[hider=alessa][hr][hr][h1][b][i][color=#a350ae][center]Alessa Bianchi[/center][/color][/i][/b][/h1] [center][img]https://i.ibb.co/VJSm1dJ/Alessa-Bianchi.jpg[/img][/center] [hr][hr][h3][b][i][color=#a350ae][center]Character Summary[/center][/color][/i][/b][/h3] [color=#a350ae][b]Name:[/b][/color] Alessa Bianchi [color=#a350ae][b]Aliases[/b]:[/color] Lea, Ally, Allie [color=#a350ae][b]Age:[/b][/color] 25 [color=#a350ae][b]Gender:[/b][/color] Female [color=#a350ae][b]Birthplace:[/b][/color] Naples, Kingdom of Italy [color=#a350ae][b]Residence:[/b][/color] Boston [color=#a350ae][b]Occupation:[/b][/color] Nurse [hr][center][img]Character Image[/img][/center][hr][h3][b][i][color=#a350ae][center]Appearance and Physical attributes[/center][/color][/i][/b][/h3] [table=bordered] [row][cell][center][color=#a350ae][b]⊰Strength⊱[/b][/color] [i]35[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Constitution⊱[/b][/color] [i]40[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Size⊱[/b][/color] [i]55[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Dexterity⊱[/b][/color] [i]60[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Appearance⊱[/b][/color] [i]55[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Hit Points⊱[/b][/color] [i]9[/i][/center][/cell] [/row] [/table] [color=#a350ae][b]Physical description[/b][/color] [b][color=#a350ae]Height:[/color][/b] 5'4'' [b][color=#a350ae]Weight:[/color][/b] One should never ask a lady that question [b][color=#a350ae]Build:[/color][/b] Average, some definition in her arms [b][color=#a350ae]Eyes:[/color][/b] Brown [b][color=#a350ae]Hair:[/color][/b] Dark chestnut brown [b][color=#a350ae]Skin Tone:[/color][/b] Fair [b][color=#a350ae]Tattoos/Scars/Piercings:[/color][/b] A scar running across her left arm, seems to have been made by something sharp [b][color=#a350ae]Personal Style:[/color][/b] Classy, modest and feminine when given the choice, whatever best fits the occasion otherwise. Though she's a very clean person, she's notably not shaken by blood, dirt or grime. Saving lives can be messy, and dirty clothes can always be washed. [hr][center][img]Character Image[/img][/center][hr][h3][b][i][color=#a350ae][center]Psychology and Mental Attributes[/center][/color][/i][/b][/h3] [table=bordered] [row][cell][center][color=#a350ae][b]⊰Intelligence⊱[/b][/color] [i]85[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Education⊱[/b][/color] [i]65[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Power⊱[/b][/color] [i]60[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Luck⊱[/b][/color] [i]45[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Sanity Points⊱[/b][/color] [i]60[/i][/center][/cell][cell][center][color=#a350ae][b]⊰Magic Points⊱[/b][/color] [i]12[/i][/center][/cell][/row] [/table] [i][color=#a350ae][center][color=00a651]Ambitious[/color] * [color=ed1c24]Stubborn[/color] * [color=00a651]Compassionate[/color] * [color=ed1c24]Outspoken[/color] * [color=00a651]Idealistic[/color] * [color=ed1c24]Calculating[/color][/center][/color][/i] [b][color=#a350ae]Sexuality:[/color][/b] Bisexual, though unaware and closeted [b][color=#a350ae]Relationship Status:[/color][/b] Divorced [b][color=#a350ae]Personality:[/color][/b] First impressions paint Alessa an ideal woman of her time; soft spoken and polite, dressed modestly, willing to engage in small talk and laugh at unfunny jokes to save another's face. However, the more time one spends with her, the easier it is to see that she's not quite as demure as one might expect. The first hint is her tendency to maintain eye contact to a relentless degree, particularly if a topic interests her. And while she doesn't need to be part of every decision made, she's also not afraid to share her opinion when she has one - [i]especially [/i]pertaining to politics or medical care. She doesn't shy away from debates or disagreements, either; in fact, she relishes in them, and isn't above banter. You will not, however, ever catch her raising her voice or retorting to insults. She believes that in the battle of wits, the one to shout is the one to lose. Alessa has dedicated her life to medicine, wishing not only to study and apply it, but be there to bring it forward in leaps, particularly when it comes to mental health. She's ambitious and stubborn, far more interested in helping people than upholding laws, rules or regulations that serve to hurt them, and she will never turn down someone needing her aid - often at the cost of her own well-being, even. She dislikes violence, even in self-defense, and is far more likely to talk and reason herself out of a difficult situation than anything else. This, despite been gifted a gun by her father's old associates. With that said, she doesn't have a death wish, and she is not one to roll over and die if push does ever come to shove again. [b][color=#a350ae]Habits:[/color][/b] [list] [*] Speaks very fast when agitated [*] Looks people in the eye when talking [*] Tends to talk with her hands to a distracting degree - to counteract this, she tries to purposefully keep her hands to herself as much as possible, often folded[/list] [b][color=#a350ae]Hobbies:[/color][/b] Reading, jogging, swimming [b][color=#a350ae]Greatest fear:[/color][/b] Hurting someone in her care - e.g. a patient [b][color=#a350ae]Likes:[/color][/b] [list][*] Reading [*] Swimming [*] Strong coffee [*] Rain [*] Homemade food [*] Learning [*] Sewing [*] Debates[/list] [b][color=#a350ae]Dislikes:[/color][/b] [list][*] Being talked down to [*] Violence [*] Tardiness [*] Alcohol [*] Big dogs [*] Lack of hygiene [*] Being idle [*] Prejudice [/list] [hr][center][img]Character Image[/img][/center][hr][h3][b][i][color=#a350ae][center]Cards On The Table[/center][/color][/i][/b][/h3] [center][color=#a350ae][h2]Skills[/h2][/color][/center] [hider=Skills] [list] [*]Accounting - 05% [*]Anthropology - 01% [*]Appraise - 05% [*]Archaeology - 01% [*]Art/Craft - 05% [*]Charm - 15% [*]Climb - 20% [*]Credit rating -[color=#a350ae] 9%[/color] [*]Cthulhu Mythos - 00% [*]Disguise - 05% [*]Dodge - [color=#a350ae]65%[/color] [*]Drive auto - 20% [*]Electrical Repair - 10% [*]Fast Talk - 05% [*]Fighting (Brawl): Knives -[color=#a350ae] 31%[/color] [*]Firearms (Handgun) - 20% [*]Firearms (Rifle/Shotgun) - 25% [*]First Aid - [color=#a350ae]70%[/color] [*]History - 05% [*]Intimidate - 15% [*]Jump - 20% [*]Language (Other): Italian - [color=#a350ae]25%[/color] [*]Language (Own) - 65% [*]Law - 05% [*]Library Use - 20% [*]Listen - [color=#a350ae]40%[/color] [*]Locksmith - 01% [*]Mechanical Repair - 10% [*]Medicine - [color=#a350ae]70%[/color] [*]Natural World - 10% [*]Navigate - 10% [*]Occult - 05% [*]Operate Heavy Machinery - 01% [*]Persuade - [color=#a350ae]55%[/color] [*]Pilot - 01% [*]Psychology - [color=#a350ae]65%[/color] [*]Psychoanalysis - [color=#a350ae]65%[/color] [*]Ride - 05% [*]Science: Biology - [color=#a350ae]20%[/color] [*]Sleight of hand - 10% [*]Spot Hidden -[color=#a350ae] 50%[/color] [*]Stealth - 20% [*]Survival - 10% [*]Swim - [color=#a350ae]35%[/color] [*]Track - 10% [/list][/hider] [center][h2][color=#a350ae]Weapons and Combat[/color][/h2][/center] [color=#a350ae][b]Damage Bonus:[/b][/color] +0 [color=#a350ae][b]Build:[/b][/color] +0 [color=#a350ae][b]Dodge:[/b][/color] 65 [color=#a350ae][b]Weapons:[/b][/color] [list][*]Unarmed: 25 - 5 - Damage (1d3) - Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A) [*]Scalpel: 31 - 6 - Damage (1d4) - Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A) [*]Syringe: 31 - 6 - Damage (1d4) - Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A) [/list] [b][color=#a350ae]What Is On Your Person:[/color][/b] [list][*] Clothing - dress, heels, gloves, hat, undergarments, socks [*] Wallet with US cash, ID, small mirror, make up, notebook and pen [*] First aid kit - with its usual contents [*] Surgical tools - syringes, gauze, scalpel, etc. though she doesn't advertise them. [*] Medication - pain killers, relaxants, sedatives, etc. ditto the above, she should not be walking around with this after all [*] Jewelry - earrings and a necklace [*] Book on the anatomy of the human brain [*] Sewing kit [*] An old, worn postcard [*] Address book [/list] [b][color=#a350ae]Residence:[/color][/b] [list][*] Research papers [*] Medical books [*] A stack of postcards and letters [*] .32 Revolver - which she has never used [*] Ammo for the above [*] Bicycle [*] Research papers on the topic of mental health [*] Spare medical supplies [*] Fancy Italian wine she was gifted years ago [*] A lot of house plants [/list] [hr][hr][h3][b][i][color=#a350ae][center]History[/center][/color][/i][/b][/h3] [b][color=#a350ae]What brought you to the detective agency, and why are you still there:[/color][/b] Alessa has never fancied herself a detective, but it was the talk of unexplained bouts of madness and strange behaviour that caught her interest - both professionally, in her pursuit to understand the human mind, and personally, to perhaps finally find out what happened to her father. [b][color=#a350ae]Life before current day:[/color][/b] Though Alessa was born in Naples, she has no memories of the city. She was but a toddler when her parents uprooted their family and moved across the world to the United States in search for a better life. They were faced with many new opportunities, but also many new challenges, and in the end her father ended up partaking in some less-than-legal activities to help support their new lifestyle. Growing up, Alessa was unaware of such things, and her parents liked to keep it that way. Her father's work, both the legal and illegal ones, necessitated travel, and so he was away for long periods of time. Despite that, Alessa was always her father's girl, and loved nothing more than to see him come home with gifts, stories and hugs in tow. From a very young age, Alessa was always interested in medicine, so becoming a nurse was her third dream, after becoming a princess and then a model. By the time she was a teenager, the first two were all but forgotten. But it wasn't until a few years ago in fact, that she became interested in mental health in particular. It started with her father's sudden disappearance. He was gone for the better part of a week, and once he was finally found, he was acting strange. He claimed he'd seen a monster - and worse yet, it could still see him. It was here, in fact, with him. In his mind. It was during this time that her father's connections to organized crime came to light to her. No doctor could make sense of what was wrong with him, and the methods they used - though widely accepted - seemed inhumane to Alessa. She watched her father receive no help, and ended up tending to him herself, to the best of her ability. Sadly, it wasn't enough. His mental deterioration was followed by a physical one, and eventually, he withered away. Alessa was overcome by intense grief and regret for her powerlessness, and decided no other patient should ever suffer what he had. She started to study the human mind intensely, challenging many a common-held belief. So ambitious and so outspoken she was in her research, that she ended up angering some big names in the field, and that, combined with lack of funding and the barriers put in place by societal expectations, made applying for medical school impossible. But she wasn't willing to give up. She wanted to learn more, of medicine, or mental health, and was rigorous in self-study. Eventually, she ended up involved in the world her father once dealt in; organized crime. Or rather, tending to the people involved in such a life, even when no one else would treat them. She didn't condone their actions, but they cared little if she didn't have a license, and needed help besides. She worked as a back-alley doctor for a few years, though not without incident. Most notably, she once had to defend herself from a patient's unruly loved one to the point of needing to fight. What exactly happened is unknown, as she disappeared after, and refuses to speak of the incident even now. [b][color=#a350ae]Your belief in/encounters with the supernatural:[/color][/b] Though Alessa has not personally encountered anything supernatural, her father used to speak of such things on his sickbed. In fact, his mental troubles began ever since he supposedly saw something not of this world. Alessa knows the things a troubled mind can conjure, but having treated her father for a long time and researched the topic at length, she isn't entirely sure everything he said was mere lunacy... [b][color=#a350ae]Ideology/Belief:[/color][/b] [list][*] "It is not just the body that can fall ill; the mind can, too, and should be treated likewise." [*] "There might be something bigger than us out there. Whatever the case, I do not worship it." [*] "I should let no one else tell me what I can or cannot be." [/list] [b][color=#a350ae]Significant people:[/color][/b] Her mother. Though they often argue and haven't been in touch for a while, they only have each other now. One of these days, Alessa will call her. [b][color=#a350ae]Meaningful location:[/color][/b] Her father's grave; she visits when she's able. [b][color=#a350ae]Treasured possessions:[/color][/b] Postcards from Italy, sent by her father and her relatives there. [hr][hr][h3][b][i][color=#a350ae][center]Extras[/center][/color][/i][/b][/h3] [b][color=#a350ae]Character Quote:[/color][/b] "An apple a day might keep the doctor away, but nothing deters a nurse. Now let me see that injury." [b][color=#a350ae]Theme Song:[/color][/b] tbd [b][color=#a350ae]Anything Else:[/color][/b] Alessa is left-handed, but has learnt to use her right one due to necessity. [/hider] [hider=isekai dunk][color=silver] [center] [img] https://s15.postimg.cc/qk9xqk4y3/dudeo.png [/img] [color=0099aa][h2]DUNCAN STEWART[/h2][h3]"The Dunk" [/h3][/color] [/center] [color=0099aa][b]Identity:[/b][/color] [indent]The