[center][img]http://i.imgur.com/TrxWIj3.png[/img] [h2]A Devil May Cry, Bayonetta and Darksiders crossover RP Act II[/h2][/center] [i]With the advent of the destruction of the Third Seal, both angels and demons have begun to question their actions, though the bloodthirsty demons are happy to rip and tear away at humans and angels alike, those among the angels and the more free-thinking demons have begun to act on their own. A splinter faction of angels led by Kushiel have separated from the Army of Light and the Heirarchy of Laguna, bringing with him others affiliated with Heaven, while Gomory leads a handpicked regiment of demons who have more to think about than their next meal or opponent. It's been two weeks since the destruction of the Seal, and the DHO have received a transmission from the city of Aquapolis located on Brightwater Isle. It appears they were hounded by a particular demon for the past week, who had managed to slaughter their guardians, and so were seeking additional protection. Knowing that there is a seal here, the DHO had mobilised. Over the next week, they would be visited by both Gomory and Kushiel, and a truce was formed, that the seal would be protected from this demon. It was a reluctant alliance, but one they all felt was necessary. Be it the mysterious Nephilim who had appeared, or the insane demon Vega, they all had a common enemy.[/i] [center][h3]Prologue of Act I[/h3][/center] [hider] [i]Nobody knows who did or how they did it, but the first of the Seven Seals of the apocalypse has been destroyed. Faced with the beginning of the end times, Heaven and Hell have thrown off the treaties of peace and balance imposed upon them by the venerable Charred Council, and as they renew the struggle of ages earth has become our battleground. From the depths of Inferno, the demon king Mundus summons his unholy legions, while Paradiso’s gates have unleashed the fearsome Hierarchy of Lagunas and the Army of Light in reply. Yet the war they wage is hidden. Invisible to an oblivious humanity, heaven and hell engage in brutal conflict across the globe. The elements of humanity lucid to the Trinity of Realities, however, are not blind to the war gripping their world, and they respond in kind. Seeking to assert the authority of humanity as the equal to heaven and hell, Gilgamesh Incorporated and its army of Reclaimers has entered the fray, and groups like the Demon Hunters Organization and the Order of the Sword mobilize. Newly reformed, the Lumen Sages and Umbra Witches renew their alliances as well, and the veiled world of angels, demons, and humans is plunged into conflict. And no matter who you are or whose side you’re on, you’re about to get involved as well. In the American metropolis called Barlour, a wealth of colorful characters are about to attract some special attention. Fighting is all but inevitable; the only question is: who are you fighting for?[/i][/hider] [hr] [center][h2]Welcome[/h2] Welcome to Act II, is this a strange time to enter? No it isn't. In fact this is the best time to enter rather than in the middle of any other act, as this is a very good chance to make a new character. You will choose between human, angel, or demon faction, your allegiance is straightforward, and though you all may have misgivings with one another, you are all here to protect the city of Aquapolis on Brightwater Isle from a demonic menace. Be it one reason or another, you feel that the seals should not be broken, despite the desire of Hell to destroy it to invade the human realm, or the desire of Heaven to control, in order to put humanity under their dominion. Gomory the famed recruiter and general of Mundus' army has separated to follow her suspicions regarding the being who calls himself Vega, while Kushiel who has experienced his crazy shrewdness and hatred firsthand, seeks to stamp out this threat at the very least, all while worrying about the mysterious group of Nephilim who too threaten the seals. For those returning from Act I, I welcome you. Though a spot as a Council Agent will not be available at the start of Act II for players who are joining, there will be a chance to become one through the course of Act II, even as early as the first or second set of missions if you desire it so much. As a Council Agent from Act I, your job is mediator between the three factions, but you may act on your own faction's behalf besides the Council if you so choose. [h3][url=https://discord.gg/VsQwxNr]Discord Channel[/url][/h3][/center] [h2]The Races[/h2] [hider] [b]Human[/b]: The natives of the earth realm, beings capable of the greatest evil, or the greatest good, making them sought after and making the realm of