[center][h1]The World Undone[/h1] (1905--)[/center] [right]“But now, for the first time, I see you are a man like me. I thought of your hand-grenades, of your bayonet, of your rifle; now I see your wife and your face and our fellowship. Forgive me, comrade. We always see it too late. Why do they never tell us that you are poor devils like us, that your mothers are just as anxious as ours, and that we have the same fear of death, and the same dying and the same agony--Forgive me, comrade; how could you be my enemy?” ― Erich Maria Remarque, [i]All Quiet on the Western Front[/i][/right] The [b]Known World[/b], analogous to our own but remarkably different. The food almost assuredly tastes the same, the weather can be just as miserable but it is so definitely different as to remain unique. In the [b]Known World[/b], it is the Year of the Nineteen Hundred and Five, with technology settled much the same as our year, in a similarly linear progression that no one need a history lesson here if they are familiar with our own world. The geography may be different, but the men are all the same. Colonialism, imperialism and industrialization have all taken root. The parties and monarchs may have different names but they rule no differently than of our own ancestors. The difference here, is that you set the stage. You help shape the narrative. [b]The World Undone[/b] is a Nation Role Play geared toward the early 20th century and espousing those similar values--the rise of nationalism, industrialization, the rise of flight and a world that was so tenuously held together that it remains up to the players to determine whether it's fragility remains. Players will create their own nations and represent that nation's [b]Head of State[/b], making decisions based on information present to them and given from the GM, or Game Master. The player thus has a single responsibility: submitting orders via PM to the GM per in-game Month. Posting IC, while beneficial from the perspective of the GM's ability to determine how events unfold, is ultimately not necessary. [b][u]Mechanics[/u][/b][list] [*][b]Economics[/b]: The economic system of [i]A World Undone[/i] is largely automated, unless your nation practices some form of command economy and maintained through a spreadsheet and updated periodically. [*][b]International Diplomacy[/b]: Trade agreements, alliances and backrooms deals are all handled between the player. [*][b]Principles[/b]: Principles of [i]nationalism[/i], [i]industrialization[/i] and [i]modern technology[/i] are factors that you as a player can largely influence. [*][b]War[/b]: Inevitable, war will most likely be the most abstracted event here unless that particular player wishes to take a more hands on approach.[/list] If you are interested, let me know. Thanks.