[hider=Amélie Tanaka][center][color=crimson][h1]【[u][b]Tanaka, Amélie [/b] - [i]Raijin[/i][/u]】[/h1][/color] [IMG]https://i.pinimg.com/564x/ec/c1/e0/ecc1e0904e44f2bd0efdc2846558e0dd.jpg[/IMG] [h3][color=#ffffff][sub][i]~[/i][b]"C'mon, put down the book - life's happening outside."[/b][i]~[/i][/sub][/color][/h3][/center] [h3][b][i][color=Crimson][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=Crimson]Name:[/color][/b] Amélie Tanaka, also known as Raijin - nicknamed so for her spontaneous nature and bright blonde hair [b][color=Crimson]Class:[/color][/b] Average Human [b][color=Crimson]Age:[/color][/b] 17 [b][color=Crimson]Gender:[/color][/b] Female [b][color=Crimson]Member of:[/color][/b] Third Year + Track Club + Tennis Club [h3][b][i][color=Crimson][center]Appearance[/center][/color][/i][/b][/h3] [b][color=Crimson]Height:[/color][/b] 5'5'' [b][color=Crimson]Weight:[/color][/b] 120 lbs [b][color=Crimson]Build:[/color][/b] Athletic, well-toned [b][color=Crimson]Eyes:[/color][/b] Emerald [b][color=Crimson]Hair:[/color][/b] Blonde [h3][b][i][color=Crimson][center]Psychology[/center][/color][/i][/b][/h3] [i][center][color=green]Sociable[/color][color=Crimson] * Stubborn[/color] [color=green]* Protective[/color][color=Crimson] * Insensitive[/color][/center][/i] [b][color=Crimson]Sexuality:[/color][/b] Bisexual; hasn't quite yet figured out that she likes girls romantically as well, though she finds them attractive. [b][color=Crimson]Personality:[/color][/b] One need not spend a long time with Amélie to realize exactly how she earned her nickname. Those closest to her liken her to lightning for a reason; she's unpredictable, spontaneous and [i]quick,[/i] here one moment, gone the next. Bold and sociable, she has no problem inserting herself into the presence of others - sometimes to their chagrin - and striking up a conversation as if she's known them her entire life. Needless to say, there aren't many in the school who haven't heard of her, whether they like it or not. Now, whether she's unaware that her behaviour can be a bother to some people, or whether she realizes it and simply doesn't care is anyone's guess. When it comes to her, either option is quite viable. With that said, though she knows a lot of people and never fails to offer them a smile and a wave when passing them by, whether she's [i]actually[/i] friends with them is debatable. If asked, she would say she is - after all, she enjoys spending time with them and talking with them. Therein, though, lies the problem; for all her love of talking, Amélie isn't very good at listening - at least, beyond a superficial level. That is to say, though she is sympathetic, she isn't very [i]empathetic[/i] and therefore doesn't really understand others' emotions. She's bad at comforting people, in particular - she has a tendency to inadvertently dismiss the presented problem, pretend not to notice or change the topic - or, if unable to avoid it, force a solution based more on logic than feelings. Anything to make the problem go away before she remembers her own issues or says something wrong and makes things worse. Due to this, most of her bonds, while maybe enjoyable on a surface level, tend to be shallow. She doesn't [i]really[/i] know anyone, and no one [i]really[/i] knows her. Perhaps partly due to the above, Amélie always tries to make sure everyone is having a good time, and will quickly latch onto sad-looking people and make it her sworn duty to get them to smile. Also, while bad at comforting people, she isn't necessarily bad at [i]helping[/i] them in all cases. If presented with a problem that can have a physical solution, such as someone being bullied or injured, things are quite different; Amélie makes sure to do her utmost to help, sometimes with a little [i]too[/i] much vigor. Protective to a fault, she sees herself as dependable and has no problem walking up to someone twice her size to demand they stop bothering her friend. Truth be told, Amélie is reckless in general, and absolutely lives for adrenaline - to a point that long times without make her antsy. While her excitability - particularly when combined with her athletic prowess - mean she has energy to spare, it also means that she gets bored of things easily. Never leave her in charge of a mundane task; she will either do it sloppily or find a way to "spice things up" while doing it - which is code for disaster. Finally, she is extremely competitive, though she keeps a positive mood no matter the result. Just... don't be surprised if she's way more passionate about a perceived rivalry than you are. [b][color=Crimson]Habits:[/color][/b] [list][*] When nervous or forced to stay stationary for too long, she starts to show various signs of discomfort. Most often, she'll start to tap her foot, constantly change her weight from one leg to another or, if able, even jog in place. [*] Will start to hum or talk to herself if she's left in silence for too long and there's no one else to speak to. Music works, as well. The louder, the better. [*] Laughs a lot. Be it chuckles, giggles or just small chirping sounds of amusement, her speech is dotted with them - particularly when she's excited. [*] Sometimes, though rarely, inserts French words or exclamations into her speech. Sometimes they come by accident, such as when surprised or shocked, but other times she does it on purpose, since it amuses some of her fellow students. She doesn't mind being the funny foreigner, after all.[/list] [b][color=Crimson]Hobbies:[/color][/b] [list][*] Running [*] Swimming [*] Tennis [*] Collecting stamps [*] Hiking[/list] [b][color=Crimson]Fears:[/color][/b] [list][*] Silence - when there are no sounds to block them out, her thoughts get unbearably loud [*] Something happening to her father or grandfather [*] Being alone[/list] [b][color=Crimson]Likes:[/color][/b] [list][*] Adrenaline [*] Winning [*] Steaks [*] Surprises [*] Competition[/list] [b][color=Crimson]Dislikes:[/color][/b] [list][*] Supernatural things or people believing in them (this borders on a fear, but not a debilitating one) [*] Chores [*] Sweet things [*] Being ignored [*] Boredom [*] Reading[/list] [h3][b][i][color=Crimson][center]Cards On The Table[/center][/color][/i][/b][/h3] [b][color=Crimson]Attributes[/color][/b] [b]Strength:[/b] Average [b]Vitality:[/b] Average [b]Mobility:[/b] Forte [b]Intelligence:[/b] Average [b]Supernatural:[/b] Weakness [b][color=Crimson]Skills:[/color][/b] [list] [*] [i]Move your body |[/i] From a very young age, Amélie has always been moving. She is agile and flexible and knows her own limits and strengths when it comes to physical exertion. [*] [i]Breathe in, breathe out |[/i] due to many of her hobbies (namely, running and swimming) depending on proper oxygen management and breathing technique, she is very good at controlling her oxygen intake and energy output. She can hold her breath for a respectable amount of time, as well. [*] [i]Not quite a medic, but! |[/i] Scrapes aren't uncommon for her, and she's seen a few even more serious injuries being sustained by her fellow athletes. She's by no means an expert, but she's studied a thing or two when it comes to nutrition and first aid - topics that only interested her due to their close correlation with her success in fields that interest her. [/list] [b][color=Crimson]Equipment:[/color][/b] [list][*] Tennis racket - for tennis practice [*] Water bottle - considering how much she exerts herself, she'd be dead by now if she didn't always hang on to at least one [/list] [h3][b][i][color=Crimson][center]Identity[/center][/color][/i][/b][/h3] [b][color=Crimson]Your Story Thus Far:[/color][/b] Amélie was born in Lyon, France, to a Japanese father and a French mother, though she took after the latter quite heavily as far as appearances went - a fact that must've made the couple's eventual divorce even harder for her father. Amélie herself was young enough not to remember much of it, and her father never did seem eager to share their reasons. Either way, from there on out, it was up to her father to raise her alone - a somewhat daunting task, as Amélie was never an easy child. She was energetic to a fault, and seemed to love getting into trouble. It was only once she grew old enough to somewhat understand that her behaviour was making her father sad that she tried to control it - to a degree, anyway. Then, towards the end of elementary school, Amélie's father made the decision to return to Japan. His mother was in poor health, and after such a long time spent overseas, he started to miss his home country. So when Amélie started middle school, she did so in a new country, in a new language, with people she did not know. A no doubt scary