[quote=@Lurking Shadow] [@Kuchenlein] Seems pretty interesting, I've been working on a nation for a while that maybe I can prototype here and refine. If it were to be accepted, I don't think I would have it have it start entirely within the RP. I'm thinking of starting with a settlement or an outpost of said nation attempting to get a foothold in a planet. Not entirely decided on anything yet and am willing to change it to a reasonable degree if need be, PM me if you'd like me to give more information. A few questions though. How does one travel from one planet to another? are there protals of some kind in predetermined locations or could they happen to be opened ,whether purposefully or not, anywhere? What is the level of technology, is it decades or even centuries ahead of ours or somewhere closer? Any types of magik generally not tolerated such as necromancery? Or perhaps it varies from locale? [/quote] I'm glad you find it interesting. :> Ahh, outposts, a nice way to introduce a faction indeed :) I'll PM you after I have done writing this post. I haven't really thought of the details, but I'll try my best to convey the rough picture here. Traveling is usually done with summoned portals and natural portals too. But natural portals are not found everywhere, only in some places such as forests and they are usually small. Summoned portals usually won't last long and takes a great deal of mana, with a few exceptions. Several spots have permanent, giant portals that are on 24/7. Since the distance between the three planets is very huge and faster-than-light travel has not implemented on spacecrafts yet. The level of technology is closer to us, but with a few things slightly different. It's around the late 20th century and early 21st century (1980s - 2010s), with a few things ahead of ours but also a few things behind ours. Mobile Construction Vehicles (that deploy into Construction Yards), weather manipulation, tesla coils, lasers, force shields, etc. are commonly used. But not every faction makes use of all tech here, most factions only make use of specific fancy techs. Insanely fast jets and insanely long-range artilleries are rare, but decently fast, well-armored skyships of varying sizes are commonly seen. But the technology is used alongside anime-ish magiks and superman powers too. I don't have a great way to put it in other words, but let's say it's Mental Omega 3.3 with fantasy elements. As for magik though; necromancy, chronomancy and psychic is considered by many to be forbidden arts. Shadowmancy is acceptable but not widely used. Necromancy has a few big users though. And a dark faction that is pulling the strings, happily uses their occult psychic powers. [quote=@owly] So, what's your plan? I know you're the game master, but will you be making any characters or rping any particular groups? [/quote] I'll keep working on the essential factions and the rough plot as soon as possible, or should I just start the RP for freelancers now? And yes, I will be making characters, and a lot of characters maybe. And I will roleplay many groups and factions, since there are not many faction players here.