Here's a WIP of my character, just wanted to make everything was in line with your ideas before I moved on, and I'm going to be afk for a while so it felt like a good place to pause. [hider=Name: Sha 'Bloodhand' Shipwright (WIP)] [img]http://www.artofmtg.com/wp-content/uploads/2014/04/Dack-Fayden-Art.png[/img] Age: 27 Gender: Male Faction/Allegiance: The Bloodied Hand, privateering ship serving The City of Aslordan, of The Free Cities of Harra (Former) Relic Description: Sha's Relic is a pair of gloves, which he is always seen to be wearing, and imprinted around the cuffs of the gloves is "Baliik alabun fi albatan", which is believed to be from an ancient tongue spoken by a minor tribe during the time of the Old Kingdom, meaning "For those who wish to stay clean". All those who have read it assumed it was a pair of gloves of a master craftsman, and the phrase was meant to bring luck in their work. The gloves are leather in material, with gold buckles to tighten them to fit. The gloves have relatively minor powers, but Sha has sensed them increasing in strength and variety. When he first found the gloves, they stood out from everything else, as they looked good as new (something rare down in the slums of Aslordan Port), and he stole them. Upon wearing the gloves, they immediately shrunk to his size, and his entire appearance changed. No longer did he look rugged and dirty, he looked well-kept, and his clothes appeared to have been made today. He tore them off, fearing that others would discover him as being an Evoker, and when he did, he noticed little crimson stains on each of his fingertips, stains which would not rub off. Once, when wearing the gloves and walking around the richer parts of town, he noticed a young boy being beaten by an older man. Seeing how easily the man could be overpowered, Sha attacked him, defending the young boy who reminded him of himself when he were younger. The man went down, and Sha continued to strike him until the life had fled from his body. Hearing shouts of the guards running towards the man's cry, Sha dropped the weapon and took to weeping, like the boy was. When the guards appeared, Sha lied that a burly man had struck their master, and run off. Fearing the worst, Sha assumed they'd never believe this blatant lie, but, to his surprise, they did, and pursued after the non-existent assailant. Similar situations continued to occur to Sha, he managed to get away with theft while holding the very same item that was stolen, his mother believed his story that the noise from him and his two friends upstairs was playfighting. He began to realise that, not only did the gloves keep him physically clean, but his reputation as well, could almost never be tarnished while wearing them. However, every time he committed such an act, the small red patches on his fingers would spread further down his hands, and he fears the days he entirely becomes crimson, but he wonders what more the gloves can do. Flaws: [list] [*] Sha has burnt all his bridges, and has few resources, even fewer friends, and no allegiances to speak of. [*] Knowing his entire image, and his life, is based on a lie, Sha is slow to trust others, knowing they could be just like him. [*] His desire for knowledge and power can lead him into very dangerous situations that even the gloves may struggle to rescue him from. [/list] Skills: [list] [*] Sha has good knowledge of ships, both how to run and build them, before finding the gloves he was sure of being a Shipwright, like his name and family has always been. [*] Sha knows where to look and listen to get the right information, every city is the same, you can always find the people who are willing to do things others wouldn't, if you keep your eyes peeled and your ear close to the ground. [*] His passion gives him a strong resolve, meaning he can withstand most torture or torment that people can put him through, if he still has goals to achieve.[/list] Biography: (you know, regular background stuff. Its up to you if you want to have just a couple of paragraphs or half an essay, but quality will trump quantity.) Personality/motivation: (Explain how your character works. What makes it tick? What sort of quirks are there to him/her? What motivates him/her?) Relations: (Does your character have any sort of relationship/relations with any of the others? Friendship? family? Sworn enemy? worked together? etc.) Final Point - Secrets: If you want it kept secret from other players, PM it to a GM.[/hider]