earth a place that both hell and heaven wish to have dominion over. Humans, while lacking the physical strength of a demon or angel, are often ingenious fighters to make up for it, making them excellent hunters. [b]Demon[/b]: Demons are the native race of hell, they come in all shapes and sizes, and come from many myths and legends, but generally a demon is a supernatural being that possesses superior physical capabilities to that of the average human, and often have access to supernatural powers. Most demons come in a very horrific form, but powerful few are able to take forms that look almost completely or completely human. [b]Angel[/b]: An angel is a divine being from heaven, there are two kinds that exist. The Laguna angels, where many of them appear rather inhuman, gaudy yet horrific and terrifying beings of great power. Then there are the Army of Light angels, the traditional kind, humans with wings and divine powers. Similar to demons though, they all possess superior physical capabilities to the average human. [b]Half-Demon[/b]: Half demons are born of a demon and a human parent, though incredibly rare, possess a form that appears human until they tap into their demonic power. They possess the physical capabilities of a demon, while being consistently humanoid in appearance. [b]Nephilim[/b]: Half demon half angels. Such a combination is impossible by normal means, a Nephilim is born by mixing together the dust and remains of both an angel and a demon, allowing them to give birth to a new being, the Nephilim. They possess abilities both divine and unholy, and similar to both demons and angels, possess superior physical capabilities. They are about twice as large as humans, and exhibit brutal natures. [b]Cyborg[/b]: A cyborg is a human having gone under extensive or minor cybernetic enhancements. The enhancements can often vary, but very consistently have they enhanced their physical capabilities. This allows humans who have become cyborgs to stand even with some of the more powerful demons and angels.[/hider] [h2]The Three Factions[/h2] (Faction descriptions are for lore, as a new player you serve Gomory or Kushiel's splinter factions, or the DHO, but you can be originally a member of the below) [hider] [hider=Hell] [h3]Hell[/h3] The Demon World, or Inferno, whichever name takes the speaker’s fancy, is the realm of hell, home to demons. Mundus is the primary ruler of this realm, even after being sealed two thousand years ago, his desire to rule over the human realm has not changed, and he leads an army to march upon it. Queen Sheba also has dominion over demons in this world, second only to Mundus. She is much less an ambitious force than Mundus who seeks conquest. [/hider] [hider=Heaven] [h3]Hierarchy of Laguna[/h3] One half of the forces of Heaven, once led by Jubileus. The Hierarchy of Laguna are divine-yet-inhuman-looking beings, with skins of gold and marble, and of all different shapes and sizes. They value order, duty, and devotion above all else. While they appear to be of a finer temperament than their counterparts in Inferno, in reality they are single-minded, stern, and even sinister at times to humanity, with certain high-ranking Laguna expressing outright contempt or scorn for humans. Many of their lesser numbers appear to lack much of a will of their own, relying on more powerful and intelligent of their number for orders. A recent crisis has left them without most of their leadership, so who, if anyone, has risen to assume those positions is unknown at this time. [h3]Lumen Sages[/h3] An ancient magical order with an affinity towards light and the sun, and who derive their powers from pacts with beings of Paradiso. While at one time the Sages worked alongside their counterparts, the Umbra Witches, to maintain the world’s balance, the Clan Wars saw them presumably wiped out, with the last known Lumen Sage perishing some centuries after the wars’ end. However, recently those who practice the powers of light have begun to reemerge, somehow surviving into the modern day, and have reorganized the Lumen Sages. Who would do so, and for what purpose, remains a mystery. [h3]Army of Light[/h3] Led by Uriel, these soldiers make up the other half of the Heavenly forces, alongside the Hierarchy of Laguna. They resemble winged humans in intricate and advanced armor, and, with the loss of many of Laguna’s commanders, are the de facto leaders and strategists over all of Paradiso’s forces. While they are more sympathetic as a whole to humanity's plight than Laguna or Inferno, their primary interest is protecting Heaven, and will sacrifice or turn against human lives should they believe such actions will further