[h1]Master[/h1] [hider=Master R-raion?!] [center] [h2][color=darkorange][b]Fuyuki's Coolest Cat[/b][/color][/h2] [img]https://image.ibb.co/mKzDnd/COOL_CAT.png[/img] [sub]thanks for the recolor, froppy ^w^[/sub] [h3][color=darkorange][b]"Y'know, I'm pretty good at what I do... Don't think you'd want to know what that is, tho."[/b][/color][/h3] [hr] [b]Name[/b]: Gin Yoshiyaki [b]Title(s)[/b]: [color=darkorange]"What the hell did I say about calling me [i]Shishi-sama[/i]?!"[/color] [b]Gender[/b]: Male [b]Age[/b]: 34 [b]Alignment[/b]: True Neutral [b]Rank[/b]: Cause [b]Objective for the Grail[/b]: [color=darkorange]"I don't care about no stinkin' cup... Fuyuki's [i]my[/i] turf, and I'm making sure [i]my[/i] turf stays safe, ya hear?" ... "... I wouldn't mind having myself a car, though..."[/color] [b]Command Seal[/b]: [url=https://image.ibb.co/kFUEvy/Command_Spell.jpg][color=darkorange]"I-it's not what it looks like!"[/color][/url] [b]Personality[/b]: At first glance, Gin seems to be a cocky, overwhelming individual, although he tries to keep a cool head when needed. With a short temper and a penchant for doing whatever he wants, however, it would make sense to compare Gin to a common thug. Because of this, as well as his rather scary face and the fact that he carries a [i]bokken[/i] almost everywhere he goes, it could be said that Gin has a natural talent for intimidating others. Despite this, Gin does follow the [i]bushido[/i] to an extent, and will risk even his own life if it means protecting those under his supervision. [b]Bio[/b]: Born into the Yoshiyaki family as the eldest child of four, a lot was expected from Gin. While he was able to easily grasp the basics of his family's craft, [i]Onmyoudou[/i], he had little interest for it in the first place, being the least studious of his brothers despite his own high compatibility. After finding out that he and his brothers were all supposed to fight to the death to figure out who would inherit the "family business," as he calls it, he just went off and left. Throughout much of his young adulthood, Gin traveled around the world, seeking out work as a freelance magus. He had figured, at first, that it would be a waste of his talents and his above-average magic circuits if he didn't at least continue to hone his craft away from home. In the end, however, his work found him back to Japan, realizing that the life of a magus is not for him. Worried that he wasted most of his youth living a life he didn't like, Gin wandered around like a [i]ronin,[/i] hopelessly searching for a place where he'd belong... Until one day, he found himself in a city called Fuyuki. Finding a sense of kinship with the Fujimuras and their acceptable nature as well as his own talents and physical capabilities, Gin easily found work as a member of the [i]yakuza[/i]. As the years went by, Fuyuki started to feel more and more like a place Gin could call his home. After becoming a lieutenant with all his fingers intact, Gin finally found a world where he belonged, and hoped that there wouldn't be anything that would tear him away from that. Until a bunch of foreigners stopped by, asking about a cup... --- [b]Magic Circuit Switch[/b]: The smell of burning paper. [b]Number of Magic Circuits[/b]: B [b]Quality of Magic Circuits[/b]: B --- [b]Elemental Affinity[/b]: Fire and Soil [b]Origin[/b]: [i]Pompadour[/i] [b]Magecraft[/b]: The Yoshiyaki school of Magecraft is [i]Onmyoudou,[/i] an Eastern Thaumaturgical System and a variant of Feng Shui, and as such, Gin is proficient in the basics of the art, which include divination, spirit exorcism, and Shikigami creation, among others. In spite of this, Gin only shows some exceptional skill in fortune telling, specifically, utilizing [i]ofuda[/i] as a means of rewriting fate by actively using zones of good luck and bad luck. Gin can also utilize the technique as a means of establishing a fate as a basis of attack, with an example being a fate of a lightning bolt being struck at a specific location. Gin can only establish such effects as long as they relate to his affinity, however. In spite