[color=lightgray][center][img]http://vignette1.wikia.nocookie.net/vsbattles/images/a/a2/XCOM_Logo.jpg/revision/latest?cb=20160523194233[/img][/center] [Center][i][h1][color=6ecff6]Welcome Recruit to the XCOM Project[/color][/h1][/i][/center] The year is 2020 and Earth is at war with a unknown coalition of alien races. For the past 20 years, a secret military organization officially called the [color=6ecff6][b]XCOM Project[/b][/color] has held the line against both extraterrestrial and paranormal threats. This organization is funded by a council of nations, simply called [color=6ecff6]The Council[/color], and has bases in every continent. The main headquarters is located in the outback of Australia, where the civilian population is scarce. In the beginning, the biggest threat that XCOM faced where the so-called [color=6ecff6]Alien Cults[/color]. These were organization whose operations either operated around the aliens or their technology. By 2015, all of these Alien Cults were either utterly destroyed or fell apart thanks to daring raids by XCOM on their headquarters. Up until recently, contact with the alien menace has been sparse and dealt entirely with human-like aliens nicknamed [color=6ecff6]Thin-men[/color]. That all changed with the attack on Berlin, in which several mysterious pods were dropped from multiple UFOs in low-orbit. These pods emitted a strange stream of green energy and, along with alien ground forces, resulted in many civilian casualties before the arrival of [color=6ecff6]XCOM[/color] forces. [center][img]https://i.ytimg.com/vi/K1SmoaVZ8Ck/maxresdefault.jpg[/img][/center] Alien activity has since increased dramatically and now all [color=6ecff6]XCOM[/color] recruits have been called upon. There has also been a resurgence of groups sympathetic to alien rule or trying to get their hands on alien tech, providing evidence that some of the old Alien cults have been revitalized under different banners. The day that the [color=6ecff6]XCOM Project[/color] had feared and anticipated has at last come. Now the [color=6ecff6]XCOM Project[/color] calls upon you to defend Earth and humanity. The mission is simple: Stop the alien menace from destroying the world as we know it. Good Luck, soldier. As a soldier of [color=6ecff6]XCOM[/color], you will be assigned to a squad and sent on various missions across the globe. The council has given the [color=6ecff6]XCOM Project[/color] free jurisdiction to operate in any area so there is no fear of red tap hindering response times and effectiveness. Besides special issues that may arise, most missions will have you eliminating all alien threats once the area of operations is reached. With the cooperation of local governments, Civilians have all been evacuated in most of the engagements so far. If there happens to be civilians in the area, it is of the utmost importance that they are reached and instructed out of the fire zone. Operatives are authorized to use [i]any[/i] means necessary to take down hostiles. When not out on missions, all XCOM personnel will be stationed in their home base. Here they have access to state of training and recreational facilities to accommodate their everyday needs. It is vital that all operatives maintain peak physical and mental health. Excellence in service will lead to additional rewards being given to the individual or their squad. Please look to the 10 Rules of Conduct for information regarding proper and expected behavior. Except for luxury items, every XCOM base is fully equipped to be self-sustaining in the event contact with the outside is not available. [hider= Important NPCs] [color=0072bc][b]Doctor Moira Vahlen:[/b][/color] [img]http://vignette1.wikia.nocookie.net/xcom/images/3/33/Dr_Vahlen.jpg/revision/latest?cb=20121008224315[/img] The scientist in charge of XCOM's research division. She expresses an unusual enthusiasm towards adapting alien technology to forward human scientific advancements. All aliens captured alien are to be delivered to her lab per the doctor's request. Dr. Vahlen is also a member of the commander's advisors. [color=f7941d][b]Doctor Raymond Shen:[/b][/color] [img]http://vignette2.wikia.nocookie.net/xcom/images/0/05/Dr_Shen.jpg/revision/latest?cb=20121012202054[/img] Dr. Shen is the head engineer of XCOM's development team and the creator of the A.I. matrix in each