[b]DISCLAIMER - THIS RP IS NOT BASED ON ANY ESTABLISHED FRANCHISE. [/b] [i]Grandma Gertrude is dying. There was an air of silence among them all. She had given them everything. A home, where others had not. Shelter, where others had not. She taught them the ways of magic. Now she lie in bed, turning colorless and gray. The Orphans hadn’t much to give her. They were all still young and developing. Until someone suggested the unthinkable, yes the unthinkable. How about we return Gertie’s tea seat before she dies? You mean past the barrier. Yes, past the barrier. You mean crossing the forest, the meadows, hills and mountains. Yes passing all those. You mean defeating the Dark Witch. Yes, it means even defeating the Dark Witch. [/i] [center][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjEwNi5mZmQyMDUuVkdobElFZHZiR1JsYmlCQ2NtVjMuMA,,/chase-zen-jingletruck-karachi.regular.png[/img][/center] [center][youtube]https://www.youtube.com/watch?v=IazOLAKQUHM[/youtube][/center] [center][h2]Premise[/h2][/center] A long time ago, there as a family of White Witches known as House Clementine. It is said that it is House Clementine and their cousins House Evergreen that helped erect the barrier that now covers Cosmo City in order to ward off evil that resides in the lands of Aelfstan. Where the untamed wilds are ruled by dark, vicious, and primal magic that could have never been controlled by magic alone. It is said that House Clementine owned a tea set, known for something nicknamed the Golden Brew. The Golden Brew was a tea that came out as yellow and as golden as liquid gold, it was imbued with magical properties, and was said to be an witch’s brew used an elixir in all matters. Not only did it cure love aches, heart breaks, spark love, and cure diseases. It said the reason why Cosmos City, Star City, and Galaxy Villa are all working together is because a White Witch from House Clementine had their leaders drink a tea from this set together. Both leaders were able to communicate more effectively and brought peace among the cities. Magnesia Clementine was the last White Witch to carry the Golden Set. It was her mother who brought peace and prosperity to the great cities. Those of Cosmo City know Magnesia as a kind and compassionate woman, someone who tended and cared for others. While this caring generosity that may bring disaster, or so rumors in the city said. A Dark Witch disguised as a feeble old woman, resided in Clementine’s house when she was alone, in her thirties, her husband to serve the Royal King of Cosmo city. The Old Woman exposed herself as a Dark Witch and defeated the veteran White Witch, taught by her mother, and her mother’s mother before her. The Dark Witch took the Golden Set, though no one really knows what the Dark Witch has done over the 80 years of acquiring the Golden Set. This never stopped Magnesia’s kind nature as she passed it on to her daughter Gertrude. While Gertrude may have not had the golden set, she kept peace in Cosmos City. As powerful as the many lines that created her, Gertrude lived like a legend among the people of Cosmos City. She watched over the King’s son the Prince, before he turned to a young man. It is said she solved an issue of diplomacy one evening during a royal dinner. It is said that Gertrude also defended the barrier from invaders who tried to break the city. That is how Gertrude met her husband a Soldier of the Barrier, he fell in love with her magnetic energy. In her twenties she had two children. And in her forties they left her to find their place among the White Witches and carrying the title of House Clementine. Her husband died shortly afterwards due to a disease and Gertrude at fifty was alone. Though not for long. She opened her estate to orphans of the city. Often ones who came from the untamed lands, or smaller villages without the barriers protection. She sheltered them, cared for them, till she grew old, weak and feeble, She taught them what she knew about magic, of the ones who were apt in magic. She taught them the secrets of the land. Each Orphan feeling indebted to her in some way for her fairness, kindness, and motherliness to them. Now at her eighties she lie dying in bed. The Orphans have planned to return the Golden Set to her before she passes on. This is their way to repay her for all she has done to them. [center][h2]TLDR[/h2][/center] An ancient magical tea set had been stolen roughly eighty-one years ago by a Dark Witch. The tea set belonging to the House of Clementine a house of White Witches praised from the city they hailed from Cosmos City. Gertrude Clementine is one of the three last remaining of House Clementine, who housed many Orphans in her estate when her