as if flames themselves burst into existence from the passion and heat of his powerful blows. Rather than a martial arts that can only be taught to one’s self, it is a martial art style that remolds another to be like one’s self. A burning flame to reshape one towards nothingness and the world. In other words Tlilpojuan is a master of Chinese Martial Arts, but his own unique evolution may cause it to feel a bit unfamiliar to those who are used to more traditional practices? Yet his skill and strength is something that cannot be denied. In his history as a combatant he has this to say about himself. “I have only lost three times in my life. Once to “That Man” The second was to a certain Oriental Master. The third…” To speak on that third would require a special circumstance to arise. The Mask: What appears to in fact be a mask in the likeness of a horsehead that is in fact, actually a mask made out of a horse-head. Where the mask ends and begins is a line that is hard to notice, and one questions if it is actually an external piece of wear, or if it is in fact part of the body of the so called “magus” As he wears it, Tlilpojuan is for all intents and purposes, conceptually a horse. Created from the family heirloom/trophy of the greatest horse ridden by the greatest Conquistador (Hernan Cortes) it is a catalyst that is exceptional for the purpose of connecting to legendary horses. With the help of the Tohsakas, and his own abilities it has become a vessel/nexus in which horse spirits gather. The spirits of legendary horses have been invoked into it, granting it great power. Truly a most ridiculous mystic code in value. Truly a most ridiculous mystic code that is surprisingly not a jest. Exceptional Benefit: Mystic Code (The Mask) [/hider]