[@Willy Vereb] I wanna nail on a few of your points because I think you raised some good issues that I have a take on. [quote]Similarly I don't feel the FTL is really something you'd consider slow, albeit limiting to only these two is a good idea to help making a more consistent setting.[/quote] You're right about the consistency, but the consistency is applied inconsistently. Weapons, species, every other technology aspect isn't even bound to half-realistic physics, led alone given any consistency. When you see how slowed-down its supposed to be, as well, you get this one random element that seems to completely contradict the whole sci-fantasy space opera construct the RP is going for. (It's also a tech aspect for which I've developed no less than 6 systems for my own work that I greatly dislike throwing out without very good reasons and so far I am unconvinced.) It also has an interaction problem in that - unless the RP works on greatly accelerated timetables, which is not implied - players are rather limited in who they can interact with to only relatively nearby neighbor factions. [quote]I think this game still has the problem with scale. Being limited to "just the Milky Way" still means 400 million star systems out of which at least 4 million of them are somewhat habitable, not to mention technologies which could allow you to settle on lifeless star systems. There are a myriad of sci-fi stories that fail to take the sheer scale of the galaxy into account. Why should we? I'll try to think of this more like Star Wars than say Mass Effect or especially anything more serious.[/quote] For one I would not consider scale to be one of the things Mass Effect handles comparatively well [i]either[/i] but I digress. The estimation on semi-habitable star systems also is way low and modern astronomy has brought that number up from 1:100 to closer to 1:5 but I digress again. You're kinda being slightly contradictory. "This RP has a problem with scale." "We should disregard scale entirely." Your points are both valid, but [i]pick one.[/i] I sense you're leaning towards the second statement as a proposed solution which I think is somewhat fine. I think invoking scale where relevant is important, but scale should also not ever be a hindrance to gameplay/story progression. (This can also be brought full-circle into another argument against the FTL thing earlier.)