[hider=Silje] [Sub][b][color=#a1e1fd]W A R D E N[/color] [/b][/sub] [hr] [Color=silver] [center][img]https://i.imgur.com/NTAyPt5.jpg[/img] [color=#a1e1fd][H3]SILJE BIRGISDÓTTIR[/H3][/color] 22 | 4'10'' | 3RD CLASS[/center] [Sub][b][color=#a1e1fd] A P P E A R A N C E [/color] [/b][/sub] [hr] [indent]For better or for worse, Silje doesn't exactly look the part of a super soldier, especially when compared to many of her peers. She's a diminutive girl, easily mistaken for someone a few years younger despite being among the oldest in her friend group. Her hair and skin don't do her any favours either, both so pale they make her look sickly. Needless to say, the sun isn't her friend, and her skin burns easily. Still, her apparent waifishness belies a surprisingly athletic and especially nimble girl, who pulls her weight when needed. It should also be noted that it's not her paleness or her height — or lack thereof — that people tend to pay attention to the most. Rather, it's her peculiar body language; her gestures and expressions tend to always be a little [i]off,[/i] even if you can't pinpoint exactly how or why. Exaggerated, fidgety, too still, using gestures not befitting the situation at all — she's been accused of it all, sometimes even to her face. It doesn't seem to have had much of an impact. At most, it's earned a grin and a thumbs up. [/indent] [Sub][b][color=#a1e1fd] P E R S O N A L I T Y [/color] [/b][/sub] [hr] [indent]Silje is difficult to pin down, in mind just as much as on the battlefield. She seems to have a near-constant need to preoccupy herself with something, lest her mind wander off somewhere for extended periods of time. She can space out for hours on end at the worst of times, simply watching the Mist and idly painting a scenery only she can see with its hues. Needless to say, she gets easily bored, and isn't afraid to voice it. In fact, she's rarely afraid to voice anything — not that you'd likely hear her utter a truly bad word about anyone. Extroverted and excitable, Silje very much enjoys the company of others, even of those that do not share the sentiment. Her behaviour alienated many of her fellow WARDENS during training for reasons she doesn't quite fully understand, and so she is particularly glad for those that did stick around. For them, she's willing to do anything. While not readily apparent at first, Silje seems to have a somewhat limited, surface-level capacity for certain emotions — as well as understanding them, which can lead to her spurting out situation inappropriate things without any ill will. It is speculated this might be due to a Mist-related injury, but considering her body seems otherwise lacking in telltale signs of Mistburn, it is but a theory at this point. Either way, due to this, Silje harbours a deep-rooted desire to [i]feel [/i]things, and goes out of her way to put herself in situations that might provide her with strong emotions. Unfortunately, some familiar examples of this are the fear of death and the exhilaration of a life narrowly spared; the very first things she ever remembers feeling, back when she was discovered wandering the fields alone. When given the chance to follow them, Silje's whims, freedom, excitement and action are what guide her actions, and whatever caution she does practice seems to be more for the benefit of others around her than for her own sake. After all, while she might have been a loose cannon if left to her own devices, she [i]is[/i] a WARDEN, a trained [i]soldier[/i], and she knows how to follow directions. [/indent] [Sub][b][color=#a1e1fd] B A C K G R O U N D [/color] [/b][/sub] [hr] [Indent] Silje's life as she remembers it began the way it's also likely to end: with an explosion. One noticed by Inquisitors returning from a holy mission of heretic cleansing. Upon investigation, they found a young girl in tattered clothes, clutching onto what appeared to be the remains of a beast of some sort. She was unable to recall who she was or what'd happened, but it was assumed her remote village had been attacked by monsters. Despite the clear remnants of magic lingering in the air, the girl seemed both unharmed and not suffering from signs of Mistburn. Suspecting her of being able to wield the Mist, she was taken, as many other orphan girls before her, to join the Maidens and learn to harness her powers for the good of the Gods. It turned out she was anything but a Maiden, in any sense of the word. An unruly, wild child who nevertheless seemed to hold immense capacity for magic, the good sisters of the Order did their best to instill in her holy virtues that she then systematically failed to uphold. The peace she enjoyed, while no doubt soothing to many orphans who'd been through hell in their short lives, was unbearable for her. Her escape attempts were many, but only one of them successful. She was twelve at the time, so when she found herself part of the Government's grand survey, she was already two years older than her peers. As it turned out, WARDEN training fit her much more than work at the Church ever had. She excelled at combat studies, particularly those relating to the use of Mist, and it was clear she would be classified as a Battlemage early on. However, lessons on strategy and the like never quite seemed to stick. So though her magical aptitude was — [i]is[/i] — above that of most of her peers, she's far from a 2nd class classification, and is assumed to require direction on the battlefield to reach optimal results for some time to come. [/indent] [Sub][b][color=#a1e1fd] C O M B A T [/color] [/b][/sub] [hr] [indent] [u]Combat Class:[/u] Battlemage, with some aspects of a Ranger [u]Combat Style:[/u] [indent]In a word, Silje's preferred combat style is destructive. At her truest she is a cannon of magical prowess, primed to be aimed at whatever you no longer want to exist. Of course, wanton destruction is not always the most reasonable of approaches, and so Silje's had to learn to make-do. Her mastery over mist allows her to just as easily take down enemies in more controlled, concentrated bursts of magic from good distance away with whatever elemental flavour she happens to fancy. Sometimes she chooses none, and opts to choke those who get too close with pure, concentrated Mist instead. Despite being an important target for the enemy, Silje doesn't don very heavy armour, if any at all. Rather, she focuses on being light-weight and nimble, using magic to keep herself from harm's way; be that by propelling herself away from potential attackers, or towards them to deliver an electric shock straight to the heart. Can't kill her if you're dead first! The tricks up her sleeve are aplenty, though despite what the Maidens tried to instill in her, she's never found herself practicing healing or shielding more than necessitated by her studies. Needless to say, she has a tendency for recklessness that often has her paired with someone more cool-headed and rational in high-stakes combat situations when resources allow for it. She is capable of operating alone however, and has survived many a situation she wasn't expected to. [/indent][/indent] [Sub][b][color=#a1e1fd] R E L A T I O N S H I P S [/color] [/b][/sub] [hr] [I][indent]Specifically, your character's general impressions/relationships with other player characters. This section can stay blank until characters have been accepted. [/indent][/I] [Sub][b][color=#a1e1fd] M I S C [/color] [/b][/sub] [hr] [indent] [indent]- Silje is unable to perceive colour. Whether it's something she was born with or the result of a sustained injury is unknown, but magic seems unable to cure it. As such, some have peculated it to be Mistburn related. Particularly since when it comes to Mist, she does, in fact, perceive it as dim hues in various shades. By harnessing Mist she can then make said colours more vibrant, and upon releasing bursts of it into the monochrome world around her, she can, if for a moment, enjoy an explosion of the most beautiful of colours. And probably intestines, if anyone happened to stand too close. - While not many of the Order's teachings stuck, Silje does pray from time to time. Whether this is a sincere practice born out of genuine faith or simply a habit that stuck is unknown. [/indent][/indent] [/Color] [/hider] [hider=Cedric] [center][img]https://i.imgur.com/M7Z3GA1.jpg[/img][/center] [b]Name:[/b] Cedric Astley [b]Gender:[/b] Male [b]Sexuality:[/b] Bisexual [b]Trainer Class:[/b] Wandering Trainer [b]Appearance:[/b] Cedric stands a little above six feet with long legs and a longer yet gait - at least, when his injury hasn't flared up and left him limping. He has messy black hair, blue eyes and a very expressive face, often twisted into a grin. He seems to exude impatient energy, and those that pay attention are quick to notice that staying still tends to make him fidget. Owing to a life spent dedicated to sports, Cedric has an athletic build. You won't necessarily be able to tell by a glance though, considering how loose he likes his clothing. The bigger and more ill-fitting his jackets and hoodies, the better. In general, he has a rather... [i]unique [/i]sense of style, born from a want to purposefully rebel against fashion standards. He loves weird accessories and trinkets and mismatching his clothes; you're very unlikely to find him wearing matching socks at any point. And no, it's not [s]only[/s] 'cause he keeps losing half of every pair! You'll note, though, that his shoes are always the most expensive brand there is. Hidden under his clothes are also old scars and scrapes from falls and tumbles, most notably a large, somewhat recent one that runs across his left knee. There is also one running across his forehead that few people dare ask about, but really, he encourages it. The story's pretty funny. [b]Personality:[/b] Hotheaded and stubborn, Cedric was built for action and [i]noise[/i]. He's impatient, gets easily bored, and in his haste to get to a point or to move on, can sometimes slip out figurative Politoeds from his mouth without even realizing it. And though he isn't one to insult others on purpose (some snark notwithstanding), he is very poor at hiding irritation. Or, well, anything, really. He can often be read by a pretty open book by his face alone. You would think serious injury would be enough to quell his adrenaline-seeking ways at least, but reckless remains Cedric's second name to this day. The best way to get him to do something is to tell him he can't or shouldn't, and he takes challenges and dares very seriously indeed. Promises too; when it comes down to it, he can be depended on to do exactly what he said he would, difficulties be damned. When it comes to Pokémon, Cedric still isn't the biggest fan, which has ruffled some feathers in the past. Warden remains more an exception than a rule, and the contrarian in Cedric refuses to give in to the critters' charm that easily. With that said, he would never harm a Pokémon or let serious harm come to them, much like he wouldn't any person. He might make fun of someone in need of saving, but he would absolutely save them right afterwards, after all. [b]Background:[/b] Unlike his parents and shockingly many of his peers, Cedric never wanted to go on a Pokémon journey. He never wanted to go to Sinnoh either, but here he is. Though originally born in Johto, his parent's obsession with catching every Pokémon out there has taken them - and by extension, [i]him [/i]- through practically every region out there. Oftentimes he would live with relatives while his parents travelled the land, with one of them occasionally staying home for a longer period to look after him. His parents thought he wouldn't get lonely with so many Pokémon and relatives to keep him company, but if anything, Cedric grew up resenting Pokémon for, in his eyes, being more important to his parents than their own damn kid. There was one thing Cedric had in common with his parents, though, and that was his love for adrenaline. But while his parents got theirs capturing dangerous creatures in distant lands, Cedric got his from sports. Anything that involved speed was his game, though his biggest love was - [i]is[/i] - running. Yeah, it wasn't as exciting as some of the extreme things he'd tried and loved before and since, but it was the most freeing. His goal was always to go pro after graduation - until, a few years ago, he got into an accident that changed the course of his life. Cedric doesn't like to talk about it to this day, but it involved Pokémon and did nothing to quell his dislike of them. His knee was left injured enough to render him unable to walk, much less run. Confined to his home - or rather, the home of one of his uncles - while recovering, Cedric felt as miserable as could be. His parents sent him an "exotic variation of a Growlithe", an apparent rarity, to cheer him up, but Cedric could hardly look at the pup without getting angry. He liked his uncle well enough, at least, even though the guy was odd and had some weird views about the state of the world. It was by pure happenstance that Cedric learnt to give Pokémon a chance. He was running an errand when he happened to witness a strangely dressed man accosting a young trainer. Spotting Cedric, a potential witness and a liability, he immediately sent out a Pokémon to attack him - only for Warden to jump into his defense. A Pokémon battle ensued, and it quickly turned out that Warden wasn't exactly trained to fight. The poor pup was unsure what to do, biting and barking at random, and so Cedric stepped in to guide it. Whether he liked it or not, he grew up being taught how to battle, after all. What he didn't expect was to enjoy it. Maybe it was thanks to the stakes of the battle, but he found himself getting an adrenaline rush after such a long time spent sedentary and bored. He was [i]enjoying [/i]himself. Having fun. With... a Pokémon battle. No way, right? Enjoying one battle hardly meant he'd like to become a proper trainer, but after graduating and still being unable to properly chase his original dream, Cedric wasn't really sure what else to do. And at least... Warden liked to battle. It liked to battle [i]a lot,[/i] and during the past few years, the two had grown close. The damn dog had been with him night and day, and even protected him when things came down to it. So while Cedric figured out what he wanted from life, he might as well let Warden live a little. Needless to say, his parents were thrilled, far more so than him. [b]Pokémon Team:[/b] [img]https://i.imgur.com/qOxIneC.png[/img] [list][*] [b]Pokémon 1:[/b] (Hisuian) Growlithe - [b]Nickname:[/b] Warden - [b]Ability:[/b] Intimidate - [b]Personality:[/b] Excitable, curious and prone to nibbling everything within reach. Warden shares his trainer's love for running and adrenaline, but can also appreciate a good nap better than anyone. That is to say, he can and [i]will [/i]fall sleep anywhere and on anyone, at seemingly random. Protective and jealous, he never backs down from a fight, and is ready to follow his trainer wherever he may go. Loves battling. - [b]How They Met:[/b] A companion Pokémon from his parents, given in a misguided attempt to cheer Cedric up. In the end, ironically enough, he did just that. - [b]Moveset:[/b] Ember, Bite, Fire Fang, Rock Slide[/list] [b]Backpack:[/b] [list] [*] 5 Pokéballs [*] 2 Ultra Balls (from his parents' stash) [*] 1 Potion [*] Treats and toys for Warden [*] Poketch (turns out his Rotom phone doesn't really get signal in Sinnoh) [*] Travel essentials (even he's not sure what everything his parents packed is...) [*] Pain medication [*] Map of Sinnoh (who uses physical maps nowadays, seriously) [/list] [b]Notes:[/b] Will eventually end up interested in the Pokémon Triathlon games held in Sinnoh, combining Pokémon and sports. [/hider] [hider=noah][color=silver] [h3][b][color=#723425]Human[/color] [/b][/h3] [center][img]https://i.imgur.com/fhx5AvB.jpg[/img][/center] [color=#723425]Name:[/color] Noah Park [color=#723425]Age:[/color] 19 [color=#723425]Appearance:[/color] Noah stands at an average 5'9'', though his attitude alone adds a few inches to his perceived height. Failing that, so do his combat boots. He's lean and tan with sharp, narrow facial features, further accentuated by the many piercings and tattoos scattered throughout his body. The most visible one, a large, roaring dragon, runs the length of his back all the way up to his hairline. He has tattoo sleeves on both arms, and tribal tattoos on his knuckles. Noah's eyes are brown, though they are a peculiar shade that teeters on red - or maybe he's just wearing contacts and not telling anyone about it. Noah's hair, jet black, is styled in a sidecut with a high ponytail at the back. As uncharacteristic as it sounds, Noah is pretty fussy about his appearance - [i]especially [/i]his hair, and hates anyone touching it. He doesn't own a lot of different clothes, but the few pieces he does have