The fact that Nil thought something was off about the ghost made Elle uneasy, even with his dismissal of the statement. Not enough to make her freak out, but it made her wonder what was odd about this particular spirit. Aside from the fact that it was a ghost, there didn't seem to be anything necessarily off about its performance. Sudden appearances, flashy threats, then hasty exits sounded standard of the tall tales she had been told. Then again, her companion had far more hands on experience. She trusted his judgement, and despite what he said about doubting is capabilities, she had full faith in his judgement. She would have refuted the statement, but they had already moved on. She had figured that the levers were a trap, and his analysis of the situation seemed fairly solid to her. Although, she scoffed indignantly when he suggested that she might want to leave. She may be skittish, but she was no coward. [color=00B2EE]"I'm not going anywhere,"[/color] she informed him, though did take care to step out of the line of fire of what appeared to be a dart trap, [color=00B2EE]"Besides, if I left, where would you be without me and my low tolerance for alcohol?"[/color] she added, though her tone was clearly jesting as she planted her fists on her hips and tilted her head at him. Despite the show of courage, she still held her breath when he pulled the first switch, though happily, it did not trigger any hidden blades or poisoned projectiles. Nothing happened. [color=00B2EE]"Careful,"[/color] she had whispers under her breath. However, the second rewarded them with the sound of metal grating against stone. A door had opened somewhere, which she took as a good sign. The third lever lifted the gate blocking their way, meaning that the remaining one was most likely the rigged switch. [color=00B2EE]"Well, that was anti-climactic,"[/color] she remarked in agreement with his statement. Compared to the sophistication of the traps in Bleak Falls Barrow, despite being near painless to solve, this was unimpressive. She walked forward through the open portal into the next room, which much like the first, was sparsely furnished and had another door, with the addition of a portcullis. She moved over to the wooden door and tried to open it, only to find it locked. There didn't seem to be any obvious traps around it, unlike the portcullis, which had suspicious looking holes bored into the left side of the wall in a neat row just beyond it. She decided to try her chances with the former barrier, and knelt down in front of the keyhole, reaching into her boot and withdrawing a lock pick. She may not have any experience with ghosts, but she had jimmied a few locks in her day. She was no thief, but her eldest brother liked to "borrow" things from others, so she had learned the skill from him. The lock gave way after some careful fiddling, the Breton getting to her feet and carefully swinging the door open. It was a tiny room, a chest at the far end, but right as she was about to step through and investigate, she paused when she noticed the pressure plate on the floor. She carefully skirted around it and walked over to the chest, promptly sitting down in front of it, and thinking she was clear of danger, threw open the lid without hesitation. However, the chest had been rigged with a dart trap, and had she been standing or any taller, she would have been peppered with a dozen poisoned projectiles that sailed over her head. She ducked and covered her head, freezing for a moment until the sound of the darts hitting the walls had stopped. She then slowly turned to look over her hunched shoulders to see if Nil had witnessed her near death experience, a sheepish, embarrassed grin on her face.