of this, due to his middling skill and lack of interest in perfecting this art, Gin only utilizes this technique as a means of warming [i]sake[/i] quickly. As the eldest child in a magus family, Gin is knowledgeable in the basics of magecraft in general. A spell that Gin favored specifically is Reinforcement, but he only utilizes it as a means of enhancing his [i]bokken[/i], ignoring and not bothering to practice its more practical uses. In his travels, Gin has also come across the basics of Western magecraft, although he has never actually [i]used[/i] it due to its incompatibility with his Eastern system. Something unique among the members of the Yoshiyaki clan, Gin also boasts extraordinary luck, by human standards. It is a strange an unexplained gift, something like a sorcery trait, that even the Yoshiyakis are unaware of. In fact, Gin and his descendants might even live their whole lives unaware of his bountiful fortune... [b]Weapon[/b]: Gin's weapon of choice is his trusty [i]bokken,[/i] which he wields with moderate proficiency. His preferred form of combat involves reinforcing his [i]bokken[/i] to deal surprising amounts of damage. [b]Exceptional Benefit[/b]: Supply line and Support Units. As a lieutenant in the Fujimura group, Gin is able to request for resources as well as reinforcements from the Yakuza. He is able to receive both benefits due to the Yakuza being an internal organization, although the benefits are weaker than usual due to the organization also not being a magical one. [/center] [/hider] [b]UPGRADE[/b] [hider=Interlude V: The Coolest Hero] [center] [h1][color=darkorange][b]'Mobster'[/b][/color][/h1] [img]https://image.ibb.co/dFNhBU/A_HERO_IS_GIN.jpg[/img] [h2][color=darkorange][b]"Be cool or be schooled!"[/b][/color][/h2] [hr] [b]Name[/b]: [b]FUJIMURA[/b], [i]Kickass Komainu of Concentrated Cool[/i] [b]Gender[/b]: Male [b]Birth [s]and Death [/s]Dates[/b]: Age of Cool[sub](Man)[/sub] [b]Alignment[/b]: True Cool[sub]Neutral Good[/sub] [b]Weapon[/b]: Bokken, Fists [hr] [b]Personality[/b]: The fire in his heart has ignited, the anguish within his soul has been resolved. No longer the 'Gin Yoshiyaki' that joined this war thinking he could protect Fuyuki with his own hands, [b]FUJIMURA[/b] fights with all his might to ensure Fuyuki's future! Fighting alongside others instead of stubbornly standing on his own, [b]FUJIMURA[/b] is now completely confident in the strength of his allies and his own newfound respect for his magecraft. On his quest to become [i]the coolest hero[/i], [b]FUJIMURA[/b] seeks to accomplish [i]all that is awesome[/i] in order to make his vision of [i]a bright Fuyuki[/i] into a reality. Yakuza, assemble! [hr] [b]Bio[/b]: [sub]I wanna be the most coolest, Like no one ever was. To save them all is my real test, To lead them is my cause, I will travel across Japan, Flexing far and wide. Teach Yakuza to understand The power that's inside! Yakuza, (gotta lead em all) its you and me I know its my destiny Yakuza, oh, you're my best friend In a city we must defend Yakuza, (gotta lead them all) a heart so true Our coolness will pull us through Stand by me and I'll lead you (Ya-ku-za) Gotta lead 'em all![/sub] [hr] [b]Parameters[/b]: [b]Strength[/b]: D [b]Endurance[/b]: E [b]Agility[/b]: C [b]Mana[/b]: B [b]Luck[/b]: A++ [hr] [b]Class Skills[/b]: [color=darkorange]"Classes? Nani the fuck?! It's pronounced 'glasses'!"[/color] [hr] [b]Personal Skills[/b]: [b]Crystallized Coolness[/b]: EX A magic implement taking the form of glasses, and a classification of self-admonition skill that displays its effects by having the user maintain the attitude of ‘the coolest hero’. It results in the improvement of the wearer’s “nature as an existence”, and consequently such things as his presence and strength of recreated mysteries, but he ends up weakening upon taking conduct that violates this ideal. In [b]FUJIMURA[/b]’s case, that means he "gets weakened when doing something lame" and that "some sort of gauge rises when doing things that he finds cool". The sublimation of the path that [b]FUJIMURA[/b] has taken. [b]Houjutsu[/b]: C++ The Japanese arts which descend from Feng Shui, covering such things as talisman creation, Shikigami exertion, divination, and spiritual banishing. While no genius in the art, [b]FUJIMURA[/b] has formed two primarily specializations, signified by the double modifier. First, he has unknowingly tapped into the theories of the east’s witchcraft and integrated them into his practice of Houjutsu. It can thus be said that he excels at creating talismans which use his own existence as a cornerstone. Second, he has unknowingly leveraged his monstrous force of providence, allowing for creation of shikigami at an efficiency, and thus theoretical quantity, which should ordinarily be impossible. [b]Charisma of a Yakuza Boss[/b]: B+ [b]FUJIMURA[/b] is not an icon or a hero who stands above humanity, but a hero who stands beside humanity. Mired in their flaws and embracing them, rather than placing himself above them. Those who stand beside [b]FUJIMURA[/b] find themselves elevated by his presence, becoming "ideal yakuza". This both means that abilities inherent to the meaning of yakuza are either acquired or amplified, and that said individuals are brought up to a state where they can be considered peers to [b]FUJIMURA[/b], as he is not a lone star so much as one among many. ...as an aside, if the willpower of multiple “ideal yakuza” is focused upon a single target, it should be possible for the communication of their will to reach the domain of a conceptual attack. One might refer to this as a “Grand Mob Ritual”. The plus modifier is the result of synergy with the Personal Skill “Crystallized Coolness”, which implicitly recreates replicas of [b]FUJIMURA[/b]’s unique magic implement on those who work alongside him, granting them similar capabilities as accorded by [b]FUJIMURA[/b]’s own Skill. This is not limited to wholly extrinsic beings. [hr] [b]Noble Phantasm[/b] [hr] [b]Irezumi Gaeshi[/b] [i]Great God Hotei Inversion[/i] [b]Type[/b]: Anti-Unit [b]Rank[/b]: C Not a Noble Phantasm in the true sense, but rather something that resembles an “equivalent”, a crystallized mystery that does not stem from human history or legend but rather was solidified during one’s apotheosis. Thus, one could consider it an “Artificial Noble Phantasm”. A channel engraved into the body (spirit) through the process of Irezumi. Put simply, the channel in question is one that uses a synthesis of [b]FUJIMURA[/b]'s own nature and the concept of a 'cool reversal', a last-second turnabout. Pulling from the concept of the Taiji, the channel is in truth composed of two channels that function synergistically. The first is one that accumulates "fortune" from the user and the surroundings and converts it into "misfortune", which may either be stored or output, while the second does the inverse. Naturally, use of each channel is determined through the possessor's will. While these could be called similar in nature to Magic Circuits, in truth it is more akin to an imprinted Psychic ability. [b]FUJIMURA[/b] is capable of engraving these channels into other existences, forming something akin to a collective consciousness along the lines of the channel. The theory behind this is not unlike how Psychics are emanations of the human collective unconsciousness, and thus the possessors of these channels are emanations of [b]FUJIMURA[/b]’s principles. [/center] [/hider] [hr] [h1]Servant[/h1] [hider=big dicc german king] [center] [h1][color=gold][b]Black Rider[/b][/color][/h1] [img]https://image.ibb.co/nb0ea8/Rider_Dietrich.png[/img] [h2][color=gold][b]"I will only say this once... concede, or be slain."