tend to be kept neat and stylish, all grey, black and red. Notably, he also wears black nail polish and red eye makeup. He [i]dares [/i]you to talk shit about it. People tend to say that Noah's face has exactly two expressions: a deep scowl and a shit-eating grin. Those who know him the best know there's a third, elusive option of a smile, reserved only for situations that [i]really [/i]call for it. [color=#723425]Personality:[/color] The first impression you get from Noah isn't [i]wrong[/i], exactly; he [i]is [/i]just as difficult to approach and prone to anger as one would expect, with no patience for pleasantries and small talk - particularly the deceptive kind. He has a violent streak and a giant chip on his shoulder for most of the general public, with a tendency to say the wrong thing at the wrong time and not stop to apologize for it. He is impatient, flippant and [i]cocky[/i], but much the same way a cat is; strutting around like he owns any given place, yet constantly on the lookout for things that might threaten whatever temporary peace he's clawed out for himself. He's fiercely and stubbornly independent, and has trouble accepting help. What many don't know however, is that few of his vices are deliberate, and that he's fully aware of his shortcomings - even working on fixing them, little by little. It's not that he doesn't apologize after a rude comment because he doesn't care, it's because he knows he'd just make things [i]worse [/i]if he tried. It's not that he [i]wants [/i]to get mad, but it's just so damn [i]easy[/i]. Much easier than trying to express himself through words. Luckily, he's had better luck fixing his problems when around his friends - the ones that actually [i]matter [/i]to him. Passionate about things he cares about and loyal to those he feels have deserved it, Noah's a somewhat decent person around his own. With them, many of his extremes mellow out; the fire that so readily burns strangers to a crisp turns into a more pleasant smoulder. Unfortunately for them, being close to Noah also means they're prime targets for him to mess with. But [i]only [/i]for [i]him [/i]to mess with; any outsider trying to start shit with his gang better be ready to pay. [color=#723425]History:[/color] It likely comes as no surprise that such a turbulent youth would have a turbulent past to match. Having lost his mother at birth, Noah spent most of his childhood in the care of various relatives. His father, until the man's grief for his wife turned into anger towards the boy who'd "taken her from him"; his grandparents, until they were too old to look after a troublemaking child; an aunt, until she grew too frustrated at the teenager who seemed intent on breaking every rule ever made just for the hell of it, and wanted him out of her house. Noah didn't even wait for her to stop screaming before he slammed the door behind him, never to return. He went in an out of foster homes afterwards, and after being arrested for assault - fuck it, he was just defending a friend! - he eventually ended up dropping out of high school. A fact he claims doesn't bother him, but he's never been good at lying. Unfortunately, he hasn't stayed out of trouble since despite his best efforts. Still, not finishing high school with his friends doesn't mean he can't share one last camping trip with them before they all go out there and [i]live[/i] the way he never could. His various "homes" never made him feel like he belonged, but his tight-knit group of friends always did. Noah couldn't choose his family, but he [i]could [/i]choose his friends - and he's pretty damn sure picking this lot was the only good decision he ever made. Or would ever make. [center][img]https://i.imgur.com/3audpjx.png[/img][/center] [h3][b][color=#723425]Magic[/color] [/b][/h3] [color=#723425]Magical Form:[/color] Upon transformation, the most notable change is Noah's hair: not only does it turn a deep, bright red at the roots, it flares up and bursts into flames. The ambiguous red of his eyes likewise turns bright, sometimes even overtaking his sclera when he uses his magic enough. His skin turns more ashen, and he dons a black [url=https://i.imgur.com/6ZjmzpS.jpg]suit[/url] with dragon motifs. [color=#723425]Weapon:[/color] An ornate [url=https://wiki.guildwars2.com/images/thumb/4/48/Fiery_Dragon_Slayer_Pistol.jpg/640px-Fiery_Dragon_Slayer_Pistol.jpg]pistol[/url] of red and black [s](instead of the white in the picture)[/s]. The fiery bullets it shoots explode upon impact. [color=#723425]Abilities:[/color] Though not a terribly versatile element, Noah's fire magic is good at what it's designed for: destruction. He can create and manipulate flames at will, provided there is enough oxygen to burn, as well as ignite things and cause explosions; including small ones to propel himself forward at immense speeds. He is also capable of heating and melting things with a touch; the longer he remains in contact with a surface, the hotter it gets. He's impervious to the heat and smoke his abilities generate, and so are his magical form's clothes (thankfully). As a side effect, after first receiving his magic, Noah is always very warm to the touch, even when untransformed. [h3][b][color=#723425]Companion[/color][/b][/h3] [center][img]https://i.imgur.com/s1voCdW.jpg[/img][/center] [color=#723425]Name:[/color] Muk (short for Dotori-muk, since Noah claims they have the same consistency). [color=#723425]Appearance:[/color] Muk takes the form of a tiny, dark red dragon about the size (and flexibility) of a cat. [color=#723425]Personality:[/color] Once a powerful, ambitious sorcerer capable of transforming into a mighty dragon, Muk retains little of his original personality. Cursed while in his dragon form, his human mind has slowly deteriorated, leaving him more an intelligent beast than an evil sorcerer. With that said, his ambition to take over the world and devour all in his path hasn't dwindled; it's just a lot harder to accomplish in his current body. As such, he's had to settle on devouring each and every edible (and sometimes [i]in[/i]edible) substance in his path, so he might grow big and strong once more. ... But while he's waiting, he likes belly rubs. [/color][/hider] [hider=wraith][color=gray][sup][h1][center][img]https://i.imgur.com/GlhgNjs.png[/img] [/center][b][center][color=black] Wraith[/color] [color=SILVER]Wraith[/color][/center] [/b][/h1][/sup] [table][row][/row][row][cell][center][sub][sup][h2][b][color=black] T H E S K E L E T O N [/color] [color=SILVER] T H E S K E L E T O N [/color][/b][/h2][/sup][/sub][/center][hr] [center][img]https://i.imgur.com/4Y4ma8P.png[/img] [/center][color=2c2c2c][sub]_______________________________________________[/sub][/color] [center][color=SILVER][sup][i]"What is gone from sight should not be gone from mind. That is how fools lose their coin, and despots their life."[/i][/sup][/color][/center][right][sub][sup][h3][b][color=black] T H E S K U L L [/color] [color=SILVER] T H E S K U L L [/color][/b][/h3][/sup][/sub][/right][hr][sub][b][color=SILVER]N A M E[/color] [color=white]║[/color][/b] Whatever other name they once carried has been lost to time; now, he is Wraith. [b][color=SILVER]A G E[/color] [color=white]║[/color][/b] 23 - 99 982 TK [b][color=SILVER]G E N D E R[/color] [color=white]║[/color][/b] Him/they [b][color=SILVER]R A C E[/color] [color=white]║[/color][/b] Halfling [b][color=SILVER]S U B -R A C E[/color] [color=white]║[/color][/b] Provincial [b][color=SILVER]M A G I C[/color] [color=white]║[/color] [/b]n/a[/sub] [right][sub][sup][h3][b][color=black] T H E S P I N E [/color] [color=SILVER] T H E S P I N E [/color][/b][/h3][/sup][/sub][/right][hr] [sub][center][img]https://i.imgur.com/TcqN7ZV.png[/img] [/center] [b][color=SILVER]T O W N[/color] [color=white]║[/color][/b] Terecél [b][color=SILVER]R E G I O N[/color] [color=white]║[/color][/b] Northeast of the Nordan Lengths [b][color=SILVER]P O P U L A T I O N[/color] [color=white]║[/color][/b] ~10k [b][color=SILVER]C E N S U S[/color] [color=white]║[/color][/b] Mostly humans, though the city sees a decent and surprising mix of folks from all races, united in their desire to learn. [b][color=SILVER]T R A D E[/color] [color=white]║[/color][/b] Home to one of the largest libraries left in Goan, Terecél's greatest exports are the many scholars it produces. [b][color=SILVER]N A M E S A K E[/color] [color=white]║[/color][/b] Said to be the opening words to an ancient incantation for prosperity. [center][color=SILVER]✦ ✦ ✦[/color][/center] [b][color=SILVER]P A R E N T[/color] [color=white]║[/color][/b] Delajah Myrthworth (mother †) [b][color=SILVER]P A R E N T[/color] [color=white]║[/color][/b] Friedehar Murthworth (father †) [b][color=SILVER]O T H E R[/color] [color=white]║[/color][/b] T'haleus Thinebellow, a famous scholar, who once came to him with an offering [/sub] [right][sub][sup][h3][b][color=black] L I M B S [/color] [color=SILVER] L I M B S [/color][/b][/h3][/sup][/sub][/right][hr][sub][b][color=SILVER]W E A P O N 1[/color] [color=white]║[/color][/b] A serrated dagger, with runes running along the length of the blade. Those in the know call it the Essence Reaver. Wraith calls it a dagger. It's safe to assume that whenever his hands aren't in sight, they're hovering near its hilt. [b][color=SILVER]W E A P O N 2[/color] [color=white]║[/color][/b] Shortbow, made for his size. [b][color=SILVER]A R M O R[/color] [color=white]║[/color][/b] Leather armour, hidden underneath a black, hooded cloak. [b][color=SILVER]T R I N K E T[/color] [color=white]║[/color][/b]A quill, with its ink long gone and its tips torn from travel. He has never been seen writing with it.