[@PaulHaynek] Heyo, here we go. Kinda skimped on that sample post as I ran outta time and I've been working on her for awhile. Got a little caught up in the Bio and Personality section, but I think she's finally good to go. Spells aren't all inclusive of course, and I'll add more 'spells' later, but I think this is a good example of how I'm gonna use most of them. [hider=Seleth Thenri] [center][img]https://safebooru.org//images/1654/4da669b88eca35102d341969819933bd94909e26.jpg?1733256[/img][/center] [h3][center][color=0076a3]"If you can't keep up, just stay put and let the big girls handle it."[/color][/center][/h3] [b]Appearance:[/b] Standing at just over five foot five with a relatively slight frame, she's a little physically underwhelming. Not that most people would ever really think twice about that after meeting her. She has dark skin indicative of her people, with long pointed ears and black hair with ruby red eyes. Often she can be seen wearing a brightly colored dress with various religious symbols of Aylama. Odd, for most dark Elves but she finds it helps her stand out more. [b]Name:[/b] Seleth Thenri [b]Race:[/b] Dark Elf [b]Magic/Abilities:[/b] [b][u][i]Illusions, Dark, and Reflection[/i][/u][/b] In true Dark Elf fashion, Sel is most adept with Illusions, Dark type magics, and Reflection. Her specific brand of magics usually involve careful watching and counter attacks, or having her spells react to enemies after being set. Her main focuses are on Illusions and Dark spells, usually weaving Curses, some Teleportation, and Reflection magics into them for needed purposes. [indent][b]Dark Spells[/b][/indent] Dark spells, being the antithesis to light magic, often has the user needed both foresight, planning, and a little luck to use it well. Placing traps on the ground, or a delayed attack are just some examples. Most of her attacks are more reactionary, designed to react and use an opponents movement or power against them, weaving reflecting spells and a few teleportation spells into her magic. [hider=Some spells] [b]Dark Javelin[/b] A spell that protects the user by summoning reactionary Javelins around them. The dark purple Javelins, once summoned stay stationary around the user until a target gets within five meters. Once a target has been detected, they fire themselves at it. Low tracking, and will fly until they hit something before disappearing completely. [b]Shadow Weight:[/b] A spell designed for restraining and hindering ones movement. The base idea for the spell is from a curse, but is a more physical restraint. The spell summons several orbs of dark colored energy. Once a target approaches them, they turn into heavy weights, lashing out at the opponent with a sticky adhesiveness. They will wear off after a half minute or so, but the heavy weight will likely slow anyone down. [b]Dark Step[/b] A simple evasion spell. Quickly pulls the user further in whatever direction they were moving. Tiring to use in quick succession. [/hider] [indent][b]Illusions[/b][/indent] While some illusionists may focus entirely on visual hallucinations, a true artist in the craft will know that sight is just one of many senses the human body has. Sight, hearing, touch, even the minds perceived distance can be altered, though such a thing would require skill far beyond what she currently has. She focuses on more subtle approaches to her illusions, such as altering a persons sense of direction, making illusory clones of herself, and teleportation between her clones to make herself harder to pin down. She can detect and erase other illusions, should she have need too. [hider=Some spells] [b]Mock Soul[/b] A fairly standard body double illusion spell, making the foe think there's more than one or two of her present, up to a total of three copies of her can currently be maintained. Aside from a few minute differences such as having no mass and being able to go through walls/obstacles, there's not much one can do to differentiate one from the real thing, but a skill mage would likely be able to tell wit some ease. It's the other, creative uses she's conjoined with this base spell that she likes to think makes her more unique. The magical illusions can do differing things upon being expelled or struck, such as inflict curses or other spells. [b]Mock Soul - false person[/b] A rather mix of disciplines of Teleportation. Simply put, she can swap places nearly seamlessly with her illusory doubles as long as she has clear line of sight, and nothing physical is blocking her path. A three or four seconds of lag time as she swaps is noticeable to any who's paying attention, though, so it's possible to get her before she swaps if your fast enough. [b]Misleading Dazzle:[/b] A dazzling flash of light intended to confuse. One of her currently more complex illusions. Effectively, it confuses a targets sense of direction so much that they believe 'left is right' 'right is left' and 'forwards is backwards'. If they attempt to consciously move right, they'll find themselves actually moving left. Think of it as your standard confusion spell in a game, usually delivered via her Mock Souls. The status only lasts for a short while before the body corrects itself, but can be expelled faster by shaking ones head as though shaking off dizziness, but either way it will likely leave any foe open long enough to get in a blow. Less effective on those who both know what's up and those versed in illusions. [b]Reality Sight:[/b] Being able to create illusions is only a part of being a good illusionist. You also need to recognize illusions yourself, and be able to tell when something isn't quite as it seems and is a fake. She can reasonably tell if something is an illusion or not after having worked with them so long herself. [b]Phantasm Erasure:[/b] A defensive illusion spell designed to do one thing - dispel all illusions around her, including her own. Of course, it's a little harder, especially if the one creating the opposing Illusion is more skillful than she. [/hider] [b]Reflection/Mimicry:[/b] A school of magic she is just learning to study, so she's not incredibly skilled in it. Aside from a few combined uses with Dark magic, she rarely uses this school on its own except in a few specific cases. [hider=Some Spells] [b]Amplify:[/b] Surprisingly, a support type spell. Setting violet shaped barriers in a row, this spells main function is to simply amplify the effects of another spell cast through the barriers consecutively by reinforcing it with what is effectively a mirrored spell of its own. Not useful on her own really, but another dedicated caster would benefit greatly if they could time the casting right. Takes a bit to set up, as the spell is rather complex - but it could even turn a tiny fireball into a raging inferno. It however, could also be used both ways. It does not discriminate between friend or foe. If it is a sufficiently complex/powerful spell, it might not work. [b]Aylama's