[hider=Wrath, Heaven's Nephilim][center][img]https://s-media-cache-ak0.pinimg.com/236x/8a/a8/7b/8aa87b421b2b1df992ca4dbcb92712ce.jpg[/img][/center] Theme Song: [url=https://www.youtube.com/watch?v=cSH-_ScN6G0]Two Steps from Hell-After the Fall[/url] Name: Wrath Gender: Male Age: 337 Race: Nephilim Appearance: 10 years after his birth, he angered a Beloved with an off-hand comment and he ended up with a large scar during the resulting, if short, skirmish. He shows it off every chance he gets. He typically wears heavy armor similar in appearance to his brother War's but is less bulky and allows for a greater range of motion and greater agility. Stands at 7 feet, 4 inches tall. Faction: Heaven Personality: Wrath, despite his name, is a very calm and calculating warrior, taking the time to test his opponent and determine if he needs to unleash more of his own strength or not. However, he can be known to be incredibly unstable once angry, often lashing out at whatever is within reach. Bio: Wrath was born over three hundred years ago through the merging of the remains of the Demon Rage and the Angel Arciel, both slain in one of the many battles between heaven and hell, in Heaven. They treated him well, wanting to have a champion of their own the next time a Horseman arrived in the White City, but he didn't agree with it. He spent much of his first hundred years wandering from world to world, avoiding the path of his brothers and sister to avoid having to fight them just to simply exist. However, a hundred years into his wandering, he found records complete and total defeat and annihilation of the Nephilim by his brothers and sister Death, War, Fury, and Strife at Eden, centuries before his birth. He counted himself fortunate to have avoided being discovered and continued his wandering ways for another fifty years. At one point, he stumbled across the twilighted world of the Makers, beings who had forged many worlds with their hands. It was here that he found his calling, over 200 years after leaving Heaven to find his own path, while battling the corruption that had slowly begun to encroach upon it. He spent thirty years battling alongside the Makers and their constructs, but it was a loosing fight, with the corruption simply finding new hosts in Makers and Constructs alike each time an old host was killed or destroyed. It was in that thirtieth year that a representative of his creators from Heaven, Uriel, arrived, offering him a chance to do more than fight a loosing war. The Makers encouraged him and after several days of thinking on it, he agreed. He left the Maker's world with Uriel, returning to Heaven to get his orders. [Combat] Powers and Abilities: Nephilim Blood- Born of the bones of a Demon and Angel, Wrath is considerably stronger, faster, and more powerful than any mortal and many demons and angels. He also never ages as a result. Bloodrage-The longer Wrath fights, the more vicious he becomes as a fighter. [hider=Style:] Jerit'kanshi- This style is one that Wrath developed himself over the course of his many battles, developed with three forms. Jerit'kanshi means "three pronged" in a forgotten language. Jerit'kanshi-Magna form (Lvl 2) - This form is designed to be used with his great sword Rage Bringer in large sweeping strikes designed to take on multiple opponents at one time. Jerit'kanshi-Unum form (Lvl 2)- This form is designed for combat using Rage Bringer against a single opponent in the form of heavy, guard breaking blows and quick jabs from the pommel. Jerit'kanshi-Comminus form (Lvl 2)- This form is used in tandem with Wrath's clawed gauntlets, specializing in rapid strikes aimed at an opponent's weak points.[/hider] [hider=Equipment:] [url=https://img.roleplayerguild.com/prod/users/e27978f6-ee66-4f50-8229-20e0597f8cfb.jpg]Wrath Dealers[/url] (Lvl. 1)- Twin clawed gauntlets that are Wrath's primary choice for hand to hand combat situations. [url=http://img.roleplayerguild.com/prod/users/90aaf247-5435-469b-80f5-5084ef90ce6c.jpg]Rage Bringer[/url] (Lvl 2)- Wrath's main weapon of choice for all melee engagements that need reach and power. [indent]-Level 2- Wrath's heaviest strikes produce a short ranged line of raising stalagmites that can impale anyone in their path.[/indent] [url=https://img.roleplayerguild.com/prod/users/7a65aa20-4bd5-4e98-9dc5-7c5e7036ebae.jpg]Death's Rain[/url](Lvl 1)-A rapid fire crossbow that can also be switched to a single shot mode to deliver more powerful shot at the cost of fire rate.