concept to many - but absolutely exhilarating to Amélie. She embraced the new 'adventure', as she called it, with open arms, both literal and figurative. Only, her enthusiasm was one-sided. To her new classmates, she came across as... too much, in many ways. Too bright, too loud, too brazen; every step she took to try and befriend people, they took backwards to avoid her, unsure what to do. After all, they didn't even share a language. It was a tough spot for her, yet she refused to talk about her troubles to her family. Her father had always been the type to bottle up his problems and try to keep up a strong, positive front for her - now, it was her turn to return the favor. He had enough on his plate, having to worry about his mother's health. The least he needed was to think that he'd caused her discomfort by moving here. As for her grandparents, well... they were kind, if eccentric. Very superstitious, they had decorated the house with all sorts of 'wards' against 'ghosts' and 'spirits' and whatnot, and quite frankly, Amélie was afraid they'd think she was cursed or something if she told them about her problems. Not to mention, they didn't share a language either. Luckily for Amélie, she was born stubborn as a bull - and eventually, after months upon months of relentlessly trying to make friends, her labor bore fruit; after trying to brute force friendship onto half the school, she finally got a friend. A friend that was a bit reserved about her still, and who had trouble understanding her - but a friend was a friend was a friend. She wasn't picky. From there, things picked up for her. She started to learn Japanese quite fast, and with someone already associating with her, others started to dare venture closer to this strange foreigner as well. She got closer to her grandparents as well, enjoying their stories and especially their cooking. A little stereotypical, perhaps, but true enough. Then, one day, her grandmother passed away - and even her father, always so positive and unaffected by grief, threatened to break down. Unsure what to do, Amélie tried to offer him comfort - by saying that she was sure her spirit would stay to watch over them. Wrong move. All she ended up doing was making her father and grandfather both even more superstitious - to a point that on more than one occasion, they swore they'd seen her haunt the hallways. Startled by what she'd caused, Amélie was too afraid to try and console the two (and subsequently, anyone else) again, out of fear of making things worse. Today, things are slowly looking up. Her grandfather still has an obsession with his dead wife's supposed spirit, and her father is still trying his best to keep everything together - but at the very least, they aren't alone anymore. A year or so ago, other relatives that worried for the two men's mental health managed to convince the whole family to move over to Jitsuryoku-jima, where the rest of their extended family lived. A seemingly peaceful island with fresh air aplenty, they hoped it to be the perfect environment for rehabilitation. [i]If only they knew.[/i] [b][color=Crimson]Relationships:[/color][/b] [list] [*] 💜 Hase, Saki (bestie! If anyone out there knows about Amélie's tendency not to talk about her problems, it's this girl.) [*] 😈 Minamoto Katsu (rival, or so she's declared. There can only be one bully-fighting, blonde exchange student in this school!) [*] 💛 Kamei Azume (cute, cute, [i]cute[/i], she must get this cutie out of her shell! Honestly, Amélie's friendship is probably one-sided, since she's more a bother for the poor girl.) [*] 👿 Tanimoto, Orochi (gah, a perv! And one that's hit on her friends, no less! Must be fought at all costs.) [*] ♨️ Murai Chikako (occult club... stuff like that isn't real, so it can't be good for her. Ahh.) [/list] [sub][color=ed1c24]*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy.[/color][/sub][/hider] [hider=garnet][color=silver][center][h1]Garnet Ironhearth[/h1] [img]https://i.postimg.cc/9F3fQJ9W/d2b58053f5bab8e2ad5852709b659555.png[/img] Forge Cleric[sup]「lv1」[/sup]| Verdan | True Neutral | Rival Intern[/center] [hr][h2]Combat Stats[/h2] [b]Armor Class:[/b] 16 (17 with shield) [b]Initiative:[/b] -1 [b]Hit Points:[/b] 11 [sup][1d8][/sup] [b]Speed:[/b] 30 feet [hr][h2]General Stats[/h2] [b]Strength[/b] 15 [sup][+2][/sup] [b]Dexterity[/b] 8 [sup][-1][/sup] [b]Constitution[/b] 16 [sup][+3][/sup] [b]Intelligence[/b] 8 [sup][-1][/sup] [b]Wisdom[/b] 15 [sup][+2][/sup] [b]Charisma[/b] 10 [sup][±0][/sup] [hr][h2]Proficiencies[/h2] [b]Proficiency Bonus:[/b] +2 [b]Passive Perception:[/b] 10 [b]Proficient Saving Throws:[/b] Wisdom, Charisma [b]Proficient Skills:[/b] Perception, History, Investigation, Medicine, Insight [b]Proficient Weapons:[/b] All simple weapons [b]Proficient Armor:[/b] Light armor, medium armor, shields, heavy armor [b]Other Proficiencies:[/b] Smith's tools, mason's tools [b]Languages:[/b] Common, Goblin, Dwarven, Elven [hr][h2]Attacks & Spellcasting[/h2] [b]Spell save DC[/b] 12 [b]Spell Attack modifier[/b] 4 [b]Mace[/b] | +4 | [i]1d6+2 Bludgeoning[/i] [b]Greatclub[/b] | +4 | [i]1d8+2 Bludgeoning[/i] [hr][h2]Features[/h2] [b]Inside Informant[/b][sup]「rival intern」[/sup] You have connections to your previous employer or other groups you dealt with during your previous employment. You can communicate with your contacts. gaining information at the DM’s discretion. [b]Limited Telepathy[/b][sup]「verdan」[/sup] You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language. This process of communication is slow and limited, allowing you to transmit and receive only simple ideas and straightforward concepts. [b]Persuasive[/b][sup]「verdan」[/sup] Your people’s lack of history makes you trustworthy and humble. You have proficiency in the Persuasion skill. [b]Telepathic Insight[/b][sup]「verdan」[/sup] Your mind’s connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma saving throws. [b]Black Blood Healing[/b][sup]「verdan」[/sup] The black blood that is a sign of your people’s connection to That-Which-Endures boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short rest, you can reroll the die and must use the new roll. [b]Blessing of the Forge[/b][sup]「forge cleric」[/sup] At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one non-magical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon. Once you use this feature, you can’t use it again until you finish a long rest. [hr][h2]Spells[/h2] [b]Cantrips (3):[/b] [i]Guidance, Word of Radiance, Thaumaturgy[/i] [b]1st level (3 + 2*):[/b] [i]Cure Wounds, Inflict Wounds, Command, *Identify, *Searing Smite[/i] [hr][h2]Personality[/h2] [b]Personality Traits[/b] [indent] My previous employer didn’t respect me, and now I’ll do whatever I can to gain respect. I am tolerant of other faiths and respect the worship of other gods. I'm confident in my own abilities and do what I can to instill confidence in others. I work hard so that I can play hard when the work is done. [/indent] [b]Ideals[/b] [indent] Justice. I can’t stand people being treated unjustly. I do whatever it takes to stop injustice and those who flout the law. Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against his or her teachings. Charity. I distribute money I acquire to the people who really need it. Independence. I must prove that I can handle myself without the coddling of my family. [/indent] [b]Bonds[/b] [indent] My family, clan, or tribe is the most important thing in my life, even when they are far from me. I owe a debt I can never repay to the person who took pity on me. The workshop where I learned my trade is the most important place in the world to me. My past mistakes cost someone else dearly. I have to rectify that.