Dunk. Everyone in a small town like Kuroshio knows of the [i]Dunk[/i]; how could they not? He's one of the few foreigners to walk its cramped streets, wide-shouldered and a head taller than anyone else. He plays basketball, because [i]of course[/i] he does - with a back like his, he was practically born to do it! Now if only he would stop smoking. That stuff kills you, and it's illegal for a high schooler to boot. He's going to ruin his chances of a sports scholarship that way, and that'd be a shame; it's practically guaranteed he qualifies for one otherwise. Known for his avid love of parties and bending the rules, Duncan embodies many admittedly unwanted traits for a Japanese high schooler. At least in the eyes of the adults; his peers, at least the ones he calls friends, tend to admire him for those very traits, calling him brave. He's loud, boisterous and usually found at the center of attention - seemingly his favourite place to be, if he can help it. He's outgoing and sociable with a tendency for pranks, and even his friends admit he can be a bit 'too much' at times; so focused on having fun that he forgets the feelings of others in the process. "He means well, though," his friends would quickly add if asked, "He just needs a slap back to reality sometimes." For a basketball junkie, he talks surprisingly little about the sport - and even less about his home life. Apparently he moved to the city due to his mother's work, but rumour has it she passed away a while ago. No one knows what his father does. Come to think of it, Duncan has never mentioned his father. But he [i]must [/i]be rich; Duncan's always dressed so well, and even treats his teammates to food on the regular. Who knows, maybe he is modest and just doesn't want to brag about his family's income! Ha. That'd be a first. [/indent] [color=0099aa][b]Peculiarity:[/b] [/color] [indent] 🏀 The most outwardly peculiar thing about Duncan is his size, or rather, his height. At 6'7'', he stands heads above his Japanese classmates, and it's earned him a plethora of nicknames, stares and whispers over the years. Needless to say, it's made blending in impossible. Most everyone in Kuroshio has at least heard of him in passing; the foreign giant, always smoking in the streets. 🏀 Local basketball ace; the source of his nickname. 🏀 His mother was Japanese. 🏀 Smoker. Usually turns to the cig when he's nervous or stressed out in particular. Recently, that seems to be often. 🏀 Is hellbent on being chosen for the New Zealand trip. That alone surprises no one, considering how vocal he's been about hating the small town he's stuck in, but recently it's turned into a near obsession for him - which has raised more than a couple of brows. He's even said, though apparently in jest, that if he isn't chosen, he's gonna beat the spot outta whatever sorry sod stole it. [/indent][/color][/hider] [hider=Fellwing][color=silver][center][img]https://i.postimg.cc/Gpv4RVvG/cbd6d5e3fbd331cb894b03eb0b81f977.jpg[/img] [color=silver][h1][color=#595555]Fellwing[/color][/h1][/color]She/her | The Seer |[color=#595555] black[/color][/center] [color=#595555]Stats:[/color][indent] Charm: +2 Courage: 0 Cunning: -1[/indent] [color=#595555]Virtue:[/color][indent] Creativity [/indent] [color=#595555]House & Obligation:[/color] [indent] Kebros, the House of Ruby: Mark a Shadow while engaging the Darkness.[/indent] [color=#595555]Moves:[/color][hider] [indent]HAUNTING VISIONS: You are haunted by visions of the darkness. At the start of the session, roll +Charm. On a hit, you’ve seen a vision of the Darkness that will aid your Clutch’s efforts; learn something useful and interesting about the tasks at hand. On a 10+, you’ve seen the true face of the Darkness; ask the DM a followup question as well. On a miss, your vision is too dark to aid you; the future it foretells is grim and painful. When you advance this move, mark a new feature for your visions. When you roll Haunting Vision, you may: [] share your vision with a Clutchmate; take +1 forward to your Haunting Vision roll. [] prepare your mind; ask an additional question (even on a miss). [] guide your vision; tell the DM what aspect of Dragonia your vision will concern. [] defy your future; offer a +1 forward to a Clutchmate to alter what you have seen. Tell the DM which dragons helped you gain the strength to master your visions. TOUCH THE DARKNESS: When you consume a piece of the Darkness, roll +Charm. On a hit, the Darkness gives you a vision and answers your questions. On a hit, choose one from the list below. On a 10+, choose two. The visions... - ... are lucid and detailed; clear a Shadow. - ... show you what you need to do; take +1 forward to do it. - ... reveal the role a dragon will play in the events to come; give +1 forward to a Clutchmate. On a 7-9, choose one from the list below as well. The visions... - ... corrupt your soul; mark a Shadow. - ... distance you from others; return a Gem. - ... attack your weakened body, take -1 forward. On a miss, you attract the attention of the Darkness itself.[/indent] [/hider] [color=#595555]Advancement:[/color][hider] [indent]Rawscale Drake (0 XP): You start with a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Winged Drake (0 XP): You still have a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Longtooth Dragon (0 XP): You now have a +1 bonus to calling upon the Moons. [] take another move from another playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Bearded Dragon: You now have a +2 bonus to calling upon the Moons. [] take a ritual of your House [] advance your signature move Elder Dragon: You now have a +3 bonus to calling upon the Moons. [] your house dedicates a stronghold to you [] retire your character, arise as an Ancient or a Mystic[/indent] Moons: [indent](Cross of one moon every time you age up.) - Liberty Moon - Spirit Moon - Stone Moon - Storm Moon - Void Moon[/indent][/hider] [color=#595555]Shadow Track:[/color][hider][indent] [] Anger - Lash out at a friend. - Break something valuable - Escalate a delicate situation [] Doubt - Question a friend’s loyalty - Steal something valuable - Reject a tradition [] Shame - Blame a friend for your mistakes - Mock or belittle someone vulnerable - Seek isolation or solitude [] Fear - Hide something from your friends - Avoid a difficult task - Exaggerate the danger of the situation[/indent] [/hider] [color=#595555]Shadowself:[/color] [indent]You are magnetic and persuasive. You know dragonkin cannot be trusted any more than the Darkness can; you may have to traffic in lies and backroom deals to get things done. Make sure your clutch knows you are willing to sacrifice their feelings to get the job done. You are the Seer. Return from your Shadowself when a friend convinces you to trust a dragon you do not know.