[/sub] [hider=C O N T E N T S][sub][b][color=SILVER]P E C K S[/color] [color=white]║[/color][/b] 170 pecks; more when he next sees a pocket. [b][color=SILVER]B A C K P A C K[/color] [color=white]║[/color][/b] [color=2c2c2c]///[/color][color=SILVER]✦[/color] Spare clothes [color=2c2c2c]///[/color][color=SILVER]✦[/color] Crowbar [color=2c2c2c]///[/color][color=SILVER]✦[/color] Ball bearings [color=2c2c2c]///[/color][color=SILVER]✦[/color] Tinderbox [color=2c2c2c]///[/color][color=SILVER]✦[/color] Small mirror [color=2c2c2c]///[/color][color=SILVER]✦[/color] Lock picking equipment [color=2c2c2c]///[/color][color=SILVER]✦[/color] Rations [color=2c2c2c]///[/color][color=SILVER]✦[/color] Waterskin [color=2c2c2c]///[/color][color=SILVER]✦[/color] Vials of poison [color=2c2c2c]///[/color][color=SILVER]✦[/color] Arrows [/sub][/hider][hr] [/cell][cell][center][sub][sup][h2][b][color=black] T H E F L E S H & M U S C L E [/color] [color=SILVER] T H E F L E S H & M U S C L E [/color][/b][/h2][/sup][/sub][/center][hr] [indent][sup][h1] [color=black]𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 [/color] [color=SILVER]𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 [/color][/h1][/sup] [b][color=SILVER]S U B L C A S S[/color] [color=white]║[/color][/b] Scoundrel [indent][sup]Rules are only ever as solid as society's ability to enforce them, and scoundrels know how to make that task difficult indeed. Abandoned by goodwill, they live on the outskirts of cities and towns, skulk through shadows unseen, and make their living through any means necessary. Quick, nimble and unpredictable, they are not afraid to employ dirty tactics if it means they get to live another day. The good ones do their deeds before anyone notices anything amiss, their heists the topic of many a bardsong. The best ones are not sung about - for to this day, no one realizes their crimes took place at all. Those who have incurred the wrath of a scoundrel better fear every drop of wine, every loose sleeve, and every splotch of darkness that marks the alleys between here and home. [/sup][/indent][center][sup][h3][color=#d90037]▮▮▮▮▮[/color][b][color=white] ║ [/color][/b][color=SILVER]▮▮▮▮▮[/color][/h3][/sup][/center] [hider=SKILLS] [b][color=SILVER]BLINK AND YOU'LL--[/color] [color=white]║[/color][/b] [indent][sup]The winglings were once very powerful illusionists, and while they have lost their control over magic it's instead embedded itself within them. They can blend into their surroundings without so much thought [color=white][i]They can be tactically invisible three times a day. Meaning they aren't entirely unseen, but they are far harder to perceive with normal means. A secret coin toss will decide this.[/i][/color][/sup][/indent] [b][color=SILVER]TAKE ANOTHER STAB[/color] [color=white]║[/color][/b] [indent][sup]If you mess up, you can center yourself and call upon steady hands and a clear mind to try a challenge again. [color=white][i]Once a delve, you can reroll anything that required a coin flip.[/i][/color][/sup][/indent] [center][color=SILVER]✦ ✦ ✦[/color][/center] [b][color=SILVER]UNIVERSAL KEY[/color] [color=white]║[/color][/b] RANK 1 [indent][sup][i]EXPERTISE[/i] [color=white]║[/color] [i]EXPLORATION[/i] [color=white]║[/color] [i]UTILITY[/i] Wraith is an expert at knowing where he isn't wanted - and going there anyway. [color=white][i]Performs a quick feat of skill with their tools, such as picking a lock or disarming a trap.[/i][/color][/sup][/indent] [b][color=SILVER]THE WEAPON OF COWARDS[/color] [color=white]║[/color][/b] RANK 1 [indent][sup][i]EXPERTISE[/i] [color=white]║[/color] [i]ATTACK[/i] [color=white]║[/color] [i]RANGED/MELEE[/i] The only thing deadlier than a blade is a blade coated with poison - or wine spiked with it. [color=white][i]For three rounds, the enemy must flip a coin at the start of their turn, taking 1 health damage on a failure. If by the third round they've taken no damage, they instantly take 1 health damage instead.[/i][/color][/sup][/indent] [b][color=SILVER]LAST LEGS[/color] [color=white]║[/color][/b] RANK 1 [indent][sup][i]EXPERTISE[/i] [color=white]║[/color] [i]AID[/i] [color=white]║[/color] [i]SELF[/i] More than once, Wraith has been likened to a cockroach. He thinks it a compliment; they are, after all, notoriously hard to kill. [color=white][i]For the next round, anyone targeting the user with an attack or a harmful effect must flip an extra coin to succeed.[/i][/color][/sup][/indent][/hider] [right][sub][sup][h3][b][color=black] Y O U R B R A I N & N E R V E S [/color] [color=SILVER] Y O U R B R A I N & N E R V E S [/color][/b][/h3][/sup][/sub][/right][hr][b][color=SILVER]S T U D Y[/color] [color=white]║[/color][/b] [indent][sup][color=2c2c2c]///[/color][color=BLACK]✦[/color] [b][color=SILVER]THE STREETS OF TÉRECEL[/color] [color=white]║[/color][/b] The only place of study Wraith ever truly attended. The streets taught him everything he is and isn't, the difference (and the overlap) between should and could, and everything there is to know about the world that doesn't want him. [color=2c2c2c]///[/color] [color=white][i]99982 - 100001[/i][/color] [color=2c2c2c]///[/color][color=BLACK]✦[/color] [b][color=SILVER]THE EVERGLADE INSTITUTE OF MAGIC[/color] [color=white]║[/color][/b][sup] [sub]t̸̷̶̵̷̗͉̰̯͕̗̬̑̃̈́̆ͦ̒ͯ̽̋̕̚h̴̸̶̶̸̶̷̢̼͈̖͙̲̥̭̦̳̪̱̠̬̠̊̓̂̌̽̈́̀̅̑̈́̈́͗̂͆̈́͛͜͟ͅȩ̵̸̷̶̵̷̦̻̬͓̯͇͎̗̪̻̻̃̒̎͒̆̉̌̈́̎́̇͌̕͝͠y̵̵̵̵̵̶̶̵̸̡̨̩̟̦̳̖͙̦͖̣̥͍̺͕̝̠̯͍ͥ͛̽̋͊̍̑̍͒͆͋̉͗̏̓̏̕͘͜͜͠͠͠͝͠͝ͅ ̸̴̧͚͓͙̩̬̌̾̃͘̚҉̸̸̶̴͎̼̪̜̹̺̤̳͔̅̍̑͛̀͒̀̕͜d̸̷̶̵̶̸̪͕̳̱͎͕̩̺̥͇̖̰̫̦͖̭̞̭̈́̀̈́͆̒́̐̄͑̏ͩ̈́̉̔͒̕̕͘͠͝͝͝i̴̵̵̵̵̶̶̢̛̼̣͎͇͍̱̦̦͕̜̟̺̮̜͍̠̳͔͍̎͑̐̀̌̾̂̓͋̈́̔̑͑͑̂̔̐͋̋͘͝d̷̵̸̸̵̶̸̷̢̨̖̙̠̻̜̰͎͙͈̠̰͍̤̹͖͖̜͎̱̽̽̊̽̎͗̊̋̌̀̈́̔̅̀̕͜͜͝ ̵̵̶̸̴̶̢̧̪̳͇̱͍̤͉͚̆́͌͂̓͛͋̽̒̒̋͐͗̒̍̕͜͝ͅṱ̷̸̷̸̵̷̴̶̢̢̛̘̗̙̲̲͎͚̥̱̬͓͚̖̭̣̘͇̠̞̑̑̽̅ͧ̈̓́͐̇̃̇͐͐̕͘̕͜͜͝ͅḙ̷̶̴̵̴̸̸̷̷̢̡̮͓͎̯͇͖̘̱̳̦͙̺̦̪̣̼̪̦̣̇̎̈́̄̉͊̃͗̓̂̾̄̒̈́̓́̂̈̕͘͜͜͠s̷̵̵̴̸̵̴̵̷̸̨̧̛̻̟̜͚̭̩̖̦̦̪̮͕̦̹̙̭͕̬̦͖͇͖̲̲̳̥̗̰̝̳̩̒̐̅̀͛͒̈́̉̀̈͌̒̄͒̄͌͛̆͘̚͝͝ţ̷̶̵̸̶̛̬͈̰̺̼̳͉̦̱͖̜̙͛̉͗̅̑̾͂̍̽̔͗͌̆͗͊̚͘͘͟͠͝s̴̵̷̵̴̵̨̧͙̱͙̤̺̠͉͓̹͍̗͙̃̅̒͋̊̔̽̈̀̑̏̔̔̒̓̚̕ ̶̸̶̵̵͕͇̳͇̪̼͍͓͑̅̈́͛̾̊̑͂̽̓̕̚̚͝n̴̷̷̯̞͉̙̯̜͚͇̋͑̅̏̎̔͛̌͡d̵̷̸̵̴̴̵̸̴̷̸̢͖͇̙̲̯̮̖̙̬̝͙̗̦̳̜̖͎̱̙̫̲̝̼̀͋ͧ̎͊̓̌ͩ̂̎͒̓̊̒̒̈̃̽͛͑̽͌̽͑̎̄͘̚͘͝͝ͅ ̶̶̸̵̶̶̴̸̡̧̢͔̻͎͎̰͓͎͔̯̟͈̖͙͒̇ͧ̍͌̐ͦ̐́ͮ̐̏̈́̈̎͌͛̐̌͛͝͝ẗ̵̵̸̸̷̶̶̛͙̥̠̦͉͉̙͇̰͍̘͙̦̯͖̳̉͛̿̽̇̅͂̒̑̿̐̓͛͐̕͝͝͠h̸̸̶̶̶̴̢͈͍̟͎̭̫̙̻͓̘̰̱̬͒̆̅̈́̑̒̽̊͒̃͛͐̕͘̚͜͝͝e̵̵̷̸̶̲̪̟̜̼͍̘̥͕͊̄̈́̽̎̾̓̈̂̒̀͢͝y̴̵̷̵̴̵̧͎͔͓̹͔͍̪̭͚̰̔̍ͣ̈̽ͩ̇̒͛̑ ̸̵̵̴̸̸̨̧̢̢̡̲͖̯͇̭̺͔͇̖̰̱̤̤͛͐̈́ͯ̈̏͂͌̃̄͊͗̈́̇̕͠ͅd̸̶̶̴̨̛̖̲̰̗̝̥̘̗̞̳̪̥̜̄̊̅́̅̇̽͆̅̚̕̚̕ḯ̸̵̝̺͍͈̩̳̊͗̃͘͝ḍ̵̷̷̷̖̱̱̖͇̤͇̏̂̑ͮ̋̑̎̽͗͗̅̽͜͝͠͝ ̸̶̷̯̩͉̼͈̻ͤ̾͑͗̏̕̚̕̕͜͏̷̎ń̷̸̸̸̴͓̜̝͚̦̤͇̹̻̺̣̔̏̿̋́̐̉̓̈̓́̚ơ̷̸̶̸̸̷̵̴̴̡̡̨̢̧̤̮̦̰̥̬̗̥̩̥̠̜̞̝͕̱̫̑̓͑̏̌̉̎͐̿̽̽͋̔̊̀̀́̚͜͝͝ţ̷̷̵̶̴̷̴̛̯̻̣̫̪̺̹̰̟̥̜͉̰̤̰̰̘̀̊ͣ́̒͐̍ͬ̀̽̒̈́̀̍̈̀̒͘͜͟͝͠ ̴̸̸̵̙̭̮̬̙̘̺̎͂̃̈́̍̀̓̐̔̀̋͠͝s̵̸̴̵̴̸̴̸̨̧̡̧̡̡̩̰̜̯̹̦̥͕͖̫͚͙̘̲̣̼̀͗̀͐ͬ͊̓̅̍̎͌ͫ̓̈́̊͌͛͌̑́̐͘ù̵̶̵̵̷̧̢͎͎̼̦͖̺͈̺͙̝͔̩̑̋̓̉̂̍̋̓̆̅̐̿͘͜͠͝͏̷͒c̷̭̫͙̈c̷̷̸̶̝̪̙̖̝̼̙͉̤̿͊ͩ̅̽̎̍͑ȩ̴̷̷̸̵̵̷͕̟͕͈̖̦͇͇͎̟͕̝̪̰̯̖͍̠̲͐͒̽͒̐̊̓̈͌̈̉͛̂͂̍̾̃̆̔̒͆̕͘̚e̷̶̸̴̶͎̻̱͎̗͈̱̯̣̜̿͂͑͐̾́͛͊́̅̊̈͗̊d̴̶̸̸̶̶̵̡̢̧̢̖̮̯̗͇̟͙̥̮̯̥̞̰̘̱́̑ͪ͑̏͛̾̄̋̌̏͛͆̓̔̄̆͆̀̀̚̕͘͜͜[/sub][/sup] [color=2c2c2c]///[/color][color=white][i]100003 - 100003[/i][/color] [/sup][/indent] [b][color=SILVER]E X P E R I E N C E[/color] [color=white]║[/color][/b] [indent][sup][color=2c2c2c]///[/color][color=BLACK]✦[/color] [b][color=SILVER]A THIEF BY ANY OTHER NAME[/color] [color=white]║[/color][/b] To list every moniker given to him and every job he's ever performed would be an exercise in futility, but for almost as long as he's lived, he's worked. None of it honestly. [color=2c2c2c]///[/color][color=white][i]99987 - 100001[/i][/color] [color=2c2c2c]///[/color][color=BLACK]✦[/color] [b][color=SILVER]SAME JOB, DIFFERENT TOWN[/color] [color=white]║[/color][/b] For the past few years, Wraith has travelled the world, doing much the same he always has. Except this time, he's had a purpose other than survival; a search, still ongoing. [color=2c2c2c]///[/color][color=white][i]100003 - 100005[/i][/color] [/sup][/indent] [right][sub][sup][h3][b][color=black] Y O U R S O U L & H E A R T [/color] [color=SILVER] Y O U R S O U L & H E A R T [/color][/b][/h3][/sup][/sub][/right][hr][center][sup][color=SILVER]✦[/color] RESOURCEFUL [color=SILVER]✦[/color] CUNNING [color=SILVER]✦[/color] ADAPTABLE [color=SILVER]✦[/color] SELFISH [color=SILVER]✦[/color][/sup][/center] [b][color=SILVER]P E R S O N A L I T Y[/color] [color=white]║[/color][/b] [indent][sup]Having long since learnt that knowledge is power, Wraith lets slip very little of himself or his intentions. Some things, however, can be surmised easily enough. For one, Wraith is reserved, keeping to himself in every sense of the word; he abhors physical proximity as much as emotional, and is at his most comfortable (which is to say, not very) when at an arms length away from others. What he [i]isn't[/i] is shy; when he does decide to talk, he does so with deadpan confidence and the boldness of someone who never quite learnt how and when to stay his tongue. In a similar vein, insults from most others don't seem to bother him either, and though he can certainly display [i]frustration[/i], he doesn't anger easily. Curiosity is a vice Wraith has suffered from for the longest while, and try as he might, he cannot keep it completely under wraps. Some say cowardice is another, though Wraith considers it his greatest asset. It's his alertness and willingness to drop whoever might slow him down that has gotten him this far - and he isn't about to stop anytime soon. If you can trust anything about this halfling, it's his determination to see the morrow. [/sup][/indent] [center][sub][sup][h3][b][color=black] ✦ GYTEUS ✦ [/color] [color=SILVER] ✦ GYTEUS ✦ [/color][/b][/h3][/sup][/sub][/center] [b][color=SILVER]D E V O T I O N[/color] [color=white]║[/color][/b] [indent][sup]Though not the most devout when it comes to matters of faith, Wraith finds no harm in welcoming divine help if any is to be distributed. He worships Gyteus come the darkest hour of the night, whispering the secrets of others into shadows, so that his own secret may stay safe.[/sup][/indent] [right][sub][sup][h3][b][color=black] M O T I V A T I O N & I M P E T U S [/color] [color=SILVER] M O T I V A T I O N & I M P E T U S [/color][/b][/h3][/sup][/sub][/right][hr][indent][sup] A halfling of ill-repute has little hope for honest work, less so with a branded face. Ordel'ai welcomes all desperate enough to delve within, and promises riches to those who make it out besides - and sometimes to change your life, you must first risk it. [/sup][/indent] [right][sub][sup][h3][b][color=black] T H E T R A P P I N G S [/color] [color=SILVER] T H E T R A P P I N G S [/color][/b][/h3][/sup][/sub][/right][hr][b][color=SILVER]A P P E A R A N C E[/color] [color=white]║[/color][/b] [indent][sup]Short and unassuming even when compared to his kin, Wraith is easy to miss in a crowd - and that is by design. Standing a few inches short of three feet, he comes across as little more than a mobile pile of tattered clothes, scurrying from shadow to shadow. Even when standing still, his posture is poor and stance wary, as if the slightest sound could spur him into a run. Cloaked in hood and a mask, few are those who have caught a glimpse of the halfling's face - but those who have, cannot say they've forgotten. A past magical injury has branded him, carving blue veins into the skin below his eyes. They ripple as if made of liquid, an occasional shimmer giving them an eerie hue. Their shade is a turquoise similar to his eyes; sharp, unnatural, unnerving. Though Wraith comes across as unarmed at a glance, no self-respecting warrior truly assumes him to be such. Halflings always carry blades, the smart ones two, and the ones that live the longest as many as they can, each dipped in poison. Wraith intends to live long.[/sup][/indent] [b][color=SILVER]I N J U R Y[/color] [color=white]║[/color][/b] [indent][hider=INJURY MAP][img]https://i.imgur.com/rH1Nuhz.png[/img] [/hider][hr][/indent] [/indent][/cell][/row][/table][/COLOR][/hider] [hider=chloe] [color=silver][center][img]https://i.imgur.com/Wt5Eadt.png[/img][/center] [b]Name:[/b] Chloe Whittaker [b]Age:[/b] 17 [b]Gender:[/b] Female [b]Appearance:[/b] A little taller than average, Chloe stands at 5'8'' without heels — so, really, chances are she's at least a good few inches taller whenever you see her. Her fussiness over appearances has kept her physically active throughout the years, even long after she quit her various active hobbies, lending her a slender build. Her eyes are a striking purplish pink and hair blond with a red gradient towards the tips. Though her hair is very long, reaching past her waist, you'd be hard pressed to find a single strand astray on most days. Partly by nature, partly by design, Chloe tends to be very expressive, sometimes exaggeratedly so, and you can usually read her mood well enough from her face. Though usually smiling and bubbly, once annoyed, her glares can freeze running water and scowls make grown Aggron jump. Or so her friends have described her, anyway. Chloe is very particular when it comes to the image she portrays, and treats every jog and shopping trip like a modelling tryout. If she doesn't look her best, she isn't leaving the house, period. This means that whenever people do see her, she's a polished sight; neatly done hair, hand-picked jewelry, meticulous makeup and latest trends for clothes. With that said, she does prefer clothing she can [i]actually [/i]move in comfortably, such as skirts and shorts. She saves long, beautiful dresses for contests and formal occasions, much as he loves them. She [i]will [/i]wear shoes with high heels at absolutely all times however, and no threat of broken ankle will convince her otherwise. [b]Personality:[/b] Despite her well-crafted appearance, Chloe can hardly be accused of being fake. Confident and outspoken, she wears her thoughts and emotions on her sleeve, letting you know [i]exactly [/i]what she thinks of you at any given time, for better or for worse. And boy, can that wary from moment to moment. Her moods can fluctuate from one extreme to the next alarmingly fast, though never without reason — it's just that to anyone else than her, the reason might seem minor. At her best, Chloe is upbeat and friendly, ready to talk your ear off if you give her the go, or to listen if you'd rather do so instead — to an extent, anyway. Extrovert to the core, she is far more comfortable talking and being the center of attention than standing at the sidelines, waiting for her turn. Or, well, waiting for [i]anything[/i], really, and it's when she wants something she can't have that you'll catch her at her worst. She's never had to learn patience, and doesn't take rejection or setbacks well. She hates being told what to do or being forced to dance to someone else's tune, and doesn't take insults - ones that actually manage to wound her, anyway - lightly. With that said, her attitude does extend to her friends as well, as she does care deeply for those closest to her, and [i]will [/i]fight for them the same way she does for herself if she feels someone's wronged them. Of course, the same goes for her Pokémon companion as well. Though Chloe finds it hard to fathom a life without luxury nowadays, there is still a spark of that curious, adventurous girl who loved nothing more than visiting new places and seeing new sights hiding behind it all, and that's part of the reason she dared fly across the globe to a new region at the drop of a hat. She does still want to see the world. Just... nowadays, she'd prefer to do it from a ventilated tour bus. [b]Hometown:[/b] Goldenrod City, Johto [b]Background:[/b] Born as the only child to an affluent couple in the heart of Goldenrod City, Chloe grew up privileged and pampered, never left wanting a thing. Her father in particular treated her like a princess, catering to her every whim - which meant that by the age of twelve, she'd gotten to try a dozen different hobbies, owned a rare Galarian Ponyta at the local ranch, and gotten to ride the train