[i][u][b]Races[/b][/u][/i] [Hider=Humans] A very versitile race, human children are as varied as the world itself. Though their magic does not rival the Elves, and their physical prowess does not match that of the Orcs, they are a people not to be trifled with if only for one word, [i]determination.[/i] Unlike many other races, humans can be found living literally anywhere, a hardy people to be sure, they do not take the threat of their home lightly. As children the most interesting lot seem to be the children of merchants or crafters, preists and theives, as human children seem to be eqsuisite learners. If ever there was a race that represented the jack of all trades, humans would be it. [/hider] [hider=Elves] Unlike humans, Elves are not ones for many climates, and there are few, if any, variations to their peoples. High Elves, the more magically inclined variations of Elves. High Elves are well known for their naturally large pool of magical energy, and this coupled with having the longest lifespan of any race on the planet allows for much magical experimentation. One would be a fool to dismiss the magically weaker of the two variations. While not known for their mages, Wood Elves are natural hunters, the shortbow their weapon of choice alongside varied magical potions and poisons created from the land around them. [/hider] [hider=Orcs] A warlike peoples, Orcs are well known for their blacksmiths, and on the battlefield, their warriors who ignore pain. They are a nomadic people, calling no one place home and often selling themselves as mercanaries, and their children reflect this. [/hider] [hider=Naga] Monsters, that is what they are called. A race of creatures with the upper halves of men and women, and the lower halves of impossibly large snakes. Much like humans, naga can be found anywhere that can support life, though they prefer warm, wet locations. In war, they prefer the longbow and spear, though their blood mages and necromancers are not to be trifled with. They have no such ill ideas about such dark magic, and even revere those who can skillfully control such profane magic. [/hider] At the moment these are our races, please make suggestions and ask questions. [b][i][u]Magic[/u][/i][/b] For children, much magic is out of reach, though there are a few things even children can learn if given the oppourtunity. [b]Pyromancy[/b]: Easy to learn, hard to control. A child pyromancer will oft find that their emotions effect their magic. Depression and sadness cause their flame to die out, making it near impossible to cast, whereas extreme anger and hatred will cause the flame to burn bright but out of controll, making it difficult to distinguish freind from foe. [b]Restoration[/b]: A magic that requires detication, very few outside of clerics and preists will weild effective restorative abilities. What makes Restoration a powerful tool for a child is a second, little known factor outside of skill. This factor is hope. Those with hope and trust in their abilities will oft see more sucess than those doubting themselves. Though in this respect, a child may also sometimes find that they cannot save everyone. This is not a limit on the magic, but more of a guideline, an example. Use common sense when creating a magically inclined character. Like any other skill, it takes time and effort to master, and with magic emotions play a huge role. Once again, questions are welcome. I am currently poking around with the story a bit more. Feel free to take artistic liberties with your CS application, but use common sense.