[/indent] [color=#595555]Fellowship:[/color] [indent]___ is a fellow prankster, a lover of tricks and jokes just like you. Explain how they once got one over on you, and give them a Friendship Gem. You know ___ looks to you when they want to get into trouble. Ask them how you exemplify their virtue and take a Friendship Gem from them. ___ gave you their trust and confidence at a time when you knew you didn’t deserve it. Ask them why they believed in you, and give them a Friendship Gem.[/indent][/color][/hider] [hider=sawyer][center][img]https://i.pinimg.com/564x/51/9d/79/519d79ea5f07a5e7348800b711d35515.jpg[/img] [color=#b7353a][i]"Right, the deal's this: I ain't need no Pokémon to beat your ass. So you treat your partners right, or I'll choose my fist."[/i][/color][/center] [color=#b7353a][h3][b]MAIN PROFILE[/b][/H3][/color] [color=silver][color=#b7353a][b]Name:[/b][/color] Sawyer Chahal, "Rotten Monk" [color=#b7353a][b]Age[/b][/color]: 23 [color=#b7353a][b]Gender:[/b][/color] Male [color=#b7353a][b]Birthplace:[/b][/color] Ballonlea, Galar [color=#b7353a][b]Appearance:[/b][/color] [indent]Sawyer is one of those people who looks like trouble even from afar. From his manner of dress to the way he carries himself and the irritable aura he seems to exude, many tend to give way when he approaches. Contributing to this is likely his height; he stands at 6'2'' with a lean physique - not that you'd be able to tell at first glance, considering his baggy clothing. Hidden underneath said clothing are a myriad of tattoos as well, most notably one that covers his entire back. Few have seen it in its entirety, so what it depicts is unknown. He has fiery red, messy hair and golden eyes that carry a perpetually annoyed look. For some reason, his canines seem a little sharper than is normal. It's unclear whether he's had them since birth or gotten them sharpened in a deliberate attempt to look more edgy, though. His nose has been broken in the past, and it's not uncommon to see him bruised in more places than one at any given time - though less so nowadays. [/indent] [color=#b7353a][b]Personality:[/b][/color][indent]The general public knows Sawyer by many names, none of which are pleasant - or entirely undeserved. He's reclusive and enigmatic, rarely appearing in public or giving speeches - and when he does, he always seems disproportionately angry about it. Rumours pin him as unpredictable and even dangerous, having been involved in gang activity in the past. There is certainly truth to all that, and he is as rude as he is short-tempered, with violence a real, tangible threat if he gets angry enough. He's yet to punch anyone who didn't - in his own words at least - deserve it though. Sawyer hates being idle, preferring any sort of physical activity to just lazing around. Due to that, his gym is very pristine even during the busiest of hours, and he never fails to cook his own meals. On the flip side, he can't sit still during meetings, and tends to engage in reckless behaviour to cure his ever-present boredom. Catch him wrestling a Bewear just because (he thought) he could - or because someone dared him to. He's very competitive, but doesn't handle losses well, even if he tries to pretend otherwise. With all that said, those who know him the best have also seen a completely different side of him, one not known to the general public. The side that has him staying up the whole night to tend to a crying baby Pokémon. The side that turns him into a flustered, bumbling mess when anyone or anything cute bats eyes at him. The side that makes him throw himself into the fray with reckless abandon when someone he cares about needs protecting. That is to say, bad as he might be, it's not to the core. He'll get angry if you point it out to him, though.[/indent] [color=#b7353a][b]Likes:[/b][/color] [indent] - Everything cute - Exercise - Battling and fighting - Spicy food (or so he claims) - Challenges - Cold weather[/indent] [color=#b7353a][b]Dislikes:[/b][/color] [indent] - Rumours - Technology - People mistreating Pokémon - Breeders - Bureaucracy - Waiting[/indent] [color=#b7353a][b]Quirks:[/b][/color] [indent] - His face gets red [i]very[/i] easily, whether from spice, getting embarrassed, angry, or otherwise hot. He's been trying to "train his face" (whatever that means) by stuffing it with spicy food on the regular, but so far all it's done is made him suffer needlessly. - Owns an unofficial daycare for Pokémon abandoned by their trainers or, as is often the case, breeders looking for better specimen. Due to that, he hates breeders with a passion. - Has an uncharacteristically good singing voice, but only sings when drunk. - Stronger than he looks, has wrestled with Pokémon on multiple occasions. - Can be caught trying to meditate on occasion, as his "monk" moniker would dictate. Also has prayer beads. It seems as though he's trying to use both methods for anger management, but hasn't had much success so far... [/indent] [color=#b7353a][b]Short Biography:[/b][/color][indent]Though he was born in Ballonlea, Sawyer's parents originated from Ecruteak City, Johto. They were a traditional couple who tried to pass on the virtues of patience, meditation, community and putting others first to their son, and for a few years, they seemed to do a fine job. But the older Sawyer grew, the shorter his fuse got - and he seemed particularly unwilling to put up with other kids who mocked his parents. The two did have accents, dressed differently from the people around them, and had habits that others found strange. Sawyer would often ask his parents to defend themselves from the hurtful words hurled at them, but they simply smiled and said they didn't mind. Sawyer didn't get it. Sawyer's pent up frustrations came to a head during his teenage years, to a point even local news covered the incident. What exactly happened is unknown, but he was found assaulting a man while screaming profanities. No Pokémon were found in his possession at the time, though as he was dragged from the scene, a few baby Pokémon wandered after him, seemingly distressed. One small Azurill was particularly intent on following, so it was taken with him. The incident didn't make national news and remains something only a few local people can recall, but it did kickstart a spiral in his life. His parents would call it a downward one, but Sawyer? He found his passion that day. He left home without a word, an Azurill at his side. What did he did after, no one's quite sure. There are verifiable reports of him being spotted among the shadier crowd at Spikemuth, but otherwise the next few years of his life are recorded only in rumours. Some insist they were mugged by him. Yet others recall seeing him tend to small, injured Pokémon on the side of the road. Some say they engaged him in battle or a fight. Then, around age twenty, he emerged from obscurity with a full team of Pokémon and took on the Minor League - and then the Gym Challenge proper. It was unclear what had made him suddenly care about the challenge, but he seemed determined as ever to get through - and when interviewed as was custom for new challengers, he simply replied: "Need the money." He didn't get through the challenge on his first try, but returned as soon as he was able, trying to push himself and his team further and further - until suddenly, he stopped. The old man that had served as the previous normal type Gym Leader for decades retired, and for reasons none know to this day, offered the spot to Sawyer in particular. He accepted, starting with an overhaul of the entire gym and its surrounding area. Now, for some reason, people report spotting tons of small Pokémon running around on the backyard.