[hider=Nathanial Bright] Name: Nathanial Bright Appearance: [hider=img][img]http://orig14.deviantart.net/aa6d/f/2013/217/2/2/portrait_of_k_o__by_virginiecarquin-d5n19w2.jpg[/img][/hider] Age: 15 Inventory: Nothing but survival essentials and the clothes on his back. Monster Team:[list] [*][hider=Armis Viventum] Appearance: An Armis looks like an animate suit of dragonplate armor, but on closer inspection, it is evident that it is actually a form of chitin. Each Armis starts it's life cycle as a single piece of finger armor, taking around two weeks to grow into a gauntlet, then about several months to reach the size of an arm. From there, it takes an Armis about five years to develop a torso, and then 2 years to complete the maturation process. Every ten years after reaching maturity the Armis' fingers fall off, beginning the cycle again. On the other hand, an Armis that bonds to a host will mature within two years after bonding. Each individual Armis has it's own subtle uniqueness, no two the same. However, beyond that, it's looks are influenced heavily by either it's host, or the souls it has devoured, or a combination of the two. Species name: Armis Viventum Food source: In it's infancy, an Armis only survives off of ambient magics and microscopic organisms. However, once it grows to be the size of a torso, it begins feeding off residual soul essence, and once full grown, it hunts for prey, killing it with it's strength, and devouring it's prey's soul. However, an Armis that has bonded to a host will survive strictly on it's host's magic throughout it's entire life cycle, but can still devour souls if it's host wills it so. In the event an Armis cannot feed on souls, or magic energy, it will enter a state of suspended animation, ceasing it's growth, as well as halting all biological functions, until it once again is able to feed. Size: Size and shape vary according to what souls they have most commonly been exposed to, but Armai always take the shape of a set of armor made to be worn by a descendant. Natural abilities: All Armai that bond to a descendant gift their host with regeneration, as well as new, and increased abilities all around. Even with out a host, Armai have incredible regenerative capabilities, and their chitin is incredibly durable. Other abilities and traits are determined by the host they have bonded to, or by the souls they have devoured. Additionally, the host of an Armis can manipulate their Armis' shape and form with enough practice and concentration. Magical abilities: All magical abilities and traits (other than devouring souls) are completely dependent on the host they have bonded to, or by the souls they have devoured. Usual Temperaments: Armai that have not developed a torso yet tend to be very docile and curious. However, Armai that have reached full maturity are reasonably intelligent, and have been even seen using spells and weaponry. Unfortunately this new intelligence is accompanied by a massive spike in aggression; any mature Armis that did not bond to a host only seeks to grow it's power. How? By devouring souls. Locations Found: Armai are found in the area around the converging borders of Vrondi, Gaia, and Fotia. Weakness: Armai that do not have a host hold a core in the center of their torso, that, if broken, kills the Armis. Armai are also temporarily weakened by sonic attacks [/hider] [*][hider=Acquizari] Appearance: [hider=img][img]https://pm1.narvii.com/5794/691d459bed8924d4104c6650b3bac5b5a2e51d11_hq.jpg[/img][/hider](This picture is it's initial form, it's appearance varies as it continues to evolve) Species name: Acquizari Food source: Anything that can fit into it's mouth Size: Initially 6-9 inches tall, and about 20 pounds (subject to change in the future) Natural abilities: These beetles are born with rock hard carapaces as well as insectoid wings. However, their most notable feature is that they absorb the most beneficial trait of whatever they consume, slowly evolving to become more and more powerful. (abilities change and vary over time) Magical abilities: It's absorption ability could also be considered magical as well. (abilities change and vary over time) Usual Temperaments: In their original form, Acquizari are very timid, docile, and easily frightened (as they are incredibly weak when young) However, ones that survive into adulthood tend to be dangerously intelligent, and hell-bent on reaching the pinnacle of evolution Locations Found: Native to the Neroan wilderness west of Twilight town Weaknesses: Nigh helpless while young, most are weak to fire for a great deal of their lives. [/hider] [*][hider=Flame Tennebrus] Appearance: [hider=img][img]https://wiki.guildwars.com/images/d/dc/Destroyer_concept_art_2.jpg[/img][/hider] Species name: Flame Tennebrus Food source: Coal, charcoal, lava, and flames Size: Average around eight feet tall, and 280-320 pounds Natural abilities: Immunity to shadow and fire. Long, sharp claws. Body as strong as steel, and hot to the touch. Can lift around 1,000 pounds, and is covered in small, bladed appendages. Magical abilities: Can manipulate flame and shadow. Usual Temperaments: Despite their terrifying visage, Flame Tennebrai are mildly intelligent, very passive, docile, and occasionally even friendly creatures. A Flame Tennebrus will only ever attacked when provoked. Locations Found: Found grazing in Nero's lava flows, most are located in the cave system southwest of Twilight town. Weaknesses: Lightning [/hider] [/list] [/hider]