[/hider] [hider=Techniques:] [u][b]Wrath Dealers[/b][/u]- Rapid Slashes- Wrath closes the distance with his opponent at incredible speeds, unleashings a series of rapid slashes on them. (5 combo) Serrated Uppercut- After a brief charge period, Wrath unleashes a devestating uppercut on his opponent, hooking them with the blades and knocking them up into the air, if not slicing through their face. Aerial combo- After knocking an enemy up into the air, can use a three hit combo to knock them back and into the ground. (3 combo) [u][b]Rage Bringer[/b][/u]- Cleaving Slice- Wrath swings Rage Bringer in a large arc, taking out foes in a large arc in front of him. Crushing Slash- After stunning a foe with a quick jab to their gut or chin with the pommel, Wrath brings his great sword down in a heavy blow, crushing foes and slicing weaker enemies in two and causing heavy damage to stronger foes. (2 combo) Earth Render (Lvl1)- After a brief charging period, Wrath swings Rage Bringer into the earth and creates a chasm in a straight line, engulfing any enemies caught in it. It closes after ten seconds, crushing any who fell in. As it gets stronger, it stays open longer and it's strongest version has spikes at the bottom. [u][b]Death's Rain[/b][/u]- Burst Shot- When faced with a large number of foes, or a single powerful one, coming at him from the front, he can fire all the bolts left in a clip in a shotgun style blast.[/hider][/hider] [hr] [hider=Zarrath, Uriel’s Champion] [center][img]http://img.roleplayerguild.com/prod/users/9e1e7a98-5ef6-49f8-862b-4140790ad70e.jpg[/img][/center] Theme Song:[url=https://www.youtube.com/watch?v=vVezbVxp2Pw&list=PL3FFE7104ACD14694&index=52]Immortal-Two Steps from Hell[/url] Name: Zarrath Gender: Male Age:2000+ Race: Angel Appearance: Zarrath bears a scar across his face from a fight with a Demon who had been terrorizing the Scottish Highlands for centuries as well as having slightly grey wings versus pure white. Faction: Heaven/Army of Light/Hell Guard Personality: Zarrath is normally relaxed and sociable when he’s mingling, he’s also a teacher, passing the lessons he’s learned in his fight against the demons and training newer recruits to the Army of Light. In combat, he’s confident, calculating, relentless, and dauntless. No threat is great enough to cause him to retreat. Bio: Zarrath has been a member of the Hell Guard for millennia, though he has seen deployment as a standard member of the Army of Light. He fought at Eden with the Four Horsemen to stop the Nephilim and has engaged against the forces of Hell many times. Another notable engagement he was in was during the Third Kingdom’s early inception, fighting to keep the demons from overrunning Earth before their time, a war which lasted long before the Council interceded. About 1500 years ago in a skirmish on Earth, he had the honor, or misfortune as lesser angel’s refer to it, of crossing blades with The White Woman Of The Scottish Highlands, a demon who had been draining the blood of young travelers for centuries, a fight that left the angel with a scar across his face. After that battle, he was relegated to a more senior training position to prepare new generations of recruits for battle when the Seals were finally broken. He was there when Wrath was born and assigned to ensure that the young Nephilim knew how to fight and, other than Uriel, was the only Angel able to really put up with the then boisterous Nephilim and form a real bond with him, becoming both a mentor and a dear friend. After Wrath departed Heaven for his own reasons, he was dispatched on a patrol and encountered Gomory, whose name he learned during their fight, a Demon in the service of Mundus. The pair exchanged blows on two separate occasions and, grudgingly, earned each other’s respect for their respective skill. That encounter was 250 years ago, and they have fought twice more since, still with no clear winner. However, they have never gone out of their way to seek each other out if on the same battlefield, only crossing blades if the opportunity arises. And since the Nephilim’s return and subsequent joining with the Council, he’s been assigned a more combat active role to put him where he can help Wrath should he need it. [Combat] [hider=Powers and Abilities]Angelic Being- Being an angel, Zarrath is faster and stronger than a most mortals being, as well as being immortal, living forever unless slain in battle. Runic Aptitude- Zarrath has a natural apptitude to control, create and utilize holy runes, which he can deploy for traps, to create defensive walls and barriers, or offensive attacks, such as explosions, additional weapons with a very short life span, and extended range melee attacks. They also have utility usage such as silencing the obnoxious. Blademaster-Extensive training with the katana have allowed him to learn how to use it with both lethal efficiency and a masterful hand. Intensive Focus-After a brief period of meditation on the battlefield to focus his energy inwards, Zarrath is able to focus to the point of unleashing his most powerful attacks regardless of his stance while also gaining increased reaction speeds and movement speeds.