[/indent] [center][img]https://i.postimg.cc/NjGKvWH3/sdasd.png[/img][/center] [color=#b7353a][h3][b]LEAGUE PROFILE[/b][/H3][/color] [color=#b7353a][b]Type Specialty:[/b][/color] Normal [color=#b7353a][b]League Ranking:[/b][/color] Major [color=#b7353a][b]League Placement:[/b][/color] tbd [color=#b7353a][b]Gym Location:[/b][/color] tbd [color=#b7353a][b]Gym Description:[/b][/color] tbd [color=#b7353a][h3][b]POKEMON[/b][/H3][/color] [hider=League Team] [b][u][Pokemon #1]:[/u][/b] [b][u][Pokemon #2]:[/u][/b] [b][u][Pokemon #3]:[/u][/b] [i]...[/i][/hider] [hider=Main Team] [img]https://img.pokemondb.net/sprites/sword-shield/icon/obstagoon.png[/img] [b]Antagonist the Obstagoon[/b] (♂) Got his name from a pun that teenager Sawyer thought clever. The two have been through thick and thin together, and their teamwork is a sight to behold in battle. Antagonist has an attitude and he loves to mess with people and Pokémon alike - sometimes too much. He doesn't have patience for lazy or shy creatures, and would much rather hang around with those that can take a jab, whether verbal or physical. [img]https://img.pokemondb.net/sprites/sword-shield/icon/bewear.png[/img] [b]Teddy the Bewear[/b] (♂) Teddy is a big teddy bear. A big, strong, terrifying teddy bear that wants nothing more than to hug whomever he comes across. Forever. As in, he won't let go if he gets his mittens around you. Ever. Maybe if you stop breathing, in which case he will try and slap you awake. With giant bear paws. Really he just wants friends, but few want to be friends with him. He's... a work in progress, Sawyer says. [img]https://img.pokemondb.net/sprites/sword-shield/icon/staraptor.png[/img] [b]Monarch the Staraptor[/b] (♀) A noble sight to behold, Monarch can often be spotted sitting on the roof of the gym, observing all that pass by. She's a veteran of many battles as evidenced by her rugged appearance, but is not about to retire any time soon. She's ambitious and seeks to dominate the skies in particular, eagerly challenging all flying things in her sight. She has a habit of bossing other Pokémon around. [img]https://img.pokemondb.net/sprites/sword-shield/icon/wigglytuff.png[/img] [b]Mama the Wigglytuff[/b] (♀) Happy, kind and caring are all words commonly used to describe Mama. She's well-respected among Sawyer's Pokémon, and she's known as quite the mother hen to everyone in her circle - hence the name. She's the first one you'll need to face if you ever hurt any of her babies outside of agreed upon battles. [img]https://img.pokemondb.net/sprites/sword-shield/icon/indeedee-male.png[/img] [b]Stewart the Indeede[/b] (♂) A humble and compassionate Pokémon who's at his happiest when everyone at the gym is content and things run smoothly. He works tirelessly to that end, and seems to be in a constant hurry to fix, rearrange or clean something. He's also the one making sure things happen in a punctual manner. Stewart gets stressed easily, but far be it from him to complain. [img]https://img.pokemondb.net/sprites/sword-shield/icon/slaking.png[/img] [b]Ruler the Slaking[/b] (♂) Self-proclaimed king of the jungle, Ruler knows he's a powerhouse and uses it as an excuse to slack off most of the time. Most other Pokémon don't really like him, but Sawyer insists that Ruler fought hard to get to where he is, and has earned some rest from time to time. Just... maybe he could use a little less of it. [/hider] [hider=Benched Pokemon] [img]https://img.pokemondb.net/sprites/sword-shield/icon/delcatty.png[/img] [b]Cutie the Delcatty[/b] (♀) A Pokémon Sawyer has babied ever since her Skitty years. She's cuddly and affectionate, greeting everyone she sees with a headbutt and a purr. She's a bundle of energy however, and if she isn't running and playing around with baby Pokémon, she trains or battles - anything to burn all that excess energy. Is often switched in to replace Ruler. [img]https://img.pokemondb.net/sprites/sword-shield/icon/porygon-z.png[/img] [b]Protocol the Porygon Z[/b] While many use Rotom for their everyday needs, Sawyer rescued a Porygon years ago and, after getting it fixed and virus-free, has it help him with his technological needs. It... doesn't really have much of a personality, and sometimes behaves erratically. [img]https://img.pokemondb.net/sprites/sword-shield/icon/persian.png[/img] [b]Her Royal Highness[/b] (♀) With a name like hers, how could she not be full of herself? A spoiled little thing, she carries herself like an actual royal, expecting the whole world to bow down at her feet - and getting incredibly fussy when it doesn't happen. Though she's as lazy as they come, when she does fight, she does so fiercely.[/hider] [hider=Other] [img]https://img.pokemondb.net/sprites/sword-shield/icon/azumarill.png[/img] [b]Zuzu the Azumarill[/b] (♂) Sawyer's first and closest companion. Headstrong and stubborn, Zuzu shares his trainer's reckless nature, and never backs down from a fight. He's very protective of others, and will put up with no bullshit directed at him or his, though he's not prone to explosive anger like his trainer. Recently, he's given up battling in favour of caring for young Pokémon and teaching them how to battle and protect themselves instead. [img]https://img.pokemondb.net/sprites/sword-shield/icon/toxtricity-amped.png[/img] [b]Bane the Toxtricity:[/b] (♂) Along with Antagonist and Zuzu, Bane is one of the original members of Sawyer's team. He was an enabler during Sawyer's few "musical" years, and still coaxes him to join him on occasion. Bane is chill, a very "go with the flow" sort of Pokémon that's content just watching others do their thing. He never had a passion to battle, so nowadays he does it less and less. [img]https://img.pokemondb.net/sprites/sword-shield/icon/glameow.png[/img] [b]Glutton the Glameow[/b] (♀) A young Glameow who seems to be attached to Sawyer's shoulder, refusing to budge for any reason other than food. And boy does she love food - hence her name. + a myriad of either young, injured or otherwise abandoned Pokémon he takes care of, but refuses to battle with.