[/indent] [b]Flaws[/b] [indent] My piety sometimes leads me to blindly trust those that profess faith in my god. I am too enamored of ale, wine, and other intoxicants. There's no room for caution in a life lived to the fullest. I hide a truly scandalous secret that could ruin my family forever. [/indent] [b]History[/b] [indent] Chaos; for as long as Garnet can remember, her existence has been governed by it. Crafs was born a goblin, far from the luxuries of civilization, further yet from the services of Forgotten Realms' many organizations. For the longest time, all she knew was conflict and hunger. Families being torn apart by bursts of violence, siblings fighting over scraps, friends stabbing each other in the back come the first opportunity. Of course, Crafs was no different; she owed her continued existence to the conflicts, always managing to claw her way out a victor - or, at the very least, a survivor. Then, one day, she came to know real chaos. To this day, she isn't sure what happened - but she knows [i]exactly [/i]what happened [i]after[/i]. She woke as a different person - a different [i]creature[/i], one that did not recognize the place she used to call home. Her tribesmen were alien to her as much as she was alien to them, and before she knew it, she had fled in terror. Confused, alone and still unfamiliar with her new form, she found herself in the territory of a dwarven clan. While there, exhaustion claimed her. Had it not been for the kindness of an elderly dwarven couple, she would've likely succumbed to the elements. As things were, not only was she rescued, she was given a chance at a new life. The couple had no children of their own, and they were eager to adopt the wandering child as their own. They did ask questions - but upon noticing how scared she was to answer them, they pressed her no longer. "Garnet", as she came to be known, was brought up as a dwarf. A... strangely green dwarf, with pointy ears and telepathic powers, who was prone to bursts of almost [i]savage [/i]behaviour at times. But her parents stuck by her, and did their best to quell her worries. Garnet never told them that at times, she remembered her previous life - and all the bad things she did as a goblin, however. Instead, she sought redemption her own way - she came to revere Moradin, and whether on purpose or not, came to adapt some of the most fundamental dwarven traits: sense of justice, loyalty, and... well, [i]stubbornness[/i]. She learnt the art of the forge from her father, and the art of the axe from her mother, and promised never to misuse either gift. But though her life was good, Garnet felt as though she couldn't stay in the remote dwarven city forever. Her parents had raised her to be hardworking and ambitious, and so when she realized money was becoming tight, she offered to go earn her own fortune out in the world. She promised to send home both letters and gold alike, and that she would come visit whenever able - with tales of her adventures in tow. The first employer she found was less than ideal. They were more interested in making a profit from Garnet's peculiar origins and telepathic ability than they were in respecting her as an employee and a smith - and it drove Garnet to anger. An altercation ensued, and at the end of it, she walked out. Hopefully, Acquisitions Incorporated would be a better match for her. If not, well, there were plenty of fish in the sea - or rocks on a mountain, as her mother used to say.[/indent] [hr][h2]Equipment[/h2] [b]PP[/b] 0 | [b]GP[/b] 10 | [b]EP[/b] 0 | [b]SP[/b] 0 | [b]CP[/b] 0 | ⇴ Mace ⇴ Greatclub ⇴ Chain Mail ⇴ Shield ⇴ Holy Symbol ⇴ Explorer's pack [indent]⇴ Backpack ⇴ Bedroll ⇴ Mess kit ⇴ Tinderbox ⇴ 10 torches ⇴ 10 days of Rations ⇴ Waterskin ⇴ 50 feet of Hempen rope [/indent]⇴ Ledger from previous employer containing a small piece of useful information ⇴ Set of fine clothes ⇴ Smith's tools [/color][/hider] [hider=ann][color=silver][center][img]https://i.pinimg.com/564x/ee/3e/9f/ee3e9f41a73ab6f432d3b7fa29ab59d5.jpg[/img] [color=#5bc0de][H3]J O A N N E "A N N" C L A R K E[/H3]F ❆ Galarian ❆ 17[/color] [/center] [hr] [color=#5bc0de]Personality:[/color] Ann is unlikely to make too strong a first impression. At first glance she's a quiet, faintly smiling girl that tends to mind her own business and speak very little. You might notice she's lazy and sluggish in her movement, almost as if she's never in a hurry to go anywhere, and that she tends to daydream a lot.- Maybe you'll catch her playing with or talking to her Pokémon, almost unaware that there are even other people around. You know, the usual stuff. And, depending how long a time you spend around her, it might be that you'll never see anything else. However, be in her company long enough and you'll eventually find out that Ann's a curious girl with the self-control of a starving Morpeko in a curry shop. So while she might be completely reasonable one second, the moment something piques her interest or that invasive thought of 'what would happen if' crosses her mind, no amount of pesky common sense can stop her. She's impulsive and irresponsible, and doesn't second guess herself - even whens he should. When she decides to speak up or act, she's brazen - yet not any more energetic than usual, creating a strange dissonance between her weird actions and otherwise calm expression and demeanor. Some say it's unsettling, while many find her honesty and lack of tact jarring. Yet others view her as a naive girl who doesn't know any better. She's not naive though, and she [i]does [/i]know better - she just chooses the things she cares about very carefully, and the opinions of others or the consequences of bad decisions fall very far down that list. Sometimes she even [i]enjoys [/i]rattling people and breaking expectations. It's all in good fun, though, and she isn't out to hurt or insult others. On the contrary; she quite loves people. She just wishes more of them could show their true selves instead of trying to act the way they think is expected of them. But, well, nothing to be done about that. Except leading by example, maybe? Mmm. Nah. Sounds like too much work. [color=#5bc0de]Biography:[/color] Born and raised in Circhester, Ann never expected to embark on any sort of journey further than the occasional shopping trip to Wyndon. Her family was well-known around the city, having owned a business there for generations. Just beyond the city's borders, they housed a large quantity of Piloswine and Mamoswine, arranging "snow safaris" on their backs into the brisk wilderness on and around routes eight, nine and ten. Their services were particularly popular among trainers and tourists, and though the Clarke family was by no means rich, they were quite well off - enough to expand their business to other winter activities over the years, up and including Rotom Snowbiking, ice fishing, snow camping and ice Pokémon tours for trainers looking to land themselves that special, rare Eiscue. Ever since young, Ann helped with the business at her parents' request, be it taking care of young Swinub or, once older, guiding tours. She was always a carefree and somewhat irresponsible child, and though she did what she was told, she didn't do a thing more - and was often caught playing with the local ice types when her parents expected her to be helping. She loved the customers they got however, particularly those from other regions. She loved nothing more than listening in on their conversations or asking for tales from their homelands - places which she never expected to [i]actually [/i]visit. After all, as an only child, she lived with the assumption that she would take over the family business one day - at least, until her younger brother was born and, years later, ended up expressing both better aptitude and deeper interest towards the prospect. Ann didn't mind the thought of yielding the family business to her brother, though it did leave her with a sudden lack of purpose. Her whole life, she'd expected to live and die among the horde of 'swines, and now... well, she wouldn't need to. She could do anything. She could go and travel to all the places she'd heard from tourists over the years. She could visit her cousins in Alola. Or she could throw herself into an international league competition in a faraway land despite having no real experience in Pokémon battling or incentive to travel to the other side of the world for it. ... Hm. You know what, that actually sounded kinda fun. She packed her bags less than a week later, traveling all the way to the distant Chromis region with naught but a tree, a bug and a demon in the shape of a shrew. [hr] [center][color=#5bc0de]❄ Ice Type Trainer Bonus ❄[/color] [img]https://vignette.wikia.nocookie.net/nintendo/images/2/24/Potion_Sprite.png/revision/latest?cb=20110417171236&path-prefix=en[/img] x 5 [img]https://vignette.wikia.nocookie.net/nintendo/images/d/d5/Pok%C3%A9ball_Sprite.png/revision/latest?cb=20120809041534&path-prefix=en[/img] x 5 [img]https://vignette.wikia.nocookie.net/nintendo/images/1/1e/Revive_Sprite.png/revision/latest?cb=20110417171237&path-prefix=en[/img] x 1 [/center] [CENTER][color=#5bc0de][H3]P O K É M O N[/H3][/color][/CENTER] [center][img]https://www.serebii.net/pokedex-sm/icon/027-a.png[/img] [color=#5bc0de]Rascal Alolan Sandshrew ♂ [/color] [/center] [indent][indent][indent][indent][indent][indent][indent][indent][indent][indent] A gift from distant relatives living in Alola. Supposedly, they rescued the poor ice type from the outskirts of their villa, half-dead from heat exhaustion. The more likely case is that they caught the mischievous little thing digging up their garden and, after multiple attempts to shoo