base. He is one of the more senior members of XCOM with decades of experiences and is world renowned. His views on the extent in which XCOM should utilize alien technology often conflicts with Dr. Vahlen. Dr. Shen also advises the commander on alien materials and components. [color=f26522][b]Central Officer Bradford:[/b][/color] [img]http://vignette2.wikia.nocookie.net/xcom/images/d/d7/Central_Officer_Bradford.jpg/revision/latest?cb=20121012202020[/img] Bradford is the second-in-command in the XCOM project and is in charge of the organization's communications across the several bases and organization on the more specific level. All Base Commanders report to Bradford. He is dedicated to ending the alien menace and helps the commander with battle strategy. [b]Spokeman:[/b] [img]https://www.pcinvasion.com/wp-content/uploads/2015/05/base-expansion-xcom-enemy-within.jpg[/img] A mysterious figure that represents the council of nations responsible for funding the XCOM Project. All council concerns and request will be voiced through him as well as a monthly report on the organization's effectiveness as a whole. [color=6ecff6][b]XCOM Commander Martin Anderson:[/b][/color] [img]https://s-media-cache-ak0.pinimg.com/736x/8e/f5/b6/8ef5b616552b1b29251d374336ec975e.jpg[/img] The commander is the head of the XCOM project and responsible for all major decisions including research and strategy. A veteran of conflict in the middle-east, Commander Anderson was selected for his flawless record and comparatively young age. He often keeps to himself when not over-seeing missions but is incredibly charismatic and intelligent.[/hider] [center][img]http://vignette1.wikia.nocookie.net/xcom/images/2/27/Bg_command.jpg/revision/latest?cb=20120503185915[/img][/center] Rules of Conduct 1. Prejudice will not be accepted. -Everyone who is part of XCOM is fighting for Humanity's survival. There is no room for petty hatred. 2. No amorous relationships between operatives -While bonding among comrades is encouraged, romantic ties compromises mission integrity and thus will not be tolerated. Breaking this rule will result in termination or a transfer. 3. All operators must adhere to their assigned sleep schedule 4. Any operative found to be intoxicated will be reprimanded harshly. -These two rules are enforced to keep operatives from being unable to perform properly in their duties. 5. Do not tamper with another operative' s personal items unless given explicit permission. 6. Keep all areas clean 7. No personal communication to the outside. 8. Return all weapons to the armory immediately after missions or practice. 9. Any alien devices kept in personal lockers will be cause for immediate reprimand. -Please do no endanger the lives of your fellow soldiers because you want a 'souvenir' 10. Modification of XCOM weapons or equipment is strictly forbidden unless given consent by an officer or another member of base command. [hider=Aircraft] [b]Skyranger:[/b] [img]http://vignette1.wikia.nocookie.net/xcom/images/8/8d/XEU_Skyranger_Hangar.jpg/revision/latest?cb=20121025223931[/img] The Skyranger is XCOM's primary method of troop transport. A vertical take-off jet, it can hold up to eighteen soliders and land in urban areas for fast response times. [b]Raven:[/b] [img]http://img14.deviantart.net/71ca/i/2013/302/1/b/xcom_interceptor_concept_by_zombat-d6sa0g9.jpg[/img] The most advanced fighter jet developed by XCOM, it is capable of operation in the upper atmosphere. Its speed and maneuverability are the main strengths of the Raven coupled with the avalanche missile system.[/hider] [img]http://vignette1.wikia.nocookie.net/xcom/images/c/c5/XCOM_Concept_Art_XCOM_HQ_Hangar.jpg/revision/latest?cb=20121105043919[/img] [hider=Psionics] [center][img]https://vignette.wikia.nocookie.net/xcom/images/0/03/XCOM-EU_Psi-gifted_female_soldier.jpg/revision/latest?cb=20121109184154[/img][/center] A latent mental power existing within certain individuals. As demonstrated by the Aliens, it has the power to be used as an devastating weapon in combat. As of present, XCOM has very little understanding of this power and even less on it's implication.