to Saffron City in first class whenever she wanted to shop at Celadon City shopping center. Which, for the record, was often. Chloe was a curious, active child who loved seeing new places and trying new things. Chloe's mother, a Pokémon trainer until the incident ten years ago that turned Pokémon against their trainers, was less accommodating to her daughter's whims, but also far busier than her husband and often not at home to put a stop to his coddling. The one thing she did insist on, however, was that she wasn't to be left alone with Pokémon without supervision. The only exception to the rule was the Snubbul which, over the years, had proven herself to be an able protector of her daughter, much as her mother had hated the thing at first. Come her teenage years, Chloe's interest in her old hobbies and adventures waned, replaced by an admiration of various contest and movie stars, as well as the fancy life they lived. She had a lot of what they did, from money to fashion sense and looks, but what she didn't have was fame. And if Chloe had learnt anything during her formative years so far, it was that if she wanted something, she [i]would [/i]have it. And perhaps she would have, had her father remained in the picture. Unfortunately he, too, harbored an admiration for beautiful young contest stars, and it was one of them that he eventually left with. Understandably angered by the betrayal, Chloe's mothers wanted to hear nothing of contests or Pokémon in her house, the latter which she still feared. Chloe didn't take the new rule lying down. Argument after argument ensued, with Chloe insisting she wanted to get into a contest school, her mother declaring that she would not fund such an endeavor. It was then she received the job offer from professor Camphor, who'd probably sent it to her due to her mother's reputation as an elite trainer back in the day. Or maybe the prof was simply one of Chloe's fans! Who knew? Who [i]cared? [/i]Not her. Chloe saw it as an opportunity to stick it to her mother, prove that at almost eighteen years old, she was [i]practically [/i]an adult who could make her own decisions, and to fund her contest career. Besides, how difficult could filling a Pokedex or whatever be, anyway?[i] Oh noo,[/i] she'd have to walk around the warm, picturesque region of Eidda and take amazing pictures for a few months! What an [i]awful [/i]fate! Sign her the up, like, yesterday. [b]Kind of Pokémon you like:[/b] Cute, pretty, tough, though she also has a soft spot for Pokémon others might describe as "ugly cute". Just keep anything creepy and crawly away from her, thanks. [center][img]https://i.imgur.com/Hx58Ls8.png[/img][/center] [b]Quirks/Talents/Aspirations/Other:[/b] - Chloe's main aspiration, and the reason she left behind not only her hometown but her entire [i]homeregion[/i], is to become a world famous coordinator. To that end, she needs money, talented Pokémon and fans, all of which she intends to acquire on this trip. She's vlogging her adventures in hopes it'd garner her some pre-contest fame and buzz. - Can, in fact, run in heels. - Knows a few self-defense techniques, due to his father's insistence, and the help of his Hitmonlee. - Has never slept outdoors — [i]yet[/i]. - Believes ghost Pokémon aren't [i]real [/i]ghosts, because those do. Not. Exist. [b]Items:[/b] 1x Potion. [b]Pokédollars:[/b] 1000p. [hider=Snugglebutt, or Snuggles for short] [center][img]https://i.imgur.com/t47lJvo.png[/img][/center] [b]Species:[/b] Snubbull [b]Appearance:[/b] Nothing out of the ordinary, other than the giant orange ribbon between her right ears — and whatever other accessories or pieces of clothing Chloe has deemed look good on her at any given moment. [b]Level:[/b] 5 [b]Gender:[/b] Female [b]Type:[/b] Fairy [b]Ability:[/b] Intimidate [b]Moves:[/b] Charm, Fire Fang, Ice Fang, Scary Face, Tackle, Tail Whip, Thunder Fang, Close Combat (egg move) [b]Personality and Nature:[/b] Don't let the silly, cutesy name fool you - Snuggles is as vicious as they come. She's ill-tempered, prone to barking and lashing out at everyone and everything she doesn't like. She does listen to Chloe however, and can be calmed down with only a few choice words from her. Treats help, as well; she's particularly keen on sweet foods and can eat a lot when given free reign. In fact, her first reaction to everything new is to take a bite out of it, as many unfortunate strangers have found out. [b]Quirks/Talents/Aspirations/Other:[/b] - She seems to favour interacting with girls, and enjoys being petted by them. Guys? Keep your hands away if you want to keep them. - Aspires to one day take down an actual dragon Pokémon, preferably a fully evolved one. Unbeknownst to Chloe, Snuggles was bought from a breeder specializing in producing Granbull for battles and hunting dragons after all, not performing at shows. - Likes to watch others do battle. The more intense, the better. - Leppa Berries are her favourite. [b]Held Item:[/b] n/a [/hider][/color][/hider] [hider=Junwoo][center][img]https://i.imgur.com/keRnJ8q.jpg[/img] [color=ef7e56][h2]Park Junwoo[/h2][/color][/center] [color=ef7e56][b]Age:[/b][/color] 16 [color=ef7e56][b]Ethnicity:[/b][/color] Korean [color=ef7e56][b]Favorite Color:[/b][/color] [color=#ef7e56]Orange[/color] [color=ef7e56][b]Background (Noble) / Reason for being at Bullworth: [/b][/color] Born to a rich and powerful family, Junwoo learned three things very early on in his life: that his parents expected great things from him, that he would never be able to rise to meet such expectations, and that, since his grandmother was willing to coddle him regardless, he'd never need to try. So, for all intents and purposes, Junwoo was [i]that [/i]rich kid growing up. The one who could get away with increasingly alarming things simply by throwing money at it. He was popular, he was perpetually bored, he was living off of someone else's hard work, and he was very unapologetic about it all. That was, until his grandmother passed away. So, at the mercy of his parents and on the brink of being disowned, here he is now, at Bullworth academy. His parents have long since given up on trying to fix him, but perhaps what they can't accomplish, a whole institution dedicated to whipping youth like him into shape can. [i]Eh,[/i] probably not, if you ask him. But since he's here, he might as well have some fun. [color=ef7e56][b]Background Feature:[/b][/color] Position of Privilege | Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. [color=ef7e56][b]Belongings:[/b][/color] The standard things one would expect (books, bag, wallet, etc.), just notably of very expensive variety, plus an iPhone, tablet, and earplugs. He used to have weed, but got caught with it. So far, he's managed to conceal a lighter. [hider=Persona] [center][color=ef7e56][img]https://i.imgur.com/HAVuoAo.jpg[/img][/color] [color=ef7e56][h2]Andraste[/h2][/color] [/center] [color=ef7e56][b]Race:[/b][/color] Human [color=ef7e56][b]Tarot:[/b][/color] Tower [color=ef7e56][b]Appearance:[/b][/color] Andraste manifests as a towering knight clad in black armour that obscures her features. She carries a massive sword almost as tall as she is, swinging it with alarming ease. [color=ef7e56][b]Level:[/b][/color] 3 [color=ef7e56][b]Class:[/b][/color] Echo Knight Fighter [color=ef7e56][b]Equipment:[/b][/color] A set of fine clothes, a signet ring (expensive jewelry), [s]a scroll of pedigree,[/s] Chain Mail (-75GP), Greatsword (-50GP), Longsword (-15GP), Dungeoneer's Pack (-12GP), Shield (-10GP), Javelin x6 (-3GP), leftover: 35GP (+25GP from Background) [color=ef7e56][b]Stats:[/b][/color] [indent][list]Strength - 17 (+3) Dexterity - 10 (+0) Constitution - 15 (+2) Intelligence - 8 (+0) Wisdom - 8 (+0) Charisma - 16 (+3)[/list][/indent] [color=ef7e56][b]Skill Proficiency:[/b][/color] Athletics, Deception, Intimidation, Persuasion, Performance [color=ef7e56][b]Equipment Proficiency:[/b][/color] Simple weapons, martial weapons, shields, all armour, dice [color=ef7e56][b]Languages:[/b][/color] Common, Celestial, Draconic [color=ef7e56][b]Racial Abilities:[/b][/color] [indent][color=ef7e56]Languages[/color][sup]「variant human」[/sup]You can speak, read, and write Common and one extra language of your choice (Celestial) [color=ef7e56]Ability Score Increase[/color][sup]「variant human」[/sup]Two different ability scores of your choice increase by 1. (STR, CHA) [color=ef7e56]Skills[/color][sup]「variant human」[/sup]You gain proficiency in one skill of your choice. [color=ef7e56]Feat[/color][sup]「variant human」[/sup]You gain one Feat of your choice.