it away and have local authorities help get rid of it, they shipped the bugger off to Galar to annoy someone else. Joke's on them though - Ann loves him in all his trouble making glory. [/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent] [center][color=#5bc0de]Slush Rush ❆ 3 Exp Fury Cutter | Icicle Crash | Rapid Spin | Metal Claw [/color] ❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆[/center] [center][img]https://www.serebii.net/pokedex-swsh/icon/872.png[/img] [color=#5bc0de]Snomelet Snom ♀ [/color][/center] [indent][indent][indent][indent][indent][indent][indent][indent][indent][indent] Curious, naive, and very very [i]small[/i], Snomelet is a recently hatched baby who's yet to know the world beyond Ann's arms. Luckily, she's too young to cringe at her name - and so far from becoming a Frosmoth that Ann has a long time to figure out what to do once evolution renders the pun obsolete. No worries though, she's got [i]plans[/i]. Snomelet can be often found hitching a ride somewhere on Ann's person; head, pocket, scarf - [i]boot[/i]. Anywhere but a poké ball, they're scary. [/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent] [center][color=#5bc0de]Ice Scales ❆ 0 Exp Powder Snow | Struggle Bug | Mirror Coat [/color] ❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆[/center] [center][img]https://www.serebii.net/pokedex-swsh/icon/459.png[/img] [color=#5bc0de]Yuletide Snover ♂ [/color][/center] [indent][indent][indent][indent][indent][indent][indent][indent][indent][indent] Yuletide is... is a tree. He's always been a tree. Once, he lived in the forests of Galar as a tree, alongside his tree family. Then came time for the holidays, and many of his brethren were caught and brought into humans' living rooms to sit pretty under layers of colourful decorations. Yuletide, however, was much too small, so he was left behind - until Ann found him, deemed him just the perfect size and brought him in. But when the holidays ended and all the other trees were released back into the wild, Yuletide refused to leave. To this day, he wears a star decoration atop his head to remember the day he became a very special tree. [/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent] [center][color=#5bc0de]Snow Warning ❆ 3 Exp Razor Leaf | Icy Wind | Ice Shard | Leech Seed [/color] ❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆❆[/center][/color] [/hider] [hider=sayako the oni][center][img]https://i.pinimg.com/736x/6f/15/41/6f15410e40fb8f781cf5a3123d4a2f38.jpg[/img][/center] [center][h1][color=#b23434]S[/COLOR] [color=#ce4d4d]A[/COLOR] [color=#d95a5a]Y[/color] [color=#d95a5a]A[/color] [color=#ce4d4d]K[/color] [color=#b23434]O *[/color][/h1][color=#ae9c9c][i]* or just Saya for short; honestly, either one feels just as foreign to her[/i][/color][/center] [color=#ce4d4d][b]R a c e:[/b][/color] [indent]Oni[/indent] [color=#ce4d4d][b]P e r s o n a l i t y:[/b][/color] [indent]Saya is not quite what one would expect from an oni. In fact, in many ways, she's the exact [i]opposite[/i], having retained large chunks of her personality from the life prior. Calm and reserved, she prefers to keep to herself and observe any given situation - or person, as the case may be - from afar until she can figure out the best way to approach it. Saya seems to consider every word carefully before letting it pass her lips, and has a tendency for needless formalities - much as she dislikes them, in truth. Somewhat of a pessimist, the list of things she genuinely likes is tragically short, and she isn't the warmest of persons out there. She isn't sure why, but it almost feels as though she's unused to both giving or receiving affection. Regardless, she will always try to solve any given problem with diplomacy first, provided she doesn't just try to ignore it in the first place. Her desire not to get involved with trouble runs deep, and she's become quite adept at simply 'not noticing' things she doesn't like. However, with her new life, new body and new, [i]strange[/i] blood running in her veins, Saya's calm, patient nature has started to show cracks here and there. While she used to keep all unpleasant feelings bottled up inside, where they could not cause any discord or trouble for her or the people around her, she's found it to be much more... [i]difficult[/i] than she remembers nowadays. That is to say, when her feelings reach a fever pitch, they burst out violently - followed by [i]literal flames.[/i] This has presented her with a dilemma; either she has to let her grievances show at the moment of experiencing them, or she must risk them boiling over and exploding all over the place at random. Neither option sounds all too pleasing, and she's yet to figure out which is the less of two evils. [/indent] [color=#ce4d4d][b]A p p e a r a n c e:[/b][/color] [indent]Though she would prefer otherwise, it is her horns that people tend to take note of first. Long, sharp and [i]distracting,[/i], they protrude forth from her brow towards the sky. They're reddish brown in colour, and gain a deep red glow whenever she utilizes her magical prowess. They're also what cause people to make assumptions about her, and they make sleeping inconvenient at best, a hazard at worst. She hates them. [i]Apart from that[/i], Saya isn't really all that memorable as far as appearances go. She's somewhat on the taller side, standing firmly at 5'7'' with a lithe build ideal for a martial artist. Which is weird, because something tells her she wasn't [i]quite[/i] as physically active in her past life. She's somewhat curvy, though not really eye-catchingly so, and muscle makes her clock in at a heavier weight than one would expect. She has red eyes that seem to always be judging you or yours, and like her horns, they, too, flare up when she uses her fire magic. Her skin is pale and her hair paler, cascading down her back in long, white locks. She doesn't remember her hair having been this long either, and has some trouble keeping it out of her way. When it comes to first impressions, Saya doesn't necessarily leave a lasting one. You'll probably notice the horns, assume she's a savage warrior from a tribe to the east -- and then quickly find yourself taken aback by her stiff speech and mannerisms. She'll probably get angry about it at some point and self-combust, and then you go right back to the savage assumption again. That is, unless you've forgotten she exists by that point. Despite everything, she blends into the background pretty easily, to a point she'd be pretty adept at surprise attacks. Is that another skill of hers?[/indent] [center][img]https://i.postimg.cc/0N8zGvYj/sayaa.png[/img][/center] [color=#ce4d4d][b]B l e s s i n g [/b] - way of a million blades[/color] [indent]Saya's blessing takes the form of a wakizashi, found on her hip upon spawning. Though unassuming in appearance, it is magical in nature and holds the capability to become whatever weapon its wielder wishes - provided they have witnessed the desired form before. That is to say, it cannot become an imaginary thing, or one of the world prior, nor something its wielder has only heard spoken of. Furthermore, it will only mimic the physical traits of whatever it transforms into, and cannot, for example, copy the magical traits of another weapon. There is no limit as to how often the wakizashi can change form, allowing for a number of combination attacks; from the stab of a spear to a few quick slashes and then a finishing blow by an axe. While the wakizashi is the physical manifestation of Saya's blessing, there is another, purely magical component that accompanies it. After all, what would a weaponmaster be without knowledge of their craft? The first time Saya holds any weapon in her hands, she intrinsically understands how to use it - as if she had done so her entire life. She can wield her weapon as an extension of her body, and instinct can guide her where her mind cannot. This allows her to challenge a variety of opponents she would normally find herself instantly felled by. It also allows her to adapt to a variety of different fighting styles, going from a rogue-like stealth with a dagger to powering her way through enemies with a hammer. At present, having just spawned, she only knows how to operate her wakizashi in its base form - as a simple short blade. [/indent] [color=#ce4d4d][b]A b i l i t i e s [/b] - perfect flow[/color] [indent]Though Saya doesn't remember having ever fought before, her body seems to know its way around a fight. Her movement in battle seem practiced and nimble, she isn't prone to exhaustion and the switch from one fighting style to the next seem impossibly smooth - eventually. Right now, all she can do is display some impressive side-stepping abilities and stab you with her tiny little sword over and over again.