[/hider] [hider=Meld] [center][img]https://steamuserimages-a.akamaihd.net/ugc/721995326556750088/CE143DBB288E4923A54B9AD1A45497ABA62DD22B/[/img][/center] A nano-material that can be used to augment human abilities or change them to interface with a heavy much suit. Efforts to replicate it has so far proved futile and thus it is incredibly rare. That is why the augmentation are reserved for the top performing operatives. Those selected for augmentation will be alerted when the lab is ready for them. On the other hand, only volunteers are taken for the implementation of the cybernetics need to operate a much suit.[/hider] [hider=Classes] [b]Infantry:[/b] The core of XCOM's miliary personnel, those with this specialization are focused on medium range engagements. Their primary weapons are usually carbines, assault rifles, and battle rifles. They perform multiple roles on the battlefield and as such are good overall. [b]Assault:[/b] Close-quarters specialists who primary role is to breach structures and break-through enemy lines. Their primary weapons are usually assault rifles, sub-machine guns, and shotguns. They also come outfitted with a sword for engagements with aggressive aliens or silent take-downs. [b]Demolitions:[/b] Operator who handles high-explosives such as C4 and rockets. They specialize in taking down hard targets or clearing out large structures. Their primary weapons are assualt rifles, smgs, or carbines. The payload of their explosives varies per mission but C4 and a rocket launcher are always part of their equipment. [b]Gunner:[/b] The soldier with the biggest gun on the battlefield, they are tasked with holding key positions and suppressing enemy fire. Their primary weapons is the heavy machine gun and a smg. They are also given thicker armor since the classes requires much strength. [b]Scout:[/b] Specialists in remaining undetected by enemy forces, their role is to spot targets and report intel back to the squad. Their primary arms are battle rifles, assault rifles, carbines, and smgs. A scout is required on every mission. [b]Medic:[/b] Field-doctors trained in fast, effective treatment and ensuring the safety of the squad. Their training is similar to infantry. Primary arms include assault rifles and smgs. A medic's main tool is the special med-kit developed by XCOM, able to stop bleeding immediately and numb pain. [b]Sniper:[/b] The best marksmen in XCOM, snipers give covering fire to the squad and work with the scout to mark targets. Their primary weapon is a sniper rifle and a smg. [b]Specialist:[/b] These operatives have a direct link to the base's A.I. matrix and are able to quickly scan and hack into enemy systems. Their primary weapons are smgs, shotguns, and assault rifles. [b]Engineer:[/b] Engineers carry portable emplacements such as small auto-turrets and mobile cover. Their primary weapons include assualt rifles, carbines, smgs, and shotguns. They are also responsible for retrieving alien devices and tech. [b]Ranger:[/b] Experts in melee combat and sneaking behind enemy lines, these soldiers are not afraid to get up close and personal. Primary weapons are smgs and shotguns. Additional equipment includes a full-length sword and an expanding small shield on either arm, however they generally have lighter armor. Every class comes equipped with a combat knife and a side-arm, which you can choose. I might allow a couple people to be interceptor pilots if they are really interested. (More classes will come as the RP progresses and changes will be available)[/hider] [center][img]https://vignette.wikia.nocookie.net/xcom/images/b/b6/XCOM-EU_Soldiers_Class_-_Support.png/revision/latest?cb=20121109205926[/img][/center] [h3][u][b]Character Sheet[/b][/u][/h3] Name: Age: 21 to 40 Nationality: (Country of Origin Appearance: (Optional; Picture or Brief Description) Biography: (Personal History/Events leading up to XCOM) Base of Operations: (Any of the Continents) Squad: (Will be assigned) Class: (Determines your role in the squad, can be changed later) Rank: Squaddie Personality: (Who your character is as a person) Other: (Any extra info or Quriks) Strengths: (What your character excels at, i.e. Close quarters combat or quick reactions) Weaknesses: (Anything that has a noticeable negative impact on your character such as Trust issues or Fears) Psionic-Potential: (Yes or No) Mech Soldier Candidate (Yes or No) [hider=Active Squads] [hider=Arctic Wolves] [img]https://img1.cgtrader.com/items/828063/db7841bd56/large/e-wolf-logo-3d-model-ma-mb.jpg[/img] - Sara Lancaster: Infantry - Daniel Lewis: Medic - Kostas Leiga: Specialist - Suzukaze Katsumi: Ranger - Emiel Hengeveld: Gunner (Squad Leader) - Valentin Romanovich: Scout[/hider] [hider=Steel Tigers] [img]https://i.ytimg.com/vi/1h3uttQ3A-M/maxresdefault.jpg[/img] - Alexander Smith: Sniper - Xu Feng: Specialist (Squad Leader) - Haylee Greer: Scout - Marcus Winther: Infantry - Kiana Makaiwi: Assault - Jamerro Morant: Infantry[/hider] [hider=Sea Hounds] [img]http://www.clipartbest.com/cliparts/7ca/6eo/7ca6eoAgi.jpg[/img] - Ansgar Staudinger: Ranger - Novak Vilmos: Scout - Annika Rosenquist: Infantry (Squad Leader) - Lucia Di Maio: Specialist - Felix Richter: Infantry - Isak Helsing: Demolitions[/hider] [hider=Grim Crows] [img]https://s-media-cache-ak0.pinimg.com/originals/a7/57/df/a757dfd600c04419f45c3252bd4d0cf4.jpg[/img] - Helene Mauss: Assualt (Squad Leader) - Bastien Sardou: Engineer - Igino Lariccia: Infantry - Anzelm Chudzik: Gunner - Odessa Priscou: Sniper - Dragisa Rakocevic: Scout - Amber Holloway: Medic - Cole Duponte: Ranger (OC)[/hider] [hider=Swift Vipers] [img]https://ae01.alicdn.com/kf/HTB1FDnqRpXXXXbJXXXXq6xXFXXXL/16cm-15-1cm-Viper-Snake-Logo-Vinyl-Decals-Car-Window-Stickers-Car-styling-Black-Silver-S6.jpg_640x640.jpg[/img] - Nico Villacrés: Infantry (Squad Leader) - Lorzenso de Ávila: Gunner - Velena Keiling: Scout - Camila Martí: Assault - Allen Graham: Medic - Angelo Ortega: Sniper (OC) [/hider] [hider=Iron Talons] [img]http://www.cncsaga.de/uploads/Image/b9/IMF_CLASSIQUE_WEB_CHEMIN_3212_1245792728.png[/img] - Daniel Bradly: Specialist (Squad Leader) - Kathryn Sokolik: Infantry - Patrick Wehinger: Scout - Amiya Brooks: Medic - Kahele Aolani: Demolitions - Joseph Vitali: Gunner (OC)[/hider] [hider=Hell Hounds] [img]https://orig00.deviantart.net/e32e/f/2006/326/0/f/hell_hounds_logo_by_commander_salamander.jpg[/img] - Serarina Holzer: Infantry (Squad Leader) - Augustin LeMahieu: Scout - Avery Johnson: Engineer - Cyril Vassallos: Assault - Emily Verbeck: Medic (OC) - Trevor Hickory: Ranger (OC)[/hider] [hider=Red Dragons] [img]https://i.pinimg.com/originals/04/4a/d4/044ad4b8909cfbaf0b034b24fe6bc639.png[/img] - Kyo Jin-Hwan: Specialist (Squad Leader) - Donovan Rogers: Demolitions - Tama Tuitama: Scout - Alexander Reyes: Ranger - Nian Zhen: Medic (OC) - Nadezhda Moskvin: Engineer (OC)[/hider] [hider=Black Cobras] [img]https://image.freepik.com/free-vector/cobra-animal-sport-mascot-head-logo-vector_1893-17.jpg[/img] - Zhu Yun: Infantry (Squad Leader) - Ratana Chao: Infantry - Omar Mahanti: Medic - Ichihara Maiya: Sniper - Esmaeel Sayyad: Demolitions - Hiroya Mochizuki: Scout (OC)[/hider] [/hider] [center][img]https://i.ytimg.com/vi/EVLlb81saTc/maxresdefault.jpg[/img][/center] Anderson had not slept for two days before the attack happened, with the amount of activity in the past couple of days he knew what was coming however he didn't expect to lose almost two whole squads in Berlin. Causalities were an inevitable factor of this war however he wanted to make sure that they were as minimal as he could make them. He left central command only to eat and go to the bathroom, currently he was looking up at the geo-scape slowly turn. [color=f26522]"All bases are being brought up to speed and on schedule, commander. Dr. Vahlen seems excited about her new specimens"[/color] The voice came from Bradford, his second in command. A rare smile crossed his lips as he continued staring at the glowing holographic for a few more moments before turning towards him[color=6ecff6]"I sometimes think her obsession with the aliens is a tad frightening at times."[/color] he paused briefly [color=6ecff6]"I want them fully operational by the end of the week with three to four teams waiting on standby at all times. Also, Inform Dr. Vahlen her project request is granted and for Dr. Shen to begin construction of the proper containment facilities."[/color] They were going to need to capture of theses invaders alive and learn what they know, the hard way if he knew Dr. Vahlen. Bradford let out a constrained laugh and nodded [color=f26522]"Right away, commander. I believe she will be quite happy to hear it."[/color] Anderson's gaze returned to the projection of Earth in front of him, his hands pressing down on the cold metal of the console as he leaned forward. [i]How far will he be willing to go to win?[/i][/color]