Mirror[/b] Using a reflection spell as a base, this Spell forms a violet barrier in front of the barrier that reflects spells in a direction away from the user, roughly depending on the angle of the mirror. Can roughly control three at once. [/hider] [b][u][i]Spear of Reflection:[/i][/u][/b] The Spears name, and the symbol of the religious house Thenri. Passed down since ancient times, supposedly, until it made its way to Seleth. It was said that the spear once held divine properties thanks to the families devotion and adherence to Aylama's teachings, but alas a rumor is all that is. If there was some hint to it, the spear is simply that these days - a spear. She has of course, been trained to wield it. [b]Personality:[/b] Calm and quiet, but over confident and egotistical. If there's one thing Sel has in droves, it's confidence and a firm believe that she's the [i]absolute[/i] best. Like most Dark Elves, she's quiet and thoughtful, but was raised in a mildly spoiled manner making her believe that she's destined for greatness. This cold confidence can really put a lot of people off, since she hardly utters a sentence without praising how great she is or how much better she is then you are. Coldly confident, short and to the point, she's not one for small talk and can come off as harsh. Sel is truly a good natured person. She holds herself and others to an [i]extremely[/i] high standard. She loathes being anything less than she is, and if you want to be her friend you best damn well make sure you're going to follow. People who don't give it their all...well, they should just sit back and let the big girls handle the problems and hide in the shadows like a scared kitten. A quiet love of bombast and flair, she can be a little needlessly showy at times, and puts her illusions to use showing that. Despite her bluntness, harsh nature, and a ego the size of Zauberheim itself, she's never been outside the walls of her home or the Cathedral she grew up in. She is trying to be far more approachable and less of an egotistical jerk than she once was due to finally seeing the outside world and being put through the wringer once or twice while in the Academy, but that's something she's not used to, as anyone who went to the school could attest too. The only thing that trumps both her own sense of self importance, is the Goddess Aylama. She is wholly devoted to the Dark Goddess, and always strives to do well as she teaches. She spends a lot of her free time at churches/cathedrals dedicated to her, and will always be ready to convert some new followers, or just talk about Aylama or Amalya in general (But mostly Aylama). [b]Background:[/b] Born and raised in the Dark Elf Homeland of Meylia, Seleth's life has been an easy one. Born into a family of priests, scholars, and theologians to the Goddess Aylama, Seleth was introduced to religion at an early age. Some might grow up resenting this later, but Seleth was quite the opposite. She almost immediately fell in love with both religion and the teachings of the Goddess. Mix theology and the noble, wealthy and slightly spoiled upbringing, and you get her. Immediately she trained herself in traditional Dark Elven arts of Dark and Illusory magic at the earliest age that she could. For a time, she simply learned small time from the rest of her family and relatives - who hailed her as a savant in the fields, saying there was only one thing to do here. Send her to Zauberheim, and Seraph academy so she could further her studies. After all, it was the most prestigious school that existed, and it would be a wonderful place to start her higher education and become more familiar with the intricacies of her magic. So as a parting gift, she was given the families treasured spear and headed off to Seraph academy where she began her studies. To say she had a bit of a culture shock, was an understatement. Having never been outside her home before, suddenly spending so much time with others was well, what could only be considered a good thing for her. It wasn't easy - in fact, compared to some of the other students, her skill was terrible. It was in one word - frustrating. She made more than a few enemies and made more than a few mistakes her first year or two there, especially among the other students simply because of how she perceived herself. Always trying to be the best, telling others that they weren't as good as she was. She made a few 'friends' too though, but only because they had the patience to put up with her and tell her when she was being completely overbearing. She was basically that smug noble in class who always thought they were the best and always deserved something they didn't. By the end of the final year, and on the eve of the tournament, it occurred to Seleth that perhaps...it wasn't everyone else that was wrong or weak, it was her. All of her so called friends had ditched her, finally getting tired of her bullshit and she definitely didn't consider herself ready to win this tournament. For the first time in her life, she felt lost. Some might have hunkered down in their beliefs. Some might have stalwartly opposed changing their ways, but for a follower of the Dark Goddess, it should be different. It took her some time to realize it - but perhaps...she should self reflect. Aylama wouldn't be happy with her right now, would she? So for a few days before the tournament, she disappeared and simply meditated before coming to a conclusion. Well...maybe she could try being more...humble? Was that the word? [hider=Sample Post] [color=0076a3]"So this is Zauberheim."[/color] She mused thoughtfully to herself, watching the colorful crowds of people move by as she quietly observed them. Being outside of Meylia for the first time in her life was exciting! So many new people and so colorful! Not as exciting and colorful as herself, of course. [color=0076a3]"So colorful! And the people seem so friendly...and loud..."[/color] She grimaced for a moment, not used to the loudness of the streets. Compared to Meylia, it certainly was loud - a far cry from the somber and quiet streets of the Dark Elf homeland. Now...lets see... [color=0076a3]"...Uhm, where is The Academy?"[/color] She took a quick look around, glancing quickly for any signs of it, quickly realizing that yep, she was 100% lost. [color=0076a3]"Haha, me, lost? No."[/color] She chuckled quietly to herself, waving a hand dismissively. She could find the Academy, definitely! It was likely the...second most ostentatious building here, and the one with the most people. She'd just need to follow the people. ... [color=0076a3]"Aha...well it can't be too hard finding it."[/color] Of course it couldn't have been. She could have asked for directions, but that wouldn't be right. She could find it, she was just that good. So she just had to walk and she'd find herself there, eventually right? Yep, flawless logic there. She ended up being late on the first day of school. [/hider] [/hider]