[/indent] [color=ef7e56][b]Feats[/b]:[/color] [indent][color=ef7e56]Telepathic[/color][sup]「free feat」[/sup] [list] [*] Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20. (CHA) [*] You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically. [*] You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them. [/list] [color=ef7e56]Heavy Armour Master[/color][sup]「variant human」[/sup] [list] [*] Increase your Strength score by 1, to a maximum of 20. [*] While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3. [/list][/indent] [color=ef7e56][b]Class Abilities:[/b][/color] [indent][color=ef7e56]Fighting Style: Great Weapon Fighting[/color][sup]「lv1 fighter」[/sup]When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. [color=ef7e56]Second Wind[/color][sup]「lv1 fighter」[/sup]You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. [color=ef7e56]Action Surge[/color][sup]「lv2 fighter」[/sup]Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. [color=ef7e56]Manifest Echo[/color][sup]「lv3 fighter: echo knight」[/sup]At 3rd level, you can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed. [list] [*] As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you. [*] When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack. [*] When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space. [/list] [color=ef7e56]Unleash Incarnation[/color][sup]「lv3 fighter: echo knight」[/sup]At 3rd level, you can heighten your echo's fury. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.[/indent] [/hider][/hider] [hider=wraith v edits][color=gray][sup][h1][center][img]https://i.imgur.com/GlhgNjs.png[/img] [/center][b][center][color=black] Wraith[/color] [color=#226c79]Wraith[/color][/center] [/b][/h1][/sup] [table][row][/row][row][cell][center][sub][sup][h2][b][color=black] T H E S K E L E T O N [/color] [color=#226c79] T H E S K E L E T O N [/color][/b][/h2][/sup][/sub][/center][hr] [center][img]https://i.imgur.com/4Y4ma8P.png[/img] [/center][color=2c2c2c][sub]_______________________________________________[/sub][/color] [center][color=#226c79][sup][i]"What is gone from sight should not be gone from mind. That is how fools lose their coin, and despots their life."[/i][/sup][/color][/center][right][sub][sup][h3][b][color=black] T H E S K U L L [/color] [color=#226c79] T H E S K U L L [/color][/b][/h3][/sup][/sub][/right][hr][sub][b][color=#226c79]N A M E[/color] [color=white]║[/color][/b] Whatever other name they once carried has been lost to time; now, he is Wraith. [b][color=#226c79]A G E[/color] [color=white]║[/color][/b] 23 - 99 982 TK [b][color=#226c79]G E N D E R[/color] [color=white]║[/color][/b] He/they [b][color=#226c79]R A C E[/color] [color=white]║[/color][/b] Halfling [b][color=#226c79]S U B -R A C E[/color] [color=white]║[/color][/b] Provincial [b][color=#226c79]M A G I C[/color] [color=white]║[/color] [/b]n/a[/sub] [right][sub][sup][h3][b][color=black] T H E S P I N E [/color] [color=#226c79] T H E S P I N E [/color][/b][/h3][/sup][/sub][/right][hr] [sub][center][img]https://i.imgur.com/TcqN7ZV.png[/img] [/center] [b][color=#226c79]T O W N[/color] [color=white]║[/color][/b] Terecél [b][color=#226c79]R E G I O N[/color] [color=white]║[/color][/b] Northeast of the Nordan Lengths [b][color=#226c79]P O P U L A T I O N[/color] [color=white]║[/color][/b] ~10k [b][color=#226c79]C E N S U S[/color] [color=white]║[/color][/b] Mostly humans, though the city sees a decent and surprising mix of folks from all races, united in their desire to learn. [b][color=#226c79]T R A D E[/color] [color=white]║[/color][/b] Home to one of the largest libraries left in Goan, Terecél's greatest exports are the many scholars it produces. [b][color=#226c79]N A M E S A K E[/color] [color=white]║[/color][/b] Said to be the opening words to an ancient incantation for prosperity. [center][color=#226c79]✦ ✦ ✦[/color][/center] [b][color=#226c79]P A R E N T[/color] [color=white]║[/color][/b] Delajah Myrthworth (mother †) [b][color=#226c79]P A R E N T[/color] [color=white]║[/color][/b] Friedehar Myrthworth (father †) [b][color=#226c79]O T H E R[/color] [color=white]║[/color][/b] T'haleus Thinebellow, a famous scholar, who once came to him with an offering [/sub] [right][sub][sup][h3][b][color=black] L I M B S [/color] [color=#226c79] L I M B S [/color][/b][/h3][/sup][/sub][/right][hr][sub][b][color=#226c79]W E A P O N 1[/color] [color=white]║[/color][/b] A serrated dagger, with runes running along the length of the blade. Those in the know call it the Essence Reaver. Wraith calls it a dagger. It's safe to assume that whenever his hands aren't in sight, they're hovering near its hilt. [b][color=#226c79]W E A P O N 2[/color] [color=white]║[/color][/b] Shortbow, made for his size. [b][color=#226c79]A R M O R[/color] [color=white]║[/color][/b] Leather armour, hidden underneath a black, hooded cloak. [b][color=#226c79]T R I N K E T[/color] [color=white]║[/color][/b]A quill, with its ink long gone and its tips torn from travel. He has never been seen writing with it.[/sub] [hider=C O N T E N T S][sub][b][color=#226c79]P E C K S[/color] [color=white]║[/color][/b] 170 pecks; more when he next sees a pocket. [b][color=#226c79]B A C K P A C K[/color] [color=white]║[/color][/b] [color=2c2c2c]///[/color][color=#226c79]✦[/color] Spare clothes [color=2c2c2c]///[/color][color=#226c79]✦[/color] Crowbar [color=2c2c2c]///[/color][color=#226c79]✦[/color] Ball bearings [color=2c2c2c]///[/color][color=#226c79]✦[/color] Tinderbox [color=2c2c2c]///[/color][color=#226c79]✦[/color] Small mirror [color=2c2c2c]///[/color][color=#226c79]✦[/color] Lock picking equipment [color=2c2c2c]///[/color][color=#226c79]✦[/color] Rations [color=2c2c2c]///[/color][color=#226c79]✦[/color] Waterskin [color=2c2c2c]///[/color][color=#226c79]✦[/color] Vials of poison [color=2c2c2c]///[/color][color=#226c79]✦[/color] Arrows [/sub][/hider][hr] [/cell][cell][center][sub][sup][h2][b][color=black] T H E F L E S H & M U S C L E [/color] [color=#226c79] T H E F L E S H & M U S C L E [/color][/b][/h2][/sup][/sub][/center][hr] [indent][sup][h1] [color=black] 𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 [/color] [color=#226c79]𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 [/color][/h1][/sup] [b][color=#226c79]S U B L C A S S[/color] [color=white]║[/color][/b] Scoundrel [indent][sup]Rules are only ever as solid as society's ability to enforce them, and scoundrels know how to make that task difficult indeed. Abandoned by goodwill, they live on the outskirts of cities and towns, skulk through shadows unseen, and make their living through any means necessary. Quick, nimble and unpredictable, they are not afraid to employ dirty tactics if it means they get to live another day. The good ones do their deeds before anyone notices anything amiss, their heists the topic of many a bardsong. The best ones are not sung about - for to this day, no one realizes their crimes took place at all. Those who have incurred the wrath of a scoundrel better fear every drop of wine, every loose sleeve, and every splotch of darkness that marks the alleys between here and home. [/sup][/indent][center][sup][h3][color=#d90037]▮▮▮▮▮[/color][b][color=white] ║ [/color][/b][color=#daa520]▮▮▮▮▮[/color][/h3][/sup][/center] [hider=SKILLS] [b][color=#226c79]BLINK AND YOU'LL--[/color] [color=white]║[/color][/b] [indent][sup]The winglings were once very powerful illusionists, and while they have lost their control over magic it's instead embedded itself within them. They can blend into their surroundings without so much thought. [color=white][i]They can be tactically invisible three times a day. Meaning they aren't entirely unseen, but they are far harder to perceive with normal means. A secret coin toss will decide this.[/i][/color][/sup][/indent] [b][color=#226c79]TAKE ANOTHER STAB[/color] [color=white]║[/color][/b] [indent][sup]If you mess up, you can center yourself and call upon steady hands and a clear mind to try a challenge again. [color=white][i]Once a delve, you can reroll anything that required a coin flip.[/i][/color][/sup][/indent] [center][color=#226c79]✦ ✦ ✦[/color][/center] [b][color=#226c79]UNIVERSAL KEY[/color] [color=white]║[/color][/b] RANK 1 [indent][sup][i]EXPERTISE[/i] [color=white]║[/color] [i]EXPLORATION[/i] [color=white]║[/color] [i]UTILITY[/i] Wraith is an expert at knowing where he isn't wanted - and going there anyway. [color=white][i]Performs a quick feat of skill with their tools, such as picking a lock or disarming a trap.