Much like Marod and Sabine in the audience, Meesei was more than savvy enough to know that Teroiah would not simply accept being electrified in a cloud of lightning, so she prepared for an uncertain attack in the best way she knew how. Although Meesei's ears could not track Teroiah, the Altmer was not invisible, so Meesei's eyes served that purpose just fine. Teroiah's attack carried with it a veritable avalanche of magicka, enhancing her speed to supernatural heights, and powering her spear into a strike that seemed like it could wound a god. However, all of that effort was for naught when her spear struck forth at a target that simply was not there. It was a pattern so far in this fight that mobility was among Meesei's strengths, and now was no exception. Teroiah's spear struck nothing but a void of black mist. It was Meesei's first time using a spell of its type in this fight, so Teroiah would not have recognized it. It was a teleportation spell that served much the same role as her bolt escape, but without the associated weaknesses. There was no momentum Teroiah could follow, no hint of where Meesei might end up. This time, Meesei ended up behind Teroiah, and since the spell she had intended to use on the steam cloud was still charged in her hand, there was no delay before Meesei unleashed a stream of lightning at Teroiah's back. Meesei knew Teroiah was adaptable, so she had been saving her more impactful spells for critical moments in the fight. By this point, Neesa had summoned back her Dwemer spider, which had evidently cut off an entire section of a grape vine for its master. Neesa gladly took the vine as she continued to comment on the fight. "Hmm, shadow magic. Haven't seen that for a [i]few[/i] eras. Don't know why it mostly died out with the nightblades; it seemed perfectly useful to me. With short-range teleportation, how couldn't it be?"