[/hider] [center][img]https://i.postimg.cc/W3pjfJfg/fgfgfg.png[/img][/center] [color=#b7353a][h3][b]RELATIONS[/b][/H3][/color] tbd [/color][/hider] [hider=ayumi][center][img]https://i.postimg.cc/fRLJTzmm/82ca50091e7d207ba23ed05dadc3b37151c9bb903166621452b3eb5c49b192f9.jpg[/img][/center][h2] [color=#843b82] P E R S O N A L[/color][/h2] [sup][color=#843b82]N A M E[/color][/sup] [indent]Murata Ayumi (村田歩美) [/indent] [sup][color=#843b82]N I C K N A M E ( S )[/color][/sup] [indent]No one has dared come up with one yet, at least not to her face. You will address her as Murata-san[/indent] [sup][color=#843b82]A G E[/color][/sup] [indent]26[/indent] [sup][color=#843b82]G E N D E R[/color][/sup] [indent]Female[/indent] [sup][color=#843b82]D A T E - O F - B I R T H[/color][/sup] [indent]January 10[sup]th[/sup][/indent] [sup][color=#843b82]H E I G H T[/color][/sup] [indent]160cm[/indent] [sup][color=#843b82]W E I G H T[/color][/sup] [indent]50kg[/indent] [sup][color=#843b82]F A M I L Y[/color][/sup] [indent]Murata Takeshi (father), Murata Himiko (mother), Murata Tarou (little brother)[/indent] [sup][color=#843b82]P E R S O N A L I T Y[/color][/sup] [indent]Ayumi is a goal-oriented career woman and has an aura of such. She's a no-nonsense employee who lets nothing get between her and work well done, holding both herself and others to an extremely high standard. Expect no praise from her, no matter how well you do; at the end of the day, a cleared out to-do list is its own reward. Only children need constant reassurance. Besides, if she wasn't happy with your contribution, you would know about it. She isn't one to follow rules just for the sake of following them, and doesn't care what people do during their free time. She's uninterested in engaging in a game of tatemae, and will readily share her honest thoughts of the people around her - unless it's a customer, of course. The customer is always right. If they disrespect her or hers however, the customer is right, and soon out of business. Due to her assertiveness, she tends to trample over people who can't stick up for themselves. She's used to being in charge, but surprisingly enough doesn't mind taking a step back and letting someone else handle a situation if it seems like they're well-suited for it. In fact, if someone else is better than her at something, she is the first to bring attention to it. There is no greater sin than inefficiency; right tool for the right job, as they say. She respects people who can think for themselves and don't just blindly follow bad ideas, but also expects people to show respect when and where it's due. Ayumi won't tolerate people breaking any rules that might disrupt workflow or prove an inconvenience for others. What you do in your personal life is none of her business, but if you're late for a meeting, you will find yourself defenestrated at her earliest convenience. It should be noted that despite her coldness, Ayumi does have a sense of justice, and she is willing to protect her own fiercely. She will not let workplace bullying slide, and has been the last thing many corrupt higher ups see before they get reported from here to next week. Do your job and do it well, and you have a place under her wing. [/indent] [h2] [color=#843b82] D E A L I N G[/color][/h2] [sup][color=#843b82]▶ V O I C E O F A U T H O R I T Y[/color][/sup] [indent]Ayumi's primary power lies in her voice. Ever since the magic sip, her already authoritative voice has been enhanced to a supernatural degree. Her shout can stun and cause pain to even the paranormal, and especially those with weaker wills tend to feel obliged to do as they're told, or at the very least, not act in direct opposition. She can only focus her base power on one target at a time, and the greater control she wishes to have, the longer she has to talk to them. [/indent] [sup][color=#843b82]▶ C A F F E I N A T E D [/color][/sup] [indent]Depending on the type of coffee she consumes, Ayumi gains temporary boosts and alterations to her primary power. They wear off gradually until she consumes another cup. The biggest drawback is that she needs access to the various coffees she uses, and while she would like to think she can drink endlessly, even she has her limits... [list] [*] Black: Her voice booms out many times louder, creating destructive shock waves that can crush concrete. This is not discreet however, nor can she dictate what does and doesn't get demolished. Hope no one's antique vases were that way. [*] Espresso: A shot of espresso and a quick whistle; those are the ingredients for a high speed, high accuracy sound bullet that travels faster than sound, striking a target even far away with deadly force. Double espresso allows her to fire two shots. [*] Mocha: Her voice [*] Latte: [*] Macchiato: Ayumi's voice turns into a lure, attracting creatures both living and not towards her. This can also pacify and mellow out some hostile targets. [*] Irish: Surprisingly enough, Ayumi has low alcohol tolerance. Just a little bit, and she starts speaking in tongues, intermingled with words that would make any grandmother shudder. Coincidentally, this power works on creatures other than grandmothers as well, filling them with a sense of dread that has them flee from her through any means possible. [*] Water: It's not coffee, but everyone needs to hydrate. Water resets her powers, cleansing earlier effects. [/list][/indent] [h2] [color=#843b82]M I S C E L L A N E O U S[/color][/h2] [sup][color=#843b82]O C C U P A T I O N[/color][/sup] [indent]Secretary at middle management[/indent] [sup][color=#843b82]S K I L L S / A B I L I T I E S[/color][/sup] [list] [*] Intimidating sort of charisma - when she talks, you listen. [*] Has dirt on most of the employees - how? That's what you'd like to know. [*] Did judo as a teen, still got it - you should've seen how that one creep flew. [*] Resourceful - if there's a problem, there [i]will [/i]be a solution. [*] Can survive on 4 hours of sleep - shut up, she's fine. [*] Access to middle management's files - they really should keep better tabs on them. [*] Able to juggle three calls at once - it went up to four once. [/list] [sup][color=#843b82]E X T R A[/color][/sup] [list] [*] Goes to yoga class just for the gossip. [*] Rumour has it she has blackmail on the middle manager she works for and therefore has a lot sway on the department. [*] Hates tea, it's just wannabe coffee with twice the hassle. [*] Likes cats; they don't like her. Come to think of it, no animals do. [*] Drinks her coffee black. [*] AB blood type. You've been warned. [*] Is a smoker. Go ahead, bring up how unladylike it is. She dares you. [/list][/hider] [hider=master, mari][center][img]https://i.postimg.cc/fRSBB5YF/22f6f5f646197833f414a7c6bb1e324b.jpg[/img] [/center] [color=silver][color=#c880c3][b]Name:[/b][/color] [color=#c880c3][b]Titles[/b][/color]: She doesn't have enough renown to be granted titles [color=#c880c3][b]Gender:[/b][/color] Female [color=#c880c3][b]Age[/b][/color]: 22 [color=#c880c3][b]Alignment:[/b][/color] Chaotic Good [color=#c880c3][b]Objective for the Grail:[/b][/color] Her wish is to no longer be wrapped up in the dangerous