[/i][/color][/sup][/indent] [b][color=#226c79]THE WEAPON OF COWARDS[/color] [color=white]║[/color][/b] RANK 1 [indent][sup][i]EXPERTISE[/i] [color=white]║[/color] [i]ATTACK[/i] [color=white]║[/color] [i]RANGED/MELEE[/i] The only thing deadlier than a blade is a blade coated with poison - or a drink spiked with it. [color=white][i]For three rounds, the target must flip a coin at the start of their turn, taking 1 health damage on a failure. If by the third round they've taken no damage, they instantly take 1 health damage instead.[/i][/color][/sup][/indent] [b][color=#226c79]LAST LEGS[/color] [color=white]║[/color][/b] RANK 1 [indent][sup][i]EXPERTISE[/i] [color=white]║[/color] [i]AID[/i] [color=white]║[/color] [i]SELF[/i] More than once, Wraith has been likened to a cockroach. He thinks it a compliment; they are, after all, notoriously hard to kill. [color=white][i]For the next round, anyone targeting the user with an attack or a harmful effect must flip an extra coin to succeed.[/i][/color][/sup][/indent][/hider] [right][sub][sup][h3][b][color=black] Y O U R B R A I N & N E R V E S [/color] [color=#226c79] Y O U R B R A I N & N E R V E S [/color][/b][/h3][/sup][/sub][/right][hr][b][color=#226c79]S T U D Y[/color] [color=white]║[/color][/b] [indent][sup][color=2c2c2c]///[/color][color=BLACK]✦[/color] [b][color=#226c79]THE STREETS OF TÉRECEL[/color] [color=white]║[/color][/b] The only place of study Wraith ever truly attended. The streets taught him everything he is and isn't, the difference (and the overlap) between should and could, and everything there is to know about the world that doesn't want him. [color=2c2c2c]///[/color] [color=white][i]99982 - 100003[/i][/color] [color=2c2c2c]///[/color][color=BLACK]✦[/color] [b][color=#226c79]THE EVERGLADE INSTITUTE OF MAGIC[/color] [color=white]║[/color][/b] During his brief stint at the academy, Wraith w[sup][sub]t̸̷̶̵̷̗͉̰̯͕̗̬̑̃̈́̆ͦ̒ͯ̽̋̕̚h̴̸̶̶̸̶̷̢̼͈̖͙̲̥̭̦̳̪̱̠̬̠̊̓̂̌̽̈́̀̅̑̈́̈́͗̂͆̈́͛͜͟ͅȩ̵̸̷̶̵̷̦̻̬͓̯͇͎̗̪̻̻̃̒̎͒̆̉̌̈́̎́̇͌̕͝͠y̵̵̵̵̵̶̶̵̸̡̨̩̟̦̳̖͙̦͖̣̥͍̺͕̝̠̯͍ͥ͛̽̋͊̍̑̍͒͆͋̉͗̏̓̏̕͘͜͜͠͠͠͝͠͝ͅ ̸̴̧͚͓͙̩̬̌̾̃͘̚҉̸̸̶̴͎̼̪̜̹̺̤̳͔̅̍̑͛̀͒̀̕͜d̸̷̶̵̶̸̪͕̳̱͎͕̩̺̥͇̖̰̫̦͖̭̞̭̈́̀̈́͆̒́̐̄͑̏ͩ̈́̉̔͒̕̕͘͠͝͝͝i̴̵̵̵̵̶̶̢̛̼̣͎͇͍̱̦̦͕̜̟̺̮̜͍̠̳͔͍̎͑̐̀̌̾̂̓͋̈́̔̑͑͑̂̔̐͋̋͘͝d̷̵̸̸̵̶̸̷̢̨̖̙̠̻̜̰͎͙͈̠̰͍̤̹͖͖̜͎̱̽̽̊̽̎͗̊̋̌̀̈́̔̅̀̕͜͜͝ ̵̵̶̸̴̶̢̧̪̳͇̱͍̤͉͚̆́͌͂̓͛͋̽̒̒̋͐͗̒̍̕͜͝ͅṱ̷̸̷̸̵̷̴̶̢̢̛̘̗̙̲̲͎͚̥̱̬͓͚̖̭̣̘͇̠̞̑̑̽̅ͧ̈̓́͐̇̃̇͐͐̕͘̕͜͜͝ͅḙ̷̶̴̵̴̸̸̷̷̢̡̮͓͎̯͇͖̘̱̳̦͙̺̦̪̣̼̪̦̣̇̎̈́̄̉͊̃͗̓̂̾̄̒̈́̓́̂̈̕͘͜͜͠s̷̵̵̴̸̵̴̵̷̸̨̧̛̻̟̜͚̭̩̖̦̦̪̮͕̦̹̙̭͕̬̦͖͇͖̲̲̳̥̗̰̝̳̩̒̐̅̀͛͒̈́̉̀̈͌̒̄͒̄͌͛̆͘̚͝͝ţ̷̶̵̸̶̛̬͈̰̺̼̳͉̦̱͖̜̙͛̉͗̅̑̾͂̍̽̔͗͌̆͗͊̚͘͘͟͠͝s̴̵̷̵̴̵̨̧͙̱͙̤̺̠͉͓̹͍̗͙̃̅̒͋̊̔̽̈̀̑̏̔̔̒̓̚̕ ̶̸̶̵̵͕͇̳͇̪̼͍͓͑̅̈́͛̾̊̑͂̽̓̕̚̚͝n̴̷̷̯̞͉̙̯̜͚͇̋͑̅̏̎̔͛̌͡d̵̷̸̵̴̴̵̸̴̷̸̢͖͇̙̲̯̮̖̙̬̝͙̗̦̳̜̖͎̱̙̫̲̝̼̀͋ͧ̎͊̓̌ͩ̂̎͒̓̊̒̒̈̃̽͛͑̽͌̽͑̎̄͘̚͘͝͝ͅ ̶̶̸̵̶̶̴̸̡̧̢͔̻͎͎̰͓͎͔̯̟͈̖͙͒̇ͧ̍͌̐ͦ̐́ͮ̐̏̈́̈̎͌͛̐̌͛͝͝ẗ̵̵̸̸̷̶̶̛͙̥̠̦͉͉̙͇̰͍̘͙̦̯͖̳̉͛̿̽̇̅͂̒̑̿̐̓͛͐̕͝͝͠h̸̸̶̶̶̴̢͈͍̟͎̭̫̙̻͓̘̰̱̬͒̆̅̈́̑̒̽̊͒̃͛͐̕͘̚͜͝͝e̵̵̷̸̶̲̪̟̜̼͍̘̥͕͊̄̈́̽̎̾̓̈̂̒̀͢͝y̴̵̷̵̴̵̧͎͔͓̹͔͍̪̭͚̰̔̍ͣ̈̽ͩ̇̒͛̑ ̸̵̵̴̸̸̨̧̢̢̡̲͖̯͇̭̺͔͇̖̰̱̤̤͛͐̈́ͯ̈̏͂͌̃̄͊͗̈́̇̕͠ͅd̸̶̶̴̨̛̖̲̰̗̝̥̘̗̞̳̪̥̜̄̊̅́̅̇̽͆̅̚̕̚̕ḯ̸̵̝̺͍͈̩̳̊͗̃͘͝ḍ̵̷̷̷̖̱̱̖͇̤͇̏̂̑ͮ̋̑̎̽͗͗̅̽͜͝͠͝ ̸̶̷̯̩͉̼͈̻ͤ̾͑͗̏̕̚̕̕͜͏̷̎ń̷̸̸̸̴͓̜̝͚̦̤͇̹̻̺̣̔̏̿̋́̐̉̓̈̓́̚ơ̷̸̶̸̸̷̵̴̴̡̡̨̢̧̤̮̦̰̥̬̗̥̩̥̠̜̞̝͕̱̫̑̓͑̏̌̉̎͐̿̽̽͋̔̊̀̀́̚͜͝͝ţ̷̷̵̶̴̷̴̛̯̻̣̫̪̺̹̰̟̥̜͉̰̤̰̰̘̀̊ͣ́̒͐̍ͬ̀̽̒̈́̀̍̈̀̒͘͜͟͝͠ ̴̸̸̵̙̭̮̬̙̘̺̎͂̃̈́̍̀̓̐̔̀̋͠͝s̵̸̴̵̴̸̴̸̨̧̡̧̡̡̩̰̜̯̹̦̥͕͖̫͚͙̘̲̣̼̀͗̀͐ͬ͊̓̅̍̎͌ͫ̓̈́̊͌͛͌̑́̐͘ù̵̶̵̵̷̧̢͎͎̼̦͖̺͈̺͙̝͔̩̑̋̓̉̂̍̋̓̆̅̐̿͘͜͠͝͏̷͒c̷̭̫͙̈c̷̷̸̶̝̪̙̖̝̼̙͉̤̿͊ͩ̅̽̎̍͑ȩ̴̷̷̸̵̵̷͕̟͕͈̖̦͇͇͎̟͕̝̪̰̯̖͍̠̲͐͒̽͒̐̊̓̈͌̈̉͛̂͂̍̾̃̆̔̒͆̕͘̚e̷̶̸̴̶͎̻̱͎̗͈̱̯̣̜̿͂͑͐̾́͛͊́̅̊̈͗̊d̴̶̸̸̶̶̵̡̢̧̢̖̮̯̗͇̟͙̥̮̯̥̞̰̘̱́̑ͪ͑̏͛̾̄̋̌̏͛͆̓̔̄̆͆̀̀̚̕͘͜͜[/sub][/sup] [color=2c2c2c]///[/color][color=white][i]100003 - 100003[/i][/color] [/sup][/indent] [b][color=#226c79]E X P E R I E N C E[/color] [color=white]║[/color][/b] [indent][sup][color=2c2c2c]///[/color][color=BLACK]✦[/color] [b][color=#226c79]A THIEF BY ANY OTHER NAME[/color] [color=white]║[/color][/b] To list every moniker given to him and every job he's ever performed would be an exercise in futility, but for almost as long as he's lived, he's worked. None of it honestly. [color=2c2c2c]///[/color][color=white][i]99987 - 100003[/i][/color] [color=2c2c2c]///[/color][color=BLACK]✦[/color] [b][color=#226c79]SAME JOB, DIFFERENT TOWN[/color] [color=white]║[/color][/b] For the past few years, Wraith has travelled the world, doing much the same he always has. Except this time, he's had a purpose other than survival; a search, still ongoing. [color=2c2c2c]///[/color][color=white][i]100003 - 100005[/i][/color] [/sup][/indent] [right][sub][sup][h3][b][color=black] Y O U R S O U L & H E A R T [/color] [color=#226c79] Y O U R S O U L & H E A R T [/color][/b][/h3][/sup][/sub][/right][hr][center][sup][color=#226c79]✦[/color] RESOURCEFUL [color=#226c79]✦[/color] CUNNING [color=#226c79]✦[/color] ADAPTABLE [color=#226c79]✦[/color] SELFISH [color=#226c79]✦[/color][/sup][/center] [b][color=#226c79]P E R S O N A L I T Y[/color] [color=white]║[/color][/b] [indent][sup]Having long since learnt that knowledge is power, Wraith lets slip very little of himself or his intentions. Some things, however, can be surmised easily enough. For one, Wraith is reserved, keeping to himself in every sense of the word; he abhors physical proximity as much as emotional, and is at his most comfortable (which is to say, not [i]very[/i]) when at an arm's length away from others. What he [i]isn't[/i] is shy; when he does decide to talk, he does so with deadpan confidence and the boldness of someone who never quite learnt how and when to stay his tongue. In a similar vein, insults from most others don't seem to bother him either, and though he can certainly display [i]frustration[/i], he doesn't anger easily. Curiosity is a vice Wraith has suffered from for the longest while, and try as he might, he cannot keep it completely under wraps. Some say his cowardice is another, perhaps even worse vice, though Wraith considers it his greatest asset. It's his alertness and willingness to drop whoever might slow him down that has gotten him this far - and he isn't about to stop anytime soon. If you can trust anything about this halfling, it's his determination to see the morrow. [/sup][/indent] [center][sub][sup][h3][b][color=black] ✦ GYTEUS ✦ [/color] [color=#226c79] ✦ GYTEUS ✦ [/color][/b][/h3][/sup][/sub][/center] [b][color=#226c79]D E V O T I O N[/color] [color=white]║[/color][/b] [indent][sup]Though not the most devout when it comes to matters of faith, Wraith finds no harm in welcoming divine help if any is to be distributed. He worships Gyteus come the darkest hour of the night, whispering the secrets of others into shadows, so that his own secret may stay safe.[/sup][/indent] [right][sub][sup][h3][b][color=black] M O T I V A T I O N & I M P E T U S [/color] [color=#226c79] M O T I V A T I O N & I M P E T U S [/color][/b][/h3][/sup][/sub][/right][hr][indent][sup] A halfling of ill-repute has little hope for honest work, less so with a branded face. Ordel'ai welcomes all desperate enough to delve within, and promises riches to those who make it out besides - and sometimes to change your life, you must first risk it. [/sup][/indent] [right][sub][sup][h3][b][color=black] T H E T R A P P I N G S [/color] [color=#226c79] T H E T R A P P I N G S [/color][/b][/h3][/sup][/sub][/right][hr][b][color=#226c79]A P P E A R A N C E[/color] [color=white]║[/color][/b] [indent][sup]Short and unassuming even when compared to his kin, Wraith is easy to miss in a crowd - and that is by design. Standing a few inches short of three feet, he comes across as little more than a mobile pile of tattered clothes, scurrying from shadow to shadow. Even when standing still, his posture is poor and stance wary, as if the slightest sound could spur him into a run. Cloaked in hood and a mask, few are those who have caught a glimpse of the halfling's face - but those who have, cannot say they've forgotten. A past magical injury has branded him, carving blue veins into the skin below his eyes. They ripple as if made of liquid, an occasional shimmer giving them an eerie hue. Their shade is a turquoise similar to his eyes; sharp, unnatural, unnerving. Though Wraith comes across as unarmed at a glance, no self-respecting warrior truly assumes him to be such. Halflings always carry blades, the smart ones two, and the ones that live the longest as many as they can. Wraith intends to live long.[/sup][/indent] [b][color=#226c79]I N J U R Y[/color] [color=white]║[/color][/b] [indent][hider=INJURY MAP][img]https://i.imgur.com/rH1Nuhz.png[/img] [/hider][hr][/indent] [/indent][/cell][/row][/table][/COLOR][/hider]