own children sought their own adventures and secrets. The Orphans who had lived with her for many years have decided to go past the barrier that protects Cosmo City from the wild, to find the whereabouts of the Dark Witch and return the Golden Set to Gertrude before she dies. [center][h2]Aelfstan and Mechanics[/h2][/center] Aelfstan is a world abundant of magic, it was always difficult to tame or maintain and that is why the great cities, Star City, Cosmos City, and Galaxy Villa are considered the great city. Emerging from years of battling and trying to tame and defeat beast with more magic or power than them. And fighting back a forest that fought back as well, the great cities are monuments, testaments really of the people’s resilience. Once the war against the land had been enacted, and the great cities stood, expanding inside their barrier over time, Aelfstan outside of the barriers that surrounded the city grew more wild, overgrown forest where trees trick visitors, wild beast ferocious and not to be persuaded with, meadows more abundant with flora and fauna, and mountains so treacherous that no one has ever been able to fully discover the secrets of Aelfstan. [h3][u][b]What is Known[/b][/u][/h3] [color=yellow]Spell Stones[/color] Ancient stones sit in different areas and regions of Aeflstan if you’re looking. These ancient stones when tapped into them imbue the listener with key knowledge to allow them to create new spells to add to their spellbooks. [hider= Your Search is Over][center][img]https://image.ibb.co/kiL2QJ/Spell_Stones.jpg[/img][/center][/hider] [u]The Gems of Aelfstan[/u] [color=yellow]Focal Crystal[/color] A Focal Crystal is something all sorcerers, warlocks, and witches use to channel their energy. You can see them attached to staves, inside blades, attached to gloves, or held in the magic users hands stowed in their pockets. Whichever way you use your Focal Crystal the Focal Crystal has various uses to the magical user; Wayfinder - The Focal Crystal will shine a beam of light towards a waystone. Waystone are ancient stones that sorcerers before the Great City used to guide themselves through the landscape of Aelfstan. It also can call you to any Waystone you have activated with the Focal Crystal. Magic Up - The Focal Crystal also is a sorcerers main source of power. Upon defeat a creature you will receive their Crux Gem. Your Focal Crystal absorbs this energy and before you know it, you may gain more power in no time. Spell Stone - The Focal Crystal also will slightly hum when you have come close to a spell stone. Though it won’t specify a particular location as it will the Waystone, it’s a good thing to pay attention to. Uncovering Secrets - The Focal Crystal will grow brightly if there is any magical secrets, be them items, or invisible messages hidden. The Focal Crystal than can illuminate these invisible walls, invisible messages. It changes color the closer you are to a special item. [hider= A Magic User's Crux][center][img]https://image.ibb.co/kHDNQJ/Focal_Crystal.jpg[/img][/center][/hider] Colors of the Focal Crystal, a Focal Crystal is always glowing and blueish clear before it is claimed by a sorcerer. The color of the gem changes in contact with the one who owns the Focal Crystal. [color=yellow]Waystone[/color] Or called Guiding Stones in ancient times, Waystones were pillars made in the center of the ancient cities of the old sorcerers, using the same Gems as the Focal Crystal to connect all their cities together. Back then they had no way of taming the world above, so they built their cities below. Waystones found often in now abandoned ancient cities, with ancient treasures. Some Waystones are asleep, while others lie awake calling to their brothers. [hider= Calling to its brothers and sisters][center][img]https://image.ibb.co/fR0GKd/Waystone.jpg[/img][/center][/hider] [color=yellow]Crux Gems[/color] For whatever reason when a creature dies it releases a gem named a Crux Gems. They are various in shape, color, the way they feel, the way they look. And have various uses. You may take a Crux Gem’s powers to power your focal crystal up. Or Cruz Gems can be crafted into upgrading your weapons, and crafting various things. [hider= The Heart of a Monster][center][img]https://image.ibb.co/dX58zd/cruxgems.jpg[/img][/center][/hider] Lastly races and species of Aelfstan are various. There will be no limitations as to what you can create in this world. Elves, Drow, fairies, pixies, etc. The only request I ask is if you making talking animals, make them stand upright on all twos, and the same concept with dragons, would be more like dragonborn from DnD. [h3][u][b]Mechanics[/b][/u][/h3] So how this RP works there