world of magic. Whether that means she wishes to rid the whole world of magic, or simply remove her own crest and circuits, she does not know yet. [color=#c880c3][b]Command Seal:[/b][/color] [hider=seal][center][img]https://i.postimg.cc/653Zh3C1/cmdsealsmol.png[/img][/center][/hider] [color=#c880c3][b]Personality:[/b][/color] [indent] Mari has never been a particularly ambitious or hardworking person. It's not that she's lazy, but she's always been content with life's simple pleasures, and hasn't had the need to push herself out of her comfort zone. [/indent] [color=#c880c3][b]Bio:[/b][/color] [indent] From the age of five up until recently, Mari's life was mundane enough not to warrant elaboration. She grew up in a middle class family, had friends, did decently in school, and most recently started to work part-time in a coffee shop alongside her university studies. For the longest time, her biggest problem was trying to juggle studying, work and social life, and her biggest wish was to get a cat - one of those breeds that don't cause allergies. To her, the name Norgaard meant nothing. But she meant a lot to the Norgaards. Though few in number and on the brink of being wiped from history, they are an old family of magi with a questionable reputation. They originated from Northern Europe, with a family tradition of Gandr, divination (seiðr, as they themselves call it) and, if rumours were to be believed, experimentation with magic circuit transplantation. Twenty two years ago, Mari was born into their midst - though at the time, she went by Maya. She was to be the heir of Norgaards' magical knowledge, and her parents wasted no time in starting the engraving and training process to make her such. They never managed to finish what they started, however. Theirs was a family of ill repute, and shortly after Maya had turned five, a divination practitioner of the family received a disturbing vision; their mansion was to be attacked in a matter of hours, the whole family wiped out by disgruntled rivals. Wanting to hide their heir, the Norgaards used magic to seal Maya's memories and arranged for her to be sent to safety. Only, the carriage was attacked on the way. Though the Norgaards were not entirely wiped out, many of their members died or disappeared voluntarily, and Maya ended up in an orphanage with no known relatives left to care for her. It was the Norgaards' intent to come get her once it was safe to do so, but much to their misfortune, she was adopted by a half-Japanese couple - who then subsequently moved back to Japan. Her adoptive mother was a therapist, and worked hard to try and cure her of her amnesia, but to no avail. Though she remembered her first name and basic life skills, she had no recollection of her birth family - just as the sealing magic dictated. And so, Mari lived a happy, normal life. That was, until two years ago, her past caught up with her. She found strange people at her door, demanding her to come with them. She refused, of course, but it mattered little. She was dragged away, the seal on her memories lifted, and her family threatened if she did not cooperate. It was then, on that dark autumn night, that she learnt of the existence of magic, magus, and her supposed fate as an heir to a family of them. She was forced to undergo training and the crest was finished forcibly - leading to one complication after another. Mari struggled, fought and argued, but threats towards her parents always quelled her anger. It was during those torturous times that a volcanic eruption shook the country. In the midst of the chaos that ensued, few asked if they saw her depressed, tired or difficult to reach. Recently, she was told of a war, and that she was supposed to win it. To get her hands on the Holy Grail and wish upon it to restore their family to its previous glory. For once, Mari agreed. After all, se, too, had a wish. [/indent] [color=#c880c3][b]Magic Circuits:[/b][/color][indent] [i]Switch:[/i] The smell of blood [i]Number of Magic Circuits:[/i] B [i]Quality of Magic Circuits:[/i] A [/indent] [color=#c880c3][b]Elemental Affinity:[/b][/color] [indent] xxx[/indent] [color=#c880c3][b]Magecraft:[/b][/color] [indent] projection xxx[/indent] [color=#c880c3][b]Crest:[/b][/color] [indent] xxx[/indent] [color=#c880c3][b]Weapon:[/b][/color] [indent] [/indent][/color][/hider] [hider=saber: arthur][center][img]https://i.postimg.cc/3R2D4tcQ/8643b3df8a4a50b3aae9937eeba0e354.jpg[/img] [/center] [color=silver][color=#3b588e][b]Name:[/b][/color] Arthur Pendragon [color=#3b588e][b]Class[/b][/color]: Saber [color=#3b588e][b]Alignment:[/b][/color] Lawful Good [color=#3b588e][b]Personality:[/b][/color] [indent] A righteous knight in shining armour as some might call him, Saber has a strong sense of justice. He strives to do good, dislikes underhanded tactics and isn't one to fight simply for fighting's sake. If he draws his blade, it's for a purpose. Once he chooses to fight however, he isn't one to back down. To this day, he remembers his resolve to defeat a certain beast, though he's unsure if it lingers still in this world. In general, he's protective and loyal, readily following his Master's wishes and going to great lengths to ensure their wellbeing. To a degree, that is; he will not stand to see evil acts committed in his presence if he can help it. He's known to keep secrets, particularly about himself - but not to the extent he'd downright lie. There is also a more somber side to him, complete with hints of nihilism after everything he's seen and been through. He was once forced to strike down a person very dear to him, and he wants to make sure such a situation doesn't repeat. To that extent, he does his best to be a moral guide and keep his feelings at bay. With that said, while normally somewhat formal, he does also have a playful, teasing side to him. It mostly comes out during more relaxed situations. He enjoys peaceful moments over good food in particular, but does find it difficult to relax if he feels his duties aren't fulfilled. He has no wish for the Grail. [/indent] [color=#3b588e][b]Stats:[/b][/color] [indent] [i]Strength:[/i] A [i]Endurance:[/i] A+ [i]Agility:[/i] B [i]Mana:[/i] B [i]Luck:[/i] B [/indent] [color=#3b588e][b]Class Skills:[/b][/color] [indent] [i]Magic Resistance (A):[/i] He, who is in the Saber Class, is in possession of a high-ranked Magical Resistance Skill. It is generally impossible for modern mages to inflict damage on him. [i]Riding (B): [/i]It is possible for one to operate all vehicles and beasts freely except for Magical Beasts, Phantasmal Beasts and Divine Beasts.