[img]https://vignette.wikia.nocookie.net/gamelore/images/8/83/Skyship_Weatherlight.jpg/revision/latest?cb=20160319020359[/img] [center][color=f7941d][h2]Graven Peril[/h2][/color][/center] Home Universe/Name of Franchise: Dungeons and Dragons, Spelljammer (Modified to be cooler) Role: Brigantine/Frigate Physical Description/Image: A stout wooden vessel with sails- in space! It has a bridge, the "Castle" that is all enchanted glass on a platform that overlooks the main deck. Physical Size (roughly): 100 meters long Armament/Complement (roughly): 20 Magic Brands per broadside, 4 Brands on the bow, Four Catapults, Six Ballista. History of the Ship: The Graven Peril is a re-purposed Elven Brigantine, stolen from the Elven empire of Arcadium. The Arcadian Empire, composed of Elves, was the first race to ascend into the Empyrean and they cemented their place as rulers over the cosmos. The crew of the Graven Peril is a rag-tag collection of races seeking to thwart the Elven rule. Some of them are even elves. Crew Size: 100 Class: Brigantine/Frigate Faction/Operator/Owner: Rebel Alliance [Hider="-- Unique Technology --"] There is nothing about the Graven Peril that is not unique. The Graven Peril uses magic for propulsion, combat, and defense. It is a wooden vessel and thus is likely to be overlooked by advanced technological sensors. Simply put, their advanced sensor waves simply pass through the wood without bouncing back. The Graven Peril uses a summoned elemental being, held within the Ward Room, to skate the edges of multiple dimensions allowing it to move close to the speed of light without incurring time/space warping due to relativistic effects. As a result it can cross the Solar System in about five hours. At the edge of the solar system are "gates", areas where the energy travels between solar systems. The sails can unfurl fully there, capturing the untapped primal energy that created the universe and still flows between solar systems. These "Transfer" points are often monitored and can be blockaded should the need arise. There are several ways around such a blockade. One, is to use a cloaking device if it has one which literally turns the ship invisible (but it cannot attack without giving up invisibility). Another is "Hell-scraping" where the ship carrying a demon for a power source takes the entire vessel into hell itself. The Graven Peril is possessed of shields that protect it from energy based attacks but these shields don't stop physical attacks like bullets, arrows, catapult stuns or, heaven forbid, a matter accelerator round. [/HIDER] [Hider="--- Notable Crew ---"] [hider=Short Version] Captain: Galen Aldwen the Spellsword Helmsman: Mages: Assallya Kressair the Enchantress Ambassador Ember Rowanmantle the Pyromaniac Enchantress Ashen Fell, the Necromancer Astinus, the wizened experienced mentor Priests: Hayden of Eldath of the Singing Waters Thondion of Morridin, God of all Dwarves Warriors: Durgan of Clan Hearthforge Oylyn Doomstayer, the Paladin of the Red Knight Urge the Barbarian Mourn the Ironclad Pyre Dead-Eye the Archer Rogues: The Pale Hand, Assassin Silk, Halfling Catfoot Arlanni, novice cut-purse [/hider] Galen Marduk Role: Captain/Spell Sword Description: Captain Marduk leads the vessel against the Elven Empire Durgan of Clan Hearthforge Role: Engineer Description: Fully versed in the ritual arts of bindings Durgan summons the entities that power the Graven Peril Hayden Role: Healer/Doctor Description: Hayden is a pristess of Eldath of the Singing Waters. She is a proponent of peace at all costs and refuses to strike out at anyone. [b]--- The Ordo Arcanum ---[/b] The Graven Peril has a coven of Nine magicians that support their ship and the combatants. Some are more meant to enchant items. Others are more likely to participated in battle. Assa'alliyeh Kressanthair Role: Con-Man, Ambassador Description: Assallya, as humans call her, often pretends to the be captain. As the Galaxy is ruled by the Elven Empire of Valinor Assallya often poses as the captain. She also negotiates for supplies. Ember Role: Apprentice Fire Elementalist Description: Tiefling pyromaniac [b]--- Order Armorum ---[/b] The True Warriors. While the crew will fight, most often with crossbows and short swords, these warriors are specialized in what they do. Orylyn Doomstayer: Role: Paladin The Pale Hand Role: Assassin Description: Half Elven Assassin Pyre Dead-Eye Role: Human Archer/Scout Description: An archer that wields magic arrows. She has an artifact for an eye that was lost when the elves put down the riots in her home village. Her entire family was killed in that uprising. Silk Role: Halfling Thief Description: Sabine is a thief who grew up on the streets stealing from the Elven Overlords. She is incredibly stealthy, can pick just about any lock, and climb up virtually sheer surfaces Mourn Role: Ironclad Warrior Description: An animated collection of grafted muscles and metal plates Mourn is a synthetic life form created as a prototype warrior for the Arcadian Empire. He does not need breath and his expressionless face is difficult to read. [/HIDER]