will be light equipment management. I suggest posting the Equipment management in the corner of your post. Cruz Gems will be the source of you gaining more power or upgrading your equipment. While Spell Stones will be how you gain new spells, of your own creation. Spells will be held in a spellbook. The number of spells you can have is dependent on the level of your Magic. Which all starts at 5, which gives you the ability to know 3 Lesser Spells, and 1 Medium Spell. The amount of Lesser and Mediums spells you carry will increase by 2 every time magic levels up. The rate magic levels up will by 1, but what this means is that every time you want to level up you need 10 Cruz Gems or 1 Boss Crux to level up by 1. While Cruz Gems will be distributed among the group at your leisure. Boss Crux will be handed over roulette style. I will be assigning a number to each of you and that will be the only time Dice are involved in this game. The number of Crux given is dependent on the creature. Lesser Creatures, which will be marked on the post during the creature encounter, will always hand 3 Crux Gems, Mediums Creatures will always hand 5 Crux Gems, Advance Creatures will always hand 7, and Bosses will always have 1 Lesser Crux and 1 Boss Crux. [center][h3][u][b]Character Sheet[/b][/u][/h3][/center] Please feel free to decorate your sheet anyway you like, try to make it look aesthetically appealing and pretty. Love to look at a pretty sheet. -- [Place Your Name Here - The World is Fantastical and Whimsical inspired by Miyazaki Films and Ni no Kuni aesthetic, not story, bright colors, warm world, and when things get dark dark darks] Age: [Between 10 and 16] Species: [Human, Neko, Inu, Pixie, Fairy, etc. Place your Species here lore, feats, capabilities, and appearance. Humans gain 1 extra spell slot to start out, while other Species gain a Special Attack their species can perform] [Character Portrait Here - Spoiler if too big] Description: Describe anything the portrait doesn’t include about your character. Trinkets, talismans, voice, height, weight. Things that make them special or stand out to others. Persona Strengths - These are your characters personality strengths, they are the things people admire, notice, or well liked. Flaws - These are your characters personality flaws, things are the things they’d like to change, or others dislike, these are the things that make your character make others frustrated with them. Neutral - These are things your character likes to enjoy, hobbies, passions, likes, and dislikes. These are even their quirks or habits they didn’t pick up from around them. Skills: None magical, none sorcerer traits. Can they cook, camp, navigate, these are the things they have that support the group outside of combat. In a vast world, and a long adventure, you need to have more than just the knowledge of the spellbook. [color=yellow][center][u][b]Battle Profile[/b][/u][/center][/color] Focal Crystal: Color and location. Do you hold it in your pocket, is it attached to a weapon, a piece of jewelry. Special Equipment: Allowed 2 Special Equipment. This includes your enchanted weapon or your enchanted jewelry with your Focal crystal. Be sure to explain what your Special Equipment can do. 1 Ability for each item for now. Equipment: None special equipment, cooking kit, unless you have a magical cooking kit that be a neat idea, alchemy set, unless that’s special too. Anyhoo the idea is that this includes your non enchanted items. Weapon: Any non enchanted weapon they carry Special Attack: Any Non Human Species starts off with 1 Special Attack to their own species. But will not gain another special attack upon leveling up the 1st time, 5 to 6. Humans will gain a Special Attack upon level to 6. [u][b]Magic Profile[/b][/u] Magic Lv: 5 Spellbook: Describe your spellbook here School of Focus: Your magical school of focus, this is up to your imagination, light, dark, stars, healing, the sky's the limit. You will start at 1 School of Focus, and gain a 2nd at Level 10. Spells: 3 Lesser Spells, and 1 Medium Spell Misc Battle Info: Anything else you may want to add to their battle profile should go here. [color=yellow][center][u][b]Your Tale[/b][/u][/center][/color] [center]This is your tale, this is the sounds, and the tale you tell.[/center] Arrival: This is all I want in this section. Is your arrival, how you found Gertrude, the trial and tribulation you had to go through, how you overcame and how you came to Cosmos city. Theme Song: What tune do they imbue, what sound does the world hear when they are around Misc: Anything else you’d like to add in your tale, you may ------ [url=https://discord.gg/hWh6RFV]Questions Come Join Me in Discord[/url]