[/indent] [color=#ce4d4d][b]M a g i c [/b] - dancing pyre[/color] [indent]Unrelated to her prowess with the blade, Saya seems to have a strong affinity for certain type of magic. Namely, fire magic. However, her control of it is shaky at best, as it seems to be strictly tied to her emotions. Whenever excited, startled, angry, or experiencing other such sudden, strong emotion, fire bursts into life within her. Her weapon, being an extension of herself, can utilize these flames in all of its forms, from fire arrows to a burning blade - but Saya herself doesn't have much control of it, at least at present. Luckily, the flames don't burn her or her clothes, though her other belongings aren't quite as lucky. She probably should not be tasked with carrying any important papers anytime soon. Whether she has potential for other similar types of magic, such as lightning, remains to be seen. More pressingly, she just wants to learn to control what she has access to now.[/indent] [color=#ce4d4d][b]E q u i p m e n t [/b] - from one, many[/color] [indent]Saya's only equipment, in addition to the clothes on her back, is her wakizashi. For some reason, she feels compelled to give it a name. [/indent][/hider] [hider=fedya][center][img]https://i.pinimg.com/564x/51/9d/79/519d79ea5f07a5e7348800b711d35515.jpg[/img] [color=#b7353a][i]"Right, the deal's this; I ain't need no Pokémon to beat your fucking ass. So you play by the rules, or I'll send out my fist."[/i][/color][/center] [hr] [color=#b7353a][b]Name:[/b][/color] Fyodor Kaschak [color=#b7353a][b]Nicknames:[/b][/color] Fedya, Fifi (note: only use this one if you [i]really [/i]want to die - or are cute enough to get away with it) [color=#b7353a][b]Aliases:[/b][/color] Mad Dog, Rotten Monk, That Crazy Fucker, The Beast of the East [color=#b7353a][b]Age[/b][/color]: 22 [color=#b7353a][b]Gender:[/b][/color] Male [color=#b7353a][b]Origin:[/b][/color] Ecruteak City, Johto [color=#b7353a][b]Appearance:[/b][/color] As is clear from a glance, Fedya exudes trouble. From the fiery red hair to the many piercings scattered throughout his body and the rather aggressive body language constantly on display, he doesn't strike a very friendly image. It's rare to catch his face in anything but an annoyed frown or an angry scowl - unless, that is, you happen to catch one of his shit-eating grins. If so, run for the hills, because he [i]is[/i] coming for you, and he runs fast. Fedya stands at a rather tall 6'4'', with broad shoulders (don't let the picture fool you damnit), long limbs and large hands, in particular. Some would call him a punk based on his appearance, while others would liken him to a musclehead - neither observation being too far off. Either way, it's rare to see him wearing anything remotely formal; usually, he either dons his - heavily modified - monk garb, or throws on whatever he happens to find at the time. Honestly, as long as there's chains in his getup, he's happy. [color=#b7353a][b]Personality:[/b][/color] The general public knows him by many names, none of which are pleasant - or entirely undeserved. He's reclusive and enigmatic, rarely appearing in public or giving speeches - and when he does, he always seems disproportionately angry about it. Rumours pin him as unpredictable, scary, even [i]dangerous[/i], having been involved in gang activity in the past. There is certainly truth to all that, and he is as crude as he is short-tempered, with violence a real, tangible threat when he gets angry enough. With that said, those who know him the best have also seen a completely different side of him, one not known to the general public. The side that has him staying up the whole night to tend to a crying baby Pokémon. The side that turns him into a flustered, bumbling mess when anyone or anything cute bats eyes at him. The side that makes him throw himself into the fray with reckless abandon when someone he cares about needs protecting. That is to say, bad as he might be, it's not to the core. He'll get angry if you point it out to him, though. [color=#b7353a][b]Short Biography:[/b][/color] The trials and tribulations of Fedya's life are enough to fill multiple books. And yet, the details known to the general public are few. Fedya seems to have been living with the good monks of Ecruteak city for most of his life - until he started a violent altercation and had to be pried off his perceived victim. No Pokémon were found in his possession at the time, though quite many seemed intent on following him as he was carried away from the site. Mostly baby Pokémon, many of which seemed rather distressed when he was removed. One Azurill was particularly intent on following, so it was taken with him. The incident didn't make national news and remains something only a few local people can recall. Years later, he emerged in the distant region of Orre. He was involved in a series of violent raids in the local colosseums and underground establishments as a part of a small gang, and earned quite a fearsome reputation. Supposedly, he was a damn fierce fighter. Not when it came to Pokémon, mind, but in pure martial prowess. He also had a scary water Pokémon with him, though the records don't agree on which one. Many suspected it to be a Feraligatr, a Gyarados, or something equally intimidating. The gang was eventually disbanded, and Fedya disappeared with it. After years of obscurity, he re-emerged across regions, taking on gyms and other similar challenges with a team of ragtag Pokémon. It was unclear what had made him suddenly care about Pokémon training or the gym challenges, but he seemed determined as ever to get far. He reached the Elite of a few regions, but then disappeared. Whether he had lost, given up or gotten in some sort of trouble that forced him to quit his challenge midway through, none knew. A few years ago, new rumours surfaced. According to them, he'd fought his way into joining the Sinnoh Elite - where he remained to this day. Whether true or mere hearsay seems debated, as he rarely makes public appearances, and many that take on the challenge lose before ever reaching him. Still, there are sightings of him together with the other Elites - some even claim they've seen him smile! But those, at least, must be fake news. [color=#b7353a][b]Pokemon:[/b][/color] Fedya's team mostly consists of cute or pretty Pokémon - or at least those that used to be such in their earlier forms. Though if you ask him, he'll have you know Missy the Incineroar is [i]still [/i]the most adorable fucking kitten out there, thanks. In addition to the Pokémon listed here, he takes care of a bunch of baby Pokémon, as well as a few injured or abandoned ones. They are, however, neither capable nor meant for battle, and technically do not belong to him. Current team (will update accordingly as this changes in the rp): [img]http://www.pokestadium.com/sprites/xy/azumarill.gif[/img] [img]https://pokemon-trainer.com/images/sprite/sunmoonani/727.gif[/img] [img]http://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/ninetales-alola.gif[/img] [img]https://pokemon-trainer.com/images/sprite/xyorasani/579.gif[/img] [img]https://pokemon-trainer.com/images/sprite/xyorasani/702.gif[/img] [img]https://pokemon-trainer.com/images/sprite/xyorasani/674.gif[/img] Full team [hider=Pokemon #1] [img]http://www.pokestadium.com/sprites/xy/azumarill.gif[/img] [b]Name:[/b] Zuzu [b]Species:[/b] Azumarill [b]Gender:[/b] Female [b]Ability:[/b] Huge Power [b]Appearance:[/b] Zuzu's ears are much longer than usual, and both of them flop down at the ends. [b]Personality:[/b] Headstrong and stubborn, Zuzu shares her trainer's reckless heroism, and never backs down from a fight. At the same time, very much [i]unlike [/i]her trainer, she has an eye for detail and a strategic mind. She tends to be the strategist of the team, even if she does make Fedya think he was the one to come up with said ideas. She looks out for him, and is the first to jump to Fedya's defense if he's slighted. Same goes for the rest of his team, or anyone else she perceives to be weaker than her. [b]Move Set:[/b] Belly Drum, Aqua Jet, Body Slam, Bulldoze [/hider] [hider=Pokemon #2] [img]https://pokemon-trainer.com/images/sprite/sunmoonani/727.gif[/img] [b]Name:[/b] Missy [b]Species:[/b] Incineroar [b]Gender:[/b] Male, though the name might suggest otherwise [b]Ability:[/b] Intimidate [b]Appearance:[/b] Missy is fluffy; there's no two ways about it. While his species usually has short, rough fur, he is a bipedal ball of red fluff. Very cozy to cuddle, if you're alright with the beating that will inevitably follow. [b]Personality:[/b] Missy used to be such a nice kitty, always purring on Fedya's lap. Then he grew up. Even more short-tempered than his owner, Missy's one and only solution to most every problem is literally throwing his body at it. Repeatedly. If it doesn't work, he cloaks himself in flames and tries again. He's not the smartest cookie out there, but he has a good heart that is easily swayed by treats. Scritch his ears, and he melts into a puddle - and then probably melts you into a puddle afterwards. Fedya says it's worth it, though. [b]Move Set:[/b] Earthquake, Fake Out, Swords Dance, Thunder punch [/hider] [hider=Pokemon #3] [img]http://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/ninetales-alola.gif[/img] [b]Name:[/b] Her Royal Highness (or Highness, for short) [b]Species:[/b] (Alolan) Ninetales [b]Gender:[/b] Female [b]Ability:[/b] Snow Warning [b]Appearance:[/b] Highness is quite unusual in a number of ways. For one, she has an extra tail. Though it is technically a birth defect, she considers it a mark of her superiority and feels not a shred of shame over it. Her fur is also more a pinkish shade than blue [like [url=https://i.etsystatic.com/20231532/r/il/c7a31e/1927447139/il_570xN.1927447139_cqyz.jpg]so.