[/b][/color][/h2] [hr] [b]Name[/b]: Theoderic the Great, [i]Decimating Dragon King[/i] [b]Gender[/b]: Male [b]Birth and Death Dates[/b]: Age of Man [b]Alignment[/b]: Lawful Good [b]Weapon[/b]: Swords, Shield [hr] [b]Personality[/b]: Stern and taciturn, Rider is a man of action who would rather prefer that his deeds speak for himself. Much more reserved than one would expect, Rider is brought forth at the end of his legend, rather than the height of it. A victim of many betrayals and having watched many of his close friends and allies die, it's no wonder why Rider is reluctant when it comes to getting close to others. This, along with his harsh temper, is what makes Rider rather hard to get along with on a personal level. Despite these traits, however, Rider is a reverential and somewhat honorable individual who will give his respect when it's due, honoring the Master-Servant relationship with whoever he is contracted with. It is because of this respect that he adopts the name of the man he was based off of, who would be difficult to summon under normal circumstances, because his own legend both outlives and outweighs the man truly known as "Theoderic the Great". [hr] [b]Bio[/b]: Rider's true name is [b]Dietrich von Bern[/b], although he prefers to use the name of his prototype, Theoderic the Great, admiring his dedication to [i]Human Civilization.[/i] Known for his many adventures facing off against both mythological beasts and heroes alike, Theoderic has manifested as a hero [i]at the end of his journey[/i], acting as the older and wiser king that brought his kingdom to prosperity, instead of the [i]Exiled Prince of Adventure[/i] he would be summoned in as one of the Knight classes. Due to being summoned in Germany, his homeland, Theoderic's capabilities as a Heroic Spirit have skyrocketed, making him a match for even the greatest of Servants. Still, even without this benefit, Theoderic would still be considered a top-tier Servant, being a legendary medieval king who leads a group of heroic knights. For Britain, there is King Arthur. For France, there is Charlemagne. And for Germany, there is no other king greater than Theoderic the Great. [sub]i know the actual theoderic is italian shut up[/sub] [hr] [b]Parameters[/b]: [b]Strength[/b]: A [b]Endurance[/b]: A [b]Agility[/b]: A [b]Mana[/b]: A [b]Luck[/b]: A+ [hider=Parameters without Staging Ground] [b]Strength[/b]: B [b]Endurance[/b]: A [b]Agility[/b]: B [b]Mana[/b]: A [b]Luck[/b]: B+ [/hider] [hr] [b]Class Skills[/b]: [b]Magic Resistance[/b]: A Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer". Said to be the son of a dragon, Rider has the blood of dragons flowing through his veins, marking him as a mixed-blooded member of Dragonkind. This grants Rider phenomenal resistance against magic, although if he is targeted with sorceries aimed at slaying dragons, this skill may not function to its fullest extent. [b]Riding[/b]: A+ Trademark skill of the Rider class, denoting the ability to ride mounts and vehicles. At this rank, all vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind. At the end of his legend, Rider's death involved him mounting and riding a demonic steed, never to be seen again. However, this steed does not appear to be summoned alongside Rider in this class, and if asked about it, Rider will remain silent or attempt to change the subject... [hr] [b]Personal Skills[/b]: [b]Breath of the Dragon[/b]: B++ The ability to release a torrent of mana like the breath of Dragons, the pinnacle of all Phantasmal Species. Rider's breath, which manifest as intense flames, are strong enough to rival the breath of even lesser members of Dragonkind, granting bonus modifiers when used against enemies with the [i]Dragon[/i] attribute. Rider was able to defeat and almost kill Siegfried, who was protected with the [i]Armor of Fafnir, [/i]with this attack. Normally, Rider must be in a state of rage before he could use this skill, but because he is summoned at his oldest, he has mastered using this skill, somewhat, able to shape his breath into projectiles, like fireballs, and even use this skill without having to be enraged, albeit at a weaker level of power. [b]Mana Burst[/b]: A The increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. At this level, even a stick can become a weapon of great power. A normal weapon that is not on the level of a divine Mystery can be destroyed in one blow. Can also raise one's defense several times over. Rider normally utilizes this skill as a means of increasing his defense, blocking and parrying attacks with his shield while he relies on his own strength to deliver attacks, although because of his armor, Rider is able to use this skill both offensively and defensively. [b]Instinct[/b]: A The ability to instantly identify [i]the best personal course of action during combat[/i]. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms. At this level, it is essentially in the realm of predicting the future. Through this ability, it is possible to negate the penalties inflicted by visual and auditory interference to a certain extent. Obtained through multiple anecdotes of Rider avoiding acts of betrayal, he would normally possess [i]Eye of the Mind (False)[/i] as a skill, but because he was summoned where his fame would be at its peak, it has evolved into [i]a type of precognition.[/i] [b]Collector[/b]: E- The [i]talent[/i] to collect high quality goods—a [i]luck[/i] that draws rare items into the possession of the Servant. However, because it is the Servant that owns this Skill, the Servant's Master derives no benefit from this Personal Skill. Rider is known to have looted and hoarded many weapons and armor from his enemies in his journey, giving him a sort of affinity over treasures that are [i]swords of German origin[/i]. It could be said that Rider's obsession to collect such treasures is a reflection of his Draconic nature However, because Rider is also known for giving his treasures as much as he is receiving them, this skill is granted at its lowest rank. [hr] [b]Noble Phantasms[/b] [hr] [b]Falke[/b] [i]Heroic Steed That Never Falters[/i] [b]Type[/b]: Anti-Unit [b]Rank[/b]: B [b]Range[/b]: 1 [b]Maximum Number of Targets[/b]: 1 The loyal steed of Rider, said to love its prince more than life. It appears as a great black horse, armored in the same sort of enchanted armor Rider normally wears. Despite being a normal horse in life, the slaying of many monsters alongside its owner resulted in [i]Falke[/i] becoming a Heroic Spirit in its own right, rivaling beasts of Phantasmal nature. When called, [i]Falke[/i] fights in tandem with Rider, whether serving as a mount or standing side-by-side with its rider, charging in and delivering a vicious kick to Rider's opponents as it materializes. Due to possessing anecdotes of "never-tiring", [i]Falke[/i] is capable of charging distances greater than other mount-type Noble Phantasms, despite not having a specialized charging attack of its own. Because [i]Falke[/i] is most famous for slaying all sorts of mighty beasts, including the giant Ecke, it sports the same [i]Anti-Monster[/i] properties that Rider has, fighting much more aggressively against Monsters. [hr] [b]Mimung[/b] [i]Sword of Deceitful Victory[/i] [b]Type[/b]: Anti-Unit [b]Rank[/b]: C+ [b]Range[/b]: 1, 1-3 [b]Maximum Number of Targets[/b]: 1 The beautiful gold-encrusted sword belonging to Witege, a knight who had once bested Rider in single combat using this sword, and who had later betrayed him by swearing fealty to his nemesis, Ermenrich. Crafted by Weyland the Smith, Witege's father, [i]Mimung[/i] sports a slightly shorter blade than a normal knight's sword, suited for Witege's backstabbing nature. It is a finely crafted blade of magical nature, its sharp edge rivaling even the greatest of swords. In Rider's hands, however, the blade is capable of nullifying the special magical characteristics of armor. That is, to say, if this blade were to meet an opponent's plate mail, they would have to rely on its durability and craftsmanship, alone, to defend against this attack. Witege was able to shatter Rider's magical helmet with this blade, and later on, Rider had borrowed this blade to defeat Siegfreid in a duel. It is a blade that assures its wielder's victory by ignoring its opponent's defenses, although this isn't the true nature of [i]Mimung[/i]. When [i]Mimung[/i]'s true name is invoked, its true nature is realized. A burst of golden light surges from the blade's guard and extends outward, crackling with energy and creating a [i]blade of projected light[/i], extending its reach. While this blade of energy is active, [i]Mimung[/i] carries the concept of [i]cutting[/i], slicing