their goals. [/hider] [hider=Humanity] [h3]Gilgamesh Incorporated[/h3] In recent years, many humans have learned of the existence of Heaven and Hell, and not just experimented, but excelled. They see the world of mystery and magic as an opportunity, not just for fame and fortune, but for the good of humanity. The conglomerate formed by such parties is Gilgamesh Incorporated, named for the hero of legend who sought the power of the gods, and Gilgamesh Seeks to represent humanity in the war between realms and establish it as an authority equal to heaven and hell. Using state-of-the art technology combined with sorcery to augment themselves and their weapons, Gilgamesh wages war against those who threaten humanity with the Reclaimers, their private army, supplied by companies like the arms manufacturer Regalia. [h3]Order of the Sword[/h3] Since the events some time ago with the almost complete destruction of the city of Fortuna, the Order of the Sword has gone under extensive changes. The Ascension Ceremony has been completely changed from it’s demonic original process, to more of a knighting ceremony, and the efforts and technology of the Order of the Sword was simply diverted to researching demonic and newly found, divine power, believing them to be a future threat to mankind, as well as the order. Now led by Kyrie, with Nero as her protector and general. [h3]Demon Hunters Organization[/h3] In the shadows of the city, demons are not an uncommon occurrence, always finding some way to slip through the cracks into the human world. This is where the demon hunters come in. They work more like a guild than an organization, jobs get posted up, a demon hunter takes one, or is assigned one if they are urgent and special skills are required. Lady has as of late become one of the top ranking officials for this organization. [h3]Umbra Witches[/h3] An ancient society of female magic users who harness the powers of the moon and darkness, and who evoke the powers of Inferno in their techniques. Umbra Witches derive their powers from demonic patrons, and once safeguarded the balance of Light and Dark alongside their counterparts, the Lumen Sages. However, several hundred years of war and Witch Hunts led to their near extinction. Recently, one of the last surviving Umbra Witches, Jeanne, has decided to revive the old ways, and share the Umbran cause amongst new sisters. Only time will tell what these new Witches fight for, and if they can reclaim their former glory. [/hider] [hider=The Charred Council] [h3]Charred Council[/h3] Predating the existence of heaven and hell, and perhaps the universe, is this ancient authority. Tucked away in a plane of its own existence, the three Councillors stand in a volcanic crucible, and from there seek to maintain peace and balance over all creation. While the Charred Council has little direct power to do anything itself, its wisdom, precognition, and productive temperament has accumulated a vast amount of respect, followers, and agents, including the Four Horsemen. It was the Council that imposed treaties on heaven and hell to keep the peace, but now that the first seal has been broken and the treaties cast aside, the Council is reeling to regain control over the situation. To that end, its messengers seek new champions of balance. [/hider] [/hider] [h2]Character Sheet[/h2] [hider] [center][h3][color=red]Remember, when you start out, you are nowhere near as strong as the characters of the original games. If you are not careful, you will be destroyed before you can be the badass you strove to be.[/color][/h3][/center] [center][Character Picture Here][/center] [b]Theme Song:[/b] [b]Name[/b]: [b]Gender[/b]: [b]Age[/b]: [b]Race[/b]: (human, human/demon, demon, angel, nephilim) [b]Appearance[/b]: (extra details your image does not show? Or alternate means. Optional) [b]Faction[/b]: (To whom do you serve?) [b]Personality[/b]: (how does your character act? Is there anything they like or dislike?) [b]Bio[/b]: (your character's life up until this point) [center][b][Combat][/b][/center] [b]Powers and Abilities[/b]: (includes powers, special forms, and others) [b]Style[/b]: (you can have multiple, or just one. This also includes the way you fight. You can also give it a fancy name if you’d like.) [b]Equipment[/b]: [b]Techniques[/b]: (Any special techniques? Simple or powerful) [center][h3]Example Sheet[/h3] Below is an example of what a character starting out in this RP might look like.