[hider=Out Of Character Information]Hello! This is a very quick post to give some atmosphere and backstory along with some basic information. As most players will likely not be in direct contact with other characters we will start on a post by post basis with me replying to give information to each player as they begin their journey.[/hider] [b][u][URL=https://www.youtube.com/watch?v=7nF2Ud9qIvg]I N T R O[/url][/u][/b] A city of rain, a city that never ends. This was the reality of those within the steel and concrete megastructure, living lives below mountains of unrestrained architecture. People were clustered in the millions on the lower levels, comparable to what was once known as sea level. Far above sea level the buildings continued in an endless spiral built on top of their own crumbling forebears. It could be ten miles, it could be a million. No one was entirely aware of how far the city stretched above them, only that no living man had seen the end. You yourself live on a lower level of the city, at least within the operational zone known as the "Fifteen Layers". The Fifteen Layers, as they were known by the locals, were home to the majority of the populace. At the bottom of the fifteen layers were concrete footings and a solid street level, ever crowded. The Fifteen Layers are named after the dividing lines in which one building noticeably transitions into another, the new one having been built on the old. These layers stretch over one mile to the next zone, with each being its own set of structures crudely smashed together. [img]https://i.pinimg.com/736x/6a/61/3d/6a613d4cae1c5cae0b92aa992981c4bd--kowloon-walled-city-kowloon-city.jpg[/img] You are just one of many that have been brought to awareness of an end point to this bizarre land. Your life, history, and skills will be strained on a journey to find the end of this megalopolis. In this city the inhabitants are always standing on the roof tops, climbing among the balconies, working at their tiring grey place of employment, or in one of the many shoddy run down buildings as the rain soaks all. Having done some research, along with some knowledge you already had, you have become aware of the current difficulty just in escaping the initial ground level of the city. Above you, at the end of the Fifteen Layers, is a large cutoff point in which the only entrance to the next zone is through access points on three different buildings. [img]https://i.pinimg.com/736x/a0/47/2d/a0472d39401a8dec53c49c1eb8d1209d--cyberpunk--cyberpunk-city.jpg[/img] The first building is currently under the domain of the Zyklon Corporation, a popular trade aggregator and vendor supply group. As it is one of the few routes in and out of the 17th Zaibatsu Zone, they have it heavily guarded and taxed. This route is by and large the safest. The route in has a train line, the building itself has elevators and a constant guard shift, and the people inside will let you in gladly... for a fee. You see, the 17th Zaibatsu and Zyklon Corporation have an agreement, and no one passes through their agreed domain without a corporate passport and ¥17,000 Yuan. Breaking through here would be a task that would take at least three people and a heavy distraction, but people often work together when they have a common goal in mind. The second route is through an abandoned shaft in the Kaba'yuta building, an old abandoned factory once owned by the titular Kaba'yuta Corp. They were a production and assembly line for robotic components and steel, shipping them up an elevator shaft in their main factory. One day, their systems went haywire, and the droids inside had their whitelist of trusted individuals erased. They took up arms and began to defend the factory from its own workers, killing them in an instant. To survive the journey here would take particular skills ranging from good movement, robotics skills, to raw combat skill. However, an android or robot would be able to easily walk past most of the dangers in this zone. Industrial droids aren't programmed to kill their own. The third entrance is controlled by the Ardmore Syndicate, a lowlife underground network of smugglers and high profile dealers. They made this entrance themselves over the course of ten years, blowing their way in with explosives on a weak point. Through this small hole they've smuggled everything from weapons to women, drugs to children, and as much contraband as they can. They are incredibly hostile and well guarded, but not unreasonable. Use of this entrance is free for all who serve the mobs interests, and they're always hiring. From here you ponder your current situation, take view of your surroundings, and list off your next goal. A harrowing journey awaits.