[/hider] [hider=Styles] [i]Swordmaster[LVL1][/i]-This Style emphasizes Zarrath’s skill with his katana. He is known to open with a slash made as he unsheathes the blade, followed by rapid slashes and thrusts. Minor runes on Shadowsteel are activated and allows him to give some of his slashes an extra two meters of range with holy energy. [i]Runic Blade[LVL1][/i]-This Style uses both Zarrath’s runic prowess and blade skills to create deadly barrages of magic slashes, blades, and explosions both at range and in close quarters. Allows for all the runes etched into Shadowsteel to be activated at about half power. [i]Runic Mage[LVL1][/i]- This Style forgoes using Shadowsteel for anything more than a defense against bladed weapons in exchange for using the runic magic that is inherent to Zarrath. All the runes engraved in Shadowsteel are activated and at full power, allowing use of stronger runes, including his most powerful. [/hider] [hider=Equipment] [url=http://img.roleplayerguild.com/prod/users/64f55a4d-5bb1-4ab4-b766-bf26fa22fff5.jpg]Shadowsteel[/url][LVL2]- A black bladed katana forged in the deep forges of Heaven and etched with a number of runes that allow for a number of different attacks and defenses to be used in tandem with Zarrath’s natural talent for runes and acts as a catalyst for many of his most powerful runes. [indent]-Level 2- Holy Flame envelops the blade as the wielder wills.[/indent] [url=http://img.roleplayerguild.com/prod/users/f4b23e7a-0586-47b6-91f9-1d22331d9e9f.jpg]Emolian[/url][LVL1]- A shotgun of Heavenly origin, it fires slugs when charged for a short period of time to hit targets at a longer distance.[/hider] [hider=Techniques] [i]Swordmaster[/i]- [list] [*]Eviscerate[LVL1]- A powerful horizontal slash made while drawing Shadowsteel that slices all but the most powerful foes in two upon contact. [*]Blade Storm[LVL1]- A series of slashes and thrusts made so fast, dangerous after images of Shadowsteel begin to strike as well, locking an opponent in a storm of blades. [*]Arced Slash[LVL2]- A powerful vertical slash that sends out a wave of holy energy several meters, cutting anything in it’s path in two. [indent]-Level 2- Wave splinters into four smaller horizontal waves that move north south and east of the end point with the same properties.[/indent] [/list] [i]Runic Blade[/i]- [list] [*]Exploding Blade[LVL2]-This attack has two forms. One is Zarrath using a rune to create a duplicate of Shadowsteel’s blade and impale the enemy before it detonates from a second rune. The other is impaling the enemy on Shadowsteel’s true blade and causing an explosion to erupt from it. [indent]-Level 2 allows for four enemies to be impaled and blown up at once, not counting the real blade.[/indent] [*]Paralyzing Slash[LVL1]-Zarrath strikes at a foe while a single rune is glowing brightly. Should the slash connect, whether it be armor, clothing, or flesh, the opponent will find a copy of the run at the contact location and either that body part paralyzed, if the impacted area is an arm or leg, or their body paralyzed, if hit center mass. Stronger opponents are only briefly paralyzed while weaker opponents can be paralyzed for as long as indefinitely. [/list] [i]Runic Mage[/i]- [list] [*]Implosion Sphere[LVL1]-Unleashing an array of runes around, under, and above a foe before causing an implosion of holy energy, causing massive damage to whoever is trapped inside it’s 5 meter radius. [*]Cleansing Spear[LVL1]- A single rune appears beneath an enemy and after a slight delay, unleashes a spear of energy straight up, impaling and disintegrating the weakest of enemies, simply causing sever pain in the strongest. [*]Holy Rain[LVL1]-Ten runes appear in the air above the enemy and unleash three blasts of holy energy at the enemy, creating a “rain” of death. [/list] [/hider][/hider]