[/url]] [b]Personality:[/b] With a name like hers, how could she [i]not[/i] be full of herself? A spoiled little thing, she carries herself like an actual royal, expecting the whole world to bow down at her feet - and getting incredibly fussy when it doesn't happen. She abhors dirt and dislikes fighting, considering it barbaric. She can be easily coerced to fight if given enough compliments, though. [b]Move Set:[/b] Calm Mind, Dark Pulse, Dream Eater, Solar Beam [/hider] [hider=Pokemon #4] [img]https://pokemon-trainer.com/images/sprite/xyorasani/579.gif[/img] [b]Name:[/b] Sage [b]Species:[/b] Reuniclus [b]Gender:[/b] Male [b]Ability:[/b] Magic Guard [b]Appearance:[/b] Sage is a standard Reuniclus in all manners but one; his expression never changes. Come what may, his face does not reflect it. [b]Personality:[/b] Does he have one? That's what many would ask when confronted with his silently floating form. Fedya knows better. A survivor of abuse, Sage had lost all emotion when Fedya rescued him. Ever since, he's gradually gained back bits of it, even if no one else but his trainer can tell. He's very contemplative and quiet, but very caring. He's always looking out for his friends and has a surprisingly good memory for details. He knows [i]everyone's [/i]birthday, for one. So don't be surprised if you wake up on your special day with a gift by your pillow. [b]Move Set:[/b] Trick Room, Calm Mind, Focus Blast, Energy Ball [/hider] [hider=Pokemon #5] [img]https://pokemon-trainer.com/images/sprite/xyorasani/702.gif[/img] [b]Name:[/b] Neenee [b]Species:[/b] Dedenne [b]Gender:[/b] Male [b]Ability:[/b] Cheek Pouch [b]Appearance:[/b] Species standard. [b]Personality:[/b] Childish, curious and [i]always hungry[/i], no pocket or bag is safe from Neenee's nosy little nose. He is a bit of a kleptomaniac, tending to nab everything that interests him - particularly food, but jewelry is a second favourite. He's mischievous as well, so don't be surprised if he purposefully paralyses you with a nuzzle so he can help himself to your belongings. He tends to sit atop Fedya's head, getting his fair all messy with cookie crumbles. [b]Move Set:[/b] Magnet Rise, Double Team, Super Fang, Attract[/hider] [hider=Pokemon #6] [img]https://pokemon-trainer.com/images/sprite/xyorasani/674.gif[/img] [b]Name:[/b] Spunk [b]Species:[/b] Pancham [b]Gender:[/b] Male [b]Ability:[/b] Mold Breaker [b]Appearance:[/b] Spunk is tiny, falling several inches short of the species standard. His fur is also much darker, bordering on black. [b]Personality:[/b] As his name implies, Spunk is, well, [i]spunky.[/i] Despite his small size, he's out there to take on the [i]world.[/i] He really wants to be a fighter one day, and always yearns to prove his worth. The stronger the opponent, the better! ... Unless they're [i]too[/i] strong, because then he'll have to make a strategic retreat. But it's only temporary, okay-! He's [i]not[/i] scared, that stuff's for nerds. [b]Move Set:[/b] Foul Play, Gunk Shot, Rock Slide, Zen Headbutt[/hider] [hider=Pokemon #7] [img]https://pokemon-trainer.com/images/sprite/sunmoonani/778.gif[/img] [b]Name:[/b] Spook [b]Species:[/b] Mimikyu [b]Gender:[/b] Female [b]Ability:[/b] Disguise [b]Appearance:[/b] While most Mimikyu tend to wrap themselves in a cloth resembling a Pikachu, Spook has opted to wear one made to look like an [url=https://i.postimg.cc/CdTJLmZW/umbrmimi.png]Umbreon[/url] instead. She finds it better suited for hiding purposes. [b]Personality:[/b] Shy and reserved, Spook is nevertheless a very curious Pokémon. She loves to observe everything people and Pokémon around her do, yet gets very startled if someone actually approaches her. She's clumsy and tends to trip on the edges of her cloth a lot. She's also a bit of a crybaby, and has low tolerance for pain. Even so, she should not be underestimated; as a battler, she can pull her own weight. [b]Move Set:[/b] Destiny Bond, Curse, Will o Wisp, Swords Dance[/hider] [hider=Pokemon #8] [img]https://pokemon-trainer.com/images/sprite/xyorasani/677.gif[/img] [b]Name:[/b] [b]Species:[/b] Espurr [b]Gender:[/b] Female [b]Ability:[/b] Infiltrator [b]Appearance:[/b] A regular Espurr with messy fur, the result of years of neglect. [b]Personality:[/b] Espurr isn't technically ready to be used for fighting yet, even though he's part of Fedya's team. She was a rescue kitty that was supposed to be given to another young trainer after she was done recuperating - but she refused to leave Fedya's side. To this day, she tends to always find her way to wherever he goes, silently watching his every move with her unblinking eyes. It's... a bit disturbing, even if she means well. Probably. Fedya isn't exactly sure what she's like quite yet, as she's yet to open up to him - or speak, in general. [b]Move Set:[/b] Skill Swap, Dark Pule, Charge Beam, Torment[/hider] [hider=Pokemon #9] [img]https://pokemon-trainer.com/images/sprite/xyorasani/154.gif[/img] [b]Name:[/b] Bloom [b]Species:[/b] Meganium [b]Gender:[/b] Female [b]Ability:[/b] Overgrow [b]Appearance:[/b] The flower around bloom's neck is a darker shade of red, and its form resembles the petals of a rose. [b]Personality:[/b] Bloom is the mother hen of the group. Calm, responsible and never at a loss for an answer to any problem, she's the rock that keeps the team together - and Fedya in line. The baby Pokémon Fedya takes care of particularly love her, and she treats them all like her children. Bloom tends to take slights against her in a stride, but only to an extent. Her patience is overflowing, but not endless. And once it runs out, heaven help the poor soul responsible for it. Hell hath no fury like a momma Meganium scorned. [b]Move Set:[/b] Leech Seed, Leaf Storm, Heal Pulse, Substitute[/hider] [hider=Pokemon #10] [img]https://pokemon-trainer.com/images/sprite/xyorasani/149.gif[/img] [b]Name:[/b] Caesar [b]Species:[/b] Dragonite [b]Gender:[/b] Male [b]Ability:[/b] Multiscale [b]Appearance:[/b] Your usual Dragonite, only littered with scars and bruises from fights past. A piece of his tail is missing, and the horn on his head has long since broken. [b]Personality:[/b] If Bloom is the mother of the group, Caesar is the grandfather. He's old and somewhat grumpy, yet has a soft spot for youth, be they Pokémon or trainers. He's packed full of stories from his life, some pleasant - and some too traumatic to tell with baby Pokémon in the room. He used to belong to a Pokémon poacher, and has done many a bad thing under his previous trainer's command. He tries to atone for such things nowadays, attacking wrongdoers with a particular vigor. He's one of Fedya's strongest fighters, and he respects the old dragon a lot. [b]Move Set:[/b] Extreme Speed, Stone Edge, Earthquake, Brutal Swing[/hider] [color=#b7353a][b]Summary:[/b][/color] Angry ball of anger with anger issues [color=#b7353a][b]Other:[/b][/color] - Carries a baseball bat with him wherever he goes. It's 'decorated' with nails and the signatures of his old gang mates - and though he always threatens to bash people's heads in with it when angry, he's yet to do so once. The bat's too precious - his fist will do just fine, anyway. - Is disturbingly adept at hand to hand combat, as well as picking up random objects and swinging them around as makeshift weapons. Not that it matters much in the world of trainers; a hyper beam from a Dragonite tends to be much scarier than a punch from even the best martial artist out there. That is, if you own Pokémon. Oh, you [i]poor bastard[/i] if you don't.