[hider=Sophia von Einzbern] [center][img] https://i.imgur.com/3FauGOq.jpg[/img][/center] [color=crimson]Name[/color]: Sophia von Einzbern [color=crimson]Title(s)[/color]: “Pleasure-Loving Doll That Seeks The Grail” [color=crimson]Gender[/color]: Female [color=crimson]Age[/color]: 5 (chronologically); looks about 23-26 years old otherwise [color=crimson]Alignment[/color]: Lawful Neutral [color=crimson]Rank[/color]: Pride [color=crimson]Objective for the Grail[/color]: To re-acquire the lost Third Magic of the Einzberns [color=crimson]Command Seal[/color]: [center][hider=Command Seal Appearance][img]https://i.imgur.com/DgU4XV7.jpg[/img][/hider][/center] [color=crimson]Personality[/color]: A homunculus of the Einzbern, a magus who can very coldly and calculatedly act without any hesitation in pursuit of her goals. She seeks to fulfil the will of the Einzbern family to gain victory with determination, and is the one who helps protect the Lesser Grail for this purpose. She actually looked forward to her role as a master, and in a sense has some adventurous spirit and playfulness about her. This is best embodied by her desire in indulging in the native Japanese fashion of kimonos, and having bought some art and literature of the nation to enjoy in the past. Enjoys reading in her spare time, trying all sorts of foods, other luxuries, and hedonistic tendencies are a part of her without any doubt. However, she does have a soft, gentle side, which is not always seen but can come about if memories of a "certain man" arise in her mind among some other situations. [color=crimson]Bio[/color]: A high-grade homunculus of the Einzbern family make, made to become a master for the Holy Grail War to achieve their fervent wish of regaining the Third Magic that had been lost to their family. She was not originally given personality, but after a "certain incident" developed one and was allowed to indulge in this, simply for the sake of her being able to interact interaction with others and blend in more around humans when going to Japan and other places. Said "certain incident" occured during an instance of scouting about Fuyuki a long time ahead of time of the war. In this one instance before the war, by a pure stroke of luck she met a certain man......Matou Zouken. A man who treated her like a real human rather than the doll she had been built to be. The results of this encounter transformed her from that of a mere "doll" into a "human being". She still fondly recalls the occasion even now. In a later trip back to the city, she ran into a special man and special lady whom she enjoyed an enticing encounter with. In part due to these things, and her own nature afterward, she has taken some interest in the Japanese, food, and similar things somewhat like a whimsical or eccentric noblewoman. Yet she has still not lost sight of her purpose to the Einzbern. To her, the goal of the Grail and the Einzbern's sincerest wish comes first, though immediately second to this without fail she desires to enjoy the world and all its pleasures. What a hedonist. --- [color=crimson]Magic Circuit Switch[/color]: Feelings of sexual arousal, which she can very easily trigger about with certain memories she can recall with an eerie ease. [color=crimson]Number of Magic Circuits[/color]: C [color=crimson]Quality of Magic Circuits[/color]: EX --- [color=crimson]Elemental Affinity[/color]: Earth and Fire [color=crimson]Magecraft[/color]: [u]General Magecraft[/u]- Things students at Clocktower would know, such as making a basic bounded field and familiars and such, to help round her out as a master. [u]Alchemy/Transmutation[/u]- The Einzbern specialty, that she likes others is a master of from the start, including the coining of homunculi and transmutation. In particular, Sophia also has the ability to use stands of her long hair to coin homunculus familiars, projectiles, and otherwise make other things on the spot for her use in and out of combat using the Einzbern alchemy. Things like using this with her healing magecraft to sew shut wounds and speed up recovery are also very ready uses, alongside even creating complex webs of sharp cutting wires to cover an area using a single hair from her head alone. To this war, on this note, she brings four bird-shaped familiars, each made from a strand of her hair. Each is an autonomous familiar that protects her from harm, and is capable of pursuing automatic or manually selected targets from them. They can be directed manually as well, have their shape changed, fire off small magical projectiles of their own, or even be used for things like scouting/spying. With the great deal of hair she has on her head still, creating more during the war quickly is very possible given the ludicrous nature of the Einzbern alchemy magecraft. [u]Healing Magecraft[/u]- Used in tandem with alchemy for things like adjusting bodies to alchemically-altered organs, but in this case also outright heal and support her servant better to boot with her very high levels of skill in this area. [color=crimson]Crest[/color]: Not needed, everything come from memories of past models, though has picked up more skills in practice of applying the knowledge she already has. [color=crimson]Weapon[/color]: Her familiars [hider=Exceptional Benefits:] [u]Being a member of the Three Families who founded this ritual, she has numerous benefits that include the following.[/u] -[b]Summoning her servant 2 months early for the war, including using that time for preparation personally.[/b] -[b]A one-floor complex in the western style was built in the 2 months prior to her coming to Fuyuki, hidden inside of the forest the Einzbern own in the area and surrounded by a temporary large bounded field (just for the duration of the war) ahead of time that allows them to sense those coming in the forest and track their location within the bounded field. Similarly a secondary “safe house” has been built and hidden in the forest as well, for use in case the main home is destroyed or becomes too dangerous to stay in.[/b] -[b]A team of homunculus maids have been constructed to attend to her, as well as support her. The majority have notable combat physical abilities, especially with weapons such as halberds that they have brought, and include purchased amulets to protect them from enemy magecraft to some extent. A few have also been designed to use magecraft including Healing Magecraft and Alchemy to support the Einzbern master and her servant in that manner.[/b] [/hider] [/hider]