[/center] [hider=Nero Example] NERO [center][img]http://vignette3.wikia.nocookie.net/devilmaycry/images/d/d6/Nero0.jpg/revision/latest?cb=20100204061053&path-prefix=es[/img][/center] [b]Name[/b]: Nero [b]Gender[/b]: Male [b]Age[/b]: ??? [b]Race[/b]: Half Demon [b]Appearance[/b]: (extra details your image does not show? Or alternate means. Optional) [b]Faction[/b]: N/A [b]Personality[/b]: N/A [b]Bio[/b]: N/A [Combat] [b]Powers and Abilities[/b]: [list] [*][b]Devil Bringer Style[/b]: Nero has access to a powerful arm filled to the brim with demonic power, that it almost constantly has a demonic form. [*][b]Yamato[/b]: The demon blade Yamato gives Nero access to his Devil Trigger.[/list] [b]Style[/b]: [list] [*][b]Devil Bringer[/b] [LV1]: Nero is able to grab enemies and deal devastating damage in the form of grappling moves.[/list] [b]Equipment[/b]:[list] [*][b]Blue Rose[/b] [LV1]: A revolver that fires two shots at a time. [*][b]Red Queen[/b] [LV1]: A sword that can be charged to do a flaming version of any sword move.[/list] [b][u]Techniques[/u][/b]: [b]Devil Trigger[/b]: Nero can burst the area around him knocking enemies up upon activation. During Devil Trigger he regenerates health slowly, and gains access to a phantom that mimics his attacks, essentially doubling his attack power.[list] [*]Summoned Swords: When Nero fires off Blue Rose, spinning summoned blades fly at his target too.[/list] [b]Devil Bringer[/b][list] [*]Buster: Nero grabs the opponent in front of him and does a devastating combo.[/list] [b]Red Queen[/b][list] [*]Highroller: A high launching slash. [*]Aerial Rave: Nero can do a combo midair. [*]Streak: A dashing move where Nero does a wide slash at the end. [*]Split: A fast aerial diving slash that goes straight down. [*]Exceed: Nero can charge his blade for a flaming strike. [/list] [b]Blue Rose[/b][list] [*]Charge Shot: Nero charges his revolver for a powerful two-shot attack. [/list] [/hider] [/hider] [h2]Growth System[/h2] [hider] [b]Reward System[/b] - Gain points to level your Style automatically when doing ‘stylish’ or ‘creative’ moves. Points can still be spent into Style like normal though. [b]Weapon Upgrade[/b] - You can spend points into upgrading your weapon and accessing stronger techniques specific to the weapon. Upgrades from level 1-3. [b]Technique Upgrade[/b] - You can upgrade your existing Techniques into a Level 2 or Level 3 version, which lets you attach more and more powerful properties to them. [b]Style Upgrade[/b] - By upgrading your Style, you gain new aspects of the style, and allow you to use more powerful techniques. For instance level 1 Trickster might grant you faster evasion, but level 2 will grant you agility for wall running and so on, but level 3 gives access to a high-speed teleport. Upgrades from Level 1-S (1, 2, 3, S). [b]Costs [/b](remember everything starts at level 1) [b]Weapon Upgrade[/b] - Level 2 (6 points) Level 3 (9 points) [b]Technique Upgrade[/b] - Level 2 (2 points) Level 3 (5 points) [b]Style Upgrade[/b] Level 2 (9 points) Level 3 (12 points) Level S (15 points) [h3]How to gain Points[/h3][list] [*]Defeating enemies. These must be enemies sent at you by any of the GMs. They can be sent after you involuntarily, or as part of a mission you have chosen to undertake. Depending on number and/or strength of enemies, 1-5 points can be earned. Stylish combat. More on judging system later. Basically being stylish in combat will give you free points that level up the Style you use in that battle. Depending on style, 1-3 points can be earned, automatically added to your Style, if your Styles are full, these points can be spent anywhere you like. [*]Defeating bosses. There will be two kinds, ones that you will simply encounter, normally the first time you see them they’ll be far too powerful for you to fight and are best avoided, but later they can be hunted down and defeated for a massive bounty of points. Then there are the ones that are thrown at you during your missions, these ones are designed to be a challenge to you, but they can be defeated. You will earn 3-6 points depending on the boss enemy’s strength in comparison to yours.[/list] [h3]::Gaining New Styles, Techniques and Weapons::[/h3] Techniques can be gained whenever you please, but certain types of techniques will be locked behind your Style level. New Techniques are free, but be sure to run them through a GM first, plus you are not allowed to add new techniques midway through a battle. New Styles can be obtained for 5 points, but it is recommended that players stick with 1-3, anymore than that, and it gets truly complex. Gaining new weapons can be free, or cost you something. To gain a weapon for free, you have to earn them, as the weapons you can gain throughout simple progression are existing Devil Arms or other weapons, so you will be limited to those. You can also make new weapons by spending 5 points. [/hider]