[/hider] [hider=kiel][color=silver][center][img]https://i.pinimg.com/564x/91/23/be/9123be129a5efe218d8933459a6f7f4b.jpg[/img] [color=#e1ca6d][i]"Hmm, what's this now? Why the long face? You aren't a Ponyta, you know!"[/i][/color][/center] [hr] [color=#e1ca6d][b]Name:[/b][/color] Ezekiel Miyamoto [color=#e1ca6d][b]Nicknames:[/b][/color] Ez, Kiel [color=#e1ca6d][b]Age[/b][/color]: 22 [color=#e1ca6d][b]Gender:[/b][/color] Male [color=#e1ca6d][b]Appearance:[/b][/color] Few can pin Kiel as a Johto native, and the reasons why are apparent. He inherited a lot from his mother; her Kalosian facial features, the lime hue of her eyes, and her signature blonde hair. As such, until he opens his mouth and speaks fluent Johtonese with no trace of a Kalosian accent, many tend to assume he's a tourist. Once or twice, he's even been mistaken for a famous actor from Lumiose City. Most likely due to the way he carries himself; as if he was important, an actor on a stage, and the whole world was watching. Perhaps in part for that very reason, Kiel likes to look good. He keeps himself well-groomed at all times and dons designer clothing whenever possible, along with matching jewelry, of course. Rings, earrings, necklaces; on a day when he feels particularly fancy, you can find him wearing it all. He always has sunglasses on his person, even if you can't seem them. They're there, [i]somewhere[/i], and he can whip them out at a moment's notice if the situation calls for it. The same can be said for his portable comb, made of the tusk of a Copperajah - a fact he stopped advertising once owning items made with it became illegal. When it comes to height, Kiel has a surprising amount of it, standing at an above average 6'3''. He has long legs, which make him come across even taller - [i]lanky[/i], some say. It does make his confident stride that much more eye-catching though, for better or for worse. And while he hasn't done enough physical labour or weight lifting to earn a muscled physique, he does have strong legs - almost as if he's accustomed to running. [color=#e1ca6d][b]Personality:[/b][/color] Kiel is one of those people who split the opinions of all that bear them witness. Some admire his carefree vigor and endless positivity, others find his shameless flirting and devil-may-care approach towards adversity obnoxious at best, offensive at worst. He's unapologetic and brazen, never hesitating to speak his mind - or [i]others'[/i] mind, if he finds them having trouble voicing their thoughts. He loves to talk and he loves to [i]joke[/i], even when it would be best not to. Those in the know call it a coping mechanism; others might mistake it for lack of empathy. Kiel lacks many things in truth, but empathy is not among them. The ones that do find themselves liking Kiel call him friendly - those that do not, superficial. He's both. Exchange a few pleasantries with him, and he's ready to treat you like his best friend. Favours and friendly gestures will be showered upon you in abundance, and if you do not explicitly forbid it, so will physical displays of affection. Come what may, he'll be there to pick you up, both in the figurative sense and literal. He's difficult to make enemies with too, as insults and dismissals don't seem to deter him - and he's yet to be seen lose his cool. However, if you ever try to have a conversation [i]beyond [/i]pleasantries and banter, you'll quickly find that Kiel is not quite as open as you thought. When it comes to genuine feelings and problems, he doesn't ask and he doesn't answer. You can keep your demons, and he will keep his. Those are the terms of his friendship. Infringe upon them severely enough, and he is as quick to drop your friendship as he was to announce it. It's better that way - you wouldn't like what you find behind the smiles, anyway. [center][img]https://i.postimg.cc/CxvsX82b/gyuy3.png[/img][/center] [color=#e1ca6d][b]Short Biography:[/b][/color] Considering Kiel was born to a family with close ties to Johto's largest and most notorious criminal organization, his childhood was relatively normal. He spent the first five years of his life in Goldenrod, none the wiser of what his father did for work. All he knew was that he was loved and cared for, and whatever he wanted, he tended to get; be it a brand new toy or a favoured food. What little Kiel remembers of those years, he remembers fondly. A little after he turned five, Kiel's family moved to New Bark Town at the request of his mother. She was originally from a small town in Kalos, and never did manage to grow accustomed to the bustle of Goldenrod. Her health had been deteriorating as of late, and she hoped clearer air and less stress might aid in her recovery. Worried for his wife and wanting to accommodate her, Kiel's father agreed to relocate - but had to travel to Goldenrod for business quite frequently. At times, he was gone for weeks on end. Even so, for the next eight years Kiel lived an even more peaceful life than during the five prior. Kiel made friends with the local kids, had his first crush, got his first Pokémon - a rowdy little Meowth - and eventually, even became a big brother. Even his mother's health had taken a turn for the better. Whether it was really the fresh New Bark air that did the trick, no one knew. If only things had stayed the way they were, perhaps Kiel would have grown up to be an entirely different man. Alas. At thirteen, Kiel's father took him along to Goldenrod. He had visited it many a time with his parents, mostly for shopping trips or seeing old friends of the family. But this time was different. This time, Kiel's father had something to show him. For the first time in his life, he was introduced to his father's business - and told that one day, he too would take part in it. He was spared the details of what the organization did, but the men and women he met that day were not the friendly sort, even if they did their best to smile at him. Kiel knew as much with a glance. He was supposed to spend no longer than a week in Goldenrod, but while there, his mother's condition worsened - and eventually claimed her. So, what remained of the family moved away from New Bark Town, and that week became nearly a decade. To this day, Kiel doesn't talk about his time in Goldenrod. Some of the people that know him say they saw him during that time; just passing glimpses of a boy glad in the finest of clothes, accompanied by a redheaded boy his age with an unnerving smile. Some saw him accompanied by people far more sinister yet, with dark clothes and darker yet gazes. And yet, Kiel was rarely caught without a smile on his face. He was the happiest of all when accompanied by a little boy that looked much like him - his [i]brother[/i], some knew. The two were very close. Inseparable. Never one without the other. When Kiel returned to New Bark Town some months ago, he did so alone. Someone even claimed they saw him without a smile, once - but that must've been just hearsay. [color=#e1ca6d][b]Pokemon:[/b][/color] [center][i][img]https://www.serebii.net/pokedex-swsh/icon/052-g.png[/img] [/i] [b]Ragnar Tanglebeard[/b] Meowth (Galar) | M | Tough Claws[/center] [indent][indent][indent][indent][indent][indent][indent][indent][indent][indent] An absolute rascal, Ragnar is always looking for trouble. He thrives on attention, be it positive or negative, and pulls no punches in his attempts to acquire it. If he isn't trying to pick fights with other Pokémon, he's picking the pockets of unsuspecting humans or leaving his mark on public property. He has clawed his way through most of Kiel's furniture at this point, and has an unhealthy obsession with plushies. If he sees one, he must destroy it. No exceptions. The only way to truly calm him down is to pick him up and shower him with food, scritches, or both. Like his name implies, he has an unusually long beard even for a Galarian Meowth. Ragnar refuses to let Kiel cut it, so he braids it to keep the cat from tripping all over it instead. His fur is messy, and there's a piece missing from his right ear. [/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent] [center][i][img]https://www.serebii.net/pokedex-xy/icon/708.png[/img][/i] [b]Hiro[/b] Phantump | M | Natural Cure[/center] [indent][indent][indent][indent][indent][indent][indent][indent][indent][indent] Hiro is... there are many things Kiel would like to say to and about Hiro, yet he never finds the words. Hiro is a shy but curious little Phantump, new to this world and everything in it. His curiosity tends to make him wander and float around things that interest him, be they people, Pokémon, or inanimate objects. Bright ligths scare him however, and