through even the mightiest of defenses like cloth. With a Master who sports an average mana supply, Rider would only be able to sustain this blade for one or two attacks, but if he were to have a steady supply of mana while [i]Mimung[/i] is active, this effect is able to last as long as ten turns. Weyland had originally crafted [i]Mimung[/i] for the cruel king Nidung, whom, after seeing it seamlessly slice through a piece of wood three feet square in thickness, said that he would not want any other blade. Indeed, [i]Mimung[/i]'s sharpness would rival even the blades crafted by a certain Eastern blacksmith, which was how the hero known as Witege was able to rise from a commoner to one of Rider's best knights. [hr] [b]Rüstung von Ortnit[/b] [i]Unbreakable Golden Mail[/i] [b]Type[/b]: Anti-Unit (Self) [b]Rank[/b]: C+ [b]Range[/b]: 0 [b]Maximum Number of Targets[/b]: 1 [hider=Appearance] [img]https://image.ibb.co/gOUg3T/Rustung_Von_Ortnit.jpg[/img] [/hider] An enchanted suit of armor once owned by the hero known as Ortnit, given to him by the dwarf Alberich, it was once a gleaming suit of golden armor, but Rider had it dyed black because it was "too distracting" on the battlefield. Carrying a similar but stronger variation of the enchantment of [i]impenetrability[/i] that both Rider's normal armor and shield sports, the unique ability of [i]Rüstung von Ortnit[/i] is that it carries the attribute of [i]refraction.[/i] Any sort of attack made against Rider's armor will have its force taken in, before a portion of it is released away from where it was originally struck. This also reduces the damage Rider takes, basically nullifying attacks that are of C-ranked or lower, and reducing the damage of attacks that are B-ranked or higher (I.E B-ranked attacks are treated as E-ranked, etc). Additionally, because of its [i]refraction[/i] ability, this armor easily refracts attacks that are light-based, making its wearer virtually immune to such attacks. The true purpose of this armor's ability is to be used in battles deep within the middle of enemy opposition, where being surrounded would matter little. It is because of this ability that the dragon who had slain Ortnit wasn't able to eat him through his armor, having to suck his corpse out of his armor in order to feed it to its young. A suit of armor that Rider would normally not be summoned with had he not been summoned in Germany, it has come under Rider's possession after one of his ancestors had defeated the dragon who had slain Ortnit. Rider has also come up with his own unique method of attack utilizing the properties of this armor, bathing himself in his own fiery breath and allowing his armor to refract it into a flaming blast around him, creating a wide-scale attack, an explosion of flames centered on Rider, himself. Perhaps the true reason why this once golden armor is now black is because of Rider's use of this attack? [hr] [color=red][b]Monster Breaker[/b] [i]Slayer Of A Thousand Beasts[/i][/color] [b]Type[/b]: Anti-Monster [b]Rank[/b]: - [b]Range[/b]: [i]"Wherever the monster stands."[/i] [b]Maximum Number of Targets:[/b] - Dragons, Dwarves, and Giants. These three Phantasmal species make only a fraction of the various monsters Rider has encountered and slain in his life. While a seasoned slayer of monsters would normally have the skill [i]Beast Killer[/i], much of Rider's legend involves him defeating such opponents to the point where it could be said that his very existence is to bring an end to all beasts. Engraved within his own body, from the sword in his hand to the very fire he exhales, is the classification of [i]Anti-Monster.[/i] All of his techniques used against every single monster he has fought have been crystallized into this Noble Phantasm. Should Rider face an opponent that could be considered [i]Monstrous[/i], no matter how mighty they may be, Rider will always come out on top. He is the [i]Decimating Dragon King[/i] who has brought destruction to a countless number of beasts. So long as his opponent is some sort of beast, Rider will not lose. [hr] [/center] [/hider]