[/indent] [color=#3b588e][b]Personal Skills:[/b][/color] [indent] [i]Mana Burst (A):[/i] He is endowed with an extremely high-ranked Mana Burst Skill. [i]Instinct (A):[/i] At Rank A, it is essentially in the realm of predicting the future. Through this ability, it is possible to negate the penalties inflicted by visual and auditory interference to a certain extent. [i]Giant Beast Hunt (A):[/i] King Arthur fought tirelessly against the many Demonic Beasts that tried to trample Britain. This skill shows that he is experienced in battles against giant creatures. [i]Charisma (B):[/i] A natural-born leader capable of guiding armies. This Arthur specializes in battling against giant beasts. Whenever he battles against giant beasts, his allies cannot keep up with him, and so he never has the opportunity to fully demonstrate his Charisma skills.[/indent] [color=#3b588e][b]Noble Phantasm(s):[/b][/color] [indent] [i]Name:[/i] Excalibur Proto: Sword of Promised Victory [i]Rank:[/i] C-EX [i]Type: [/i]Anti-Fortress [i]Effects:[/i] A Divine Construct in the form of a golden sword, sealed by both Invisible Air and the Restraints of the Round Table. In the unlikely scenario that seven or more seals were released, the sword's true power as a Divine Construct to save the world would be released. Normally however, it's simply a powerful Anti-Fortress Noble Phantasm capable of repelling evil with a powerful beam of light. Even without releasing its True Name, Excalibur is able to release its slash of light that varies in strength, but is weaker than its Anti-Fortress attack. However, it can be further enhanced in its destructive power by his Mana Burst Skill. [i]Name:[/i] Invisible Air [i]Rank:[/i] C [i]Type:[/i] Anti-Unit [i]Effects:[/i] A sheath of wind that covers Excalibur and conceals its true identity, so that it and its wielder cannot be identified too easily. It is made up of multiple layers of wind compressed into super-high pressure air with a massive amount of magical energy, which distorts the refraction of light and renders what is inside completely invisible. The air constantly whirling around the blade is essentially a weapon, but lacks the capacity to annihilate the enemy like Excalibur. The wind increases the damage and cutting power of an attack however, and provides for an increased accuracy and defense against opponents unfamiliar with the nature of the weapon. It is possible to implement the barrier on something other than the sword as well, such as a quick defensive wall of wind, which can be kept active with magical energy for a number of minutes. Invisible Air also acts as one of Excalibur's seals. [/indent][/color][/hider] [hider=joanne][color=silver][center][img]https://i.pinimg.com/564x/ee/3e/9f/ee3e9f41a73ab6f432d3b7fa29ab59d5.jpg[/img] [color=#5bc0de][H3]J O A N N E "A N N" C L A R K E[/H3]She/her ❆ Student ❆ 18[/color] [/center] [color=#5bc0de]Appearance:[/color] Art and Photos are grand for a visual aid but I need three things written in this section. Photos should go in a hider. -How intense/emotive are their facial expressions [i]normally?[/i] -How do they normally handle their wardrobe? Is it identifiable in a provided visual or do they have more variety -Are there any hidden aspects about their appearance, or notable past appearances? I.E. Do they dye their hair, have they lost a lot of weight, do they wear contacts? etc. [color=#5bc0de]Personality:[/color] Ann is unlikely to make too strong a first impression. At first glance she's a quiet, faintly smiling girl that tends to mind her own business and speak very little. You might notice she's lazy and sluggish in her movement, almost as if she's never in a hurry to go anywhere, and that she tends to daydream a lot.- Maybe you'll catch her playing with or talking to her Pokémon, almost unaware that there are even other people around. You know, the usual stuff. And, depending how long a time you spend around her, it might be that you'll never see anything else. However, be in her company long enough and you'll eventually find out that Ann's a curious girl with the self-control of a starving Morpeko in a curry shop. So while she might be completely reasonable one second, the moment something piques her interest or that invasive thought of 'what would happen if' crosses her mind, no amount of pesky common sense can stop her. She's impulsive and irresponsible, and doesn't second guess herself - even whens he should. When she decides to speak up or act, she's brazen - yet not any more energetic than usual, creating a strange dissonance between her weird actions and otherwise calm expression and demeanor. Some say it's unsettling, while many find her honesty and lack of tact jarring. Yet others view her as a naive girl who doesn't know any better. She's not naive though, and she [i]does [/i]know better - she just chooses the things she cares about very carefully, and the opinions of others or the consequences of bad decisions fall very far down that list. Sometimes she even [i]enjoys [/i]rattling people and breaking expectations. It's all in good fun, though, and she isn't out to hurt or insult others. On the contrary; she quite loves people. She just wishes more of them could show their true selves instead of trying to act the way they think is expected of them. But, well, nothing to be done about that. Except leading by example, maybe? Mmm. Nah. Sounds like too much work. [list] [*] + Positive Trait* [*] + Positive Trait* [*] + Positive Trait* [*] - Negative Trait* [*] - Negative Trait* [*] - Negative Trait* [/list] [color=#5bc0de]Digivolution Method:[/color] [color=#5bc0de]Dreams:[/color] You can bullet this section as well if you'd like. What positive aspects of your character's psychology drives them? Is there an occupation that they dream of? Are they obsessed with the idea of a perfect partner? Or is it the simple things in life such as providing for their family? These should be strong motivations that effect the character's decisions to an extreme level, otherwise they belong in the personality section. [color=#5bc0de]Nightmare:[/color] Inverse of the [i]Dream(s)[/i] section. These are negative aspects of the character's psychology that prevents them from moving forward. What are their hang ups? Do they have actual re-occurring nightmares? Has something happened in their past that plagues them? Does the future scare them? Once again these should have an extreme effect on your character's decisions or else they belong in the personality section. [color=#5bc0de]Sample:[/color] Here goes a writing sample that mimics your posting style and highlights your character's personality and inner thoughts. Careful what you put here, it may have story implications. [b]Prompt:[/b] Your character is in a dream. They are in an unfamiliar area and can hear the ocean. A strange figure (your choice) approaches them and offers them something they've always wanted. Your character wakes up before they can respond. -If you have a digimon partner you can try to incorporate them but note you have not met them in the Digital World yet. -The strange figure can be an NPC for me to use later, a family member, your digimon partner, or your Digital Form. It's up to your creativity. [/color][/hider] Theoris of Lemnos