he tends to avoid the sun. During daytime, he can often be found in Kiel's bag. He would not mind being recalled into a Pokéball either, but Kiel adamantly refuses to put him there. Hiro has also yet to be used in a battle. The stump that functions as Hiro's body has two dates engraved onto it. [/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent] [color=#e1ca6d][b]Reason for Traveling with Main Group:[/b][/color] Kiel's reasons to travel are aplenty, though he doesn't readily share most of them. If asked, he'd cite boredom; New Bark Town is small and quiet, totally unlike the metropolis he spent his teenage years in, and he feels it's suffocating. What better way to fix that than a little adventure? He's [i]definitely[/i] not running away from past deeds or "friends" of ill repute, nah, of course not. [center][img]https://i.postimg.cc/pdrQ7pZh/frands2.png[/img][/center] [color=#e1ca6d][b]Relationships:[/b][/color] [indent]Diana Miyamoto nee Clarity | [sub][sup]Mother[/sup][/sub] Toushiro Miyamoto | [sub][sup]Father[/sup][/sub] Tomohiro Miyamoto | [sub][sup]Little Brother [deceased][/sup][/sub] Dimitri Eliades | [sub][sup]"Brother"[/sup][/sub][/indent] [color=#e1ca6d][b]Other:[/b][/color] [indent]Kiel is left-handed, but can use his right one almost as well. Is deadly afraid of certain ghost Pokémon, though he tries to hide it. His dialogue colour is [color=#e1ca6d]#e1ca6d[/color]. Prefers cats over dogs.[/indent] [/color] [/hider] [hider=leanna][color=silver][center][h1]Leanna Dewstep[/h1] [img]https://i.pinimg.com/564x/a4/f6/90/a4f690164d3bfdbbcf94fb9e82b00db5.jpg[/img] Bard[sup]「lv1」[/sup]| Half-Elf | Chaotic Good | Guild Artisan[/center] [hr] [h2]Combat Stats[/h2] [b]Armor Class:[/b] 13 [b]Initiative:[/b] +2 [b]Hit Points:[/b] 9 [sup][1d8][/sup] [b]Speed:[/b] 30 feet [hr] [h2]General Stats[/h2] [b]Strength[/b] 8 [b]Dexterity[/b] 13 [sup][+1][/sup] [b]Constitution[/b] 11 [sup][+1][/sup] [b]Intelligence[/b] 9 [b]Wisdom[/b] 10 [b]Charisma[/b] 13 [sup][+2][/sup] [hr] [h2]Proficiencies[/h2] [b]Proficiency Bonus:[/b] +2 [b]Passive Perception:[/b] 10 [b]Proficient Saving Throws:[/b] Dexterity, Charisma [b]Proficient Skills:[/b] Insight, Persuasion, Performance, Perception, Sleight of Hand, Acrobatics, Animal Handling [b]Proficient Weapons:[/b] Simple Weapons, hand crossbows, longswords, rapiers, shortswords [b]Proficient Armor:[/b] Light armor [b]Other Proficiencies:[/b] Flute, lute, harp, leatherworker’s tools [b]Languages:[/b] Common, Elven, Draconic, Goblin [hr] [h2]Attacks & Spellcasting[/h2] [b]Spell save DC[/b] 12 [b]Spell Attack modifier[/b] 4 [b]Rapier[/b] | +4 | [i]1d8+2 Piercing[/i] [b]Dagger[/b] | +4 | [i]1d8+2 Piercing[/i] [hr] [h2]Features[/h2] [b]Fey Ancestry[/b][sup]「half-elf」[/sup] You have advantage on saving throws against being charmed, and magic can't put you to sleep. [b]Darkvision[/b][sup]「half-elf」[/sup] Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [b]Skill Versatility[/b][sup]「half-elf」[/sup] You gain proficiency in two skills of your choice. [b]Bardic Inspiration[/b][sup]「bard」[/sup] You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest. [hr] [h2]Spells[/h2] [b]Cantrips (2):[/b] [i]Prestidigitation, Mage Hand[/i] [b]1st level (4):[/b] [i]Cure Wounds, Detect Magic, Sleep, Healing Word[/i] [hr] [h2]Personality[/h2] [b]Personality Traits[/b] [indent] I judge people by their actions, not their words. If someone is in trouble, I'm always willing to lend help. When I set my mind to something, I follow through no matter what gets in my way. I feel tremendous empathy for all who suffer. I'm driven by a wanderlust that led me away from home.[/indent] [b]Ideals[/b] [indent] People. I like seeing the smiles on people's faces when I perform. That's all that matters. Free Thinking. Inquiry and curiosity are the pillars of progress. Change. Life is like the seasons, in constant change, and we must change with it. Aspiration. I'm going to prove that I'm worthy of a better life.[/indent] [b]Bonds[/b] [indent]My instrument is my most treasured possession, and it reminds me of someone I love. I've been searching my whole life for the answer to a certain question. My tools are symbols of my past life, and I carry them so that I will never forget my roots.[/indent] [b]Flaws[/b] [indent]I'm never satisfied with what I have--I always want more. I am easily distracted by the promise of information. The monstrous enemy we faced in battle still leaves me quivering with fear. Once someone questions my courage, I never back down no matter how dangerous the situation. I'm horribly jealous of anyone who outshines my handiwork.[/indent] [b]History[/b] [indent] By now, time has washed away most of Leanna's early childhood memories. All that remains are scattered sceneries and emotions, all from different times and places. She knows her family used to travel; she knows most of her days were spent on the road. But where they were going and what they had left behind, she does not know. Her first clear memory is of a cold winter night. Her mother embraced her with trebling hands, repeating words of comfort like a mantra. She remembers the reek of blood, and the glint of metal in the moonlight. She remembers a beast, larger than any she's seen since. She remembers the soldiers that escorted them to the nearest town. She doesn't remember where her father went. All she knows is that she never saw him again. From that night onward, Leanna and her mother no longer traveled. She can't recall if she ever asked why - or whether or not her mother answered. Whenever the topic of travel was brought up, her mother's smile faded and her features were overtaken by anguish. In time, Leanna learnt to fear the world beyond the city's borders, though she never learnt why. With elven blood in her veins, Leanna grew up much slower than the humans around her. She was barely a woman grown when her mother left the mortal realm. And when her friends' hair begun to ashen and fall, Leanna remained youthful. Her godchildren grew from tiny bundles of joy to men and women like her, and then had children of their own. She saw the master under which she studied leatherworking grow old and retire, and before she knew it, she ended up a teacher herself. Though few said it out loud, it was clear she did not quite belong among the humans. Then one day, her city was visited by a band of adventurers. They were a ragtag group from different backgrounds and races, united by a common cause. Leanna met a few of them as they came to buy her wares, and ended up listening to the stories they had to share in the local tavern. The more she heard, the more she was overcome by a peculiar sense of... she hesitated to say nostalgia, yet knew no other name to call it by. The scenery the adventurers described roused vivid, familiar images in her mind, stirring memories she did not even realize she'd possessed. The world beyond the city... was it not, perhaps, as scary as she had thought? Would it have a place for her to belong? Or did she belong nowhere but the roads themselves? Noticing her intrigue, one of the members of the adventuring group offered Leanna a chance to travel with them to their next destination: Waterdeep, a magnificent city far up in the north. If she truly wished to experience adventuring for herself, there was no better place to start. Or so he said. Leanna could only hope his words rung true. [/indent] [hr] [h2]Equipment[/h2] [b]PP[/b] 0 | [b]GP[/b] 15 | [b]EP[/b] 0 | [b]SP[/b] 0 | [b]CP[/b] 0 | ⇴ Rapier ⇴ Entertainer's pack [indent]⇴ Backpack ⇴ Bedroll ⇴ Costume x2 ⇴ Candle x5 ⇴ Rations x5 ⇴ Waterskin ⇴ Disguise kit [/indent]⇴ Leatherworker’s tools ⇴ A letter of introduction ⇴ Set of traveler’s clothes ⇴ Lute ⇴ Leather Armor ⇴ Dagger [/color][/hider] [hider=rip wip] [center][img]https://i.postimg.cc/Nf5QGK41/tumblr-n9zvhz-Jk-Hw1tql7k7o2-1280.jpg[/img] [color=8882be][H3]NAME MC NAMESON[/H3][/color][color=8882be]| Like | Fear | Like | Fear |[/color][/center] [color=8882be][b]Physical Description:[/b] [/color]Height. Weight. Hair colour. The usual. [color=8882be]Age:[/color] [color=8882be]Relationship with Hildon: [/color]Are you a local? A visitor? Do you have any connections to the reservation? [color=8882be]Occupation:[/color] What did you do, before the snow came down? [color=8882be]Useful Supplies:[/color] Between one to three items likely to assist you in this suddenly-frigid town. If you're unsure of what counts, ask me. Sample items might be winter clothing, firearms and cross-country skis. [color=8882be]Backstory:[/color] What brings you to Hildon, if you're an out-of-towner? How long have you lived here if you're a local? Has anything interesting happened in your life so far?[/hider]